Difference between revisions of "Ullapool Caber"

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The '''Ullapool Caber''' is a [[melee]] weapon for the [[Demoman]] and was released as part of the [[Item sets#Demoman|The Expert's Ordnance]] set. It appears as a World War II-era German {{w|Model 24}} ''Stielhandgranate'' "potato masher" grenade, with the Mann Co. logo stamped on the head.
 
The '''Ullapool Caber''' is a [[melee]] weapon for the [[Demoman]] and was released as part of the [[Item sets#Demoman|The Expert's Ordnance]] set. It appears as a World War II-era German {{w|Model 24}} ''Stielhandgranate'' "potato masher" grenade, with the Mann Co. logo stamped on the head.
  
While the weapon deals greatly reduced melee damage normally, on the first hit on a solid object or enemy the highly-unstable<!-- flavor --> Scottish explosives in the head detonate, dealing massive explosive damage to the Demoman and surrounding enemies and propelling him upward. Both the melee damage and initial explosive damage both never [[Critical hit|Critical]]ly hit randomly, but both do Crit when guaranteed to do so, as during a [[Chargin' Targe]] charge. Respawning or visiting a [[Respawn#Resupply|Resupply Locker]] restores the grenade to its original state.
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The first hit on any solid object or enemy will cause the Scottish explosives in the head to detonate, dealing massive explosive damage to both the Demoman and surrounding enemies.  The Demoman will be propelled upwards and likely suffer [[fall damage]] upon landing. After the Caber explodes, the Demoman will be left with only the grenade stick, which deals significantly less damage than other melee weapons. Respawning or visiting a [[Respawn#Resupply|Resupply Locker]] are the only ways to restore the grenade to its original state. Both the melee and explosive damage never randomly deal [[Critical Hit]]s, but can still be forced to do so through the use of the [[Chargin’ Targe]] or [[Kritzkrieg]].
  
 
==Damage==
 
==Damage==
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* {{w|Ullapool}} is the town from the Ross and Cromarty area in the Scottish Highlands where the Demoman was born.
 
* {{w|Ullapool}} is the town from the Ross and Cromarty area in the Scottish Highlands where the Demoman was born.
 
* A caber is a long wooden pole (usually a section from the trunk of a tree) that is thrown as a feat of strength during the {{w|caber toss}} event of the Scottish Highland Games.
 
* A caber is a long wooden pole (usually a section from the trunk of a tree) that is thrown as a feat of strength during the {{w|caber toss}} event of the Scottish Highland Games.
* Hitting an ally with the Ullapool Caber does not set it off. Hitting a disguised Spy however, does detonate the Ullapool Caber.
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* Hitting an ally with the Ullapool Caber does not set it off. Hitting a disguised Spy however, does detonate the Ullapool Caber.
 
* The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the [[Polycount Pack|Polycount contest]].
 
* The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the [[Polycount Pack|Polycount contest]].
 
* It is possible to negate the self-damage of the Ullapool Caber's explosion by equipping the [[Sticky Jumper]]. This does not negate the self damage in [[Medieval Mode]].
 
* It is possible to negate the self-damage of the Ullapool Caber's explosion by equipping the [[Sticky Jumper]]. This does not negate the self damage in [[Medieval Mode]].
* The Ullapool Caber damage is spread across two rounds in quick succession. Melee damage is dealt first when the grenade hits the opponent, explosive damage is dealt when the grenade detonates.
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* Damage from the Ullapool Caber is spread across two rounds in quick succession. Melee damage is first dealt when the grenade hits the opponent while explosive damage is dealt as the grenade detonates.
 
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Revision as of 08:08, 7 February 2011

'Kaboom', indeed, you drunken wretch!
The Spy

The Ullapool Caber is a melee weapon for the Demoman and was released as part of the The Expert's Ordnance set. It appears as a World War II-era German Template:W Stielhandgranate "potato masher" grenade, with the Mann Co. logo stamped on the head.

The first hit on any solid object or enemy will cause the Scottish explosives in the head to detonate, dealing massive explosive damage to both the Demoman and surrounding enemies. The Demoman will be propelled upwards and likely suffer fall damage upon landing. After the Caber explodes, the Demoman will be left with only the grenade stick, which deals significantly less damage than other melee weapons. Respawning or visiting a Resupply Locker are the only ways to restore the grenade to its original state. Both the melee and explosive damage never randomly deal Critical Hits, but can still be forced to do so through the use of the Chargin’ Targe or Kritzkrieg.

Damage

See also: Damage

Melee

Explosion

Total upon Melee hit and explosion.

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Item Set

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Sandman Ullapool Caber
Item icon Reclaimed Metal.pngx2 + Item icon Sandman.png = Item icon Ullapool Caber.png

Related Achievements

Leaderboard class demoman.png Demoman

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.
Tartan Spartan
Tartan Spartan
Do 1 million points of total blast damage.

Update history

January 7, 2011 Patch

  • This weapon was given two unique kill icons.

January 10, 2011 Patch

  • This weapon's kill icons were updated.

January 19, 2011 Patch

  • If the player suicides with this weapon it displays the Caber's kill icon.

Bugs

  • The Ullapool Caber currently has a visual bug in which it sometimes appears detonated when it is not.
  • When striking an enemy, the Ullapool Caber sometimes does not deliver the explosion damage. It still deals full explosion damage to the Demoman, but it only deals melee damage to the struck enemy. The Caber appears broken after such an event has occurred, but striking an object, wall, or enemy again causes a second explosion even without returning to a spawn cabinet.
  • The weapon does not currently Mini-Crit when used with the Chargin' Targe.
  • Striking an ally with the weapon while friendly fire is enabled will not set it off.
  • Sometimes the weapon will appear invisible in the Demoman's hand in world view.
  • The Ullapool Caber currently uses the Default Bottle animations and sound, meaning that the impact sound is the exact same as the Bottle.

Trivia

The Ullapool Caber after detonation
  • Template:W is the town from the Ross and Cromarty area in the Scottish Highlands where the Demoman was born.
  • A caber is a long wooden pole (usually a section from the trunk of a tree) that is thrown as a feat of strength during the Template:W event of the Scottish Highland Games.
  • Hitting an ally with the Ullapool Caber does not set it off. Hitting a disguised Spy however, does detonate the Ullapool Caber.
  • The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the Polycount contest.
  • It is possible to negate the self-damage of the Ullapool Caber's explosion by equipping the Sticky Jumper. This does not negate the self damage in Medieval Mode.
  • Damage from the Ullapool Caber is spread across two rounds in quick succession. Melee damage is first dealt when the grenade hits the opponent while explosive damage is dealt as the grenade detonates.

See also