Difference between revisions of "Jungle Inferno Update/it"
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Revision as of 15:54, 20 October 2017
La traduzione di questa pagina in italiano è ancora in corso. Se parlate italiano, postate nella pagina di discussione o parlate con coloro che hanno contribuito a questa pagina (vedendo la cronologia della pagina). |
“Sei così piccolo! Mi fai sbellicare!” Questo articolo è una bozza, perciò è ancora incompleto. Puoi aiutare Team Fortress Wiki espandendolo. Notes: At the time of writing, the update is still in early days of release. Please add to this as content is announced! |
“ | Se Jurassic Park ci ha insegnato una cosa, è che la vita trova una via. Se Jurassic Park ci ha insegnato due cose, sono che la vita trova una via e che Jurassic Park è una buona idea da rubare per fare un aggiornamento. E se il team legale di Valve ci ha insegnato una cosa, è stato urlarci di non dirvi la seconda cosa che ci ha insegnato Jurassic Park.
Se le persone che ci hanno urlato contro ci hanno insegnato una cosa, è che i rumori forti ci rendono così spaventati che ci dimentichiamo dove sta il tasto cancella, quindi stiamo solo andando avanti e siamo lieti di annunciare il nostro aggiornamento totalmente originale su animali mortali che scappano da un parco a tema. Perché la vita trova una via, che è la sola cosa che abbiamo — Sito ufficiale TF2
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Il Jungle Inferno Update è un aggiornamento per Team Fortress 2 annunciato il 16 Ottobre 2017.
Video
Annunci
La pagina dell'aggiornamento Jungle Inferno è iniziata ufficialmente il 16 Ottobre 2017, come annunciato sul post del Blog Ufficiale di TF2 "Welcome to... Mercenary Park!"
Progresso dell'aggiornamento
L'aggiornamento Jungle Inferno è stato rilasciato durante un periodo di tempo di quattro giorni.
Il Giorno 1 includeva alcune nuove provocazioni, mappe e un breve trailer SFM.
Il Giorno 2 ci ha dato un nuovo PDA per i contratti gratis e a pagamento, i contratti gratis danno le nuove armi mentre quelli a pagamento danno blood money e colori di guerra, insieme a immagini che mostrano i nuovi cappelli e oggetti.
Il Giorno 3 ci ha mostrato nuove armi, la Dragon's Fury (un lanciafiamme/primaria, il Thermal Thruster (un jetpack/secondaria che uccide con una provocazione chiamata Gas Blast), il Gas Passer (una nuvola tossica e infiammabile di gas/secondaria) e la Hot Hand (un guanto che aumenta la velocità/corpo a corpo).
Il Giorno 4 è stato il giorno finale, ci ha dato un post sul blog con i nuovi cambiamenti e il ritardo del rilascio dell'aggiornamento di un giorno.
Giorno 1
L'aggiornamento Jungle Inferno ha rivelato una nuova mappa creata da Valve e 5 nuove mappe [[Steam Workshop/it|create dalla comunità, insieme ad altre due provocazioni create da Valve e 5 create dalla comunità.
Mappe
Nome | Foto | Game mode | File name |
---|---|---|---|
Banana Bay | Corsa dei carrelli |
plr_bananabay_rc4
| |
Brazil | Re della collina |
koth_brazil
| |
Enclosure | Carrello |
pl_enclosure
| |
Lazarus | Re della collina |
koth_lazarus
| |
Mercenary Park | 160px | Punti di controllo |
cp_mercenarypark
|
Mossrock | Attacco/Difesa |
cp_mossrock
|
Provocazioni
Pyro |
Testa è Servita | |
Heavy |
Corsa alle Armi Russa | |
Braccio di Ferro Sovietico | ||
Engineer |
Banjo Duellante | |
Salto Pneumatico | ||
All classes |
Pugno dello Yeti | |
Colpo dello Yeti |
Giorno 2
Day 2 revealed the Jungle Inferno Campaign and War Paint cases which will be replacing campaign weapon drops and weapon cases, 2 new cosmetic cases, and the new campaign system. This campaign involves 36 new contracts that can be completed in co-op. Completion of the contracts earns either a campaign-specific item or "Blood Money", which can be used to buy War Paint and cases.
Campaign
The Jungle Inferno Campaign requires the purchase of a Jungle Inferno Campaign Pass. The ConTracker PDA has also been introduced, which allows customized contract progression and the Mercenary Park Gift Shop. Friendly Fire is also now possible, which allows players to play against their friends and help each other in completing contracts if the two players are in a party.
Cosmetics
Heavy |
Abominevoli Pantaloni delle Nevi | |
Maglia Pelosa dell'Himalaya | ||
Capelli di Kathmandu | ||
All classes |
[[Monstrous Mementos/it|Template:Dictionary/items/monstrous mementos]] | |
Saxton |
Tools
Cassa Abominevole | |
Pass della campagna Jungle Inferno | |
Infernal Reward War Paint Collection | [[Infernal Reward War Paint Collection/it|Template:Dictionary/items/infernal reward war paint collection]] |
Jungle Jackpot War Paint Collection | [[Jungle Jackpot War Paint Collection/it|Template:Dictionary/items/jungle jackpot war paint collection]] |
Unleash The Beast Cosmetic Case | Cassa della Bestia Scatenata |
ConTracker | ConTracker |
Day 3
Day 3 revealed 4 new weapons for the Pyro, a kill taunt for one of the new Pyro weapons (the Thermal Thruster), a lunchbox item for the Heavy, and changes to the flamethrower.
Weapons
Pyro |
Furia del Drago | |
Rifornimento di Benzina | ||
Mano Rovente | ||
Propulsore Termico | ||
Heavy |
Banana Secondaria |
Taunts
Pyro |
Esplosione di gas |
Tweaked Classes
Class | Changes |
---|---|
Piro |
Changed: Airblast hit detection for both players and projectiles is now a consistent cone |
Changed: Airblast strength increased | |
Changed: Airblast now causes the target player to have reduced footing and air control for a short period, rather than losing all control | |
Changed: Airblast now factors in the momentum of the Pyro and target, giving both more control over the interaction | |
Changed: Airblast now factors in the upward angle of the airblast, rather than having a fixed upward force | |
Changed: Afterburn duration now based on how long the flamethrower was actively hitting an enemy |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Piro |
Lanciafiamme + Variants |
Changed: Better visual sync, more consistent (no visuals/damage mismatch) |
Changed: New particle effects |
Day 4
Day 4 released the patch-notes for the Jungle Inferno Update, including various weapon changes, information about the new weapons and changes to the matchmaking system. First person inspect animations were also added for all weapons.
Tweaked Classes
Class | Changes |
---|---|
Grosso |
Changed: The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty only be removed after 1 second of firing. |
Changed: Accuracy and damage pernalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun up beyond one second, and fire in bursts, damage and accuracy will remain at 100%. |
Tweaked Weapons
Class | Weapon | Changes | |
---|---|---|---|
Esploratore |
Bonk! Pugno Atomico |
Added: Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed, from -25% at low damage, to -50% at 200+ damage. Last 5 seconds. | |
Crit-a-Cola |
Added: Each attack while active added Marked-For-Death debuff for 5 seconds (does not stack) | ||
Removed: Marked-For-Death when effect expires | |||
Removed: +10% damage taken pernalty | |||
Removed: +25% move speed bonus | |||
Pistola Tascabile di Pretty Boy |
Added: -25% clip size | ||
Changed: +15% firing speed (from 25% slower firing speed) | |||
Changed: Up to +7 hp per hit (from +5) | |||
Removed: 20% damage vulnerability on wearer | |||
Removed: Wearer never takes falling damage | |||
Ghigliottina Volante |
Added: Long range hits reduce rechange (by 1.5 seconds) | ||
Changed: Distance considered "long range" reduced by half of the previous value when determining mini-crits | |||
Removed: Crit vs stunned players | |||
Removed: Mini-crits at long range | |||
Sandman |
Changed: Max range balls now do 50% increased damage (from a base of 15) | ||
Changed: The flight time required to trigger the "max" effect has been reduced by 20% | |||
Changed: Ball regeneration time reduced to 10 seconds (from 15) | |||
Changed: Long-range ball impacts no longer remove the victim's ability to fire their weapons (but the victim is still slowed) | |||
Soldato |
Mutila-Mucche 5000 |
Added: Granted/earned Crits will converted to Mini-Crits | |
Removed: Cannot be Crit boosted | |||
Passo d'Uomo |
Added: +200% air control when blast jumping | ||
Changed: +75% push-force reduction now includes airblast | |||
Bisonte Virtuoso |
Note: This weapon has been reverted to its previous design | ||
Changed: Projectiles are no longer limited on the number on times they can hit the same target(s) | |||
Changed: Projectiles velocity increased to 1200 (from 840) | |||
Changed: Deals 20 damage per tick (down from 45) | |||
Paracadute Urbano |
Added: Reduced amount of air control while deployed by 50% | ||
Changed: Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again) | |||
Demolitore |
Claidheamh Mòr |
Note: This weapon has been reverted to its previous design | |
Added: 0.5 second increase in charge duration | |||
Removed: +25 health on kills | |||
Grosso |
Guanti della Radicale Urgenza |
Added: Max-health is drained while item is active (-10/sec), and regenerated while holsters | |
Note: Health will regenerate only the amount drained while active minus any damage taken during that | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Removed: Marked-For-Death effect while active | |||
Removed: 25% damage pernalty | |||
Pugni d'Acciaio |
Added: 40% overheal reduction while active | ||
Added: 40% healing rate penalty while active | |||
Avviso di Sfratto |
Added: Max-health is drained while item is active (-5/sec), and regenerated while holsters | ||
Note: Health will regenerate only the amount drained while active minus any damage taken during that | |||
Note: Each time the gloves are deployed, the drain rate is accelerated for a brief period of time. | |||
Removed: 20% damage vulnerability | |||
Ingegnere |
Ranger Soccorritore |
Added: Doubled the amount of metal applied (per <botignore>wrench</botignore> hit) when upgrading buildings during the "Setup" period | |
Changed: Ranged repairs now consume metal (at 4-to-1 health-to-metal ratio) | |||
Medico |
Balestra del Crociato |
Changed: Übercharge gain rate reduced in the same way that the Medi Gun's healing (and therefore, Übercharge build rate) is - based on the last time the target was in combat | |
Note: Reduced by a third when 1 - 10 seconds outside of combat, and scale up to normal over 10 - 15 seconds | |||
Vita-Saw |
Added: Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD) | ||
Added: On-death, preserve 15% Übercharge per Organ harvested. This effect caps at 60%. | |||
Removed: On death up to 20% of your stored ÜberCharge is retained | |||
Cecchino |
Razorback |
Added: Shield regenerated after 30 seconds | |
Added: -100% overheal penalty | |||
Scudo d'Emergenza di Darwin |
Added: Afterburn immunity | ||
Added: +50% fire resist | |||
Removed: 20% explosive damage vulnerability on wearer | |||
Removed: +25 max health on wearer | |||
Removed: +15% bullet damage resistance on wearer | |||
Spia |
Ambasciatore |
Changed: Headshot damage is not subjected to distance falloff effects | |
Changed: Headshots beyond 1200 world units do normal (non-crit) damage | |||
Eterna Ricompensa |
Spillo Wanga |
Added: Non-kill disguises require (and consume) a full cloak meter | |
Added: Increased cloak drain rate by 33% | |||
Removed: Cannot disguise penalty | |||
Cipollotto Letale |
Added: Ammo kits and Dispensers no longer refill the Spy's cloak meter | ||
Removed: No cloak meter from ammo boxes when invisible | |||
Removed: -35% cloak meter from ammo boxes | |||
Soldato Piro |
Tiratore di Riserva |
Added: Attacks on targets flying via the Thermal Thruster mini-crit | |
Changed: Attacks on targets knocked into the air by Pyro airblast no longer mini-crit | |||
Soldato Piro Grosso Ingegnere |
Attacco di Panico |
Added: 50% more pellets | |
Added: 30% less damage | |||
Added: Fire a wide, fixed shot pattern (regardless of server settings) | |||
Changed: 50% faster switch speed (from deploys 50% faster) | |||
Changed: Shot pattern grows with successive shots, but resets after you stop firing or reload (from weapon spread increases as health decreases) | |||
Removed: 50% faster reload time | |||
Removed: Fire rate increases as health decreases | |||
Removed: Hold fire to load up to 4 shells |
The Update being delayed a day
On the expected day for Day 4, a blog post gave notice of a delay of one day for the update. In "compensation", the post linked to a "big list of the changes, additions and fixes we'll be shipping".
Trivia
- This was the longest wait for a major update in TF2 history, timing 10 months and 29 days (272 days total) since Smissmas 2016.
- At the bottom of the Day 1 Update Page, there are several nods to the new Pyro weapons. There is a Gas Passer lying on the ground, and in the background, the Pyro can be seen flying with the Thermal Thruster.
- Throughout the Day 2 Update Page, there are multiple hints at a new Pyro weapon. In the pile of weapons shown that War Paints can be applied to, there is a Dragon's Fury in the background. Also, on the lineup of the team showing off new cosmetics, the Pyro is seen holding the Dragon's Fury again and the Heavy holding the Second Banana.
- At the bottom of the Day 2 Update Page, Saxton Hale is seen holding a ConTracker. On the screen, there are two names. One says "Mercenary Park", and the other says "Pyroland". It was later revealed that through the "Pyroland" option, players would be able to earn all of the four new Pyro weapons and the Heavy weapon via completing six free contracts.
- At the bottom of the page for Day 2, a parrot can be seen on Saxton Hale's shoulder. When its head is clicked or hovered over with the mouse cursor, it explodes.
Gallery
Day 1. Maps and taunts.
Day 2. Campaign Pass and cosmetics.
Day 4. Final Patch-notes.
External links
- Welcome to... Mercenary Park!
- Jungle Inferno Update Day 1
- Hit the Campaign Trail!
- Update Day 2
- Hot Stuff!
- Update Day 3
- We're Almost Live!
- Update Day 4
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