Difference between revisions of "Sydney Sleeper"

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This weapon is almost identical to the [[Sniper Rifle]]; players can fire either plainly or through using the scope, it deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, and the shot will inflict [[Jarate]] on the target for 8 seconds. In return, this weapon lacks the ability to deal [[Headshot]]s. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a [[Critical hit]].
 
This weapon is almost identical to the [[Sniper Rifle]]; players can fire either plainly or through using the scope, it deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, and the shot will inflict [[Jarate]] on the target for 8 seconds. In return, this weapon lacks the ability to deal [[Headshot]]s. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a [[Critical hit]].
  
== Damage ==
+
==Damage==
 
{{see also|Damage}}
 
{{see also|Damage}}
 
* Unscoped Shot: 45-50
 
* Unscoped Shot: 45-50
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* [[Critical hit]]: 150 (0% charge or unscoped), 450 (100% charge)
 
* [[Critical hit]]: 150 (0% charge or unscoped), 450 (100% charge)
  
== Function times ==
+
==Function times==
 
* Attack Interval: 1.5
 
* Attack Interval: 1.5
  
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==Previous Changes==
 
==Previous Changes==
[[October 6, 2010 Patch]]:
+
'''[[October 6, 2010 Patch]]'''
*The Sydney Sleeper no longer penetrates targets.
+
* The Sydney Sleeper no longer penetrates targets.
*The Sydney Sleeper no longer randomly Crits.  
+
* The Sydney Sleeper no longer randomly Crits.  
 
 
  
 
==Trivia==
 
==Trivia==
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*The Sydney Sleeper, along with the other Sniper primary weapons, suffers no damage falloff over range.
 
*The Sydney Sleeper, along with the other Sniper primary weapons, suffers no damage falloff over range.
  
== Gallery ==
+
==Gallery==
 
<gallery>
 
<gallery>
 
File:Sydney Sleeper 1st person cropped.png|1st person view.
 
File:Sydney Sleeper 1st person cropped.png|1st person view.
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</gallery>
 
</gallery>
  
== See also ==
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==See also==
 
*[[Sniper strategy#Sydney Sleeper|The Sydney Sleeper strategy]]
 
*[[Sniper strategy#Sydney Sleeper|The Sydney Sleeper strategy]]
  

Revision as of 12:37, 8 November 2010

Template:Targeted Template:Weapon infobox

Now I gotta make a necklace outta your teeth, bushman's rules.
The Sniper on fashionable attire

The Sydney Sleeper is an unlockable primary weapon for the Sniper class. It appears to be a Tranquilizer rifle outfitted with a long scope and decorated with feathers. The Sniper will also carry darts in his breast pocket when it is equipped.

This weapon is almost identical to the Sniper Rifle; players can fire either plainly or through using the scope, it deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, and the shot will inflict Jarate on the target for 8 seconds. In return, this weapon lacks the ability to deal Headshots. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a Critical hit.

Damage

See also: Damage
  • Unscoped Shot: 45-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect starts)
  • Scoped (75% Charge): 90-110
  • Scoped (100% Charge): 130-160
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Critical hit: 150 (0% charge or unscoped), 450 (100% charge)

Function times

  • Attack Interval: 1.5

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png

Previous Changes

October 6, 2010 Patch

  • The Sydney Sleeper no longer penetrates targets.
  • The Sydney Sleeper no longer randomly Crits.

Trivia

  • The Sydney Sleeper's loadout stats list "no random critical hits" as one of its downsides. This is somewhat redundant, as the weapon it replaces, the Sniper Rifle, is also unable to get random Critical hits. However, it may be to prevent confusion for those who owned it before it was updated and expect it to have random Critical hits.
  • Once the Sydney Sleeper charge meter is filled by 50%, ÜberCharged enemies may be hit with the Jarate effect, even though they won't take damage.
  • Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon. It does not leave a dart stuck into the target of which the Sniper would shoot at. However, unused darts can be found in game files, seen in the gallery below, which may mean that the Sydney Sleeper fired projectiles in beta test stages.
  • When equipped with the Sydney Sleeper, the five bullets in the Snipers chest pocket are replaced with five darts. However, they aren't completely covered by the dart pack.
  • When Critical hits are forced; such as after an Intelligence capture, Humiliation round, or server mods, this weapon can achieve scoped headshots.
  • The Sydney Sleeper lacks a BLU skin; The darts on the weapon are always RED.
  • The Sydney Sleeper shares a similar trait with the rifle used by the Rifleman from Gang Garrison 2 in the sense that neither is capable of achieving headshots.
  • The Sydney Sleeper, along with the other Sniper primary weapons, suffers no damage falloff over range.

Gallery

See also