Difference between revisions of "Anti-Pyro strategy"
(I searched. The Phlog being occasionally knockbackable is due to a conflict of player states from outside events, like being healed. Also, doing so does not remove invuln or crits!) |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Detonator|}} | ||
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− | * The Detonator's flares can be manually triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay away from your teammates to minimize | + | * The Detonator's flares can be manually triggered by the Pyro to explode, creating a small blast that can ignite multiple targets. Stay away from your teammates to minimize splash damage. |
− | * Compared to the [[Flare Gun]], Detonator flares only deal mini-crits to burning players, making it | + | * Compared to the [[Flare Gun]], Detonator flares only deal mini-crits to burning players, making it less effective for killing enemies. |
* A Pyro can use the Detonator to perform a small Flare Jump at the cost of health. Stay aware of all possible routes that the Pyro can take to reach you. | * A Pyro can use the Detonator to perform a small Flare Jump at the cost of health. Stay aware of all possible routes that the Pyro can take to reach you. | ||
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* The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered with teammates. | * The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered with teammates. | ||
− | * | + | * The Scorch Shot's flares can knock enemies back; the knockback increases if you already are on fire. Don't idle close to environmental hazards. |
− | * The Scorch Shot focuses on keeping enemies on fire rather than finishing them off. Remember where you can find healing | + | * The Scorch Shot focuses on keeping enemies on fire rather than finishing them off. Remember where you can find healing or extinguish yourself. |
− | * Pyros often use this weapon to charge up the [[Phlogistinator]] for guaranteed critical hits. Keep an ear out for the Pyro activating | + | * Pyros often use this weapon to charge up the [[Phlogistinator]] for guaranteed critical hits. Keep an ear out for the Pyro activating their crit-boost. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} | ||
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* The Thermal Thruster grants the Pyro greatly increased mobility. When fired, the Pyro will be launched into the air, similarly to a Soldier's rocket jump. Landing knocks nearby enemies back, and deals triple fall damage to enemies landed on. | * The Thermal Thruster grants the Pyro greatly increased mobility. When fired, the Pyro will be launched into the air, similarly to a Soldier's rocket jump. Landing knocks nearby enemies back, and deals triple fall damage to enemies landed on. | ||
* In combat, the Pyro can use the Thermal Thruster to enter close range quickly. It takes one second to launch, so pick the correct direction to move away. | * In combat, the Pyro can use the Thermal Thruster to enter close range quickly. It takes one second to launch, so pick the correct direction to move away. | ||
− | * The Pyro can switch weapons in mid-flight. They may | + | * The Pyro can switch weapons in mid-flight. They may be ready to attack with their Flame Thrower upon landing! |
* The Thermal Thruster stores two charges which take 15 seconds to recharge. If the Pyro has recently used both charges, their mobility is as average as usual. | * The Thermal Thruster stores two charges which take 15 seconds to recharge. If the Pyro has recently used both charges, their mobility is as average as usual. | ||
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* The Pyro can use the Gas Passer to deploy a Gas Cloud. Anyone who enters the Gas Cloud is doused for 10 seconds. Anyone who is doused, including Pyros, ignites for 10 seconds if damaged by any source. | * The Pyro can use the Gas Passer to deploy a Gas Cloud. Anyone who enters the Gas Cloud is doused for 10 seconds. Anyone who is doused, including Pyros, ignites for 10 seconds if damaged by any source. | ||
− | * The Pyro must wait up to 60 seconds or deal enough damage to use the Gas Passer. Until then, the Pyro lacks a | + | * The Pyro must wait up to 60 seconds or deal enough damage to use the Gas Passer. Until then, the Pyro lacks a ranged weapon. |
* If you are doused, consider retreating to a source of healing to reduce the debuff's duration. | * If you are doused, consider retreating to a source of healing to reduce the debuff's duration. | ||
* If you are blocked by the Gas Cloud, consider if it is worth braving to quickly reach the area you are trying to access. | * If you are blocked by the Gas Cloud, consider if it is worth braving to quickly reach the area you are trying to access. |
Revision as of 02:01, 8 October 2022
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a hardy class that excels at close range combat, particularly in confined areas where their Flame Thrower is difficult to avoid. Due to the Flame Thrower’s wide damage spread, the Pyro can focus more on outmaneuvering their opponents than aiming and has leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows them to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because their best long range weapon is just the Flare Gun, they are most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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Flame Thrower + reskins |
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Backburner + reskins |
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Degreaser |
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Phlogistinator |
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Dragon's Fury |
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Rainblower |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun + reskins |
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Flare Gun + reskins |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Panic Attack |
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Thermal Thruster |
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Gas Passer |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Fire Axe + reskins |
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Axtinguisher + reskins |
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Homewrecker + reskins |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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Hot Hand |
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See also
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