Difference between revisions of "Anti-Pyro strategy"
m (→Melee weapons: Pyro uses gender neutral pronouns) |
m (→Primary weapons: did some wording and some slight additions to existing ones) |
||
Line 44: | Line 44: | ||
** Pyros will generally wait behind turns or hide behind objects for a chance at successfully ambushing you. Going around them at a distance will give you more reaction time to deal with them. | ** Pyros will generally wait behind turns or hide behind objects for a chance at successfully ambushing you. Going around them at a distance will give you more reaction time to deal with them. | ||
** If you can't escape the Pyro, try to weaken them for your teammates before they kill you. | ** If you can't escape the Pyro, try to weaken them for your teammates before they kill you. | ||
− | * If the Pyro sets you on fire, extinguish yourself as soon as possible to reduce [[afterburn]] damage. | + | * If the Pyro sets you on fire, extinguish yourself as soon as possible to reduce [[afterburn]] damage. Health packs, certain teammates, and bodies of water can all extinguish flames. |
** An allied Pyro can extinguish you with their compression blast or a few choice secondary weapons. An allied Scout's [[Mad Milk]], a Heavy's [[Sandvich]], and a Sniper's [[Jarate]] also work. | ** An allied Pyro can extinguish you with their compression blast or a few choice secondary weapons. An allied Scout's [[Mad Milk]], a Heavy's [[Sandvich]], and a Sniper's [[Jarate]] also work. | ||
|- | |- | ||
Line 50: | Line 50: | ||
| | | | ||
* Watch your surroundings at all times to reduce the chances of a successful ambush by a Pyro. | * Watch your surroundings at all times to reduce the chances of a successful ambush by a Pyro. | ||
− | * The Backburner deals critical hits from behind. If the Pyro finds you, keep facing them while you fight back. | + | * The Backburner deals guaranteed critical hits from behind. If the Pyro finds you, keep facing them while you fight back. |
− | * The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, a Backburner Pyro will use | + | * The Backburner uses much more ammunition for compression blasts; forcing a Pyro to reflect projectiles with it will quickly deplete the weapon's ammo. Knowing this, a Backburner Pyro will use its compression blast less often. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | ||
Line 76: | Line 76: | ||
| | | | ||
* The Rainblower functions identically to the Flame Thrower but also comes with the [[Armageddon]] taunt attack. | * The Rainblower functions identically to the Flame Thrower but also comes with the [[Armageddon]] taunt attack. | ||
− | * There are multiple distinct cues during the 3 seconds Armageddon takes to activate, including rainbows, a neighing | + | * There are multiple distinct cues during the 3 seconds Armageddon takes to activate, including rainbows (flames), a neighing unicorn (only in Pyroland), and a [[Dreams of Cruelty|menacing song]]. Don't blindly rush around corners. |
− | * Without [[Pyrovision]], the Rainblower is not visible, except for in the kill feed. Keep in mind that the Pyro has taunt attacks on other weapons | + | * Without [[Pyrovision]], the Rainblower is not visible, except for in the kill feed. Keep in mind that the Pyro has taunt attacks on other weapons too. |
|- | |- | ||
| align="center" valign="center" style="padding:0.5em" | [[File:Airblast.png|100px|Compression Blast]]<br />'''[[Compression Blast]]''' | | align="center" valign="center" style="padding:0.5em" | [[File:Airblast.png|100px|Compression Blast]]<br />'''[[Compression Blast]]''' | ||
| | | | ||
− | * The compression blast's most obvious use is to shove enemies into environmental hazards, such as cliffs, or into corners, where you are easier to target. Stay away from areas where a Pyro can easily pin you down or push you off the map. | + | * The compression blast's most obvious use is to shove enemies into environmental hazards, such as off cliffs, or into corners, where you are easier to target. Stay away from areas where a Pyro can easily pin you down or push you off the map. |
− | * The compression blast can reflect [[projectiles]]; use bullets, fire from outside the Pyro's line of sight, or change the timing of your shots to avoid having them be reflected. | + | * The compression blast can reflect [[projectiles]]; use bullets, if using projectiles fire from outside the Pyro's line of sight, or change the timing of your shots to avoid having them be reflected. |
− | * The compression blast has a small cooldown time. Two teammates can easily overwhelm a Pyro with more projectiles than can | + | * The compression blast has a small cooldown time. Two teammates can easily overwhelm a Pyro with more projectiles than they can reflect. |
− | * The compression blast uses a significant amount of ammunition; if you can trick the Pyro into | + | * The compression blast uses a significant amount of ammunition; if you can trick the Pyro into using their compression blasts, they may run out of ammo, giving you the upper hand. |
− | ** Pay attention to which primary the Pyro has equipped. Some flamethrowers consume more ammo than others when | + | ** Pay attention to which primary the Pyro has equipped. Some flamethrowers consume more ammo than others when using a compression blast. |
|} | |} | ||
Revision as of 17:39, 16 May 2023
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
|
” |
The Pyro is a hardy class that excels at close range combat, particularly in confined areas where their Flame Thrower is difficult to avoid. Due to the Flame Thrower’s wide damage spread, the Pyro can focus more on outmaneuvering their opponents than aiming and has leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows them to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because their best long range weapon is just the Flare Gun, they are most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
---|---|
Role |
|
Health |
|
Speed |
|
Power |
|
Weapon-specific
Main article: Pyro weapons
Primary weapons
Weapon | Anti-Pyro strategy |
---|---|
Flame Thrower + reskins |
|
Backburner + reskins |
|
Degreaser |
|
Phlogistinator |
|
Dragon's Fury |
|
Rainblower |
|
Compression Blast |
|
Secondary weapons
Weapon | Anti-Pyro strategy |
---|---|
Shotgun + reskins |
|
Flare Gun + reskins |
|
Detonator |
|
Reserve Shooter |
|
Manmelter |
|
Scorch Shot |
|
Panic Attack |
|
Thermal Thruster |
|
Gas Passer |
|
Melee weapons
Weapon | Anti-Pyro strategy |
---|---|
Fire Axe + reskins |
|
Axtinguisher + reskins |
|
Homewrecker + reskins |
|
Powerjack |
|
Back Scratcher |
|
Sharpened Volcano Fragment |
|
Third Degree |
|
Neon Annihilator |
|
Hot Hand |
|
See also
|