Difference between revisions of "Sentry Gun/zh-hans"

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m (Auto: WordFilter((?<!Mini.)(?<!Mah.)(?<!My.)Sentry(?![-\s]*(?:Gun|here|ahead|forward|up there|right up|, right up|'{2,}|jump)|-) → Sentry Gun) (Review RC#2433571))
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被摧毁的步哨枪会掉落价值65金属的碎片,它们也可以被其它职业当做弹药包而拾取。
 
被摧毁的步哨枪会掉落价值65金属的碎片,它们也可以被其它职业当做弹药包而拾取。
  
As do other Buildings, Sentry Guns emit sound cues to alert players to their presence and status. A scanning Sentry Gun makes a number of beeps every time it reverses its rotation — the number of beeps corresponds to its upgrade level, where a Level 3 turret makes three quick beeps. Additionally, this beeping increases somewhat in volume with Level 2 then Level 3 Sentry Gun's level; so, the higher the level, the farther away the Sentry Gun can be heard; this fact can help attentive players find guarded areas. The Sentry Gun's scanning noise sounds slightly different when being fired on by the enemy; slight clicks can be heard along with the regular beeps. The scanning Sentry Gun also makes a distinctive noise when it detects and locks onto an enemy target just before firing — this noise both alerts the enemy of the detection by the Sentry Gun and the team of the presence of enemy within the range of the Sentry Gun. All of these scanning noises are silenced when a Sentry Gun is [[Wrangler|Wrangled]].
+
和其它建筑一样,步哨枪会以特定的动画或音效向其它玩家提醒它们的状态与位置。<br />
 +
一个运转中的步哨枪会在它转动枪管时发出“哔哔”声,并且这一声音的发出频率会随步哨枪等级的提升而提高。此外,该声音的响度也会随等级进行提升,因此步哨枪的等级越高,其“哔哔”能被听到的范围就越远,玩家可借此判断敌方的防御位置。<br />
 +
步哨枪在锁定敌人时会发出一个不同的提示音,即可警告友军有敌人进犯也可让敌人更快意识到步哨枪的存在。当步哨枪锁定敌人并进行射击时,其声响会略有不同,能够听到开火的轻微“咔嗒”声(会因开火声而难以听清,因此在弹药耗尽时会更明显)。<br />
 +
这些常规音效(不包括开火音效)会在玩家使用[[Wrangler/zh-hans|遥控手柄]]时自动关闭。
  
Sentry Guns will not fire upon enemy [[Spy|Spies]] that are [[cloaked]]. In general, Sentry Guns will not fire upon enemy Spies that are [[disguise]]d; however, if the Sentry was firing upon the Spy at the time the disguise was activated, the Sentry will continue to fire upon the Spy until the Spy cloaks, breaks line of sight, or moves out of range. Sentry Guns will also not fire upon enemies in its range if there is a water surface between them or if the enemy is behind cover – this cover includes the Engineer's [[Dispenser]]. Sentry Guns are also unable to fire if an enemy Spy attaches a [[Sapper]] to it or while they are being upgraded/built. Feign deaths produced by the [[Dead Ringer]] are not added to the Sentry Gun kill/assist counter, but do contribute to the [[Engineer achievements|Best Little Slaughterhouse in Texas]] achievement.
+
步哨枪不会锁定[[cloaked/zh-hans|隐形]][[disguise/zh-hans|伪装]][[Spy/zh-hans|间谍]],但如果间谍在进行伪装的过程中被步哨枪锁定,步哨枪会在他的伪装完成后持续开火,直到间谍离开其警戒范围,被障碍物遮掩,进入隐形状态或被击杀。<br />
 +
步哨枪无法看透水面与障碍物,因此不会射击处于其警戒范围内但位于水面或障碍物另一侧的敌人,这里的障碍物包括工程师建造的[[Dispenser/zh-hans|补给器]]。<br />
 +
步哨枪在被敌方间谍使用[[Sapper/zh-hans|电子工兵]]瘫痪或执行升级/建造动画时是无法自动攻击的。<br />
 +
敌方间谍使用[[Dead Ringer/zh-hans|死亡之铃]]所产生的假死不会被记入步哨枪的击杀/助攻计数中,但会被记入[[Engineer achievements/zh-hans|工程师的成就]]“德克萨斯州的屠宰场”中。
  
Unlike most other weapons, the Sentry Gun's weapons do not gain [[Critical hits|criticals]]. It is possible, however, to make the Sentry Gun deal [[Critical hits#Mini-crits|mini-crit]] attacks and damage if its target is coated in [[Jarate]], under the effects of the [[Fan O'War]], or if the Engineer who built the Sentry Gun is close to a Soldier with an active [[Buff Banner]] – boosting the damage of each bullet to 22.
+
不同于大多数其它武器,步哨枪的攻击是无法产生[[Critical hits/zh-hans|爆击]]的,但在特定情况下可产生22点的[[Critical hits/zh-hans#迷你爆击|迷你爆击]]伤害。<br />
 +
例如攻击被[[Jarate/zh-hans|泼尿]]的敌人,被[[Fan O'War/zh-hans|军配扇]]标记的敌人,或工程师处于[[Buff Banner/zh-hans|战旗]]加成中时。
  
Included in the [[Engineer Update]] is an unlockable secondary replacement, the [[Wrangler]], which allows the Engineer to take direct control of his Sentry Gun by "marking" targets manually. Doing so shuts down the Sentry Gun's automated target-lock system, but diverts the excess power from the targeting system into speeding up its firing rate, effectively doubling the damage-per-second of the Sentry Gun. The Wrangler also provides the Sentry Gun with a protective shield which absorbs two-thirds of enemy fire while the Wrangler is active. A wrangled Sentry Gun has no maximum range. Once the Engineer switches away from the Wrangler, however, his Sentry Gun is unable to fire for 3 seconds while its auto-lock targeting computer reboots. It is still shielded during this time.
+
工程师可使用在{{update link|Engineer Update}}中加入的武器[[Wrangler/zh-hans|遥控手柄]]来直接手动操作步哨枪。<br />
 +
工程师操作步哨枪时,步哨枪的自动警戒系统会被关闭,其减少的能耗将被投入于提升开火系统的工作速率中,提升步哨枪开火速度。使其每秒子弹输出的最大伤害翻倍。<br />
 +
此外,步哨枪也会在被操控时激活一个防御护盾,减少其所受的伤害。同时,其射击范围不再受其警戒范围的限制,可在无障碍场地自由射击。<br />
 +
当工程师停止使用遥控手柄,步哨枪将会于3秒内停止工作,并在随后重新启动并进入自动警戒模式,防御护盾会在这3秒内保持生效。
  
Since the Engineer Update, players are able to [[haul]] their buildings around. An Engineer carrying his Sentry Gun moves 10% slower and cannot fire or change weapons. However, a redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any Ammo or Metal by moving Sentry Guns (unless the Sentry Gun was picked up with the [[Rescue Ranger]]'s alt-fire, which costs 100 metal for a Sentry Gun or a Combat Mini-Sentry Gun). If the Engineer is killed while hauling his Sentry Gun, it is automatically destroyed along with him and gives a notification in the kill icon area of the screen. Sentry Guns under the effects of a [[Sapper]] cannot be picked up.
+
在工程师更新后, 玩家能够[[haul/zh-hans|搬运]]建筑到其它位置。 their buildings around. An Engineer carrying his Sentry Gun moves 10% slower and cannot fire or change weapons. However, a redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any Ammo or Metal by moving Sentry Guns (unless the Sentry Gun was picked up with the [[Rescue Ranger]]'s alt-fire, which costs 100 metal for a Sentry Gun or a Combat Mini-Sentry Gun). If the Engineer is killed while hauling his Sentry Gun, it is automatically destroyed along with him and gives a notification in the kill icon area of the screen. Sentry Guns under the effects of a [[Sapper]] cannot be picked up.
  
 
An Engineer is vulnerable to damage from his own Sentry Gun's bullets. For about the first 300 [[Hammer unit]]s of their flight, Sentry Gun rockets will pass through the Sentry Gun's Engineer without detonating as if he were another member of the same team. However, if the rockets do strike another surface within this distance and explode, the Engineer is vulnerable to the resulting [[Projectiles#Explosions|splash damage]]. Beyond this initial distance, the Engineer is fully vulnerable to his own Sentry Gun's rockets. (The [[knockback]] from Sentry Gun self-damage enables the Engineer to perform [[Jumps#Sentry bullet jump|bullet]] and [[Jumps#Sentry rocket jump|Sentry rocket jumps]], especially with the aid of the Wrangler.)
 
An Engineer is vulnerable to damage from his own Sentry Gun's bullets. For about the first 300 [[Hammer unit]]s of their flight, Sentry Gun rockets will pass through the Sentry Gun's Engineer without detonating as if he were another member of the same team. However, if the rockets do strike another surface within this distance and explode, the Engineer is vulnerable to the resulting [[Projectiles#Explosions|splash damage]]. Beyond this initial distance, the Engineer is fully vulnerable to his own Sentry Gun's rockets. (The [[knockback]] from Sentry Gun self-damage enables the Engineer to perform [[Jumps#Sentry bullet jump|bullet]] and [[Jumps#Sentry rocket jump|Sentry rocket jumps]], especially with the aid of the Wrangler.)
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}}
 
}}
  
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements]] ===
+
=== [[File:Mvm navicon.png|20px|link=Mann vs. Machievements]] [[Mann vs. Machievements/zh-hans|曼恩 vs. 机器成就]] ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Mann vs. Machievements|Real Steal}}
 
| 1 = {{Show achievement|Mann vs. Machievements|Real Steal}}
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** 该手册的封面形似20世纪50年代到60年代早期的风格,但游戏的故事背景设定于1968年开始。在那时,“Sentry Gun”一词所用的印刷字体已经过时并不再使用,并且甚至在那之前“Industrial”字体就已经十分普及了(也于本游戏中大量使用)。
 
** 该手册的封面形似20世纪50年代到60年代早期的风格,但游戏的故事背景设定于1968年开始。在那时,“Sentry Gun”一词所用的印刷字体已经过时并不再使用,并且甚至在那之前“Industrial”字体就已经十分普及了(也于本游戏中大量使用)。
 
** 该手册是以彩色印刷的,但事实上工业产品手册基本不会采用彩色印刷,尤其是在20世纪。
 
** 该手册是以彩色印刷的,但事实上工业产品手册基本不会采用彩色印刷,尤其是在20世纪。
* On the back of the Level 3 Sentry Gun's rocket salvo a tab connects three of the four rockets to the device.
+
* 等级3步哨枪顶部的火箭弹发射架背部,除了右下角的弹管,其它的弹管都有一个黑色条状物相连接。
  
 
== 未使用内容 ==
 
== 未使用内容 ==

Revision as of 12:26, 21 September 2019


工程师与它的3级步哨枪

步哨枪(Sentry Gun),或者说哨戒开火装置(Sentry Mechanical Firing Device),是工程师使用建造工具来进行放置的一种建筑
其基本结构是一个由金属零件、团队色漆与激光瞄准镜(使用遥控手柄时激活)组成的三脚架机械设备。

步哨枪的主要功能类似一个自动炮塔,它会自动锁定其警戒范围内最近的敌人并发动攻击。由于强持续性的火力输出能力与可观的击退效果,以及对爆击的额外伤害免疫的属性,步哨枪可以说是防御阵线的牢固基石。
不过,它们需要玩家花费一定的时间进行升级以发挥最大效能,而即便如此也可能被敌方时机得当的超能冲锋间谍电子工兵轻易摧毁。
因此工程师必须时刻警惕这些威胁,以保证步哨枪的存活。

功能概述

步哨枪需要花费130金属进行放置, 每消耗200金属升级1次,因此升到3级总计消耗530金属。
步哨枪每升级一次,它将变得更加强大,会先后加装机关枪与火箭飞弹,同时提升最大生命值。不过,其警戒范围不会随着升级而提高。
工程师可以通过使用扳手敲击步哨枪来为其恢复生命值弹药量。每补充一发机枪子弹消耗1金属,每补充一发火箭飞弹消耗2金属。

工程师在放置步哨枪前,可以通过一个1100 Hammer 单位的团队色3D指示器来预览步哨枪放置后的警戒范围。部署中的步哨枪将逐渐提升其最大生命值,并在部署完成的同时抵达其上限。
它将在部署完成后开始自动运作,并在其部署方向的90度内旋转,不过一旦有敌人进入它的警戒范围,它能够旋转360度进行开火,并在歼敌后恢复面向默认部署方向。不过这一旋转过程需要消耗一定时间,移动迅速的敌人可能会因此逃过一劫。
步哨枪的默认部署方向也可以在放置它前按下鼠标右键(MOUSE2)进行手动调整,每按一次将会使其旋转90度。

许多武器对步哨枪造成的伤害与对玩家造成的伤害一致,但有个别武器的伤害会受到调整。此外,步哨枪和其它建筑不受伤害距离衰减的影响,除了一些散射类武器。
被摧毁的步哨枪会掉落价值65金属的碎片,它们也可以被其它职业当做弹药包而拾取。

和其它建筑一样,步哨枪会以特定的动画或音效向其它玩家提醒它们的状态与位置。
一个运转中的步哨枪会在它转动枪管时发出“哔哔”声,并且这一声音的发出频率会随步哨枪等级的提升而提高。此外,该声音的响度也会随等级进行提升,因此步哨枪的等级越高,其“哔哔”能被听到的范围就越远,玩家可借此判断敌方的防御位置。
步哨枪在锁定敌人时会发出一个不同的提示音,即可警告友军有敌人进犯也可让敌人更快意识到步哨枪的存在。当步哨枪锁定敌人并进行射击时,其声响会略有不同,能够听到开火的轻微“咔嗒”声(会因开火声而难以听清,因此在弹药耗尽时会更明显)。
这些常规音效(不包括开火音效)会在玩家使用遥控手柄时自动关闭。

步哨枪不会锁定隐形伪装间谍,但如果间谍在进行伪装的过程中被步哨枪锁定,步哨枪会在他的伪装完成后持续开火,直到间谍离开其警戒范围,被障碍物遮掩,进入隐形状态或被击杀。
步哨枪无法看透水面与障碍物,因此不会射击处于其警戒范围内但位于水面或障碍物另一侧的敌人,这里的障碍物包括工程师建造的补给器
步哨枪在被敌方间谍使用电子工兵瘫痪或执行升级/建造动画时是无法自动攻击的。
敌方间谍使用死亡之铃所产生的假死不会被记入步哨枪的击杀/助攻计数中,但会被记入工程师的成就“德克萨斯州的屠宰场”中。

不同于大多数其它武器,步哨枪的攻击是无法产生爆击的,但在特定情况下可产生22点的迷你爆击伤害。
例如攻击被泼尿的敌人,被军配扇标记的敌人,或工程师处于战旗加成中时。

工程师可使用在工程师更新中加入的武器遥控手柄来直接手动操作步哨枪。
工程师操作步哨枪时,步哨枪的自动警戒系统会被关闭,其减少的能耗将被投入于提升开火系统的工作速率中,提升步哨枪开火速度。使其每秒子弹输出的最大伤害翻倍。
此外,步哨枪也会在被操控时激活一个防御护盾,减少其所受的伤害。同时,其射击范围不再受其警戒范围的限制,可在无障碍场地自由射击。
当工程师停止使用遥控手柄,步哨枪将会于3秒内停止工作,并在随后重新启动并进入自动警戒模式,防御护盾会在这3秒内保持生效。

在工程师更新后, 玩家能够搬运建筑到其它位置。 their buildings around. An Engineer carrying his Sentry Gun moves 10% slower and cannot fire or change weapons. However, a redeployed Sentry Gun retains its previous level and automatically sets up twice as fast. Engineers do not lose any Ammo or Metal by moving Sentry Guns (unless the Sentry Gun was picked up with the Rescue Ranger's alt-fire, which costs 100 metal for a Sentry Gun or a Combat Mini-Sentry Gun). If the Engineer is killed while hauling his Sentry Gun, it is automatically destroyed along with him and gives a notification in the kill icon area of the screen. Sentry Guns under the effects of a Sapper cannot be picked up.

An Engineer is vulnerable to damage from his own Sentry Gun's bullets. For about the first 300 Hammer units of their flight, Sentry Gun rockets will pass through the Sentry Gun's Engineer without detonating as if he were another member of the same team. However, if the rockets do strike another surface within this distance and explode, the Engineer is vulnerable to the resulting splash damage. Beyond this initial distance, the Engineer is fully vulnerable to his own Sentry Gun's rockets. (The knockback from Sentry Gun self-damage enables the Engineer to perform bullet and Sentry rocket jumps, especially with the aid of the Wrangler.)

In Mann vs. Machine mode, Sentry Guns can gain benefits from certain Power Up Canteens their owners use. An ÜberCharge Canteen will form a Wrangler-esque shield around the Sentry Gun, protecting it from attacks. Use of a Kritz Canteen doubles the Sentry Gun's firing rate. An Upgrade Buildings Canteen instantly upgrades the Sentry to Level 3. Sentry Guns can also be upgraded at Upgrade Stations to increase their health and firing rate, and the Engineer can even buy a Disposable Sentry Gun, allowing him to place a second Mini-Sentry.

金属消耗优先度

当使用扳手敲击步哨枪时,金属会按照一定的优先级顺序进行分配:

  1. 生命修复
  2. 升级进度
  3. 弹药补给
    1. 机枪子弹
    2. 火箭飞弹

不过,弹药量补给通常都会和生命修复与升级进度一同进行。当为步哨枪补给弹药量时,机枪子弹会优先于火箭飞弹被补给。[1]

演示视频

战斗型迷你步哨枪

Engineer Update}页面中的战斗型迷你步哨枪。
我超爱我的小机枪!
工程师如此评价他的迷你步哨枪

战斗型迷你步哨枪(Combat Mini-Sentry Gun,简称“迷你步哨枪”)是一种更具战斗效率的步哨枪,它能够通过工程师装备枪炮工之臂来启用。
它形似微缩版的1级普通步哨枪,其上有着发光的小灯与白色方格装饰。迷你步哨枪会像普通步哨枪一样警戒区域,并且可以被建造它的工程师重新打包放置。
枪魂更新后·,迷你步哨枪在放置时会立刻拥有50%的最大生命值,因此变得更难迅速摧毁。

演示视频

优点

  • 仅需100金属而非默认的130金属即可放置。因此工程师在满载200金属时,可在短时间内先后放置迷你步哨枪和补给器而不必先寻找更多金属补给。
  • 建造速度比普通步哨枪快得多,并且如果在完成建造后打包放置,其部署可于1.5秒内完成。
  • 开火速度比1级普通步哨枪快50%。
  • 旋转速度比普通步哨枪快35%,这意味着它能够更快地锁定一个敌人。
  • 体积几乎只有普通步哨枪的一半,这意味着它更难被发现与锁定。
  • 由于其开火速度更快而伤害更低,使得其比普通步哨枪更适用于步哨子弹跳

缺点

  • 仅有100生命值,低于1级普通步哨枪的150生命值。
  • 其生命值在刚建造时仅有50点,在建造流程完成后才上升到100点,它在这一过程中极易被摧毁。
  • 尽管仍然可以修复生命值与补充弹药量,迷你步哨枪无法被升级。
  • 每一发子弹的伤害仅有1级普通步哨枪的50%,即使考虑其开火速度优势,综合输出能力也比1级普通步哨枪低25%(迷你步哨枪每秒48伤害,普通步哨枪每秒64伤害)。
  • 被摧毁时不会留下可供当做弹药包拾取的碎片。
  • 即使用它进行步哨子弹跳,也很难在抵达的新区域建设一个防御性强的基地。

步哨枪等级

等级 击杀图标 生命值 消耗
金属
武器 伤害 弹药
1

RED Level 1 Sentry Gun.png

Killicon sentry1.png 未启用遥控手柄护盾:150

启用遥控手柄护盾:450

130 单管机枪

伤害

  • 最高伤害:19.49
  • 基础伤害:16
  • 最低伤害:8.45

攻击间隔

  • 未启用遥控手柄护盾:0.225秒
  • 启用遥控手柄护盾:0.135秒

平均每秒伤害

  • 未启用遥控手柄护盾:71.11 - 84.44
  • 启用遥控手柄护盾:118.52 - 140.74
150 发
2

RED Level 2 Sentry Gun.png

Killicon sentry2.png 未启用遥控手柄护盾:180

启用遥控手柄护盾:540

330 双联加特林机枪

伤害

  • 最高伤害:19.49
  • 基础伤害:16
  • 最低伤害:8.45

攻击间隔

  • 未启用遥控手柄护盾:0.135秒
  • 启用遥控手柄护盾:0.09秒

平均每秒伤害

  • 未启用遥控手柄护盾:118.51 - 140.74
  • 启用遥控手柄护盾:177.78 - 211.11
200 发
3

RED Level 3 Sentry Gun.png

Killicon sentry3.png 未启用遥控手柄护盾:216

启用遥控手柄护盾:648

530 双联加特林机枪与火箭飞弹发射器 加特林机枪

伤害

  • 最高伤害:19.49
  • 基础伤害:16
  • 最低伤害:8.45

攻击间隔

  • 未启用遥控手柄护盾:0.135秒
  • 启用遥控手柄护盾:0.09秒

平均每秒伤害

  • 未启用遥控手柄护盾:118.51 - 140.74
  • 启用遥控手柄护盾:177.78 - 211.11

火箭飞弹

伤害

  • 最高伤害:150
  • 基础伤害:100
  • 最低伤害:52.81

伤害衰减效果由工程师到目标的距离计算,而非步哨枪到目标的距离。

攻击间隔

  • 未启用遥控手柄护盾:3.06秒
  • 启用遥控手柄护盾:2.25秒

注释:可被火焰兵压缩空气反弹。

200 发

20 火箭飞弹

战斗型迷你步哨枪

Red Mini Sentry.png

Killicon minisentry.png 未启用遥控手柄护盾:100

启用遥控手柄护盾:300

100 单管机枪

伤害

  • 最高伤害:9.74
  • 基础伤害:8
  • 最低伤害:4.22

攻击间隔

  • 未启用遥控手柄护盾:0.18秒
  • 启用遥控手柄护盾:0.09秒

平均每秒伤害

  • 未启用遥控手柄护盾:44.44 - 55.56
  • 启用遥控手柄护盾:88.89 - 111.11
150 发
一次性步哨枪

Red Mini Sentry.png

Killicon minisentry.png 100 未启用枪炮工之臂:130

启用枪炮工之臂:100

单管机枪

伤害

  • 最高伤害:9.74
  • 基础伤害:8
  • 最低伤害:4.22

攻击间隔:0.225秒

平均每秒伤害:35.56 - 42.22

注:仅在曼恩 vs. 机器中作为升级选项获得,无法为其提供护盾、维修和弹药补给。

150 发

进阶战术

相关成就

Achieved.png 一般成就

步哨枪手
步哨枪手
一个步哨枪累积 10 次歼敌。

Leaderboard class scout.png 侦察兵

放下枪
放下枪
使用手枪摧毁一个警戒中的步哨枪

Leaderboard class soldier.png 士兵

工程师永垂不朽
工程师永垂不朽
杀死一名正在修复处于敌人火力之下的步哨枪工程师
神奇之枪
神奇之枪
工程师的步哨枪的射程外,摧毁 5 挺步哨枪

Leaderboard class pyro.png 火焰兵

纵火犯
纵火犯
摧毁 50 个工程师建筑

Leaderboard class demoman.png 爆破手

毁灭打击
毁灭打击
单次引爆黏性炸弹,炸飞 1 名工程师并摧毁他的步哨枪补给器

Leaderboard class engineer.png 工程师

联合攻击
联合攻击
用你的霰弹枪干掉一个被你的步哨攻击过的敌人。


第三只手
第三只手
使用你的步哨枪协助另一名工程师并获得 10 次助攻


德克萨斯州的屠宰场
德克萨斯州的屠宰场
使用步哨枪击杀 5000 名敌人。


治疗与修复
治疗与修复
医生治疗你时,修复受到攻击的步哨枪


好帮手
好帮手
当友方工程师正在使用遥控手柄操作步哨时,帮助修复他的步哨枪,或者帮助他的步哨枪补充弹药50次。
不文明的家伙
不文明的家伙
步哨枪干掉对方时,让他看到你和步哨的合照


边境审判
边境审判
你的步哨枪在 10 秒内干掉杀死你的敌人。


蓄谋已久
蓄谋已久
背着一个三级步哨,在放下它的一瞬间杀死敌人。


无人地带
无人地带
使用步哨枪干掉 25 名正在占领控制点的敌人。


保护专利
保护专利
使用遥控手柄操纵步哨枪来破坏对方工程师的步哨枪。

Leaderboard class medic.png 医生

共渡难关
共渡难关
治疗处于敌人火力之下的工程师,辅助他修复步哨枪

Leaderboard class sniper.png 狙击手

摧毁岗哨
摧毁岗哨
摧毁 3 挺工程师步哨枪

Leaderboard class spy.png 间谍

破坏工事
破坏工事
杀死正在建造步哨枪工程师
联合行动
联合行动
在队友入侵敌人一支步哨枪后的 3 秒内,入侵敌人的另一支步哨枪。

Mvm navicon.png 曼恩 vs. 机器成就

偷运出界
偷运出界
步哨毁灭者将要引爆时带着你的步哨逃走。
未删除
未删除
在你原先的步哨枪被摧毁后的 3 秒内,使用水壶的“建筑瞬间升级加成”来建造一挺新步哨。

更新历史

2007年9月20日补丁
  • Fixed Sentry muzzleflashes not drawing unless sentry was near the map origin.

2007年10月25日补丁

  • Engineer buildings now explode when the Engineer dies during sudden death.

2007年11月7日补丁

  • Fixed a bug in scoring Engineer building destruction.

2007年12月20日补丁

  • Sapped buildings now take slightly less damage from the Spy who sapped them.
  • [未记载] Fixed model exploit in stage one allowing Sentry Gun/Teleporter to be placed behind chain link fence on Dustbowl.

2008年2月14日补丁

  • Added server log entry for buildings destroyed by their owner.
  • Fixed Sentry Gun shadows being clipped.

2008年2月28日补丁

  • Changed Engineer buildings to detonate when a player disconnects instead of blinking out.
  • Fixed Engineer being able to detonate buildings that are being sapped.

2008年4月29日补丁 (淘金热更新)

  • Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable.

2009年8月13日补丁

  • Fixed Sentry Guns firing at a fully cloaked Spy if they're still the closest target.

2010年4月28日补丁

  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.

2010年4月30日补丁

  • Fixed the Engineer being able to build more than 1 of each type of building.

2010年7月8日补丁 (工程师更新)

  • Added the ability to haul or move your Sentry Gun, along with having the Wrangler control the Sentry Gun
  • Added a laser light to all sentry models.
  • [未记载] 'Wrenching' a Sentry Gun now upgrades, repairs and restores ammunition all at once per Wrench hit, prioritizing repairs and upgrading if not in possession of enough metal.

2010年7月9日补丁

  • Fixed an exploit that allowed Engineers to build level 2 or 3 mini Sentry Guns.

2010年7月13日补丁

  • Fixed an exploit where Engineers could create level 3 mini-Sentry Guns.

2010年7月19日补丁

  • Fixed an exploit that allowed team kills with Wrangled Sentry Guns.

2010年10月18日补丁

  • Fixed a Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • (Supposedly) Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler.

2010年10月19日补丁

  • Fixed another Sentry Gun exploit that let Engineers build multiple Sentry Guns.
  • Fixed Engineers being able to build level 3 mini-Sentry Guns using the Wrangler (for real this time).

2010年12月17日补丁 (澳大利亚圣诞节)

  • Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone.

2011年1月7日补丁

  • Updated Sentry kill icons.

2011年1月10日补丁

  • Combat Mini-Sentry is given a kill icon.

2011年1月19日补丁

  • Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo.

2011年2月3日补丁

  • Engineers who hit teammate's Sentry Guns with their Wrench now get kill assists from that Sentry Gun.

2011年3月10日补丁 (幕府将军更新包)

  • Fixed the "Best Little Slaughterhouse in Texas" Engineer achievement not counting Wrangler and Mini-Sentry kills.

2011年5月5日补丁 (回放更新)

2012年4月17日补丁

  • Fixed being able to place buildings in nobuild zones.

2012年6月27日补丁 (纵火狂更新)

  • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed.

2012年8月10日补丁

  • Fixed Sentry Gun sometimes placing wrong, being rotated into the ground and pointing upward.

2013年3月19日补丁

  • Fixed a bug where Sentry Guns would not rotate to face their target under some circumstances.

2013年5月13日补丁

2014年2月7日补丁

  • Fixed the Mini-Sentry range-sphere not accurately displaying the range for the sentry when it is being placed.
  • Fixed a UV/skinning problem on the level 1 Sentry Gun.

2014年5月15日补丁

  • Fixed a bug that would cause the Sentry Gun’s health to look overhealed when it wasn’t.

2014年6月18日补丁

  • Sentry bullets are now affected by damage falloff outside of sentry scan range.
  • Sentry bullet damage has been changed so it calculates damage based on the Sentry Gun's position, not the Engineer's.

2014年9月10日补丁

  • Fixed Mini-Sentry collision hull and hitbox being scaled smaller than they should be.

2015年1月7日补丁

2015年7月23日补丁 #1

  • Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.

July 23, 2015 Patch #2

  • Fixed Sentry Guns having unlimited ammo.
  • Fixed Sentry Gun model being set to level 1 after a Sapper is removed.

2015年12月17日补丁 (艰难假日更新)

  • After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.
  • Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine.

2015年12月18日补丁

  • Fixed a bug with Sentry Guns being disabled for 5 seconds instead of the desired 0.5 seconds after a Sapper is removed.

2016年8月29日补丁

  • Fixed mini-Sentry Guns not having full health when they are built quickly during the setup time on Mann vs. Machine maps

漏洞

  • 用默认的扳手建造步哨枪并将其升级至2级或者3级步哨, 接下来再将装备更换成快枪手机械手,此时将已造好的步哨枪捡起来并重新放置,就会得到2级或者3级的迷你步哨枪,此时步哨枪同样拥有和迷你步哨枪一样的属性---75%的威力和4倍的建造速度.当然,此时步哨枪只能进行弹药填充但无法被修复. 另外,这些步哨枪总是以红队队伍的颜色出现,尽管你身处于蓝队. 这个漏洞在随后在2010年10月8日补丁中被修复.
  • 当玩家在装备了快枪手机械手的时候,选择建造迷你步哨枪,待蓝图出现时,迅速将装备更换成普通扳手或者是南方特款扳手,此时玩家将能够建造迷你步哨枪(但是要花费130单位的金属).可是这个方法反过来却行不通(比如装备了机械手却出现了正常步哨枪的蓝图).
  • 当迷你步哨枪被放置了电子工兵时,没有在左上角的列表中出现警告提示.以及工程师也可能不会说出相应的人物台词.
  • 迷你步哨被摧毁时无法获得复仇爆击点数.

周边

细枝末节

  • 最初的步哨枪是由拉迪甘·科纳亨尔(Radigan Conagher)于1890年时设计的。[2]且现用版本与最初设计的差异不大。
  • Valve从维塔工作室(Weta Workshop)订购了一款等级1步哨枪的全尺寸模型
  • 在Steam游戏库中用鼠标右键点击军团要塞2并选择“查看玩家手册”,会打开一个PDF格式的步哨枪操作手册。
    • 该手册中有一个回收标识来告诉阅读者,被摧毁的步哨枪零件可以用于回收。问题在于这个标识直到全球环境问题引起社会广泛关注时,才于1970年被创建出来。
    • 该手册的封面形似20世纪50年代到60年代早期的风格,但游戏的故事背景设定于1968年开始。在那时,“Sentry Gun”一词所用的印刷字体已经过时并不再使用,并且甚至在那之前“Industrial”字体就已经十分普及了(也于本游戏中大量使用)。
    • 该手册是以彩色印刷的,但事实上工业产品手册基本不会采用彩色印刷,尤其是在20世纪。
  • 等级3步哨枪顶部的火箭弹发射架背部,除了右下角的弹管,其它的弹管都有一个黑色条状物相连接。

未使用内容

未使用的步哨
枪击杀图标
  • 游戏文件中存在一个未使用的等级1普通步哨枪击杀图标,它展示在该板块右边。
    • 由于该图标中存在一束激光,与使用遥控手柄时启用的激光相类似,它可能预先被设计为步哨枪的遥控击杀图标。

画廊

参考内容

  1. Uncle Dane - Engineer Rules
  2. Loose Canon comic, page 8, Retrieved 2019-03-17

参见

外部链接