Difference between revisions of "Community Mannhattan strategy/fr"

From Team Fortress Wiki
Jump to: navigation, search
(Created page with "{{DISPLAYTITLE:Stratégie communautaire de Mannhattan}} {{trans}} {{Quotation|'''Le Heavy''' avertissant son équipe que la porte est en train d'être capturée.|Les petits ho...")
 
Line 18: Line 18:
 
}}
 
}}
  
This article is about '''Community Mannhattan strategy'''
+
Cet article porte sur les '''Stratégies Communautaires de Mannhattan'''
 
== General (All Classes) ==
 
== General (All Classes) ==
*All teammates must work together to make sure the [[robots]] don't capture the gates. Once the gates are captured, you cannot re-capture them.
+
*Une grande coopération doit être de mise pour empêcher les [[robots/fr|robots]] de s'emparer des points de contrôle. Une fois capturés, il est impossible de les reprendre.
*Keep an eye out for robots with lit-up yellow heads; they mean the bots are headed for a nearby gate.
+
*Gardez un œil sur les robots avec une lumière jaune sur leur tête; ces derniers iront capturer les points de contrôle en priorité.
*[[Tank]]s do not spawn on this map, so don't put your [[Credits|money]] into anti-Tank strategies.
+
*Les Tanks n'apparaissent pas sur cette carte, n'investissez donc pas votre [[Credits/fr|argent]] dans des stratégies contre ces derniers.
*When Gate A is captured and the gatebots become [[stun]]ned, take out as many as possible so they can't get a head start on capturing Gate B.
+
*Lorsque le point A est capturé, tous les robots deviennent temporairement [[stun/fr|inactifs]], à l'exception des Géants. Profitez-en pour en éliminer le plus possible avant qu'il ne reprennent leur attaque vers le point B.
*Any class with [[knockback]] capabilities can push bomb carriers into the grinder near Gate A, e.g. Soldier, Pyro, Demo.
+
*Toutes classes avec les capacité de [[knockback/fr|recul]] peuvent pousser le porteur dans le broyeur à proximité de la porte A, tel les Soldiers, les Pyros et les Demomens.
*Never let Engineer Bots slip past you. Once they build their Sentry Gun, it will be very hard to take it down.
+
*Ne laissez pas les Engineers se faufiler à travers vos rangs, une fois qu'ils ont construit leur Mitrailleuse, il est assez difficile de la détruire.
  
 
== Class-specific strategy ==
 
== Class-specific strategy ==
Line 57: Line 57:
  
 
=== {{class link|Engineer}} ===
 
=== {{class link|Engineer}} ===
Main Gate
+
Porte principale
*You can place your [[Dispenser]] behind the red oil tank near the main gate to keep your team healed.
+
*Vous pouvez placer votre [[Dispenser/fr|Distributeur]] derrière le réservoir rouge près de la porte principale pour approvisionner votre équipe.
*There are multiple [[Sentry Gun]] spots to cover the main gate.
+
*Il y a de multiples emplacements pour votre [[Sentry Gun/fr|Mitrailleuses]] couvrant la porte principale, sachez les exploiter astucieusement.
 
**Placing your Sentry on the choke point on the bridge behind the oil tank will block Super Scouts and give it very good coverage.
 
**Placing your Sentry on the choke point on the bridge behind the oil tank will block Super Scouts and give it very good coverage.
 
**Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank, but also part of the balcony and outside the factory as well. However, this leaves it more open to attack.
 
**Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank, but also part of the balcony and outside the factory as well. However, this leaves it more open to attack.
Line 65: Line 65:
 
**Placing your Sentry on the balcony itself covers both exits, and can provide your team with backup fire.
 
**Placing your Sentry on the balcony itself covers both exits, and can provide your team with backup fire.
 
**Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture A, while still covering the upper entrance. However, this isn't very useful at attacking the main spawn.
 
**Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture A, while still covering the upper entrance. However, this isn't very useful at attacking the main spawn.
*It's not recommended to put your [[Teleporter]] in the factory, as robots can easily reach it and destroy it unprotected. Instead, consider placing it above or in the small cave of shipping containers near A.
+
*Il n'est pas recommandé de placer votre [[Teleporter/fr|Téléporteur]] dans l'entrepôt, puisque les robots peuvent facilement l'atteindre et le détruire. À la place, envisagez de placer votre Téléporteur sur ou en dessous des conteneurs à proximité du point A.
 
Point A
 
Point A
*The large stack of shipping containers makes for a good Engineer base, both on top and in the small cave underneath.
+
*Les piles de conteneurs font office d'excellentes fortifications pour les Engineers, puisqu'ils peuvent placer leur bâtiments sur les conteneurs ou dans la petite cavité en dessous.
**The cave is a good spot for a Dispenser and Teleporter while the main gate is active, but while Gate A is open, robots can run in and destroy them.
+
**La cavité est un bon emplacement pour les Téléporteurs et les Distributeurs alors que la porte principale est active mais une fois que le point A est capturé, déplacez vos bâtiments dans un endroit plus sûr, puisque les robots peuvent maintenant facilement les détruire.
**The top of the containers makes for a very good sentry base, as you have coverage over the choke point between A and B.
+
**Le dessus des conteneurs est un emplacement de choix pour les mitrailleuses, puisque qu'elles couvrent la zone de trafic dense entre le point A et B.
**If Gatebots are posing a problem to your team, consider putting your sentry facing Gate B.
+
**Si les robots capturant les points causent un problème à votre équipe, envisager de placer votre mitrailleuse face au point B.
*Another good Dispenser spot is to the right of the opening between Gate A and the shipping containers.
+
*Les Distributeurs peuvent aussi être placés dans le coin à droite de l'ouverture entre le point A et les conteneurs.
*Due to the small nature of this point, Giant Scouts can be a problem. Consider having a [[Scout]] or [[Sniper]] Jarate or Milk them to help your Sentry destroy them.
+
*Dû à l'espace restreint de la zone de capture, les Scouts Géants peuvent être problématiques. Envisagez de demander l'aide d'un Sniper ou d'un Scout équipé du Jaraté ou du Lait Frelaté pour aider vos Mitrailleuses à infliger des dégâts supplémentaires.
Point B/Bomb Slot
+
Point B/Trappe
*Hiding your sentry behind the fences at the hatch is a good last resort.
+
*Placer votre mitrailleuse derrière la clôture à la trappe est une bonne stratégie en dernier recourt.
*If your team can manage to control B, then keep your sentry on the shipping crates if there are no Giant Scouts.
+
*Si votre équipe réussi à défendre le point B, alors gardez votre Mitrailleuse sur les caisses si il n'y a pas de Scout Géant.
**If there are Giant Scouts, then move your sentry back near the bomb slot.
+
**Si des Scouts Géants se présentent, retirez votre Mitrailleuse à la trappe.
 
*There is a bug in the Sentry Buster AI on this map that involves you dying with your sentry near the buster, making the buster wander around your death point. Use this to your team's advantage (e.g. Ubersaw Ubercharge, Banner Rage).
 
*There is a bug in the Sentry Buster AI on this map that involves you dying with your sentry near the buster, making the buster wander around your death point. Use this to your team's advantage (e.g. Ubersaw Ubercharge, Banner Rage).
  

Revision as of 13:55, 24 June 2016

«
Les petits hommes de métal essayent de prendre la porte!
Le Heavy avertissant son équipe que la porte est en train d'être capturée.
»
Community Mannhattan strategy
Mannhattan.png
Informations de base
Développeur(s) : Inconnu
Informations sur la carte
Environnement : Urban City
Cadre : Daylight, Sunny
Photos de la carte
Photos dans l'écran de chargement.

Cet article porte sur les Stratégies Communautaires de Mannhattan

General (All Classes)

  • Une grande coopération doit être de mise pour empêcher les robots de s'emparer des points de contrôle. Une fois capturés, il est impossible de les reprendre.
  • Gardez un œil sur les robots avec une lumière jaune sur leur tête; ces derniers iront capturer les points de contrôle en priorité.
  • Les Tanks n'apparaissent pas sur cette carte, n'investissez donc pas votre argent dans des stratégies contre ces derniers.
  • Lorsque le point A est capturé, tous les robots deviennent temporairement inactifs, à l'exception des Géants. Profitez-en pour en éliminer le plus possible avant qu'il ne reprennent leur attaque vers le point B.
  • Toutes classes avec les capacité de recul peuvent pousser le porteur dans le broyeur à proximité de la porte A, tel les Soldiers, les Pyros et les Demomens.
  • Ne laissez pas les Engineers se faufiler à travers vos rangs, une fois qu'ils ont construit leur Mitrailleuse, il est assez difficile de la détruire.

Class-specific strategy

Leaderboard class scout.png Scout

  • Use your Mad Milk to soak Giant Scouts that are running with the bomb, and help keep your team alive against battle-oriented Giants.
  • The Force-A-Nature can help push away Gatebots and bots carrying the bomb.
  • Due to the maps large, open spaces, the Soda Popper can greatly help in credit collection and general agility.
  • Since most of your team will be killing every robot once they drop out of their spawn area, try to run up and collect the money the robots drop when killed.
  • Use your Fan-O-War's mark for death to weaken a Giant Robot's defenses. Make sure to mark Giant Medics before their pockets.
    • The Sandman can also accomplish this with the proper upgrade.

Leaderboard class soldier.png Soldier

  • Upgrade one point of Rocket Specialist to slow Giants, especially Super Scouts, and negate damage fall-off.
  • Rocket jumping allows you to easily reach the left ledge near the initial robot spawn. Kill any bots coming down the stairs there.
  • The lack of Tanks on Mannhattan makes the Buff Banner less valuable than on other maps. Equipping the Battalion's Backup to aid your team against crit-boosted bots should be considered. The Concheror is also a great choice, especially when paired with the Beggar's Bazooka.
  • Soldier is more useful on Empire Escalation than on Metro Malice.

Leaderboard class pyro.png Pyro

  • Bonk Super Scouts can spawn on this map, so a fully upgraded Airblast ability can be helpful in keeping them from slipping by.
  • The Backburner is the best primary for maximizing your damage on this map. Let robots focus on your teammates and attack them from behind. At the initial robot spawn, hide below the ledge, or drop down from the balcony.

Leaderboard class demoman.png Demoman

  • Use your stickies to take out large clusters of Gatebots that have either been stunned, or are capturing.
  • Wave 2 of Empire Escalation begins with Crit Huntsman Snipers pocketed by Uber Medics coming from the upper entrance. Lay sticky traps to take them out.

Leaderboard class heavy.png Heavy

  • Heavy does best up close. Attack Giants at point-blank range, especially Giant Medics & Giant Black Box Soldiers; Giant Medics on Mannhattan don't deploy Megaheal, and Giant Black Box Soldiers can be killed before they reload.
  • Investing in Destroy Projectiles can help you tank Giant Soldiers.
  • Knockback Rage can push Giant Gatebots away from the gates.
  • If you have a pocket Medic, stay near the robot spawn and bodyblock by the crate. You can easily stop the robots from capturing a gate and advancing their spawn.

Leaderboard class engineer.png Engineer

Porte principale

  • Vous pouvez placer votre Distributeur derrière le réservoir rouge près de la porte principale pour approvisionner votre équipe.
  • Il y a de multiples emplacements pour votre Mitrailleuses couvrant la porte principale, sachez les exploiter astucieusement.
    • Placing your Sentry on the choke point on the bridge behind the oil tank will block Super Scouts and give it very good coverage.
    • Placing your Sentry on the crates near the oil tank will allow you to not only attack robots near the oil tank, but also part of the balcony and outside the factory as well. However, this leaves it more open to attack.
    • Placing your Sentry on the large oil barrel can easily camp the robots coming out of the main gate. However, this doesn't effectively cover the balcony or behind the Sentry Gun, so use caution when using this spot.
    • Placing your Sentry on the balcony itself covers both exits, and can provide your team with backup fire.
    • Another good spot is on the ramp behind the balcony, as this can catch any robots trying to capture A, while still covering the upper entrance. However, this isn't very useful at attacking the main spawn.
  • Il n'est pas recommandé de placer votre Téléporteur dans l'entrepôt, puisque les robots peuvent facilement l'atteindre et le détruire. À la place, envisagez de placer votre Téléporteur sur ou en dessous des conteneurs à proximité du point A.

Point A

  • Les piles de conteneurs font office d'excellentes fortifications pour les Engineers, puisqu'ils peuvent placer leur bâtiments sur les conteneurs ou dans la petite cavité en dessous.
    • La cavité est un bon emplacement pour les Téléporteurs et les Distributeurs alors que la porte principale est active mais une fois que le point A est capturé, déplacez vos bâtiments dans un endroit plus sûr, puisque les robots peuvent maintenant facilement les détruire.
    • Le dessus des conteneurs est un emplacement de choix pour les mitrailleuses, puisque qu'elles couvrent la zone de trafic dense entre le point A et B.
    • Si les robots capturant les points causent un problème à votre équipe, envisager de placer votre mitrailleuse face au point B.
  • Les Distributeurs peuvent aussi être placés dans le coin à droite de l'ouverture entre le point A et les conteneurs.
  • Dû à l'espace restreint de la zone de capture, les Scouts Géants peuvent être problématiques. Envisagez de demander l'aide d'un Sniper ou d'un Scout équipé du Jaraté ou du Lait Frelaté pour aider vos Mitrailleuses à infliger des dégâts supplémentaires.

Point B/Trappe

  • Placer votre mitrailleuse derrière la clôture à la trappe est une bonne stratégie en dernier recourt.
  • Si votre équipe réussi à défendre le point B, alors gardez votre Mitrailleuse sur les caisses si il n'y a pas de Scout Géant.
    • Si des Scouts Géants se présentent, retirez votre Mitrailleuse à la trappe.
  • There is a bug in the Sentry Buster AI on this map that involves you dying with your sentry near the buster, making the buster wander around your death point. Use this to your team's advantage (e.g. Ubersaw Ubercharge, Banner Rage).

Leaderboard class medic.png Medic

  • Sentry Busters, lone Scouts, deactivated robots, and boss robots with "dumb" AI all provide an easy Ubersaw charge. A skilled Medic should have a Kritzkrieg charge almost constantly.
    • Maximize Movement Speed to help catch Sentry Busters. This is cheaper and more efficient than Ubercharge Rate upgrades.
  • Using the Projectile Shield, block projectiles and bullets from Giants. The shield can also damage the robots, so use it to effectively block weaker targets like Scouts.
  • Your Mad Milk syringes can help your team regain health when you can't reach them to heal them.
  • Reviving your team with the Reanimator can be good for your defenses, e.g. your team's Heavy dies when he needs to be alive.
    • There is a bug in the Sentry Buster AI on this map that involves the Engineer dying with his sentry near the buster, making the buster wander around the Engineer's death point. Coordinate with the Engineer for free uber!

Leaderboard class sniper.png Sniper

  • Mannhattan is nice and open, meaning a Sniper can attack anywhere he needs to.
  • Focus Medics. Explosive Headshots can drop groups of Uber Medics, and high-damage headshots can quickly take down Giant Medics.
  • Use the Machina's ability to go through multiple targets to take out large amounts of Gatebots. Explosive Headshot supplements this even further.

Leaderboard class spy.png Spy

  • Mannhattan is a great Spy map. The enclosed area in the front makes it easy to collect money there, and the zig-zagging bomb path includes plenty of cover to dodge behind.
  • The Sapper upgrade is more useful here than other maps due to the large numbers of robots, as are resistances, but Movement Speed, Stabbing Speed, and Armor Penetration are still a priority. Make sure to get a point of Health on Kill for your knife so you can survive.
  • This map features plenty of Giants and Steel Gauntlets to backstab.
  • When Giant Black Box Soldiers appear, avoid getting hit and giving them health. Wait until they are low on health, then finish them off.
  • If your team lets a Super Scout through, try catching it and backstabbing it. Only resort to your Sapper if there are teammates around to finish it off.
  • Deactivated robots act as if they are sapped and can be stabbed from any direction. Chainstab any that your Medic isn't using for Ubersaw charge.