Difference between revisions of "Sydney Sleeper"

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*Originally, the Sydney Sleeper was planned as a secondary weapon. [http://img710.imageshack.us/img710/4728/gunwip.jpg]
 
*Originally, the Sydney Sleeper was planned as a secondary weapon. [http://img710.imageshack.us/img710/4728/gunwip.jpg]
 
*Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon. It does not leave a dart stuck into the target of which the Sniper would shoot at. However, unused darts can be found in game files, seen in the gallery below, which may mean that the Sydney Sleeper fired projectiles in beta test stages.
 
*Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon. It does not leave a dart stuck into the target of which the Sniper would shoot at. However, unused darts can be found in game files, seen in the gallery below, which may mean that the Sydney Sleeper fired projectiles in beta test stages.
 +
*The feathers attacthed to the gun's barrel may appear to be purly decorative, but if the weapon was a real life dart gun, the feathers would have served a purpose: Dart guns fire slower moving projectiles with greater air resistance meaning that the projectiles can be affected by wind conditions, feathers, string or leaves are sometimes tied to the tips of dart guns in order to give their shooters an idea of wind direction and speed, so that they can compensate accordingly. As the sleeper is, oddly, a hitscan weapon and that no wind exists in Team-Fortress 2 from a technical standpoint, the feathers serve no purpose over decoration. However, the author stated he wanted to jigglebone the feathers, but didn't get the time.
  
 
==Gallery==
 
==Gallery==

Revision as of 03:29, 18 November 2010

The Sydney Sleeper is an unlockable primary weapon for the Sniper class. It appears to be a tranquilizer rifle outfitted with a long scope and decorated with feathers. The Sniper will also carry darts in his breast pocket when it is equipped.

This weapon is fairly similar to the Sniper Rifle; players can fire either plainly or through using the scope, it deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, indicating that the shot will inflict Jarate on the target for 8 seconds. In return, this weapon lacks the ability to deal Critical hits on Headshots. Kills made via headshot will register with the associated kill icon, but will not count as a Critical hit.


Damage

See also: Damage
  • Unscoped Shot: 45-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect threshold)
  • Scoped (75% Charge): 90-110
  • Scoped (100% Charge): 130-160
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Critical hit: 150 (0% charge or unscoped), 450 (100% charge)

Function times

  • Attack Interval: 1.5

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png

Previous Changes

October 6, 2010 Patch

  • The Sydney Sleeper no longer penetrates targets.
  • The Sydney Sleeper no longer randomly Crits.

Bugs

  • Once the Sydney Sleeper charge meter is filled by 50%, ÜberCharged enemies may be hit with the Jarate effect, even though they won't take damage.
  • The darts in the breast pocket do not completely cover the bullets they replace.
  • The Sydney Sleeper lacks a BLU skin; The darts on the weapon are always RED.
  • The darts in the sniper's breast pcket occasionally clip through certain hats while taunting with melee.
  • The sleeper clips through the sniper's arms when he taunts with it.

Trivia

  • The Sydney Sleeper's loadout stats list "No random critical hits" as one of its downsides. This is somewhat redundant, as the weapon it replaces, the Sniper Rifle, is also unable to get random Critical hits.
  • Originally, the Sydney Sleeper was planned as a secondary weapon. [1]
  • Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon. It does not leave a dart stuck into the target of which the Sniper would shoot at. However, unused darts can be found in game files, seen in the gallery below, which may mean that the Sydney Sleeper fired projectiles in beta test stages.
  • The feathers attacthed to the gun's barrel may appear to be purly decorative, but if the weapon was a real life dart gun, the feathers would have served a purpose: Dart guns fire slower moving projectiles with greater air resistance meaning that the projectiles can be affected by wind conditions, feathers, string or leaves are sometimes tied to the tips of dart guns in order to give their shooters an idea of wind direction and speed, so that they can compensate accordingly. As the sleeper is, oddly, a hitscan weapon and that no wind exists in Team-Fortress 2 from a technical standpoint, the feathers serve no purpose over decoration. However, the author stated he wanted to jigglebone the feathers, but didn't get the time.

Gallery

See also