Difference between revisions of "Strange"
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* The [[PDA]] counts deaths that were feigned using the [[Dead Ringer]], even though Strange weapons do not normally count these. | * The [[PDA]] counts deaths that were feigned using the [[Dead Ringer]], even though Strange weapons do not normally count these. | ||
* Trading a Strange PDA will not reset its "Health dispensed to allies" counter. | * Trading a Strange PDA will not reset its "Health dispensed to allies" counter. | ||
− | {{Quality nav}} | + | {{Quality nav}} a strange is a weapon unboxed by crates and is a exceedingly rare item they can be any weapon |
Revision as of 20:37, 28 May 2014
“ | Hey, is somebody keeping track of my heads batted in?
Click to listen
— The Scout
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” |
Strange quality is an item quality found on weapons obtained from unlocking Mann Co. Supply Crates of certain series, Cosmetics which were strangified using a Strangifier, purchasing them off the Steam Community Market, or on Botkiller weapons and Australium weapons earned from Mann Up mode. Introduced in the Über Update on June 23, 2011 Patch, Strange weapons track kills, or other events, such as kill assists (see Notes below for exceptions), and record them as an item attribute, allowing the count to be viewed by players. The weapon is then awarded a rank as the recorded count increases, with the rank affixed to the beginning of the item's name. Additionally, some weapons have a second count to track other associated actions, such as Sentry Gun kills; however, the secondary count does not contribute toward rank progress. Each time the player achieves a new rank, it is announced to all players on the server with a message in the chat box; A notification pop-up also appears only for the player the strange item belongs to.
The Spirit Of Giving is an all-class cosmetic item with the Strange quality, introduced during the Australian Christmas 2011 event. It tracks and ranks up based on gifts given with the Secret Saxton and Pile o' Gifts items. Uniquely, it has its own list of ranks, with lower thresholds between them. In its initial state, it does not display the Strange prefix, but does retain the text coloring. All players were awarded the Spirit Of Giving along with a Secret Saxton to all premium players at the time of the update. The update also introduced Festive weapons: reskins of a number of weapons, braided with flickering Christmas lights. Festive weapons could be obtained in either Strange or Unique quality.
A Strangifier can be used to turn certain weapons and cosmetic items into Strange quality which counts kills in the same manner as their uncrated counterparts. Strangifiers can be received by completing a Chemistry Set with all of its required recipe items to produce a Strangifier for a specific item. The Strangifier can only be used on the specific item it is attributed to, and after used the Strangifier is consumed. Currently this is the only way to obtain Strange Cosmetic items.
Strange Parts are tools that can be used to track an additional variable on Strange items. A maximum of three parts can be added. Strange Filters can be used to further limit the statistics that are tracked to certain community-made maps.
Trading or using Gift Wrap on a Strange item will cause its counter to reset to zero and its prefix to reset to Strange. Using Gift Wrap will present a warning when attempting to use the Gift Wrap on a Strange item.
The hexadecimal color code for Strange items is #CF6A32.
Ranks
Rank | Kills | Name |
---|---|---|
0 | 0 | Strange |
1 | 10 | Unremarkable |
2 | 25 | Scarcely Lethal |
3 | 45 | Mildly Menacing |
4 | 70 | Somewhat Threatening |
5 | 100 | Uncharitable |
6 | 135 | Notably Dangerous |
7 | 175 | Sufficiently Lethal |
8 | 225 | Truly Feared |
9 | 275 | Spectacularly Lethal |
10 | 350 | Gore-Spattered |
11 | 500 | Wicked Nasty |
12 | 750 | Positively Inhumane |
13 | 999 | Totally Ordinary |
14 | 1000 | Face-Melting |
15 | 1500 | Rage-Inducing |
16 | 2500 | Server-Clearing |
17 | 5000 | Epic |
18 | 7500 | Legendary |
19 | 7616 | Australian |
20 | 8500 | Hale's Own |
Rank | Seconds cloaked | Name |
---|---|---|
0 | 0 | Strange |
1 | 200 | Unremarkable |
2 | 500 | Scarcely Shocking |
3 | 900 | Mildly Magnetizing |
4 | 1337 | Somewhat Inducting |
5 | 2000 | Unfortunate |
6 | 2700 | Notably Deleterious |
7 | 3500 | Sufficiently Ruinous |
8 | 4500 | Truly Conducting |
9 | 5500 | Spectacularly Pseudoful |
10 | 7000 | Ion-Spattered |
11 | 9000 | Wickedly Dynamizing |
12 | 12000 | Positively Plasmatic |
13 | 16000 | Totally Ordinary |
14 | 21337 | Circuit-Melting |
15 | 35000 | Nullity-Inducing |
16 | 58007 | Server-Clearing |
17 | 90000 | Epic |
18 | 120000 | Legendary |
19 | 140000 | Australian |
20 | 160000 | Mann Co. Select |
Rank | Tickle Fights Won | Name |
---|---|---|
0 | 0 | Strange |
1 | 10 | Unremarkable |
2 | 25 | Almost Amusing |
3 | 45 | Mildly Mirthful |
4 | 70 | Somewhat Droll |
5 | 100 | Thigh-Slapping |
6 | 135 | Notably Cheery |
7 | 175 | Sufficiently Wry |
8 | 225 | Truly Feared |
9 | 275 | Spectacularly Jocular |
10 | 350 | Riotous |
11 | 500 | Wicked Funny |
12 | 749 | Totally Unamusing |
13 | 750 | Positively Persiflagious |
14 | 1000 | Frown-Annihilating |
15 | 1500 | Grin-Inducing |
16 | 2500 | Server-Clearing |
17 | 5000 | Epic |
18 | 7500 | Legendary |
19 | 7923 | Australian |
20 | 8500 | Mann Co. Select |
Rank | Kills | Name |
---|---|---|
0 | 0 | Strange |
1 | 1 | Broken-In |
2 | 3 | Scarcely Worn |
3 | 5 | Mildly Minatory |
4 | 7 | Crushingly Crushing |
5 | 10 | Inauspicious |
6 | 14 | Profoundly Penumbric |
7 | 18 | Sufficiently Eclipsing |
8 | 23 | Truly Tenebrific |
9 | 28 | Spectacularly Fell |
10 | 35 | Fashion-Splattered |
11 | 50 | Wicked Stinky |
12 | 75 | Positively Planar |
13 | 99 | Totally Comfortable |
14 | 100 | Face-Flattening |
15 | 150 | Rage-Inducing |
16 | 250 | Server-Clearing |
17 | 500 | Epic |
18 | 750 | Legendary |
19 | 784 | Australian |
20 | 850 | Hale's Custom |
Rank | Spies Shocked | Name |
---|---|---|
0 | 0 | Strange |
1 | 1 | Unremarkable |
2 | 3 | Scarcely Lethal |
3 | 5 | Mildly Menacing |
4 | 7 | Somewhat Threatening |
5 | 10 | Uncharitable |
6 | 14 | Notably Dangerous |
7 | 18 | Sufficiently Lethal |
8 | 23 | Truly Feared |
9 | 28 | Spectacularly Lethal |
10 | 35 | Gore-Spattered |
11 | 50 | Wicked Nasty |
12 | 75 | Positively Inhumane |
13 | 99 | Totally Ordinary |
14 | 100 | Face-Melting |
15 | 150 | Rage-Inducing |
16 | 250 | Server-Clearing |
17 | 500 | Epic |
18 | 750 | Legendary |
19 | 784 | Australian |
20 | 850 | Hale's Own |
Rank | Buildings Sapped | Name |
---|---|---|
0 | 0 | Strange |
1 | 3 | Unremarkable |
2 | 9 | Scarcely Shocking |
3 | 15 | Mildly Magnetizing |
4 | 21 | Somewhat Inducting |
5 | 30 | Unfortunate |
6 | 42 | Notably Deleterious |
7 | 54 | Sufficiently Ruinous |
8 | 69 | Truly Conducting |
9 | 84 | Spectacularly Pseudoful |
10 | 105 | Ion-Spattered |
11 | 150 | Wickedly Dynamizing |
12 | 225 | Positively Plasmatic |
13 | 299 | Totally Ordinary |
14 | 300 | Circuit-Melting |
15 | 450 | Nullity-Inducing |
16 | 750 | Server-Clearing |
17 | 1500 | Epic |
18 | 2250 | Legendary |
19 | 2345 | Australian |
20 | 2550 | Mann Co. Select |
Rank | Gifts Given | Name |
---|---|---|
0 | 0 | The |
1 | 1 | The Baseline Benefactor's |
2 | 3 | The Competent Contributor's |
3 | 7 | The Adequate Altruist's |
4 | 12 | The Satisfactory Santa's |
5 | 20 | The Sufficient Samaritan's |
6 | 28 | The Distinguished Donator's |
7 | 37 | The Dynamic Do-Gooder's |
8 | 47 | The Consumate Contributor's |
9 | 57 | The Baron of Bequeathment's |
10 | 68 | The Lord of Largesse's |
11 | 79 | The Chieftain of Charity's |
12 | 91 | The Generalissimo of Generosity's |
13 | 104 | The Bigshot Benefactor's |
14 | 120 | The Caesar of Pleasers' |
15 | 138 | The First-Class Philanthropist's |
16 | 158 | The Humanitarian Hotshot's |
17 | 179 | The Selfless Samaritan's |
18 | 210 | The Uber-Altruist's |
19 | 250 | Saxton's Own |
Rank | Points Scored | Name |
---|---|---|
0 | 0 | Strange |
1 | 15 | Ragged |
2 | 30 | Tacky |
3 | 50 | Secondhand |
4 | 75 | Odious |
5 | 100 | Garish |
6 | 135 | Comfortable |
7 | 175 | Dapper |
8 | 250 | Sharp |
9 | 375 | Fancy |
10 | 500 | Fancy Shmancy |
11 | 725 | Fashionable |
12 | 1000 | Glamorous |
13 | 1500 | Posh |
14 | 2000 | Fabulous |
15 | 2750 | Stunning |
16 | 4000 | Epic |
17 | 5500 | Legendary |
18 | 7500 | Australian |
19 | 10000 | Mann Co. Select |
20 | 15000 | Mannceaux Signature Collection |
Rank | Duck XP Level | Name |
---|---|---|
0 | 0 | The |
1 | 1 | Crumb Chasing |
2 | 2 | Kinda Ducky |
3 | 3 | Fairly Fowl |
4 | 4 | Somewhat Quackworthy |
5 | 5 | Quacknowledged |
6 | 6 | Duckstinguished |
7 | 7 | Pleasantly Paddling |
8 | 8 | Perfectly Preened |
9 | 9 | Duckalicious |
10 | 10 | Quacktastic |
11 | 11 | Duckrageous |
12 | 12 | Feather-Ruffling |
13 | 13 | Down-Melting |
14 | 14 | Plumage-Clearing |
15 | 15 | Reduckulous |
16 | 16 | Quackphoric |
17 | 17 | Positively Duckulent |
18 | 18 | Legenducky |
19 | 19 | Specquackular |
20 | 20 | Quackston's Own |
Rank | Souls Collected | Name |
---|---|---|
0 | 0 | Sad |
1 | 666 | Silly |
2 | 1337 | Sneering |
3 | 2000 | Happy |
4 | 4000 | Pleased |
5 | 6000 | Delighted |
6 | 8000 | Cheerful |
7 | 10000 | Joyous |
8 | 12000 | Dignified |
9 | 14000 | Proud |
10 | 16000 | Noble |
11 | 18000 | Honored |
12 | 20000 | Exalted |
13 | 22000 | Breathtaking |
14 | 24000 | Outrageous |
15 | 26000 | Spectacular |
16 | 28000 | Majestic |
17 | 30000 | Epic |
18 | 32000 | Legendary |
19 | 34000 | Australian |
20 | 36000 | Merasmus's Own |
Unique Rank Methods
Certain Strange items do not level up by tracked kills, but on other criteria instead:
Unique Strange Rank Methods | |||||||||
---|---|---|---|---|---|---|---|---|---|
Class | Slot | Item | Rank Method | ||||||
Secondary | Number of times ingested. | ||||||||
Bonk! Atomic Punch | Crit-a-Cola | ||||||||
Number of coated enemies, or "Sodden Victims". | |||||||||
Mad Milk | Mutated Milk | ||||||||
Secondary | Number of banners deployed. | ||||||||
Buff Banner | Battalion's Backup | ||||||||
Concheror | |||||||||
Secondary | Number of times eaten. Will only increase if used to heal damage. | ||||||||
Sandvich | |||||||||
Number of times eaten. Will increase if used to heal damage or not. | |||||||||
Dalokohs Bar | |||||||||
Melee | Number of enemies hit from behind, hit with critical hits, or "Tickle Fights Won". | ||||||||
Holiday Punch | |||||||||
Secondary | Wrangled Sentry kills. | ||||||||
Wrangler | Giger Counter | ||||||||
Melee | Sentry Gun kills, whether Wrangled or not. (Melee kills are tracked as an automatically-added strange part.) | ||||||||
Wrench | Gunslinger | ||||||||
Jag | |||||||||
PDA | Sentry Gun kills, whether Wrangled or not. (Health Dispensed and Allies Teleported are also tracked as automatically-added strange parts.) | ||||||||
Construction PDA | |||||||||
Secondary | ÜberCharges on other players. (Kill assists are tracked as an automatically-added strange part but do not influence rank.) The Vaccinator's ÜberCharge number is divided by four, due to it having four ÜberCharges and only after a multiple of four ÜberCharges are used in a single life does it count as an ÜberCharge. (Essentially four Vaccinator ÜberCharges are equal to one Stock strange ÜberCharge.) | ||||||||
Medi Gun | Quick-Fix | ||||||||
Vaccinator | |||||||||
Number of Kill assists. | |||||||||
Kritzkrieg | |||||||||
Secondary | Number of coated enemies, or "Sodden Victims". | ||||||||
Jarate | Self-Aware Beauty Mark | ||||||||
Number of Spies shocked by backstab attempts, or "Spies Shocked". | |||||||||
Razorback | |||||||||
Building | Number of buildings destroyed. | ||||||||
Sapper | Red-Tape Recorder | ||||||||
Snack Attack | |||||||||
PDA 2 | Number of seconds Cloaked. Points are added to counter upon decloak. | ||||||||
Invis Watch | Cloak and Dagger | ||||||||
Number of feigned deaths. | |||||||||
Dead Ringer | |||||||||
Cosmetic | Points scored while wearing the item. | ||||||||
Cosmetic items | |||||||||
Kills in the Carnival of Carnage while wearing the item, or "Carnival Kills". (Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added strange parts.) | |||||||||
Haunted Cosmetic items | |||||||||
Action items | Number of Power Up Canteens used in Mann vs. Machine. | ||||||||
Battery Canteens | Kritz or Treat Canteen | ||||||||
Taunt | Times performed. | ||||||||
Burstchester | |||||||||
Note |
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Notes
- Killing a teammate while friendly fire is enabled will increase your kill total with that weapon by one, as though it were a normal kill.
- The following actions do not increase the total kill count for strange weapons:
- Activating the Cloak of a Spy who is using the Dead Ringer.
- Any action involving bots (including Mann vs. Machine bots).
- Killing yourself with a Strange weapon.
- Killing an enemy with a compression blast.
- Killing an enemy with a taunt. The Fencing, Spinal Tap, Kamikaze, Skewer, Showdown, Decapitation and Organ Grinder taunts are exceptions to this.
- Activating the Dead Ringer via environmental damage, such as fall damage.
- Strange weapons owned by a Steam user with inventory privacy settings set to Friends only or Private will hide the number of kills and the name of the rank on the weapon to other players on servers.
- Kills are counted together for classes that share the same Strange weapon.
- Using a Name Tag will change the name of the Strange weapon, but the weapon will still retain its rank and counter. Its current rank is displayed under the name of the weapon in light grey text.
- Resetting a Strange weapon that has one or more Strange Parts applied will reset the kill counters for both the weapon and any strange parts that may be applied. It is not possible to reset the counter for a Strange weapon's kills without also resetting the counters for any strange parts that may be applied.
- Listing a Strange item on the Steam Community Market will reset its counter, as well as the counters of any strange parts applied to the item.
List of Strange items
- List of Scout Strange quality items
- List of Soldier Strange quality items
- List of Pyro Strange quality items
- List of Demoman Strange quality items
- List of Heavy Strange quality items
- List of Engineer Strange quality items
- List of Medic Strange quality items
- List of Sniper Strange quality items
- List of Spy Strange quality items
- List of All classes Strange quality items
Update history
- [Undocumented] Added Strange quality.
- [Undocumented] Added Strange variants of Chargin' Targe, Grenade Launcher, Stickybomb Launcher, Eyelander, Rocket Launcher, Pain Train, Shotgun, Direct Hit, Gloves of Running Urgently, Minigun, and Natascha.
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
July 12, 2011 Patch [Item schema update]
- Added Strange variants of Sandman, Pistol, Scattergun, Boston Basher, Ambassador, Conniver's Kunai, Knife, Revolver, Flamethrower, Flare Gun, Powerjack, and Backburner.
- [Undocumented] Added Strange variants of Syringe Gun, Crusader's Crossbow, Bonesaw, Medi Gun, Sniper Rifle, Sydney Sleeper, Bushwacka, Jarate, Frontier Justice, Jag, and Wrench.
- Updated the Strange quality color from RGB [205, 155, 29] (#CD9B1D) to RGB [207, 106, 50] (#CF6A32).
- [Undocumented] Added Strange variants of Axtinguisher, Black Box, and Razorback.
- [Undocumented] Added a "Spies Shocked" attribute for the Strange Razorback.
- [Undocumented] Added a "Heads Taken" attribute for the Strange Eyelander.
- When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible.
- When selecting items from loadout, weapons with different kill eater ranks will all show up.
- [Undocumented] Added Strange variants of Ullapool Caber, Kritzkrieg, Holy Mackerel, Gunslinger, Machina, Mad Milk, Half-Zatoichi, Fists, and Degreaser.
- [Undocumented] Strange weapon ranking notifications no longer appear as a toast popup on screen.
- [Undocumented] Added Strange variants of Brass Beast, Ubersaw, L'Etranger, and Equalizer.
- [Undocumented] Added Strange variants of Your Eternal Reward, Family Business, Soda Popper, Amputator, Reserve Shooter, Atomizer, Southern Hospitality, and Scottish Resistance.
- Added Festive weapons with Strange quality attached.
- [Undocumented] Strange weapon level up alerts re-added for the player whose weapon leveled up.
- Spirit Of Giving was added to the game.
- Fixed some cases where strange Ullapool Cabers and Wrenches would fail to correctly count kills.
- [Undocumented] Added Strange variants of Bazaar Bargain, Big Earner, Blutsauger, and Liberty Launcher.
- [Undocumented] Added Strange variants of SMG, Killing Gloves of Boxing, Quick-Fix, and Dead Ringer.
- [Undocumented] Added Strange variants of Loch-n-Load and Overdose.
- Added Strange Part.
- Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown"
- [Undocumented] Added Strange variants of Holiday Punch, Huntsman, Widowmaker, Mantreads, Sapper, Bat, Diamondback, Bottle and Back Scratcher.
- Added the ability to remove Strange parts via the Restore button in the backpack
- Added the ability to reset scores on Strange items via the Restore button in the backpack
- [Undocumented] Added Strange variants of Tribalman's Shiv, Detonator, and Shortstop.
- [Undocumented] Added Strange variants of Scotsman's Skullcutter, Persian Persuader, and Market Gardener.
June 27, 2012 Patch (Pyromania Update)
- [Undocumented] Added Strange variants of Escape Plan, Rainblower, and Lollichop.
- Fixed Strange Escape Plans not counting kills.
August 15, 2012 Patch (Mann vs. Machine update)
- [Undocumented] Added Strange variants of Silver and Gold Botkiller weapons.
- [Undocumented] Added Strange variants of Force-A-Nature and Tomislav.
- [Undocumented] Added Strange variants of Shovel and Homewrecker.
- [Undocumented] Added Strange variants of Rust, Blood, Carbonado and Diamond Botkiller weapons.
December 20, 2012 Patch (Mecha Update)
- Added Strange Filter items to the Mann Co. Store to support community map makers.
- Added Strange variants for Festive weapons introduced in the update.
- Added Strange variants of the Silver and Gold Botkiller Mk.II Weapons.
- [Undocumented] Added Strange variants of Spy-cicle, Wrap Assassin, and Baby Face's Blaster.
- Fixed Strange Buff Banner and Strange Sandvich not always tracking usage.
- Fixed the Strange Sapper's "Buildings Sapped" counter sometimes incrementing when buildings were destroyed without a Sapper attached.
- [Undocumented] Added Strange variants of Frying Pan, Construction PDA, Original, Invis Watch, Splendid Screen, Fire Axe, Flying Guillotine, Beggar's Bazooka, Fists of Steel, and Neon Annihilator.
- [Undocumented] Added Strange variants of Kukri, Huo-Long Heater, and Enforcer.
- [Undocumented] Added Strange variants of Bonk! Atomic Punch, Fan O'War, Battalion's Backup, Disciplinary Action, Loose Cannon, Pomson 6000, Hitman's Heatmaker, Merc's Pride Scarf, RoBro 3000, Summer Shades, Bonk Boy, Fancy Dress Uniform, Sight for Sore Eyes, Bird-Man of Aberdeen, Toss-Proof Towel, Teddy Roosebelt, Archimedes, Villain's Veil, Camera Beard and All-Father
- Fixed an exploit that allowed Strange counters to be incremented negatively.
- [Undocumented] Added Strange variants of Boston Boom-Bringer, Lord Cockswain's Novelty Mutton Chops and Pipe, Stockbroker's Scarf, Dark Age Defender, Sandvich Safe, Foppish Physician, Outback Intellectual, Blood Banker, and Professor Speks.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium weapons to the game.
- [Undocumented] Added Strange variants of Crit-a-Cola, Solemn Vow, Concheror, Eviction Notice, Rescue Ranger and Scorch Shot.
- Added Strange variants for Festive weapons introduced in the update.
- Updated Strange Wranglers to track wrangled sentry kills.
- [Undocumented] Strange Wranglers now track wrangled kills properly.
- Fixed deflected projectiles not affecting Strange and Killstreak counts.
- [Undocumented] Fixed the MvM upgrade menu closing when a Strange item has its counter increment.
February 7, 2014 Patch #2
- Fixed the MvM upgrade menu closing when a Strange item has its counter increment.
- Fixed Strange versions of the Southern Hospitality not tracking sentry kills.
- Added Strange variants of Antarctic Researcher, Archers Groundings, Backstabber's Boomslang, Bullet Buzz, Bushi-Dou, Colonel's Coat, Combat Slacks, Dark Falkirk Helm, Deep Cover Operator, Dough Puncher, Ein, Eliminators Safeguard, Fashionable Megalomaniac, Gaiter Guards, Gone Commando, Ground Control, Heat of Winter, Heavy Lifter, Heer's Helmet, Huntsman's Essentials, Juggernaut Jacket, Killer's Kit, Law, Leftover Trap, Mustachioed Mann, Napolean Complex, Rat Stompers, Sammy Cap, Sangu Sleeves, Scotch Saver, Smock Surgeon, Sole Mate, Sole Saviors, Stylish DeGroot, Teutonic Toque, Ticket Boy, Toowoomba Tunic, Trash Man, Trencher's Topper, Trencher's Tunic, War Goggles, and Warmth Preserver.
- [Undocumented] Added Strange variants of Cute Suit.
Bugs
- Counters do not update in-game when you inspect another player's Strange weapon on the Deathcam.
- If a Strange weapon goes up a rank, it will appear to have the original rank prefix when switching weapons until the player respawns.
- The Holiday Punch levels up by successfully punching an enemy with a critical hit, regardless of whether laughter was caused.
- The PDA counts deaths that were feigned using the Dead Ringer, even though Strange weapons do not normally count these.
- Trading a Strange PDA will not reset its "Health dispensed to allies" counter.
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a strange is a weapon unboxed by crates and is a exceedingly rare item they can be any weapon