Difference between revisions of "Meet Your Match Update"
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Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [http://www.teamfortress.com/meetyourmatch/war.php Page 2] of the update, [[Heavy]] and [[Pyro]] were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements, and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either [[Casual Mode]] or [[Competitive Mode]] would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th, and concluded on August 14th 11:59 PM. | Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on [http://www.teamfortress.com/meetyourmatch/war.php Page 2] of the update, [[Heavy]] and [[Pyro]] were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements, and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either [[Casual Mode]] or [[Competitive Mode]] would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th, and concluded on August 14th 11:59 PM. | ||
− | At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing the first class pack to pertain to Pyro. | + | At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing the first class pack to pertain to Pyro. Over a year later, the [[Jungle Inferno Update]] released for the Pyro. |
==Achievements== | ==Achievements== |
Revision as of 03:39, 19 October 2017
The Meet Your Match Update was a major update that saw the official release of Competitive Mode matchmaking and PASS Time, introduced Casual Mode matchmaking, four new maps, eight new cosmetics, an all class weapon, four new taunts, two achievements, and two startup themes.
Contents
Video
Additions
Cosmetics
All Classes |
Altruist's Adornment | |
Civilian Grade JACK Hat | ||
Military Grade JACK Hat | ||
PASS Time Early Participation Pin | ||
PASS Time Miniature Half JACK | ||
TF2Maps 72hr TF2Jam Participant |
Disgaea promotional items
All Classes |
Prinny Hat | |
Prinny Pouch | ||
All Classes |
Prinny Machete |
These items are given to those who purchase Disgaea PC.
Taunts
Scout |
Carlton | |
Soldier |
Fubar Fanfare | |
Pyro |
Balloonibouncer | |
Spy |
Disco Fever |
Tools
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
District | PASS Time |
pass_district
| |
Metalworks | Control Point |
cp_metalworks
| |
Sunshine | 160px | Control Point |
cp_sunshine
|
Swiftwater | Payload |
pl_swiftwater
|
Tweaked Classes
Class | Changes |
---|---|
Pyro |
Added: All flamethrowers' direct damage reduces Medi Gun healing and resist shield effects by 25% |
Demoman |
Changed: All boots now require a shield to activate any move speed bonus listed on the item. |
Engineer |
Changed: Level 1 Teleporters now cost 50 metal. (from 125) |
Medic |
Changed: All Mediguns allow the Medic to match the speed of their heal target. (Previously only available on the Quick-Fix) |
Changed: Stored ÜberCharge begins to decay over time after coming to rest. | |
Spy |
Changed: Max speed increased to 320 HU/s (from 300 HU/s) |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Shortstop |
Added: Added Alt-fire attack: reach out and shove someone! |
Changed: Reduced pushback vulnerability to +20% (from +40%) | ||
Removed: Removed +20% bonus healing from all sources | ||
Soda Popper |
Added: Added On hit: build Hype | |
Removed: Removed Builds Hype as you run | ||
Crit-a-Cola |
Added: Added Marked-for-Death debuff for 2 seconds after the buff effect expires | |
Sun-on-a-Stick |
Added: Take 25% less damage from fire while deployed | |
Soldier |
Righteous Bison |
Changed: Fixed a bug causing players to be hit by the same projectile multiple times, causing the damage dealt to vary wildly |
Changed: Per-shot damage has been increased to compensate, resulting in slightly more damage on average | ||
Changed: Slowed projectile by 30% | ||
Changed: Projectile damage reduced by 25% for each enemy penetrated | ||
Disciplinary Action |
Changed: Reduced duration of speed bonus on teammates to 2 seconds (from 3) | |
Pyro |
Manmelter |
Removed: Removed hidden 20% fire rate penalty |
Demoman |
Iron Bomber |
Changed: Decreased the fuse time to 1.4 seconds (from 2.0) |
Quickiebomb Launcher |
Changed: Increased charge time reduction to -70% (from -50%) | |
Changed: Increased damage bonus for max charged shots to +35% (from +25%) | ||
Changed: Increased clip size penalty to -50% (from -25%) | ||
Removed: Removed Stickybombs fizzle 4 seconds after landing | ||
Heavy |
Natascha |
Changed: 20% damage resistance now only applies when spun up and below 50% max health |
Brass Beast |
Changed: 20% damage resistance now only applies when spun up and below 50% max health | |
Huo-Long Heater |
Added: Added +25% increased damage vs. burning players | |
Added: Added -10% damage | ||
Changed: Reduced ammo drain to -4/sec (from -6) | ||
Changed: Reduced pulse damage from Ring of Fire to 12 (from 15) due to increased damage vs. burning | ||
Engineer |
Widowmaker |
Added: Damage increased +10% when attacking the same target as your Sentry Gun |
Pomson 6000 |
Changed: Increased close-range damage to 72 (from 62) | |
Changed: Reduced long-range damage to 32 (from 42) | ||
Short Circuit |
Changed: Base projectile attack is -10 metal (hit or miss) and consume -5 metal for each projectile destroyed | |
Eureka Effect |
Added: Added "Teleporters cost 50% less metal" | |
Changed: Reduced "50% less metal from Dispensers and Pickups" to 20% | ||
Medic |
Overdose |
Changed: Increased movement speed bonus to +20% (from +10%) |
Changed: Increased damage penalty to -15% (from -10%) | ||
Quick-Fix |
Changed: ÜberCharge rate reduced to +10% (from +25%) | |
Sniper |
Sydney Sleeper |
Added: Scoped shots now extinguish teammates |
Changed: When fully charged, or when making a headshot, now applies Jarate in a radius | ||
Cozy Camper |
Changed: Now requires a full charge to gain flinch resistance | |
Spy |
Enforcer |
Added: Attacks pierce resist and absorb effects from all sources |
Heavy vs. Pyro
Announced with the Meet Your Match Update was the Heavy vs. Pyro war. As mentioned on Page 2 of the update, Heavy and Pyro were fighting for which class would be the first to receive a class-specific pack in a future update that would bring new rebalances, weapons, achievements, and more. Upon launching the game after the July 7th, 2016 Patch, players were able to pick a side in the main menu. Scoring points as any class in either Casual Mode or Competitive Mode would count towards the player's "vote", whose total accumulation represented by a percentage for each side. The event started on July 7th, and concluded on August 14th 11:59 PM.
At the conclusion of the event, Team Pyro won with 56% of the total votes while Team Heavy received 44%, thus guaranteeing the first class pack to pertain to Pyro. Over a year later, the Jungle Inferno Update released for the Pyro.
Achievements
Two new achievements were introduced in this update.
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|
Gallery
Screenshot of the update page of day 1.
Screenshot of the update page of day 2 (excluding patch notes).
External links
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