Difference between revisions of "Anti-Pyro strategy"
Qwertyxp2000 (talk | contribs) (→Secondary weapons: Using video "Is The Scorch Shot Balanced?" as reference for many of the Scorch Shot's strengths and weaknesses and counterplay, as well as for Manmelter too, same with "Why You Should Ditch the Scorch Shot for the Detonator") |
Qwertyxp2000 (talk | contribs) (→Secondary weapons) |
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* The Reserve Shooter is capable of landing mini-crits on targets airborne through every type of [[knock back]] excluding airblast and bullets. Try to dodge explosives from enemy [[Soldiers]] and [[Demomen]] that may launch you into the air, and avoid blast jumping until the Pyro retreats or is killed. | * The Reserve Shooter is capable of landing mini-crits on targets airborne through every type of [[knock back]] excluding airblast and bullets. Try to dodge explosives from enemy [[Soldiers]] and [[Demomen]] that may launch you into the air, and avoid blast jumping until the Pyro retreats or is killed. | ||
− | * The Reserve Shooter's reduced magazine size gives the Pyro much less staying power. If | + | * The Reserve Shooter's reduced magazine size gives the Pyro much less staying power. If the Pyro fires all four shots, they will be forced to reload or switch to their primary, giving you time to attack. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Manmelter|}} | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Scorch Shot|}} | ||
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− | * The Scorch Shot encourages persistent harassment and aggressive offense | + | * The Scorch Shot encourages persistent harassment and aggressive offense; the double flares inflict widespread afterburn and increased knockback, and explode on direct hits or any surface. Avoid exposing yourself to vulnerable locations, stay in open environments, and move erratically to avoid getting hit with the double flare combo. |
* The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered with teammates. | * The Scorch Shot can ignite multiple targets with one hit. Don't stay clustered with teammates. | ||
* The Scorch Shot's flares can knock enemies back; the knockback increases if you already are on fire. Don't idle close to environmental hazards. | * The Scorch Shot's flares can knock enemies back; the knockback increases if you already are on fire. Don't idle close to environmental hazards. | ||
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** Friendly Pyros using the Manmelter can quickly extinguish your burning teammates, which help mitigate afterburn damage in addition to rapidly gathering health and Manmelter crits. | ** Friendly Pyros using the Manmelter can quickly extinguish your burning teammates, which help mitigate afterburn damage in addition to rapidly gathering health and Manmelter crits. | ||
* Pyros often use this weapon to charge up the [[Phlogistinator]] for guaranteed critical hits. Keep an ear out for the Pyro activating their crit-boost. | * Pyros often use this weapon to charge up the [[Phlogistinator]] for guaranteed critical hits. Keep an ear out for the Pyro activating their crit-boost. | ||
− | * Like the Detonator, the Scorch Shot allows the Pyro to perform a Flare Jump at the cost of health, albeit slightly weaker. Scorch Shot users tend to prefer using this weapon | + | * Like the Detonator, the Scorch Shot allows the Pyro to perform a Flare Jump at the cost of health, albeit slightly weaker. Scorch Shot users tend to prefer using this weapon to prey on vulnerable players rather than increased mobility, but still watch your surroundings at all times to avoid becoming their next target. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Panic Attack|}} |
Revision as of 04:41, 3 February 2023
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a hardy class that excels at close range combat, particularly in confined areas where their Flame Thrower is difficult to avoid. Due to the Flame Thrower’s wide damage spread, the Pyro can focus more on outmaneuvering their opponents than aiming and has leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows them to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because their best long range weapon is just the Flare Gun, they are most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
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Flame Thrower + reskins |
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Backburner + reskins |
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Degreaser |
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Phlogistinator |
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Dragon's Fury |
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Rainblower |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun + reskins |
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Flare Gun + reskins |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Scorch Shot |
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Panic Attack |
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Thermal Thruster |
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Gas Passer |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Fire Axe + reskins |
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Axtinguisher + reskins |
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Homewrecker + reskins |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Neon Annihilator |
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Hot Hand |
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See also
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