Difference between revisions of "Community Byre strategy"

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=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
  
* From a good [[Rocket jump|rocket jump]], you will have a good view of the enemy team to engage. Try to keep rocket jumping to a minimum as health is scarce.
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* From a good [[rocket jump]], you will have a good view of the enemy team to engage. Try to keep rocket jumping to a minimum as health is scarce.
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
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=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
  
* Engineers should prioritize dropping their [[Dispenser|dispenser]] ASAP to supply health to the rest of the team.
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* Engineers should prioritize dropping their [[Dispenser]] ASAP to supply health to the rest of the team.
 
* Be wary of sentry positions, as due to the lack of sufficient cover a well placed shot from a Soldier or Demoman can easily destroy it.
 
* Be wary of sentry positions, as due to the lack of sufficient cover a well placed shot from a Soldier or Demoman can easily destroy it.
  
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=== {{class link|Sniper}} ===
 
=== {{class link|Sniper}} ===
  
* Despite not having any highground, the map has little cover, allowing for quick snipers to pick off an enemy or two right at the start.
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* Despite not having any highground, the map has little cover, allowing for quick Snipers to pick off an enemy or two right at the start.
  
 
=== {{class link|Spy}} ===
 
=== {{class link|Spy}} ===
  
* Although not an ideal map for spies, due to the map's small size a good spy can catch the enemy team if they're in the middle of a firefight.
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* Although not an ideal map for Spies, due to the map's small size a good Spy can catch the enemy team if they're in the middle of a firefight.
  
 
{{Map strategy}}
 
{{Map strategy}}

Revision as of 06:00, 8 November 2015

This article discusses community strategy for Byre.
Community Byre strategy
Arena byre b40007.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Farmland/construction
Setting: Daylight, sunny

General strategy

  • Teams should focus their attention to the control points, capturing at least one before engaging the other team. As the map requires both points captured this will allow you to set up a defense against the enemy team.
  • The drainage ditches are a great way to flank the enemy team protecting their point.

Class-specific strategy

Leaderboard class scout.png Scout

  • Scouts can run from the drainage ditch for an ambush attack from behind.

Leaderboard class soldier.png Soldier

  • From a good rocket jump, you will have a good view of the enemy team to engage. Try to keep rocket jumping to a minimum as health is scarce.

Leaderboard class pyro.png Pyro

  • Pyros have great damage capabilities due to the map's small size, however this also means that there is less room to maneuver.

Leaderboard class demoman.png Demoman

  • Bear in mind that with the double control points, the enemy team will have to work to get to your team's control point in order to win. This can lead to great opportunities to lay stickytraps.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

  • Engineers should prioritize dropping their Dispenser ASAP to supply health to the rest of the team.
  • Be wary of sentry positions, as due to the lack of sufficient cover a well placed shot from a Soldier or Demoman can easily destroy it.

Leaderboard class medic.png Medic

  • Medics can change the tide for your team. As health is scarce and far from the fight, Medics can keep your team's health stable in a firefight.

Leaderboard class sniper.png Sniper

  • Despite not having any highground, the map has little cover, allowing for quick Snipers to pick off an enemy or two right at the start.

Leaderboard class spy.png Spy

  • Although not an ideal map for Spies, due to the map's small size a good Spy can catch the enemy team if they're in the middle of a firefight.