Difference between revisions of "Eyelander"
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The '''Eyelander''' is an unlockable [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade occasionally mutters [[Media:Sword_idle07.wav|"heads"]] when held. | The '''Eyelander''' is an unlockable [[Weapons#demomanmelee|melee weapon]] for the [[Demoman]]. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade occasionally mutters [[Media:Sword_idle07.wav|"heads"]] when held. | ||
− | Along with having a 50% longer range than most melee weapons (long enough to strike [[Teleporters]] without [[crouching]]) as well as a 75% slower deploy/holster speed (taking 0.875 seconds rather than 0.5 seconds to switch between another weapon and the Eyelander), the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hits]], forcing players to rely on the [[Chargin' Targe]] | + | Along with having a 50% longer range than most melee weapons (long enough to strike [[Teleporters]] without [[crouching]]) as well as a 75% slower deploy/holster speed (taking 0.875 seconds rather than 0.5 seconds to switch between another weapon and the Eyelander), the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hits]], forcing players to rely on the [[Chargin' Targe]] or [[Splendid Screen]] special ability or a crit boost to deliver any (mini-)critical hits. |
The main benefit of the weapon is that it decapitates enemies upon a kill, and doing so increases the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus continues to grow with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed is capped at 370 [[Hammer unit]]s per second, slightly slower than a [[Scout]], and health is capped at 210. At this point, collecting another head only provides the healing. If this healing puts the Demoman over his maximum health, it is gained as [[overheal]]. | The main benefit of the weapon is that it decapitates enemies upon a kill, and doing so increases the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus continues to grow with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed is capped at 370 [[Hammer unit]]s per second, slightly slower than a [[Scout]], and health is capped at 210. At this point, collecting another head only provides the healing. If this healing puts the Demoman over his maximum health, it is gained as [[overheal]]. |
Revision as of 15:33, 25 September 2022
“ | You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
— Eyelander publicity blurb
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” |
The Eyelander is an unlockable melee weapon for the Demoman. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade occasionally mutters "heads" when held.
Along with having a 50% longer range than most melee weapons (long enough to strike Teleporters without crouching) as well as a 75% slower deploy/holster speed (taking 0.875 seconds rather than 0.5 seconds to switch between another weapon and the Eyelander), the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random critical hits, forcing players to rely on the Chargin' Targe or Splendid Screen special ability or a crit boost to deliver any (mini-)critical hits.
The main benefit of the weapon is that it decapitates enemies upon a kill, and doing so increases the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus continues to grow with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed is capped at 370 Hammer units per second, slightly slower than a Scout, and health is capped at 210. At this point, collecting another head only provides the healing. If this healing puts the Demoman over his maximum health, it is gained as overheal.
Collecting up to 5 heads also increases the damage a Demoman deals when using the Chargin' Targe, Splendid Screen or Tide Turner's charge attack; an additional 10% is added to the base damage of the charge for each head. The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, but do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's eyepatch glows unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.
As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman. This also applies to a Soldier wielding the Air Strike, a Sniper wielding the Bazaar Bargain, or a Medic wielding the Vita-Saw.
Taunting with the Eyelander equipped results in the Decapitation kill taunt.
The Eyelander is automatically given to any player who obtains 11 Demoman achievements.
Contents
Damage and function times
Damage and function times | ||
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Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 65 |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Speed
Speed values are based on the number of heads taken. For reference, the standard movement speed is 100%, which is 300 hammer units per second—the speed of the Sniper, Engineer, and Pyro—whilst the Scout moves at 400 units per second, 33% above the standard movement speed.
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Demoman |
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With weapon slot boots and a shield equipped |
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With a head-taking melee weapon equipped with 0 heads |
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With a head-taking melee weapon equipped with 1 head |
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With a head-taking melee weapon equipped with 2 heads |
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With a head-taking melee weapon equipped with 3 heads |
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With a head-taking melee weapon equipped with 4 or more heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads |
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With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads |
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Wielding the Scotsman's Skullcutter |
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Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped |
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Charging with a shield |
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N/A | N/A |
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Charging with a shield and wielding the Scotsman's Skullcutter |
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N/A | N/A |
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Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped |
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N/A | N/A |
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Eyelander | Reclaimed Metal | Bushwacka | ||
+ | = |
Eyelander | Reclaimed Metal | Half-Zatoichi | ||
x2 | + | = |
Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
+ | + | = |
Strange variant
Related achievements
Demoman
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Update history
- The Eyelander was added to the game.
June 10, 2010 Patch (Mac Update)
- [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
September 20, 2010 Patch (Mann-Conomy Update)
- [Undocumented] The Eyelander was added in the crafting blueprint for the Bushwacka.
- Updated model with optimizations and LODs.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed the decapitation counters not being displayed for some weapons.
- Fixed the Demoman not using the correct animations for some of his weapons.
- [Undocumented] Changed the way the Demoman holds the Eyelander in the loadout screen to using two hands instead of one.
- [Undocumented] The Eyelander was removed from the crafting blueprint for the Homewrecker.
- [Undocumented] The Eyelander was added in the crafting blueprint for the Half-Zatoichi.
April 14, 2011 Patch (Hatless Update)
- Changed attribute:
- Replaced the no-crit attribute with -25% damage on the Eyelander.
- Changed attribute:
- [Undocumented] Replaced the -25% damage attribute with no-crit.
- Added community contributed response rules to the Eyelander.
- [Undocumented] Added Strange quality.
- Fixed missing forces for Demoman swords.
October 29, 2013 Patch (Scream Fortress 2013)
- [Undocumented] Claiming heads with the Eyelander will make the Demoman's eye glow green.
- [Undocumented] Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- Moved the eye glow position to Demoman’s eye patch. Changed the color to Cursed green.
- [Undocumented] Added Australium variant.
December 20, 2013 Patch (Smissmas 2013)
- [Undocumented] Added Festive variant.
December 17, 2015 Patch (Tough Break Update)
- Changed attribute:
- Increased deploy and holster time penalty to all swords.
- [Undocumented] One neutral attribute split into two, changing "This weapon has a large melee range. Gives increased speed and health with every head you take." to "This weapon has a large melee range and deploys and holsters slower." and "Gives increased speed and health with every head you take."
[Unknown Date]
- The head counter now resets when changing to another melee weapon, except when changing to a reskin.
Bugs
- Killing someone and then switching to another melee weapon with a Resupply Locker retains the eye effect and boosted shieldbash damage on the Demoman.
Trivia
- The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances.
- The name "Eyelander" is a portmanteau on the word "Highlander", the name given to inhabitants of the Scottish Highlands, where the Demoman's hometown of Ullapool is located, and "eye", referencing his left eye being lost. Additionally, the name and function of the Eyelander bears a similarity to the movie Highlander, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
- This is also referenced by the Demoman when he yells "There can be only one!" upon killing a player with the sword, which is a line repeated throughout the film.
- The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files, but neither it nor any other models have been implemented as of yet. This severed neck model was intended to be used for the WAR! Update for Soldiers who were decapitated by Demomen, but the implementation of the model and its needed code failed to meet the deadline of the update's shipping.
- This applies to all weapons that decapitate enemies.
- In the comic Ring of Fired, the ghost that haunts the Eyelander is shown to be fully sentient, and capable of speaking fluent English.
- The Eyelander is similar to William Wallace's sword in the movie Braveheart.
Gallery
First-person view with Chargin' Targe.
First-person view with BLU Festive Chargin' Targe.
First-person view with Splendid Screen (Classic Style).
First-person view with Tide Turner.
RED Festive variant.
The Eyelander first shown in WAR! Comic
The Eyelander talking in Ring of Fired
The Eyelander still talking in Unhappy Returns
See also
External links
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Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
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