Difference between revisions of "Anti-Pyro strategy"
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{{Quotation|'''The Demoman'''|Go to hell and tell the devil I'm comin' for him next!|sound=Demoman_dominationpyro03.wav}} | {{Quotation|'''The Demoman'''|Go to hell and tell the devil I'm comin' for him next!|sound=Demoman_dominationpyro03.wav}} | ||
− | The '''[[Pyro]]''' is a hardy class that excels at close range combat, particularly in confined areas where his [[ | + | The '''[[Pyro]]''' is a hardy class that excels at close range combat, particularly in confined areas where his [[Flame Thrower]] is difficult to avoid. Due to the Flame Thrower’s wide damage spread, the Pyro can focus more on outmaneuvering their opponents than aiming and has leeway when fighting at close range. Additionally, the Pyro has access to the [[compression blast]], a powerful source of utility that allows them to forcibly reposition enemies or reflect [[projectiles]]. The overall theme of the Pyro’s available weapons is close range power; because they lack strong ranged weaponry, they are most vulnerable when distant from enemies or when in open areas. |
== General == | == General == | ||
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! class="header" colspan="1" width="800" | Anti-Pyro strategy | ! class="header" colspan="1" width="800" | Anti-Pyro strategy | ||
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− | | align="center" valign="center" style="padding:0.5em" | {{Table icon| | + | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Flame Thrower}} + '''reskins''' |
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− | * It is very difficult to escape the Pyro's | + | * It is very difficult to escape the Pyro's Flame Thrower once caught, so take note of routes a Pyro can take so that you can repel them before they reach you. |
** If you can't escape the Pyro, try to weaken them for your teammates before they kill you. | ** If you can't escape the Pyro, try to weaken them for your teammates before they kill you. | ||
* If the Pyro sets you on fire, extinguish yourself as soon as possible to reduce [[afterburn]] damage. Medkits, certain teammates, and bodies of water can all extinguish flames. | * If the Pyro sets you on fire, extinguish yourself as soon as possible to reduce [[afterburn]] damage. Medkits, certain teammates, and bodies of water can all extinguish flames. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Rainblower}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Rainblower}} | ||
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− | * The Rainblower functions identically to the | + | * The Rainblower functions identically to the Flame Thrower but also comes with the [[Armageddon]] taunt attack. |
* There are multiple distinct cues during the 3 seconds Armageddon takes to activate, including rainbows, a neighing horse, and a [[Dreams of Cruelty|menacing song]]. Don't blindly rush around corners. | * There are multiple distinct cues during the 3 seconds Armageddon takes to activate, including rainbows, a neighing horse, and a [[Dreams of Cruelty|menacing song]]. Don't blindly rush around corners. | ||
* The Rainblower is not visible without [[Pyrovision]]. Keep in mind that the Pyro has taunt attacks on other weapons like the Flare Gun, too. | * The Rainblower is not visible without [[Pyrovision]]. Keep in mind that the Pyro has taunt attacks on other weapons like the Flare Gun, too. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Shotgun}} + '''reskins''' | ||
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− | * The Shotgun is the Pyro's best secondary weapon against foes barely outside the | + | * The Shotgun is the Pyro's best secondary weapon against foes barely outside the Flame Thrower's range. Maintain a wide distance to reduce the effectiveness of all the Pyro's weapons. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Flare Gun}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Flare Gun}} + '''reskins''' | ||
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* The Manmelter has unlimited ammunition and faster projectiles, making it effective at continuous long-range harassment. Keep moving to reduce this weapon's effectiveness. | * The Manmelter has unlimited ammunition and faster projectiles, making it effective at continuous long-range harassment. Keep moving to reduce this weapon's effectiveness. | ||
− | * The Manmelter's projectiles do not deal increased damage to burning players, making it less effective at finishing foes off. A Pyro will likely engage you with their | + | * The Manmelter's projectiles do not deal increased damage to burning players, making it less effective at finishing foes off. A Pyro will likely engage you with their Flame Thrower instead. |
* If an enemy is set on fire, try to finish them off before a Manmelter Pyro can extinguish them and gain a stored critical hit. | * If an enemy is set on fire, try to finish them off before a Manmelter Pyro can extinguish them and gain a stored critical hit. | ||
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* Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher considerably faster. | * Equipping the Degreaser or the Reserve Shooter allows a Pyro to switch to and attack with the Axtinguisher considerably faster. | ||
* The bonus damage depends on your afterburn duration. The Pyro must choose between different options, such the Degreaser's fast weapon switch and low afterburn time. React to their other weapons accordingly. | * The bonus damage depends on your afterburn duration. The Pyro must choose between different options, such the Degreaser's fast weapon switch and low afterburn time. React to their other weapons accordingly. | ||
− | * The Axtinguisher has even less range than the | + | * The Axtinguisher has even less range than the Flame Thrower, and holsters 35% slower, giving you a chance to fight back. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Homewrecker}} + '''reskins''' | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Homewrecker}} + '''reskins''' | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Sharpened Volcano Fragment}} | ||
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− | * A Pyro may use the Sharpened Volcano Fragment to conserve | + | * A Pyro may use the Sharpened Volcano Fragment to conserve Flame Thrower ammo, or as a last resort for lighting enemies ablaze. Regardless, don't let the Pyro come close enough to reach you with the weapon. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Third Degree}} | ||
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* As the Medic, consider temporarily breaking off contact with your patient when approached by a Pyro with the Third Degree to prevent yourself from taking damage. | * As the Medic, consider temporarily breaking off contact with your patient when approached by a Pyro with the Third Degree to prevent yourself from taking damage. | ||
− | * The | + | * The Flame Thrower is often more effective than the Third Degree when it comes to attacking a Medic and his patient. Either way, beware of possible ambushes. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Neon Annihilator}} |
Revision as of 16:57, 20 June 2021
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
|
” |
The Pyro is a hardy class that excels at close range combat, particularly in confined areas where his Flame Thrower is difficult to avoid. Due to the Flame Thrower’s wide damage spread, the Pyro can focus more on outmaneuvering their opponents than aiming and has leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows them to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because they lack strong ranged weaponry, they are most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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Flame Thrower + reskins |
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Backburner + reskins |
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Degreaser |
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Phlogistinator |
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Dragon's Fury |
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Rainblower |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
---|---|
Shotgun + reskins |
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Flare Gun + reskins |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Panic Attack |
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Thermal Thruster |
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Gas Passer |
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Melee weapons
Weapon | Anti-Pyro strategy |
---|---|
Fire Axe + reskins |
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Axtinguisher + reskins |
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Homewrecker + reskins |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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Hot Hand |
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See also
|