Difference between revisions of "Sydney Sleeper"

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'''The Sydney Sleeper''' is an unlockable primary weapon for the [[Sniper]] class. It is a single-shot pneumatic dart gun with an air tank in the stock, an attached scope, and feathers tied to the barrel.
 
'''The Sydney Sleeper''' is an unlockable primary weapon for the [[Sniper]] class. It is a single-shot pneumatic dart gun with an air tank in the stock, an attached scope, and feathers tied to the barrel.
  
This weapon functions similarly to the [[Sniper Rifle]]; players can fire either from the hip or use the scope. The weapon deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, indicating that the shot will apply [[Jarate]] onto an '''enemy''' target for 8 seconds. In return, this weapon lacks the ability to deal [[Critical hits]] on [[Headshot]]s. Kills made via headshot will register with the associated kill icon, but will not count as a Critical hit.
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This weapon functions similarly to the [[Sniper Rifle]]; players can fire either from the hip or use the scope. The weapon deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, indicating that the shot will apply [[Jarate]] onto an '''enemy''' target for 8 seconds.  Anything charge below 50% will result in accordance to a shorter Jarate effect. In return, this weapon lacks the ability to deal [[Critical hits]] on [[Headshot]]s. Kills made via headshot will register with the associated kill icon, but will not count as a Critical hit.
  
 
==Damage==
 
==Damage==

Revision as of 15:38, 19 December 2010

The Sydney Sleeper is an unlockable primary weapon for the Sniper class. It is a single-shot pneumatic dart gun with an air tank in the stock, an attached scope, and feathers tied to the barrel.

This weapon functions similarly to the Sniper Rifle; players can fire either from the hip or use the scope. The weapon deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, a flashing Jarate icon will appear next to the charge meter, indicating that the shot will apply Jarate onto an enemy target for 8 seconds. Anything charge below 50% will result in accordance to a shorter Jarate effect. In return, this weapon lacks the ability to deal Critical hits on Headshots. Kills made via headshot will register with the associated kill icon, but will not count as a Critical hit.

Damage

See also: Damage
  • Unscoped Shot: 45-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect threshold)
  • Scoped (75% Charge): 90-110
  • Scoped (100% Charge): 130-160
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Critical hit: 150 (0% charge or unscoped), 450 (100% charge)

Function times

  • Attack Interval: 1.5

Item set

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png

As a Crafting Ingredient

Refined Metal Sydney Sleeper Ol' Snaggletooth
Item icon Refined Metal.pngx4 + Item icon Sydney Sleeper.png = Item icon Ol' Snaggletooth.png

Related Achievements

Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Spy

Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.

Previous Changes

October 6, 2010 Patch

  • The Sydney Sleeper no longer penetrates targets.
  • The Sydney Sleeper no longer randomly Crits.

Bugs

  • Jarate can be applied to ÜberCharged enemies, however they won't take damage.
  • The darts in the breast pocket do not completely cover the bullets they replace.
  • The Sydney Sleeper lacks a BLU skin; the darts on the weapon are always RED.
  • The darts in the Sniper's breast pocket occasionally clip through certain hats while taunting with melee.
  • The Sydney Sleeper clips through the Sniper's arms when he taunts with it.

Trivia

  • The Sydney Sleeper's loadout stats list "No random critical hits" as one of its downsides. This is somewhat redundant, as the weapon it replaces, the Sniper Rifle, is also unable to get random Critical hits.
  • Originally, the Sydney Sleeper was planned as a secondary weapon. [1]
  • Despite looking like a projectile shooter, the Sydney Sleeper is a hitscan weapon and does not leave a dart stuck into the target. However, unused darts can be found in game files, seen in the gallery below, which may mean that the Sydney Sleeper fired projectiles during beta testing. However, it is possible that these darts were intended to be used in a custom reloading animation that was eventually scrapped, as seen here (see first animation).
  • When Crit-boosted, any kills from Sydney Sleeper will be indicated as a critical headshot when aiming for an enemy's head.

Gallery

See also