Difference between revisions of "Community Foundry (Capture the Flag) strategy"
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Revision as of 17:38, 30 March 2021
This article discusses community strategy for Foundry (Capture the Flag).
“Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: General strategy and class specifics |
Community Foundry (Capture the Flag) strategy | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Hazards: | Cauldron Fire |
Contents
General strategy
- This map is a complete conversion of Foundry into a Capture the Flag map, so many strategies that work there will also work here.
- While most strategies from the original map will also work here, the Grappling Hook makes all classes more mobile, so many strategies may not work as well.
Scout
Soldier
Pyro
Demoman
Heavy
- Thanks to the Grappling Hook, you can keep up with your team. Aim it at the ground for speed boosts whenever possible.
Engineer
- While there are many great places to set up a Sentry Gun, Engineers are not as effective due to the Grappling Hook. The best place to set up would be near your team's flag.
Medic
Sniper
- The Grappling Hook will allow you to set up a vantage point virtually anywhere.
Spy
- While Foundry has many flank routes, enemies will also be looking to use them, especially Scouts and Spies.