Difference between revisions of "Sticky Jumper"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history)
(Changed the text saying that this weapon was a Secondary Slot weapon to a Primary Slot weapon, as I read it was a secondary and thus did use a secondary slot token to attempt to craft one, and failed.)
Line 3: Line 3:
 
| image              = Sticky_IMG.png
 
| image              = Sticky_IMG.png
 
| used-by            = [[Demoman]]
 
| used-by            = [[Demoman]]
| slot              = secondary
+
| slot              = primary
 
| released          = [[Scream Fortress]]
 
| released          = [[Scream Fortress]]
 
| availability      = Craft, Purchase
 
| availability      = Craft, Purchase
Line 24: Line 24:
 
{{Quotation|'''The Demoman''' on Sticky Jumping training techniques.|Aye, that's the way ye do it! Hehah!|sound=Demoman_autocappedintelligence01.wav}}
 
{{Quotation|'''The Demoman''' on Sticky Jumping training techniques.|Aye, that's the way ye do it! Hehah!|sound=Demoman_autocappedintelligence01.wav}}
  
The '''Sticky Jumper''' is a training [[secondary]] weapon for the [[Demoman]] class which was released with the [[Scream Fortress]] Update. Its appearance is identical to the [[Stickybomb Launcher]].
+
The '''Sticky Jumper''' is a training [[primary]] weapon for the [[Demoman]] class which was released with the [[Scream Fortress]] Update. Its appearance is identical to the [[Stickybomb Launcher]].
  
 
As a training item, the Sticky Jumper fires completely harmless Stickybombs allowing players to freely practice [[sticky jumping]] techniques. The ammo count is also tripled, giving the user forty eight extra Stickybombs, though the Demoman's [[Damage#Damage Vulnerability, Resistance and Blocking|damage vulnerabilities]] are increased.  
 
As a training item, the Sticky Jumper fires completely harmless Stickybombs allowing players to freely practice [[sticky jumping]] techniques. The ammo count is also tripled, giving the user forty eight extra Stickybombs, though the Demoman's [[Damage#Damage Vulnerability, Resistance and Blocking|damage vulnerabilities]] are increased.  

Revision as of 02:02, 20 February 2011

Aye, that's the way ye do it! Hehah!
The Demoman on Sticky Jumping training techniques.

The Sticky Jumper is a training primary weapon for the Demoman class which was released with the Scream Fortress Update. Its appearance is identical to the Stickybomb Launcher.

As a training item, the Sticky Jumper fires completely harmless Stickybombs allowing players to freely practice sticky jumping techniques. The ammo count is also tripled, giving the user forty eight extra Stickybombs, though the Demoman's damage vulnerabilities are increased.

Also, the user takes no damage from grenades shot from their own Grenade Launcher or Loch-n-Load, nor the explosion from the Ullapool Caber.

Damage

See also: Damage

Effect: this weapon renders the user incapable of harming themselves with explosive damage or enemies with this weapon.

Function times

Identical to the Stickybomb Launcher.

Crafting

See also: Crafting

Blueprint

Scrap Metal [[Demoman Token|Template:Dictionary/items/demoman token]] [[Primary Token|Template:Dictionary/items/primary token]] Possible Results
Item icon Scrap Metal.png + Token demo large.png + Token primary large.png =
Item icon Sticky Jumper.png Item icon Scottish Resistance.png Item icon Chargin' Targe.png

Note: The blueprint for the Sticky Jumper is also used for crafting either the Scottish Resistance or Chargin' Targe, therefore there's a 33% chance of getting any of these three weapons.

Related Achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.

Leaderboard class pyro.png Pyro

Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.

Leaderboard class demoman.png Demoman

Highland Fling
Highland Fling
Sticky jump a really long way...


The High Road
The High Road
Sticky jump onto a cap point and capture it.
The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

Leaderboard class heavy.png Heavy

0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.

Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Leaderboard class sniper.png Sniper

Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

October 28, 2010 Patch

  • Fixed the Sticky Jumper doing damage to enemies
  • Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.

November 19, 2010 Patch

  • The Stickybomb Jumper can now be gift wrapped.

December 22, 2010 Patch

  • The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

Bugs

  • Occasionally the world model for the Sticky Jumper may use the Scottish Resistance skin on BLU team.
  • Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Sticky Jumper wielder. This includes the Syringe Gun, the Targe Bash, and most Taunt attacks.

Trivia

  • Since the arrows fired from the Huntsman and Crusader's Crossbow are not explosives, bullets, or flame, they will not deal additional damage to a Sticky Jumper user.

Gallery

See also