Difference between revisions of "Advanced Weaponiser/fr"
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− | | align="center" rowspan=" | + | | align="center" rowspan="7" | {{Icon class|class=Soldier|link=Soldier}}<br>[[Soldier]] |
| align="center" | [[File:Aw-Matador.png|100px]]<br> | | align="center" | [[File:Aw-Matador.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
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[http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | [http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | ||
| | | | ||
− | {{Neutral}} | + | |
− | {{Pro}} | + | {{Neutral}}Les roquettes sont contrôlables à moitié<br> |
− | {{Con}}-20% | + | {{Pro}}Lorsque vous touchez, votre cible sera propulsée de 100 HU vers le haut<br> |
− | {{Con}}-30% | + | {{Con}}Cadence de tir réduite de -20%<br> |
+ | {{Con}}Rayon d'explosion réduit de -30%<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Ragelauncher.png|100px]]<br> | | align="center" | [[File:Aw-Ragelauncher.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
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[http://www.steamcommunity.com/id/zmlilguy LiL'GuY] (Script) | [http://www.steamcommunity.com/id/zmlilguy LiL'GuY] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Vous obtenez des dégâts bonus lorsque votre rage augmente, jusqu'à +100%<br> |
− | {{Pro} | + | {{Pro}Taux de génération de rage augmentée de 25%<br> |
− | {{Con}}-30% | + | {{Con}}Dégâts réduits de -30%<br> |
− | {{Con}} | + | {{Con}}La rage est drainée automatiquement si vous ne faites aucun dégâts pendant 10 secondes<br> |
− | {{Con}}-15 | + | {{Con}}Points de vie maximum réduits de -15<br> |
− | + | ||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Chains_of_Command.png|100px]]<br> | | align="center" | [[File:Aw-Chains_of_Command.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
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[http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | [http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Vitesse de rechargement augmentée de 50%<br> |
− | {{Pro}} | + | {{Pro}}Capacité du chargeur augmentée de 35%<br> |
− | {{Pro}} | + | {{Pro}}Précision augmentée de 50%<br> |
− | {{Con}}-60% | + | {{Con}}Dégâts réduits de -60%<br> |
− | {{Con}} | + | {{Con}}Vitesse de rechargement réduite de -65%<br> |
− | {{Con}} | + | {{Con}}Lorsque vous ratez votre cadence de tir baisse<br> |
+ | |||
+ | |- | ||
+ | |||
+ | | align="center" | [[File:Aw_Long_Fall_Boots.png|100px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Long Fall Boots''' | ||
+ | | align="center" | | ||
+ | ??? | ||
+ | | | ||
+ | {{Pro}}Le porteur ne subit aucun dégâts de chute<br> | ||
+ | {{Con}}Efficacité des packs de soin réduite de -25%<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Old_Abe.png|100px]]<br> | | align="center" | [[File:Aw-Old_Abe.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
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[http://www.steamcommunity.com/id/zmlilguy LiL'GuY] (Script) | [http://www.steamcommunity.com/id/zmlilguy LiL'GuY] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Lorsque vous être en Saut Propulsé vous infligerez des mini-crits<br> |
− | {{Pro}}65% | + | {{Pro}}Précision augmentée de 65%<br> |
− | {{Pro}}20% | + | {{Pro}}Vitesse de changement d'arme augmentée de 20%<br> |
− | {{Pro}} | + | {{Pro}}Puissance des dégâts sur sois augmentée de 30%<br> |
− | {{Con}}-35% | + | {{Con}}Capacité du chargeur réduite de -35%<br> |
− | {{Con}}-35% | + | {{Con}}Dégâts réduits de -35%<br> |
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Survivalists_Slugger.png|100px]]<br> | | align="center" | [[File:Aw_Survivalists_Slugger.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
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[http://steamcommunity.com/id/Populus89 Populus] | [http://steamcommunity.com/id/Populus89 Populus] | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Chaques 50 dégâts infligés avec votre arme principale fait recharger un tir pour cette arme, jusqu'à 12 maximums<br> |
− | {{Pro}}15% | + | {{Pro}}Cadence de tir augmentée de 15%<br> |
− | {{Pro}} | + | {{Pro}}Balles par tir augmentée de 20%<br> |
− | {{Con}}20% | + | {{Con}}Précision réduite de -20%<br> |
− | {{Con}} | + | {{Con}}L'arme commence avec un chargeur vide<br> |
− | {{con}} | + | {{con}}Ne peut recharger manuellement<br> |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Marauders mace.png|100px]]<br> | | align="center" | [[File:Aw-Marauders mace.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
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[http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | [http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | ||
| | | | ||
− | {{ | + | {{Pro}}Créer un tremblement de terre lorsque vous atterrissez après un Saut Propulsé<br> |
− | + | {{Pro}}Dégâts de chute réduits de 20% lorsque cette arme est active<br> | |
− | {{Pro}} | + | {{Con}}Cette arme est plus lourde que les autres<br> |
− | {{Con}} | + | {{Con}}Cadence de frappe réduite de -40%<br> |
− | + | ||
− | + | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
+ | |||
+ | |||
+ | |||
+ | | align="center" rowspan="7" | {{Icon class|class=Pyro|link=Pyro}}<br>[[Pyro]] | ||
| align="center" | [[File:Aw-Firkin flamer.png|100px]]<br> | | align="center" | [[File:Aw-Firkin flamer.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
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[http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | [http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | ||
| | | | ||
− | {{Neutral}} | + | {{Neutral}}Le tir secondaire met du pétrole au sol qui peut être enflammé<br> |
− | {{Con}}-90% | + | {{Con}}Durée de brûlure réduite de -90% |
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw hotairballoon.png|100px]]<br> | | align="center" | [[File:Aw hotairballoon.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
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[http://www.steamcommunity.com/id/realgirl girl] (Script) | [http://www.steamcommunity.com/id/realgirl girl] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Lorsque vous tirez vous flottez dans les airs<br> |
− | {{Con}} | + | {{Con}}Les munitions se consume deux fois plus vite<br> |
− | + | ||
|- | |- | ||
− | | align="center" | [[File: | + | |
+ | | align="center" | [[File:Aw-Pilot light.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
− | ''' | + | '''Pilot Light''' |
| align="center" | | | align="center" | | ||
− | [http://steamcommunity.com/id/ | + | [http://www.steamcommunity.com/id/themunty Pogo] (Model)<br> |
+ | [http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | ||
| | | | ||
− | {{ | + | {{Pro}}Tous les projectiles renvoyés deviennent des critiques<br> |
− | {{Pro}} | + | {{Pro}}Puissance vertical du tir d'air comprimé augmentée de 20%<br> |
− | {{ | + | {{pro}}Puissance du tir d'air comprimé augmentée de 60%<br> |
− | {{Con}} | + | {{Pro}}Dégâts de brûlure augmentés de 35%<br> |
− | {{Con}} | + | {{Con}}Temps de rechargement du tir d'air comprimé augmentée de 40%<br> |
+ | {{Con}}Dégâts réduits de -50%<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Boilerbuss.png|100px]]<br> | | align="center" | [[File:Aw_Boilerbuss.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
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[http://steamcommunity.com/id/CharlesMan CHAWLZ!] | [http://steamcommunity.com/id/CharlesMan CHAWLZ!] | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Lorsque vous touchez un ennemie en feu, vous recommencerez son temps de brûlure<br> |
− | {{Pro}} | + | {{Pro}}Pas de rechargement nécessaire<br> |
− | {{ | + | {{Pro}}Utilisable en mode Médiéval<br> |
− | {{Con}}- | + | {{Con}}Précision réduite de -100%<br> |
− | {{ | + | {{Con}}Cadence de tir réduite de -200%<br> |
− | + | ||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-American gothic.png|100px]]<br> | | align="center" | [[File:Aw-American gothic.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
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[http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | [http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Lorsque vous touchez, vous désactiver l'arme principale de votre cible pendant 3 secondes<br> |
− | {{Con}}-15% | + | {{Con}}Dégâts réduits de -15%<br> |
− | {{Con}} | + | {{Con}}Dégâts provenant de source à distance augmentés de 20% |
+ | |||
+ | |- | ||
+ | |||
+ | | align="center" | [[File:Aw_Bad_Feeling.png|100px]]<br> | ||
+ | <small>[[Secondary]]</small><br> | ||
+ | '''Bad Feeling''' | ||
+ | | align="center" | | ||
+ | ??? | ||
+ | | | ||
+ | {{Neutral}}Lorsque cette arme est active :<br> | ||
+ | {{Pro}}Les dégâts de brûlure inflige des mini-crits<br> | ||
+ | {{Con}}Points de vie réduits de 8 par seconde<br> | ||
+ | {{Con}}Pas de coup critique aléatoire<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Unknown-Crowbar.png|100px]]<br> | | align="center" | [[File:Aw-Unknown-Crowbar.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
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[http://steamcommunity.com/id/abex300 AbeX300] (Script) | [http://steamcommunity.com/id/abex300 AbeX300] (Script) | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Les dégâts sont égaux à 50% de la vie actuel de la cible<br> |
− | {{Pro}}100% | + | {{Pro}}Les dégâts soignent de 100% du montant infligé<br> |
− | {{Con}}-25% | + | {{Con}}Cadence de frappe réduite de -25%<br> |
− | {{Con}} | + | {{Con}}Aucun coup critique aléatoire<br> |
− | {{Con}} | + | {{Con}}Impossible de faire des coups critique<br> |
− | + | ||
+ | |||
+ | |||
|- | |- | ||
− | + | ||
− | + | ||
− | + | ||
− | + | | align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br>[[Demoman]] | |
− | + | | align="center" | [[File:Mad_Jack.png|100px]]<br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | align="center" rowspan=" | ||
− | | align="center" | [[File: | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
− | ''' | + | '''Mad Jack''' |
| align="center" | | | align="center" | | ||
[http://www.steamcommunity.com/id/realgirl girl] | [http://www.steamcommunity.com/id/realgirl girl] | ||
| | | | ||
− | {{Con}} | + | {{Con}}Tir des projectiles spéciaux qui explose lors d'un contact avec l'ennemie<br> |
− | + | {{Pro}}Aucun tir à la tête possible<br> | |
− | + | ||
− | |||
− | {{Pro}} | ||
− | |||
− | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Quick_Launcher.png|100px]]<br> | | align="center" | [[File:Aw-Quick_Launcher.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
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[http://www.steamcommunity.com/id/Shikkoku_no_Renya fox] (Script) | [http://www.steamcommunity.com/id/Shikkoku_no_Renya fox] (Script) | ||
| | | | ||
− | + | {{Pro}}Cadence de tir augmentée de 50%<br> | |
− | {{Pro}} | + | {{Pro}}Temps d'armement des bombes réduite de -0.4 seconde<br> |
− | {{Pro}}-0.4 | + | {{Con}}Dégâts réduits de -20%<br> |
− | {{Con}}-20% | + | {{Con}}Capacité du chargeur réduite de -75%<br> |
− | {{Con}}-75% | + | {{Con}}Rayon d'explosion réduit de -20%<br> |
− | {{Con}}-20% | + | {{Con}}Nombre de bombes disposable réduit de -6<br> |
− | {{Con}} | + | {{Con}}Dégâts sur sois augmentés de 100%<br> |
+ | |||
+ | |- | ||
+ | |||
+ | | align="center" | [[File:Iron Boots.png|100px]]<br> | ||
+ | <small>[[Primary]]</small><br> | ||
+ | '''Iron Boots''' | ||
+ | | align="center" | | ||
+ | [http://www.steamcommunity.com/id/realgirl girl] | ||
+ | | | ||
+ | {{Pro}}Créer un petit tremblement de terre lorsque vous atterrissez après un Saut Propulsé<br> | ||
+ | {{Pro}}Points de vie maximum augmentés de 10<br> | ||
+ | {{Pro}}Inflige 3× vos dégâts de chute sur le joueur où vous atterrissez<br> | ||
+ | {{Pro}}Puissance des projections provenant des dégâts non-sur sois<br> | ||
+ | {{Con}}Ces bottes sont lourdes et votre vitesse de déplacement est réduite de -15%<br> | ||
+ | {{Neutral}}Utilisable en mode Médiéval<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Eternal_sleeper.png|100px]]<br> | | align="center" | [[File:Aw-Eternal_sleeper.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
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[http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | [http://www.steamcommunity.com/id/mechatheslag MechaTheSlag] (Script) | ||
| | | | ||
− | {{Pro}}+300% | + | {{Pro}}Puissance de poussée augmentée de +300%<br> |
− | {{Pro}} | + | {{Pro}}Lorsque vous touchez, vous désactivez l'arme de la cible pendant 0.5 seconde<br> |
− | {{Pro}} | + | {{Pro}}Coup critique assuré sur les joueurs chargeant avec un bouclier<br> |
− | {{Pro}} | + | {{Pro}}Vitesse de changement d'arme augmentée de 20%<br> |
− | {{Con}}-50% | + | {{Con}}Dégâts réduits de -50% |
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Same_Old_Shillelagh.png|100px]]<br> | | align="center" | [[File:Aw_Same_Old_Shillelagh.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
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??? | ??? | ||
| | | | ||
− | {{Pro}} | + | {{Pro}}Lorsque vous touchez, déstiorente votre ennemie<br> |
− | {{Pro}}0.7 | + | {{Pro}}Temps de charge au bouclier augmentée de 0.7 seconde<br> |
− | {{Con}} | + | {{Con}}Lorsque vous ratez, vous vous blessez<br> |
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Jumpin_Jehosaphat.png|100px]]<br> | | align="center" | [[File:Aw_Jumpin_Jehosaphat.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
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[http://www.steamcommunity.com/id/realgirl girl] | [http://www.steamcommunity.com/id/realgirl girl] | ||
| | | | ||
− | {{Neutral}} | + | {{Neutral}}Lorsque cette arme est active :<br> |
− | {{Pro}} | + | {{Pro}}Lorsque vous atterrissez après un Saut Propulsé, vous chargerez automatiquement pendant 2 secondes<br> |
− | {{Pro}} | + | {{Pro}}Le porteur ne subit aucun dégâts de chute<br> |
− | {{Pro}} | + | {{Pro}}Contrôle du mouvement lors de la charge augmenté de 75%<br> |
− | {{Pro}} | + | {{Pro}}Dégâts augmentés de 20%<br> |
− | {{Con}}-15% | + | {{Con}}Vitesse de déplacement réduite de -15%<br> |
− | {{Con}} | + | {{Con}}Aucun coup critique aléatoire<br> |
− | + | ||
|- | |- | ||
+ | |||
| align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]] | | align="center" rowspan="6" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]] | ||
| align="center" | [[File:Aw-Maxine.png|100px]]<br> | | align="center" | [[File:Aw-Maxine.png|100px]]<br> | ||
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{{Con}}-25% damage penalty<br> | {{Con}}-25% damage penalty<br> | ||
{{Con}}Cannot collect ammo from Dispensers | {{Con}}Cannot collect ammo from Dispensers | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Item icon Unknown.png|100px]]<br> | | align="center" | [[File:Item icon Unknown.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
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{{Con}}-20% damage penalty<br> | {{Con}}-20% damage penalty<br> | ||
{{Con}}-50 max health on wearer<br> | {{Con}}-50 max health on wearer<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Tank_Goodness.png|100px]]<br> | | align="center" | [[File:Aw_Tank_Goodness.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
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{{Neutral}}33% of damage taken by teammates applies to you instead<br> | {{Neutral}}33% of damage taken by teammates applies to you instead<br> | ||
{{Con}}-75% damage penalty<br> | {{Con}}-75% damage penalty<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Electroshocker.png|100px]]<br> | | align="center" | [[File:Aw-Electroshocker.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
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{{Pro}}Revives you with an electrical shock upon near-death<br> | {{Pro}}Revives you with an electrical shock upon near-death<br> | ||
{{Neutral}}The machine needs to be charged by dealing damage | {{Neutral}}The machine needs to be charged by dealing damage | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Unnatural_Selector.png|100px]]<br> | | align="center" | [[File:Unnatural_Selector.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
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{{Con}}Deals only 20% damage to buildings<br> | {{Con}}Deals only 20% damage to buildings<br> | ||
{{Con}}-5 health per second on wearer<br> | {{Con}}-5 health per second on wearer<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Jack_and_ripper.png|100px]]<br> | | align="center" | [[File:Aw-Jack_and_ripper.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
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{{Con}}-40% damage penalty<br> | {{Con}}-40% damage penalty<br> | ||
{{Con}}-30% slower firing speed | {{Con}}-30% slower firing speed | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="6" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]] | | align="center" rowspan="6" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]] | ||
| align="center" | [[File:Aw-Bulldog.png|100px]]<br> | | align="center" | [[File:Aw-Bulldog.png|100px]]<br> | ||
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{{Pro}}+10% bullets per shot<br> | {{Pro}}+10% bullets per shot<br> | ||
{{Con}}-65% clip size<br> | {{Con}}-65% clip size<br> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Texas_pickup.png|100px]]<br> | | align="center" | [[File:Aw-Texas_pickup.png|100px]]<br> | ||
<small>[[Secondary]]</Small><br> | <small>[[Secondary]]</Small><br> | ||
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{{Con}}-60% damage penalty<br> | {{Con}}-60% damage penalty<br> | ||
{{Con}}Drains -2 metal per second | {{Con}}Drains -2 metal per second | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:AW-scrap_collector.png|100px]]<br> | | align="center" | [[File:AW-scrap_collector.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
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{{Con}}-25% health from healers on wearer<br> | {{Con}}-25% health from healers on wearer<br> | ||
{{Neutral}}This weapon is usable in Medieval Mode | {{Neutral}}This weapon is usable in Medieval Mode | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Southern_Six_Shooter.png|100px]]<br> | | align="center" | [[File:Aw_Southern_Six_Shooter.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
Line 721: | Line 768: | ||
{{Con}}On Fire: -40 metal<br> | {{Con}}On Fire: -40 metal<br> | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Rocket-Flare.png|100px]]<br> | | align="center" | [[File:Aw_Rocket-Flare.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
Line 731: | Line 780: | ||
{{Neutral}}Alt-fire: Detonate the flare<br> | {{Neutral}}Alt-fire: Detonate the flare<br> | ||
{{Neutral}}This weapon is usable in Medieval Mode | {{Neutral}}This weapon is usable in Medieval Mode | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Texas_Terminator.png|100px]]<br> | | align="center" | [[File:Aw_Texas_Terminator.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
Line 746: | Line 797: | ||
{{Con}}-75% clip size<br> | {{Con}}-75% clip size<br> | ||
{{Con}}20% slower reload time | {{Con}}20% slower reload time | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="8" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]] | | align="center" rowspan="8" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]] | ||
| align="center" | [[File:Aw-Lethal Injection.png|100px]]<br> | | align="center" | [[File:Aw-Lethal Injection.png|100px]]<br> | ||
Line 760: | Line 813: | ||
{{Con}}-2 health regenerated per second<br> | {{Con}}-2 health regenerated per second<br> | ||
{{Neutral}}The medication for an aggressive Medic | {{Neutral}}The medication for an aggressive Medic | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Brain_powered_homicider.png|100px]]<br> | | align="center" | [[File:Aw-Brain_powered_homicider.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 774: | Line 829: | ||
{{Con}}60% of damage done with any weapon is applied to yourself<br> | {{Con}}60% of damage done with any weapon is applied to yourself<br> | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Chamomile.png|100px]]<br> | | align="center" | [[File:Aw_Chamomile.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 784: | Line 841: | ||
{{Pro}}On hit: Milks for 6.0 seconds<br> | {{Pro}}On hit: Milks for 6.0 seconds<br> | ||
{{Con}}Alt-fire disabled | {{Con}}Alt-fire disabled | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Deranged Defibrilliator.png|100px]]<br> | | align="center" | [[File:Aw_Deranged Defibrilliator.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 797: | Line 856: | ||
{{Con}}-20% damage penalty<br> | {{Con}}-20% damage penalty<br> | ||
{{Con}}10% fire damage vulnerability on wearer | {{Con}}10% fire damage vulnerability on wearer | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Electric_assurance.png|100px]]<br> | | align="center" | [[File:Aw-Electric_assurance.png|100px]]<br> | ||
<small>[[Secondary]]</Small><br> | <small>[[Secondary]]</Small><br> | ||
Line 808: | Line 869: | ||
{{Con}}-20% heal rate<br> | {{Con}}-20% heal rate<br> | ||
{{Con}}-25% less max overheal | {{Con}}-25% less max overheal | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Lebensnerv.png|100px]]<br> | | align="center" | [[File:Aw_Lebensnerv.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
Line 822: | Line 885: | ||
{{Con}}-1 health drained per second<br> | {{Con}}-1 health drained per second<br> | ||
{{info}}'''''Originally a WOTM''''' | {{info}}'''''Originally a WOTM''''' | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Second_Reich.png|100px]]<br> | | align="center" | [[File:Aw_Second_Reich.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
Line 832: | Line 897: | ||
{{Con}}-30% Uber duration<br> | {{Con}}-30% Uber duration<br> | ||
{{Con}}-15% ÜberCharge rate | {{Con}}-15% ÜberCharge rate | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Boil_remover.png|100px]]<br> | | align="center" | [[File:Aw-Boil_remover.png|100px]]<br> | ||
<small>[[Melee]]</Small><br> | <small>[[Melee]]</Small><br> | ||
Line 843: | Line 910: | ||
{{Con}}-25% damage penalty<br> | {{Con}}-25% damage penalty<br> | ||
{{Con}}On hit: -25% UberCharge | {{Con}}On hit: -25% UberCharge | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]] | | align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]] | ||
| align="center" | [[File:Aw-Walkabout.png|100px]]<br> | | align="center" | [[File:Aw-Walkabout.png|100px]]<br> | ||
Line 861: | Line 930: | ||
{{Con}}No headshots<br> | {{Con}}No headshots<br> | ||
{{Con}}-10% slower firing speed | {{Con}}-10% slower firing speed | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Penetrator.png|100px]]<br> | | align="center" | [[File:Aw-Penetrator.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 872: | Line 943: | ||
{{Pro}}Projectiles can bounce 1 time<br> | {{Pro}}Projectiles can bounce 1 time<br> | ||
{{Con}}No headshots | {{Con}}No headshots | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Aussie_Possie_Trap.png|100px]]<br> | | align="center" | [[File:Aw_Aussie_Possie_Trap.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
Line 884: | Line 957: | ||
{{Con}}-85% clip size<br> | {{Con}}-85% clip size<br> | ||
{{Con}}2.0 sec slower bomb arm time | {{Con}}2.0 sec slower bomb arm time | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Sniperdile_Swag.png|100px]]<br> | | align="center" | [[File:Aw_Sniperdile_Swag.png|100px]]<br> | ||
<small>[[Secondary]]</small><br> | <small>[[Secondary]]</small><br> | ||
Line 893: | Line 968: | ||
{{Pro}}While Crouching: Sniperdile Camouflage<br> | {{Pro}}While Crouching: Sniperdile Camouflage<br> | ||
{{Neutral}}This weapon is usable in Medieval Mode | {{Neutral}}This weapon is usable in Medieval Mode | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Sickle.png|100px]]<br> | | align="center" | [[File:Aw-Sickle.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
Line 903: | Line 980: | ||
{{Pro}}Can Climb Walls.<br> | {{Pro}}Can Climb Walls.<br> | ||
{{Con}}-30% damage penalty. | {{Con}}-30% damage penalty. | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="9" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]] | | align="center" rowspan="9" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]] | ||
| align="center" | [[File:Aw-Fire_belt.png|100px]]<br> | | align="center" | [[File:Aw-Fire_belt.png|100px]]<br> | ||
Line 915: | Line 994: | ||
{{Pro}}While Disguised: Afterburn Retardant<br> | {{Pro}}While Disguised: Afterburn Retardant<br> | ||
{{Pro}}80% fire damage resistance on wearer | {{Pro}}80% fire damage resistance on wearer | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Traitors_finale.png|100px]]<br> | | align="center" | [[File:Aw-Traitors_finale.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 929: | Line 1,010: | ||
{{Con}}-60% clip size<br> | {{Con}}-60% clip size<br> | ||
{{Con}}No random critical hits | {{Con}}No random critical hits | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Golden_gun.png|100px]]<br> | | align="center" | [[File:Aw-Golden_gun.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 942: | Line 1,025: | ||
{{Con}}-20% slower firing speed<br> | {{Con}}-20% slower firing speed<br> | ||
{{Neutral}}Million dollars a shot | {{Neutral}}Million dollars a shot | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Quick_Draw.png|100px]]<br> | | align="center" | [[File:Aw_Quick_Draw.png|100px]]<br> | ||
<small>[[Primary]]</small><br> | <small>[[Primary]]</small><br> | ||
Line 957: | Line 1,042: | ||
{{Con}}No random critical hits<br> | {{Con}}No random critical hits<br> | ||
{{Info}}'''Originally a WOTM''' | {{Info}}'''Originally a WOTM''' | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Stab_n_away.png|100px]]<br> | | align="center" | [[File:Aw-Stab_n_away.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
Line 966: | Line 1,053: | ||
| | | | ||
{{Neutral}}Instant Cloak upon backstab | {{Neutral}}Instant Cloak upon backstab | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Knifemare.png|100px]]<br> | | align="center" | [[File:Aw-Knifemare.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
Line 981: | Line 1,070: | ||
{{Con}}Cannot backstab<br> | {{Con}}Cannot backstab<br> | ||
{{Con}}-50% damage penalty | {{Con}}-50% damage penalty | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Jumping_Spyder.png|100px]]<br> | | align="center" | [[File:Aw_Jumping_Spyder.png|100px]]<br> | ||
<small>[[Melee]]</small><br> | <small>[[Melee]]</small><br> | ||
Line 992: | Line 1,083: | ||
{{Con}}-25 max health on wearer<br> | {{Con}}-25 max health on wearer<br> | ||
{{Con}}-50% slower firing speed | {{Con}}-50% slower firing speed | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Great escape.png|100px]]<br> | | align="center" | [[File:Aw-Great escape.png|100px]]<br> | ||
<small>[[Spy#PDA items|Watch]]</small><br> | <small>[[Spy#PDA items|Watch]]</small><br> | ||
Line 1,006: | Line 1,099: | ||
{{Con}}While cloaked for too long: damage is taken<br> | {{Con}}While cloaked for too long: damage is taken<br> | ||
{{Con}}This watch will not restore Cloak from ammo or metal pickups | {{Con}}This watch will not restore Cloak from ammo or metal pickups | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw-Plot_hook.png|100px]]<br> | | align="center" | [[File:Aw-Plot_hook.png|100px]]<br> | ||
<small>[[Spy#PDA items|Watch]]</small><br> | <small>[[Spy#PDA items|Watch]]</small><br> | ||
Line 1,014: | Line 1,109: | ||
| | | | ||
{{Neutral}}Right-Click makes the Spy hook onto a wall or a ceiling<br> | {{Neutral}}Right-Click makes the Spy hook onto a wall or a ceiling<br> | ||
+ | |||
|- | |- | ||
+ | |||
|} | |} | ||
Line 1,022: | Line 1,119: | ||
{| class="wikitable grid collapsible" width="100%" | {| class="wikitable grid collapsible" width="100%" | ||
! colspan="5" class="header" | September 2013 | ! colspan="5" class="header" | September 2013 | ||
+ | |||
|- | |- | ||
+ | |||
! class="header" width="15%" | Class | ! class="header" width="15%" | Class | ||
! class="header" width="15%" | Weapon | ! class="header" width="15%" | Weapon | ||
! class="header" width="30%" | Authors | ! class="header" width="30%" | Authors | ||
! class="header" width="40%" | Attributes/Notes | ! class="header" width="40%" | Attributes/Notes | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
| align="center" | [[File:AW AFD Megabuster.png|100px]]<br /> | | align="center" | [[File:AW AFD Megabuster.png|100px]]<br /> | ||
Line 1,039: | Line 1,140: | ||
{{Pro}}+100% damage vs buildings<br /> | {{Pro}}+100% damage vs buildings<br /> | ||
{{Neutral}}Now a full weapon | {{Neutral}}Now a full weapon | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | | align="center" rowspan="2" | {{Icon class|class=Heavy|link=Heavy}}<br/>[[Heavy]] | ||
| align="center" | [[File:Unnatural_Selector.png|100px]]<br /> | | align="center" | [[File:Unnatural_Selector.png|100px]]<br /> | ||
Line 1,055: | Line 1,158: | ||
{{Con}}-5 health per second on wearer<br /> | {{Con}}-5 health per second on wearer<br /> | ||
{{Neutral}}Now a full weapon | {{Neutral}}Now a full weapon | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Aw_Double_Edge.png|100px]]<br /> | | align="center" | [[File:Aw_Double_Edge.png|100px]]<br /> | ||
<small>[[Melee]]</small><br /> | <small>[[Melee]]</small><br /> | ||
Line 1,070: | Line 1,175: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | August 2013 | ! colspan="5" class="header" | August 2013 | ||
+ | |||
|- | |- | ||
+ | |||
! class="header" width="15%" | Class | ! class="header" width="15%" | Class | ||
! class="header" width="15%" | Weapon | ! class="header" width="15%" | Weapon | ||
! class="header" width="30%" | Authors | ! class="header" width="30%" | Authors | ||
! class="header" width="40%" | Attributes/Notes | ! class="header" width="40%" | Attributes/Notes | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
| align="center" | [[File:Aw_Torpedo_Tube.png|100px]]<br /> | | align="center" | [[File:Aw_Torpedo_Tube.png|100px]]<br /> | ||
Line 1,086: | Line 1,195: | ||
{{Con}}-15% slower firing speed<br /> | {{Con}}-15% slower firing speed<br /> | ||
{{Neutral}}Warning: Unstable Rockets! | {{Neutral}}Warning: Unstable Rockets! | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | | align="center" rowspan="1" | {{Icon class|class=Pyro|link=Pyro}}<br/>[[Pyro]] | ||
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
Line 1,099: | Line 1,210: | ||
{{Con}}-33% clip size<br /> | {{Con}}-33% clip size<br /> | ||
{{Con}}No random critical hits<br /> | {{Con}}No random critical hits<br /> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | | align="center" rowspan="1" | {{Icon class|class=Sniper|link=Sniper}}<br/>[[Sniper]] | ||
| align="center" | [[File:Aw_Lifeforce_Harmonizer.png|100px]]<br /> | | align="center" | [[File:Aw_Lifeforce_Harmonizer.png|100px]]<br /> | ||
Line 1,114: | Line 1,227: | ||
{{Con}}+25% melee vulnerability on wearer<br /> | {{Con}}+25% melee vulnerability on wearer<br /> | ||
{{Con}}-2 health drained per second on wearer<br /> | {{Con}}-2 health drained per second on wearer<br /> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="1" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | | align="center" rowspan="1" | {{Icon class|class=Spy|link=Spy}}<br/>[[Spy]] | ||
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
Line 1,131: | Line 1,246: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | June 2013 | ! colspan="5" class="header" | June 2013 | ||
+ | |||
|- | |- | ||
+ | |||
! class="header" width="15%" | Class | ! class="header" width="15%" | Class | ||
! class="header" width="15%" | Weapon | ! class="header" width="15%" | Weapon | ||
! class="header" width="30%" | Authors | ! class="header" width="30%" | Authors | ||
! class="header" width="40%" | Attributes/Notes | ! class="header" width="40%" | Attributes/Notes | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
Line 1,149: | Line 1,268: | ||
{{Con}}-65% damage penalty<br /> | {{Con}}-65% damage penalty<br /> | ||
{{Neutral}}Now a full weapon | {{Neutral}}Now a full weapon | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | | align="center" rowspan="1" | {{Icon class|class=Soldier|link=Soldier}}<br/>[[Soldier]] | ||
| align="center" | [[File:Aw_Death_Warrant.png|100px]]<br /> | | align="center" | [[File:Aw_Death_Warrant.png|100px]]<br /> | ||
Line 1,162: | Line 1,283: | ||
{{Con}}-25% damage<br /> | {{Con}}-25% damage<br /> | ||
{{Con}}No random critical hits<br /> | {{Con}}No random critical hits<br /> | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | | align="center" rowspan="1" | {{Icon class|class=Demoman|link=Demoman}}<br/>[[Demoman]] | ||
| align="center" | [[File:Aw_Celtic_Clusterer.png|100px]]<br /> | | align="center" | [[File:Aw_Celtic_Clusterer.png|100px]]<br /> | ||
Line 1,182: | Line 1,305: | ||
{| class="wikitable grid collapsible autocollapse" width="100%" | {| class="wikitable grid collapsible autocollapse" width="100%" | ||
! colspan="5" class="header" | May 2013 | ! colspan="5" class="header" | May 2013 | ||
+ | |||
|- | |- | ||
+ | |||
! class="header" width="15%" | Class | ! class="header" width="15%" | Class | ||
! class="header" width="15%" | Weapon | ! class="header" width="15%" | Weapon | ||
! class="header" width="30%" | Authors | ! class="header" width="30%" | Authors | ||
! class="header" width="40%" | Attributes/Notes | ! class="header" width="40%" | Attributes/Notes | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | | align="center" rowspan="3" | {{Icon class|class=Scout|link=Scout}}<br/>[[Scout]] | ||
| align="center" | [[File:Aw_Jump_action_shotgun.png|100px]]<br/> | | align="center" | [[File:Aw_Jump_action_shotgun.png|100px]]<br/> | ||
Line 1,198: | Line 1,325: | ||
{{Con}}No double jump<br /> | {{Con}}No double jump<br /> | ||
{{Neutral}}Now a full weapon | {{Neutral}}Now a full weapon | ||
+ | |||
|- | |- | ||
+ | |||
| align="center" | [[File:Item icon Unknown.png|100px]]<br /> | | align="center" | [[File:Item icon Unknown.png|100px]]<br /> | ||
<small>[[Secondary]]</small><br /> | <small>[[Secondary]]</small><br /> |
Revision as of 18:59, 20 May 2015
« Il faut avancer ce mécanisme! » Cet article peut contenir des informations qui sont expirées. Vous pouvez aider à l'améliorer article en mettant à jours ses informations si nécessaire. Regardez le wiki guide de style (en anglais). Notes : 'EN COURS DE MISE A JOUR' |
« | CA c'est une belle arme.
Cliquer pour écouter
— Le Sniper après s'être amusé avec ses nouveaux jouets.
|
» |
Advanced Weaponiser est le nom d'un plugin SourceMod pour serveur qui ajoute de nouveaux objets à Team Fortress 2. Il a été développé par MechaTheSlag et la version actuelle est la 2.0.7.
Un nouveau système d'équipement à été créer spécéfiquement pour Advanced Weaponiser. Le système d'iventaire à été fait pour ressembler à l'actuel Inventaire In-Game. Dans le même contexte que le système d'inventaire de TF2, l'inventaire de n'importe quel joueur peut être vue en ajoutant leur Steam ID au bout de l'URL.
Par exemple, l'inventaire de MechaTheSlag peut être vue ici, et son équipement peut être vue ici.
Son wiki officiel peut être vue ici.
Sommaire
Démonstration de Gameplay (en anglais)
Usage basique
- Advanced Weaponiser associe automatiquement l'inventaire au Steam ID du joueur, leur laissant leurs items et l'équipement sur tous les serveurs ayant ce plugin.
- Quand vous vous connectez à un serveur utilisant ce plugin, vous n'aurez aucun objet venant d'Advanced Weaponiser, mais, vous en gagnerez un après avoir passer du temps sur le(s) serveur(s).
- Comment le drop officiel de TF2, les joueurs se verront donner un objet d'Advanced Weaponiser au fur et à mesure qu'ils jouent sur un serveur utilisant ce plugin, continuant rapidement jusqu'à qu'ils aient au moins un exemplaire de chacune arme non-restreint. Le système de drop donnera des armes aléatoire plus lentement.
- Quand vous recevez un nouvel objet, vous serez présenté à une page Internet montrant l'apparence, le nom, la classe l'utilisant, les statistiques de l'arme et vous aurez le choix entre l'équiper immédiatement ou fermer le message.
- Le système de craft est actuellement désactiver car il a été facilement abusé et manipulé.
- Les armes peuvent aussi s'acheter via le Magasin SLAG avec des SLAG Shillings ou des Livres Sterling (£).
Commandes des Joueurs
Comme la plupart des plugins SourceMod, les commandes doivent être précédés de ! ou /. Utiliser ! montrera publiquement la commande que vous venez d'entrer, alors que / la cachera:
Commandes | |
---|---|
Commande | Fonction |
loadout | Permet d'accéder à votre inventaire et d'équiper les objets trouvés, divisé en plusieurs champs (Principal, Secondaire et Corps-à-Corps) quand une classe est choisi. Commandes différente: loadouts, fullloadout, allloadout, loadoutfull, loadoutall, load, pack, equip, equips, equipment, equipments, weapon, weapons, item, items |
backpack <nom du joueur> | Affiche l'inventaire du joueur ciblé. Commande différente: backpacks <nom du joueur> |
info <nom de l'objets en anglais> | Affiche le nom, la classe l'utilisant et les statistiques de l'objet spécifié. |
news | Tous l'historique des changements du plugin, groupé en orde chronologique inversé. La date et la version du plugin pour chaque changement ne sont pas afficher. |
craft | Affiche le menu de craft d'Advanced Weaponier pour créer de nouvelles armes. (Actuellement désactivé) |
drop | Affiche le nombre total d'objets droppé sur chaque serveur utilisant Advanced Weaponiser. Commande différente: drops |
Slagchievements
En février 2012, la nouvelle version d'Advanced Weaponiser à ajouté des succès. C'est succès ont été plus tard placé dans la 'Slag Checklist.
Slagchievements | ||||||
---|---|---|---|---|---|---|
Classe | Image | Titre | Arme(s) | Auteur(e/s) | Critère | Notes |
Toutes les classes | A Winner Is You | N/D | MechaTheSlag (Script) | Gagner dans un tournoi 'Slag Gaming' ! | Aucune | |
Haxor | N/D | Duck (Script) | Tuer un Scout qui a toutes sa vie et 100% de chance d'évité un coup en un coup. (Sans utilisé les armes de Corps-à-Corps) | Aucune | ||
Scout | N/D | Mini Mann | N/D | Tuer 20 Pyros ou Soldier pendant que vous êtes sous les effets du 'Mini Mann'. | Aucune | |
Soldier | Uncontrollable Rage | Rage Launcher | Duck (Script) | Tuer 100 'asticots sans valeur' avec le 'Rage Launcher'. | Ce succès à été modifié : de 300 victimes à 100 victimes. | |
Pyro | Make The Sun Proud | Boilerbuss | CHAWLZ! (Script) | Faite en sorte qu'un ennemi brûle pendant 20 secondes avec le 'Boilerbuss'. | Aucune | |
Heavy | Shocker Union | Electroshock | Duck (Script) | Déployer deux 'Electroshock' dans une vie. | Ce succès à été modifié : de 3 déploiments à 2. | |
Engineer | Hoarder | Texas Pickup | LiL'GuY (Script) | Collecter 3000 de métals avec l'effet du 'Texas Pickup'. | Aucune | |
Medic | Malpractise | Elektric Assurance | LiL'GuY (Script) | Déployer une 'Elektric Assurance' en dessus de 90% d'Ubercharge sur un allié qui à moins de 20% de sa vie. | Aucune | |
Painkiller | Lethal Injection | LiL'GuY (Script) | Accumulé 400 points d' 'Injection' avec le 'Lethal Injection'. | Aucune | ||
Spy | Happy Birthday Sunoken-kun | N/D | LiL'GuY (Script) | Poignarder 3 fois Sunoken en une vie. | Ce succès à été retiré pour des raisons éthique. RIP. |
Liste des Armes
Armes Active
Les armes ci dessous sont actuellement disponible dans Advanced Weaponiser.
Armes Active | ||||
---|---|---|---|---|
Classe | Arme | Auteur(e/s) | Attributs/Notes | |
Scout |
Primary |
Iwoody |
Vitesse des sauts augmentée de 50% | |
Primary |
80% des dégâts causés par le saignement vous soigne | |||
CHAWLZ! (Script) |
Cadence de tir augmentée de 20% | |||
Primary |
|ARSE|Face (Model) |
Les tirs dans le dos seront toujours des mini-crits | ||
Primary |
N/D |
Maintenant la touche de tir pour charger l'arme | ||
secondary |
{{Pro}Infligue des dégâts supplémentaire égale à 10% de la vie manquante de la cible | |||
100px Secondary |
L'arme de signature du Bonker Bleu! | |||
Secondary |
Lorsque vous êtes sous les effets du Mini Mann, votre taille est réduite de -40% et les dégâts de Feu et d'Explosion sont constamment des mini-crits | |||
Secondary |
Lorsque vous tirez 3 fois de suite sans raté, votre cible sera visible à travers les murs | |||
Secondary |
Lorsque vous consommez la boisson vous vous restaurez 100 points de vie | |||
Melee |
Tir secondaire : Vous vous infligez 25 dégâts pour recevoir un bonus pendant 3 secondes | |||
Melee |
Ducksink (Model) |
Cadence de frappe augmentée de 30%
| ||
Soldier |
Primary |
Ritz (Model) |
Les roquettes sont contrôlables à moitié | |
Primary |
LiL'GuY (Script) |
Vous obtenez des dégâts bonus lorsque votre rage augmente, jusqu'à +100% | ||
Secondary |
Svdl (Model) |
Vitesse de rechargement augmentée de 50% | ||
Secondary |
??? |
Le porteur ne subit aucun dégâts de chute | ||
Secondary |
Napy Da Wise (Model) |
Lorsque vous être en Saut Propulsé vous infligerez des mini-crits | ||
Secondary |
Chaques 50 dégâts infligés avec votre arme principale fait recharger un tir pour cette arme, jusqu'à 12 maximums | |||
Melee |
MasterGir (Model) |
Créer un tremblement de terre lorsque vous atterrissez après un Saut Propulsé
| ||
Pyro |
Primary |
Hideous (Model) |
Le tir secondaire met du pétrole au sol qui peut être enflammé | |
Primary |
Lorsque vous tirez vous flottez dans les airs | |||
Primary |
Pogo (Model) |
Tous les projectiles renvoyés deviennent des critiques | ||
Secondary |
Lorsque vous touchez un ennemie en feu, vous recommencerez son temps de brûlure | |||
Melee |
Hideous (Model) |
Lorsque vous touchez, vous désactiver l'arme principale de votre cible pendant 3 secondes | ||
Secondary |
??? |
Lorsque cette arme est active : | ||
Melee |
AbeX300 (Script) |
Les dégâts sont égaux à 50% de la vie actuel de la cible
| ||
Demoman |
Primary |
Tir des projectiles spéciaux qui explose lors d'un contact avec l'ennemie | ||
Secondary |
Cadence de tir augmentée de 50% | |||
Primary |
Créer un petit tremblement de terre lorsque vous atterrissez après un Saut Propulsé | |||
Melee |
GetGrenade (Model) |
Puissance de poussée augmentée de +300% | ||
Melee |
??? |
Lorsque vous touchez, déstiorente votre ennemie | ||
Melee |
Lorsque cette arme est active : | |||
Heavy |
Primary |
Svdl (Model) |
No move speed penalty while deployed | |
Primary |
Alt Fire: Consume Neistovstvo! to charge forward | |||
Primary |
+100 health on wearer | |||
Secondary |
Revives you with an electrical shock upon near-death | |||
Secondary |
CHAWLZ! |
While Active: | ||
Melee |
Ritz (Model) |
On Hit: Knocks back victim | ||
Engineer |
Primary |
JoshuaC (Model) |
Damage removes sappers | |
Secondary |
On hit: Restores 7% metal | |||
Secondary |
Collected ammo is converted to health | |||
Secondary |
girl (Script) |
Gains a damage bonus as metal increases, up to 220% | ||
Secondary |
On hit: marks target to be visible through walls for 6 seconds | |||
Secondary |
On Third Consistent Hit: Critical shot | |||
Medic |
Primary |
Hideous (Model) |
70% of damage dealt is healed on both patient and Medic | |
Primary |
Napy Da Wise (Model) |
+50 max health on wearer | ||
Primary |
Based on Sniper Rifle | |||
Primary |
girl (Script) |
Generate power by dealing damage | ||
Secondary |
murphy (Model) |
Can instantly deploy Ubercharge at 20% or more, but Ubercharge only effects patient | ||
Secondary |
??? |
Ubercharge converts health to mini-crits for patient at cost of 15 health | ||
Secondary |
girl (Script) |
On Uber: Kritz and Uber | ||
Melee |
Ducksink (Model) |
Damage increases up to +250% with UberCharge | ||
Sniper |
Sexy Robot (Model) |
Combo System | ||
Primary |
o Hell jumper o (Model) |
Projectiles will travel through multiple targets | ||
Secondary |
On Hit: Piss for 6.0 sec | |||
Secondary |
While Crouching: Sniperdile Camouflage | |||
Melee |
Jamin (Model) |
Can Climb Walls. | ||
Spy |
SeneorGoat/LarryBraverman (Model) |
While Disguised: Afterburn Retardant | ||
Primary |
Frump (Model) |
Sic Semper Tyrannis. An end to honesty... | ||
Primary |
EvilGenius666 (Texture) |
Crits on a headshot | ||
Primary |
On weapon draw: deal and receive Mini-Crits for 3.0 sec | |||
Melee |
Pie_Savvy (Model) |
Instant Cloak upon backstab | ||
Melee |
Chef Excellence (Model) |
Made by Sputnik for the Community Halloween Update | ||
Melee |
??? |
While cloaked: Increased jump height | ||
Watch |
Mnemosyunaut (Model) |
Instant, but noisy cloak | ||
Watch |
Right-Click makes the Spy hook onto a wall or a ceiling |
Weapons of the Month
The following weapons are designated as "Weapons of the Month", and are normally only available for use for the month.
September 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
The signature weapon of the Blue Bonker! | ||
Heavy |
Secondary |
CHAWLZ! |
While Active: | |
Melee |
??? |
+75% damage bonus |
August 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
Projectile gains speed over time | ||
Pyro |
Secondary |
100% critical chance below 15% health | ||
Sniper |
Primary |
While Active: | ||
Spy |
Primary |
On Building Hit: -15% building ammo |
June 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
secondary |
Deals damage bonus equal to 10% of target's missing health | ||
Soldier |
Melee |
+85 health restored on kill | ||
Demoman |
Primary |
Fires whole clip at once |
May 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps | ||
Secondary |
CHAWLZ! (Script) |
Damage enemies with your primary to build up warmth | ||
Secondary |
??? |
Double jump is replaced with mid-air Rocket Dash | ||
Soldier |
Primary |
??? |
On Kill: Clip fully reloaded | |
Primary |
+70% explosion radius | |||
Secondary |
LiL'GuY (Script) |
Provides an offensive buff that increases nearby team member's speed and delays all enemy damage by 1.5 seconds | ||
Pyro |
Primary |
-60% airblast refire time | ||
Primary |
Afterburn marks target visible through walls | |||
Heavy |
Primary |
+100 health on wearer |
April 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Dealing damage and killing stores extra jumps, up to a maximum of 15 bonus jumps | ||
Secondary |
??? |
+25% damage resistance while airborne | ||
Melee |
??? |
+50% damage bonus while airborne | ||
Soldier |
Primary |
+25% clip size | ||
Primary |
+100% damage bonus | |||
Primary |
+25% clip size | |||
Primary |
+10% damage bonus | |||
Primary |
+70% explosion radius | |||
Primary |
+25% clip size |
March 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Secondary |
Alt-fire: Dodge to the side and deal minor damage to nearby enemies | ||
Sniper |
Secondary |
+50% damage bonus |
February 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
??? |
Double jump is replaced with mid-air Rocket Dash | |
Pyro |
Melee |
??? |
Instantly kills enemies below 100 health | |
Demoman |
Primary |
+70% explosion radius | ||
Melee |
+100% crit chance below 33% health |
January 2013 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Melee |
??? |
50% of damage dealt is also dealt to nearby enemies | |
Engineer |
Secondary |
On hit: marks target to be visible through walls for 6 seconds | ||
Sniper |
Primary |
??? |
Increased push force |
December 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
??? |
On Kill: Clip fully reloaded | |
Secondary |
Every 50 damage dealt with your primary reloads a shot for this weapon, up to 12 rounds | |||
Pyro |
Melee |
Mr. Tinder (Model) |
Hit ennemies to build up Souls |
November 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
CHAWLZ! (Script) |
Damage enemies with your primary to build up warmth | |
Melee |
On hit: Fly upwards! | |||
Soldier |
Primary |
girl (Script) |
On hit: +5% rage gained | |
Pyro |
Secondary |
*Gage* (Script) |
+120% push scale | |
Engineer |
Melee |
LiL'GuY (Script) |
75% of damage is applied to metal supply | |
Spy |
Watch |
CHAWLZ! (Script) |
While cloaked: 15% increase in speed |
October 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
On hit: Fly upwards! | ||
Pyro |
Primary |
-60% airblast refire time | ||
Melee |
On Taunt: Speed and Defensive buff for 5 seconds | |||
Sniper |
Melee |
On draw: +40 health |
September 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Secondary |
LiL'GuY (Script) |
Provides an offensive buff that increases nearby team member's speed and delays all enemy damage by a half-second | |
Pyro |
Secondary |
40% damage bonus on non-burning players | ||
20px Demoman |
Secondary |
While Charging: No damage taken |
August 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
??? |
+20% faster firing speed | |
Heavy |
Primary |
On kill: A small health pack is dropped | ||
Secondary |
+50% health restored on kill | |||
Melee |
While weapon is active: | |||
Sniper |
Secondary |
??? |
After 1.5 seconds of not firing: Receive a 3 critical shots | |
Spy |
Primary |
On hit: Victim loses 30% cloak | ||
Melee |
??? |
On hit: bleed for 4 seconds |
July 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
CHAWLZ! (Script) |
No reload necessary | |
Secondary |
CHAWLZ! (Script) |
+35% melee damage bonus | ||
Heavy |
Primary |
No reload necessary | ||
Demoman |
Primary |
On hit: +50% charge | ||
Medic |
Secondary |
??? |
Ubercharge converts health to mini-crits for patient at cost of 35 health | |
Spy |
Primary |
On weapon draw: Crit-a-Cola for 3 seconds |
June 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Secondary |
Combo System: | ||
Melee |
*Gage* (Script) |
While active: Jump height increased significantly | ||
Pyro |
Primary |
LiL'GuY (Script) |
+140% airblast force | |
Medic |
Melee |
LiL'GuY (Script) |
Ubercharge presists while active weapon | |
Sniper |
Primary |
CHAWLZ! (Script) |
+25% faster power charge | |
Spy |
Watch |
CHAWLZ! (Script) |
While cloaked: 15% increase in speed |
May 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
girl (Script) |
On hit: +5% rage gained | |
Secondary |
CHAWLZ! (Script) |
Hold space to hover mid-air for up to 2.5 seconds | ||
Pyro |
Primary |
While firing: Float trough the air | ||
Primary |
girl (Script) |
On Hit: Jarate for 4 seconds | ||
Melee |
AbeX300 (Script) |
Damage equals to -50% of victim's current health | ||
Demoman |
Secondary |
LiL'GuY (Script) |
No charge impact range | |
Heavy |
Melee |
LiL'GuY (Script) |
Unleash your inner fighting spirit! | |
Spy |
Melee |
LiL'GuY (Script) |
Critical hit forces victim to laugh |
April 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Demoman |
Primary |
CHAWLZ! (Script) |
On direct hit: Restore 35% shield charge | |
Secondary |
CHAWLZ! (Script) |
While charging: Become invisible | ||
Melee |
CHAWLZ! (Script) |
On Hit: -35% Damage Reduction for 2 seconds | ||
Medic |
Secondary |
Fox McCrits (Script) |
Ubercharge is replaced by Kritz |
March 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Pyro |
Secondary |
On Hit: Reset enemy afterburn | ||
Melee |
MASTER SERGEANT SHOOTER PERSON (Model) |
On Ally Hit: Removes status ailments | ||
Sniper |
Melee |
girl (Script) |
On Hit: Coats in Jarate for 8 seconds |
February 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Secondary |
CHAWLZ! (Script) |
+30% projectile speed | |
Pyro |
Melee |
AbeX300 (Script) |
Damage equals to 50% of victim's current health | |
Heavy |
Melee |
LiL'GuY (Script) |
Unleash your inner fighting spirit! | |
Medic |
Secondary |
LiL'GuY (Script) |
ÜberCharge grants Jarate and Bleed on hit for 8 seconds |
January 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
LiL'GuY (Script) |
On Hit: 270 push force (vertical) | |
Demoman |
Secondary |
LiL'GuY (Script) |
No charge impact range | |
Sniper |
Secondary |
LiL'GuY (Script) |
On Hit: Victim is de-cloaked |
December 2011 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Soldier |
Primary |
Mini-Crits become regular crits | ||
Primary |
girl (Script) |
On hit: +5% rage gained | ||
Pyro |
Secondary |
girl (Script) |
+55% faster firing speed | |
Demoman |
Secondary |
LiL'GuY (Script) |
On hit: Target is engulfed in flames |
Weapons of the Day
The following weapons are designated as "Weapons of the Day", and are normally only available for use for a time period of 24 hours, though some have been kept for longer periods of time.
June 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Soldier |
Primary |
+30% push force from self damage | |
Primary |
girl (Script) |
+65% accuracy bonus | |
Pyro |
Secondary |
CHAWLZ! (Script) |
+33% damage bonus |
Melee |
girl (Script) |
Mini-crits from behind | |
Medic |
Secondary |
girl (Script) |
On taunt: Take and dish out Mini-crits for 15 sec |
Sniper |
Secondary |
CHAWLZ! (Script) |
-75% damage taken from behind |
Melee |
girl (Script) |
On weapon draw: Crit-a-Cola for 1.5 seconds |
May 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
On kill: 2 seconds of 100% critical chance | |
Soldier |
Melee |
CHAWLZ! (Script) |
On hit: 20% rage gained |
Pyro |
Secondary |
*Gage* (Script) |
+120% push scale |
Secondary |
CHAWLZ! (Script) |
Energy weapon: does not require ammo | |
Engineer |
Melee |
LiL'GuY (Script) |
75% of damage is taken as metal |
Sniper |
Primary |
Criticals and backstabs are silent |
April 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
CHAWLZ! (Script) |
No reload necessary |
Soldier |
Primary |
Projectiles are semi-controllable | |
Pyro |
Secondary |
*Gage* (Script) |
+10% damage bonus |
Spy |
Melee |
Weapon turns victim to ash |
March 2012 | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
100px Secondary |
CHAWLZ! (Script) |
+100% damage vs buildings |
Demoman |
Secondary |
CHAWLZ! (Script) |
While Charging: Become invisable |
Melee |
CHAWLZ! (Script) |
On Hit: -35% Damage Reduction for 2 seconds | |
Medic |
Primary |
*Gage* (Script) |
On Alt-Fire: Spend 80% Uber to gain crits for 4 seconds |
February 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Pyro |
Secondary |
On Hit: Reset enemy afterburn | ||
Heavy |
Secondary |
CHAWLZ! (Script) |
When weapon is active: |
January 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Primary |
Duck (Script) |
Fires: arrows | |
Secondary |
girl (Script) |
On 3 Hits in a Row: Target is marked for 10 seconds | ||
, Soldier |
Melee |
AbeX300 (Script) |
When Active: Allows you to momentarily glide | |
Pyro |
Primary |
girl (Script) |
+200% Flamethrower consumpition | |
Primary |
girl (Script) |
On Hit: Jarate for 5 seconds | ||
Demoman |
Secondary |
FlaminSarge (Script) |
While charging, player receives Courage | |
Secondary |
girl (Script) |
Charge for 1.5 seconds after landing a sticky jump | ||
Engineer |
Primary |
CHAWLZ! (Script) |
+50% faster weapon switch speed | |
Spy |
Primary |
girl (Script) |
On Hit: Speedboost for 5 seconds | |
Primary |
girl (Script) |
While on fire: Receive a speedboost | ||
Primary |
girl (Script) |
On Hit From Behind: Marks for death for 5 seconds | ||
Melee |
LilGuy (Script) |
Critical hit forces victim to laugh | ||
Melee |
CHAWLZ! (Script) |
+100% melee range |
December 2011 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Spy |
Melee |
girl (Script) |
On Hit: Victim is marked for death |
April Fools Day Weapons
On April 2012, CHAWLZ! pulled an April Fools joke, by releasing weird weapons. The real April weapons of the day were released after that.
April 2012 | ||||
---|---|---|---|---|
Class | Weapon | Authors | Attributes/Notes | |
Scout |
Melee |
CHAWLZ! (Script) |
+60% fire rate | |
Soldier |
Primary |
+1009900% damage bonus | ||
Secondary |
+100% damage vs. buildings | |||
Heavy |
Primary |
CHAWLZ! (Script) |
+100% max primary ammo on wearer | |
Spy |
Melee |
AbeX300 (Script) |
+90% fire rate |
Changed Weapons
The following weapons have either been repacked or a model change.
Changed Weapons | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Melee |
BANG! (Model) |
30% faster firing speed |
Soldier |
Primary |
Sgt Pepper (Model) |
Rockets are semi-controllable |
Demoman |
Melee |
Mnemosyunaut (Model) |
+300% push scale |
Heavy |
Melee |
Mister Royzo (Model) |
On Hit: Knocks back victim |
Engineer |
Secondary |
chevolek(MAPAT) (Model/Texture) |
On hit: Restores 10% metal |
Medic |
Primary |
N/D |
+50 max health on wearer. |
Sniper |
Primary |
Svdl (Model) |
Combo System |
Spy |
Primary |
Felonious Melonious (Model/Script) |
On hit with 50% Cloak or more: |
Removed Weapons
The following weapons were removed from Advanced Weaponiser for various reasons.
Removed Weapons | |||
---|---|---|---|
Class | Weapon | Authors | Attributes/Notes |
Scout |
Primary |
|ARSE|Face (Model) |
Disorientates on impact |
Secondary |
MechaTheSlag (Script) |
Alt Click: Fire Dash | |
Melee |
Vonwilbur (Model) |
Crits on Medics that are healing | |
Soldier |
Secondary |
Napy Da Wise (Model) |
Deals crits while the wielder is rocket jumping |
Pyro |
Primary |
Gerbil (Model) |
+35% of damage done is healed |
Secondary |
Nirrti (Model/Texture) |
On Hit: Pulls target towards you | |
Secondary |
Nirrti (Model/Texture) |
Alt-Fire explodes the flare in mid-air | |
Secondary |
CHAWLZ! (Script) |
On kill: Teleports to enemy position | |
Secondary |
+200% max secondary ammo on wearer | ||
Melee |
Nirrti (Model) |
+30 max health | |
Demoman |
Primary |
Kosai106 (Model) |
Leaves a trail of Grenades |
Primary |
Kosai106 (Model) |
On hit: -35% damage reduction for 1.5 sec | |
Primary |
On Fire: Fires a decapitated head, consduming it and dealing 40% bonus damage | ||
Secondary |
Mnemosyunaut (Model) |
When 'The King' or nearby allies deal damage to opponents, charge increases | |
Heavy |
Primary |
??? |
Projectiles penetrate enemy players |
Melee |
+10% move speed | ||
Engineer |
Melee |
Treythepunkid (Model) |
Buildings are built, repaired and upgraded by hurting enemies |
Melee |
Contains explosive ammunition | ||
Melee |
On Hit: Marks target to be visible through walls for 10.0 sec | ||
Medic |
Primary |
??? |
+900% clip size |
Sniper |
Primary |
While Drawing: Run like a Hun | |
Secondary |
??? |
+35 health restored on kill | |
Melee |
Hideous (Model) |
Alt-fire throws the boomerang | |
Melee |
Not polite, not efficient. Just a bloke with a plan to kill his wife. | ||
Spy |
Primary |
Felonious Melonious (Model/Script) |
+175% max ammo |
Primary |
Felonious Melonious (Model/Script) |
On hit: Bleed for 5 seconds | |
Primary |
Felonious Melonious (Model) |
Shows no hurt indication to victim | |
Melee |
Mico27 (Model) |
Backstabs infects the victim |
Removed Wearables
The following items were available for use until Advanced Weaponiser reached version 2.0
Removed Wearables | ||||
---|---|---|---|---|
Class | Slot | Item name | Authors | Attributes/Notes |
Multiple Classes |
Head | The Rad Rap |
Communist Cake (Model) |
"Up On King of the Hill, there's a plastic tree." |
Scout |
Head | The Southie Arlecchino |
<<GT500>> JZeeba TheMurkyLurker (Model) |
"Given to the Scout by an old European immigrant to follow a family tradition. It will help the Scout perform the acrobatics that will leave your enemies speechless, mainly because they'll be dead..." |
Kill Icons
Prior to version 2.0.0, Advanced Weaponiser used custom kill-icons.
Kill Icons | ||||||
---|---|---|---|---|---|---|
Old Achievements
These achievements were introduced in 1.0, but were removed in 2.0.
Achievements | |||
---|---|---|---|
Class | Title | Weapon | Criteria |
All | Undroppable Force | N/D | Obtain every single drop weapon. |
Scout |
Atomic Safety | The Atomic Bat | Avoid fatal damage by using evasiveness. |
Attention Grabber | The Perceptionist | Disorientate 20 Heavies while they're firing. | |
Pyro |
Flamotional Outburst | The Gentle Manne's Olde Firecannone | Hit more than one enemy with the Gentle Manne's Olde Firecannone 3 times. |
Heavy |
Bone-Breaking Brawl | The Fists of Steel | Using The Fists of Steel, smash 20 enemies into walls. |
Shocker Union | The Electroshock | Deploy The Electroshock 3 times in one life. | |
Sniper |
Designated Target | The Walkabout | Perform a full combo on one enemy. |
The Walk of Glory | The Walkabout | Perform 2 Combos with The Walkabout in one Life. | |
Spy |
Eternal Sunshine of the Spotless Mind | The Heart Opener | Have 3 enemies infected at once. |
Packing Heat | The Fire-Retardant Suit | Absorb a total of 2000 Fire Damage using The Fire-Retardant Suit. |
Development Team
MechaTheSlag - Author and Main Developer
girl - Community Contributor
LiL'GuY - Community Contributor
Duck - Community Contributor
CHAWLZ! - Community Contributor
AbeX300 - Community Contributor
*Gage* - Community Contributor
Known Bugs
- Not every weapon has a working viewmodel yet.
- The Patch du 14 avril 2011 introduced a permanent bug where players could no longer view most custom weapon/hat models.
- Snipers equipped with The Walkabout have the cosmetic attachments of their 'real' primary weapon displayed on their player model (i.e. arrows in the quiver with the Huntsman equipped, darts in the pocket with the Sydney Sleeper).
- Players on a Mac are prone to random crashes. The source of the problem is known (the HTML 'Message Of The Day' window), but disabling MOTDs in TF2 prevents players from accessing their AW loadout, so it's not an acceptable fix.
- Item set bonuses work in conjunction with custom weapons.
Trivia
- Several weapons in Weaponiser are based on unused and beta items.
- Weapons that featured in this mod are sometimes officially added to the game, using either their model or stats:
- The original stats for the Endless Carnage were the same as the stats now used for the Back Scratcher.
- The stats for the Gentle Manne's Olde Firecannone were very similar to the stats now used for the Detonator.
- Before being officially added to the game, the Fists of Steel model was used for a weapon by the same name. Because of this, the Advanced Weaponiser version was renamed to the Alternative Fists of Steel, and given visual distinction from the official version by using a plain steel texture.
- The Great Slag Treasure Hunt was a special event hosted a few months before the end of Version 1, giving AW players the chance to gain three weapons which were (at the time) exclusively found as treasure hunt prizes. Players had to collect 4 clues (the letters S, L, A and G) and stand at specific points on specific maps to claim their prize.
- The Pegasus Boots were found on koth_viaduct, The Celtic King was found on koth_nucleus, and The Lethal Injection was found on koth_harvest_event.
- Despite the Bloody Hurtland having a kill icon, it was never provided for client download at any point.
- The model of the the Heart Opener is based on the Yatagarasu's Key from Ace Attorney Investigations: Miles Edgeworth.
- The model of the Endless Carnage is based on a chainaxe from the Warhammer 40,000 universe.
- The model of the Revolvin' Revolver is based on Skelter Helter's gun from No More Heroes 2.
- The Rad Rap is modeled after the hat worn by "Russel" on the cover of the Gorillaz album "Demon Days."
- The description for the Rad Rap is a reference to the Gorillaz song On Melancholy Hill.
- The model for Maxine appears to be based on the Vickers machine gun.
- Version 1 had its own achievements system (based upon one of Mecha's other plugins), and players who fulfilled the achievement conditions were rewarded with hat skins like the Rad Rap.
- Achievements were removed in Version 2 because they left the plugin open to exploitation.
- Every player's AW Backpack was wiped clean upon the launch of Version 2.
- All Self-Made and Community items were re-issued to the players who owned them after the upgrade.
- Updates to Advanced Weaponiser sometimes celebrate 'item drop' milestones:
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
- There was a brief bug where players could find unusual crafting items, such as Attribute Scrolls.
- Crafting was activated at the 500,000th item drop.
- From the 300,000th AW item drop onwards (a combined total of all AW v1 and early AW v2 drops), every 1,000th AW item found is of Unusual quality, with particle effects attached to the weapon models.
External links
- Advanced Weaponiser Official Group Page
- Facepunch Discussion Thread
- KritzKast interview with Mecha the Slag
- Version 2.0.7 Basic Installation & Registration Instructions
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