Difference between revisions of "Eyelander"

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{{Quotation|Close Combat Kit publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. <br> You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}}
 
{{Quotation|Close Combat Kit publicity blurb|You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. <br> You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.}}
  
The '''Eyelander''' is an unlockable [[melee]] weapon for the [[Demoman]]. It is an exceptionally large bloodstained claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word 'heads' when held.
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The '''Eyelander''' is an unlockable [[melee]] weapon for the [[Demoman]] that was first released into Team Fortress 2 as part of the [[WAR! Update]]. It is an exceptionally large bloodstained claymore said to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word 'heads' when held.
  
 
Aside from being a formidable weapon and having a longer range than most melee weapons, the Eyelander inflicts a 25 max health penalty to the player, resulting in a total of 150 base health points. It also cannot deal random [[Critical hit]]s, forcing players to rely on the [[Chargin' Targe]]'s special ability, a Crit boost or a [[Kritzkrieg]] [[ÜberCharge]].  
 
Aside from being a formidable weapon and having a longer range than most melee weapons, the Eyelander inflicts a 25 max health penalty to the player, resulting in a total of 150 base health points. It also cannot deal random [[Critical hit]]s, forcing players to rely on the [[Chargin' Targe]]'s special ability, a Crit boost or a [[Kritzkrieg]] [[ÜberCharge]].  
  
The main benefit of the weapon is that it will automatically decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This rampup will continue with each beheading until the player has decapitated a maximum of 4 heads, at which point the class's speed and health will be capped at 370 [[Hammer unit]]s per second and 210 health. Once 4 kills have been accumulated, the Demoman will gain 15 extra health points for each head when [[overheal]]ed, with a max overheal of 315.  The number of heads decapitated is shown in the [[HUD]]. The number of decapitations performed by a Demoman is tied to his current life, not to the Eyelander. Collected heads are retained as long as the Demoman is alive, irrespective of whether he has the Eyelander equipped. This does not, however, apply to the [[Scotsman's Skullcutter]]. Cutting off opponent's heads also has a cosmetic effect; The Demoman's single eye will glow unremarkably at first, and will become extremely bright upon decapitating up to four heads.
+
The main benefit of the weapon is that it will automatically decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This rampup will continue with each beheading until the player has decapitated a maximum of 4 heads, at which point the class's speed and health will be capped at 370 [[Hammer unit]]s per second (slightly slower than a scout) and 210 health. If the Demoman is overhealed, any extra heads (more than 4) will overheal by 15 points, with a max overheal of 315.  The number of heads taken is shown in the [[HUD]]. The number of heads taken by a Demoman is the number taken in his current life. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life, irrespective of whether he has the Eyelander equipped. Cutting off opponent's heads also has a cosmetic effect; The Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye gets brighter and brighter.
  
As an added advantage, if the player manages to decapitate an enemy Demoman who is wielding the Eyelander or the [[Horseless Headless Horsemann's Headtaker]], the enemy's accumulated head count stored in their weapon will be added to the player's count, as well as the enemy's individual head.  
+
As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander or the [[Horseless Headless Horsemann's Headtaker]], in addition to the Demoman's own head, the player receives any heads previously taken by that Demoman. This feature was added in the June 10-11, 2010 patch
  
 
==Damage==
 
==Damage==
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* The design of the sword itself bears a striking similarity to William Wallace's sword as it was portrayed in the movie [[wikipedia:Braveheart|Braveheart]].
 
* The design of the sword itself bears a striking similarity to William Wallace's sword as it was portrayed in the movie [[wikipedia:Braveheart|Braveheart]].
 
* The sound made by a corpse upon decapitation is the same one made by the BLU Spy upon having his head blown off by the BLU Soldier in the [[Meet the Spy]] video.
 
* The sound made by a corpse upon decapitation is the same one made by the BLU Spy upon having his head blown off by the BLU Soldier in the [[Meet the Spy]] video.
* There are some unused sound files in the game that are related to the Eyelander's taunt. There are two of them: first one has the Demoman saying "There can be only one!", while the second has him saying "There can be only one... Aye!"
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* There are some unused sound files in the game that are related to the Eyelander's taunt. There are two of them: first one has the Demoman saying "There can be only one!", while the second has him saying "There can be only one... Aye!" These are direct quotes from the Highlander movie.
 
* When in player view, the Demoman swings horizontally normally and vertically for Critical hits. In world view, however, the weapon is swung always vertically. As decapitations should require a horizontal swing, it is unknown how heads are actually cut off.
 
* When in player view, the Demoman swings horizontally normally and vertically for Critical hits. In world view, however, the weapon is swung always vertically. As decapitations should require a horizontal swing, it is unknown how heads are actually cut off.
 
[[File:FOADEyelander.png|200px|thumb|right|The F.O.A.D sign within "Meet the Sniper" possibly revealing the Eyelander.]]
 
[[File:FOADEyelander.png|200px|thumb|right|The F.O.A.D sign within "Meet the Sniper" possibly revealing the Eyelander.]]
 
* Within the "Meet the Sniper" video, the "F.O.A.D" sign seems to make a small reference to the Eyelander. Within the letter F it is possible to see a silhouette similar to the Demoman holding a sword, much like the Eyelander, decapitating people. The decapitated corpse also appears to look rather similar to the animation that is played by the Scout after being decapitated.
 
* Within the "Meet the Sniper" video, the "F.O.A.D" sign seems to make a small reference to the Eyelander. Within the letter F it is possible to see a silhouette similar to the Demoman holding a sword, much like the Eyelander, decapitating people. The decapitated corpse also appears to look rather similar to the animation that is played by the Scout after being decapitated.
* Decapitated players make a final death scream when killed, even though this would not be possible in real life due to the lungs and trachea being separated from the mouth upon decapitation.
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* Decapitated players make a final death scream when killed, which is impossible as their lungs and vocal cords would be completely disconnected from their head.
* The decapitation animation the Eyelander's victims suffer does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the [[Soldier]] is in the game files but neither it nor any other models have been implemented as of yet.
+
* The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the [[Soldier]] is in the game files but neither it nor any other models have been implemented as of yet.
 
*In the [[comic]] [[Loose Canon]], the Eyelander can be seen in [[Blutarch Mann]]'s office in 1890.
 
*In the [[comic]] [[Loose Canon]], the Eyelander can be seen in [[Blutarch Mann]]'s office in 1890.
 
*In the censored version of Team Fortress 2 (Often refered to as Australian/German version) the blood on the weapon's edge is removed. The other weapon with the blood removed on it's edge is the Pyro's [[Axtinguisher]].
 
*In the censored version of Team Fortress 2 (Often refered to as Australian/German version) the blood on the weapon's edge is removed. The other weapon with the blood removed on it's edge is the Pyro's [[Axtinguisher]].

Revision as of 11:29, 11 November 2010

Template:Targeted

Template:Weapon infobox

You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.
You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
— Close Combat Kit publicity blurb

The Eyelander is an unlockable melee weapon for the Demoman that was first released into Team Fortress 2 as part of the WAR! Update. It is an exceptionally large bloodstained claymore said to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word 'heads' when held.

Aside from being a formidable weapon and having a longer range than most melee weapons, the Eyelander inflicts a 25 max health penalty to the player, resulting in a total of 150 base health points. It also cannot deal random Critical hits, forcing players to rely on the Chargin' Targe's special ability, a Crit boost or a Kritzkrieg ÜberCharge.

The main benefit of the weapon is that it will automatically decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This rampup will continue with each beheading until the player has decapitated a maximum of 4 heads, at which point the class's speed and health will be capped at 370 Hammer units per second (slightly slower than a scout) and 210 health. If the Demoman is overhealed, any extra heads (more than 4) will overheal by 15 points, with a max overheal of 315. The number of heads taken is shown in the HUD. The number of heads taken by a Demoman is the number taken in his current life. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life, irrespective of whether he has the Eyelander equipped. Cutting off opponent's heads also has a cosmetic effect; The Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye gets brighter and brighter.

As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander or the Horseless Headless Horsemann's Headtaker, in addition to the Demoman's own head, the player receives any heads previously taken by that Demoman. This feature was added in the June 10-11, 2010 patch

Damage

See also: Damage

Function times

  • Attack Interval: 0.8
  • Damage Per Second: 81

All times are in seconds. Times are approximate and determined by community testing.

As a Crafting Ingredient

Equalizer Eyelander Homewrecker
Item icon Equalizer.png + Item icon Eyelander.png = Item icon Homewrecker.png
   
Eyelander Reclaimed Metal Bushwacka
Item icon Eyelander.png + Item icon Reclaimed Metal.png = Item icon Bushwacka.png

Related Achievements

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.
Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.


Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


Previous Changes

June 10, 2010 Patch/June 11, 2010 Patch

  • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

Bugs

  • Bottle lines are spoken by the Demoman upon a kill.
  • The head count is lost when switching from the Chargin' Targe to the Stickybomb Launcher or Scottish Resistance. This can be re-enabled by unchecking the box marked "Automatically respawn after loadout changes in respawn zones" in Options->Multiplayer->Advanced.

Trivia

  • The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances. [1]
  • The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bear a similarity to the movie Highlander, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
  • The design of the sword itself bears a striking similarity to William Wallace's sword as it was portrayed in the movie Braveheart.
  • The sound made by a corpse upon decapitation is the same one made by the BLU Spy upon having his head blown off by the BLU Soldier in the Meet the Spy video.
  • There are some unused sound files in the game that are related to the Eyelander's taunt. There are two of them: first one has the Demoman saying "There can be only one!", while the second has him saying "There can be only one... Aye!" These are direct quotes from the Highlander movie.
  • When in player view, the Demoman swings horizontally normally and vertically for Critical hits. In world view, however, the weapon is swung always vertically. As decapitations should require a horizontal swing, it is unknown how heads are actually cut off.
The F.O.A.D sign within "Meet the Sniper" possibly revealing the Eyelander.
  • Within the "Meet the Sniper" video, the "F.O.A.D" sign seems to make a small reference to the Eyelander. Within the letter F it is possible to see a silhouette similar to the Demoman holding a sword, much like the Eyelander, decapitating people. The decapitated corpse also appears to look rather similar to the animation that is played by the Scout after being decapitated.
  • Decapitated players make a final death scream when killed, which is impossible as their lungs and vocal cords would be completely disconnected from their head.
  • The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet.
  • In the comic Loose Canon, the Eyelander can be seen in Blutarch Mann's office in 1890.
  • In the censored version of Team Fortress 2 (Often refered to as Australian/German version) the blood on the weapon's edge is removed. The other weapon with the blood removed on it's edge is the Pyro's Axtinguisher.

Gallery

See also

External links