Difference between revisions of "Horseless Headless Horsemann's Headtaker"
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== Trivia == | == Trivia == | ||
* The version of the axe carried by the Horseless Headless Horsemann is much larger and has a distinct blinking/fading purple glow. | * The version of the axe carried by the Horseless Headless Horsemann is much larger and has a distinct blinking/fading purple glow. | ||
+ | * The Horseless Headless Horsemann's Headtaker is modeled after an executioner's ax. This is probably to symbolize the ax once being weilded by a dead man. | ||
== Gallery == | == Gallery == |
Revision as of 23:29, 9 April 2011
“ | See? I told ye they were a buncha' wee lasses!
Click to listen
— The Demoman on cowardly, undead horsemenn
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” |
The Horseless Headless Horsemann's Headtaker, commonly abbreviated as UHHHH or HHHH, is a melee weapon for the Demoman. It appears as the rustic, single-bladed axe wielded by the Horseless Headless Horsemann. It is covered in notches and sports a malevolently-grinning face cut into its broad edge, similar to the face commonly carved on pumpkins for Halloween.
This weapon is a remodel of the Eyelander; it deals the same damage, has the same function times, and has the ability to increase the player's speed and maximum health upon decapitating another player. It even whispers the word 'heads' at certain intervals. Additionally, if the player manages to decapitate another Demoman wielding the Eyelander or this weapon, both the enemy's accumulated head count and the head of the decapitated Demoman will be added to the killing player's head count. However, the weapon lacks the taunt kill of the Eyelander.
This weapon is available to those who acquired the Haunted Metal Scrap during the Scream Fortress event or through getting killing the Horsemann with a melee weapon after the event and subsequently crafted it through the prescribed blueprint.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Refined Metal | Haunted Metal Scrap | Scotsman's Skullcutter | Horseless Headless Horsemann's Headtaker | |||
+ | + | = |
Related Achievements
Demoman
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Ghostchievements
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Update history
October 27, 2010 Patch (Scream Fortress)
- The item was added to the game.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed the decapitation counters not being displayed for some weapons.
- Fixed the Demoman not using the correct animations for some of his weapons.
- [Undocumented] The crafting cost for the Horseless Headless Horsemann's Headtaker was reduced from two Refined Metal to one.
Bugs
- As with all of the Demoman's melee weapons, he will refer to the Headtaker as his "bottle of scrumpy".
- Upon collecting 128 heads with this weapon, the counter will reset to 0. However, the player will still retain the health and speed bonus.
- Considering that this is the result in an Template:W of the byte used to synchronize this variable, it may never be fixed.
- The in-game Blueprint states that the Headtaker requires a Scotsman's Skullcutter, a Refined Metal, and a Haunted Metal Scrap. However, it still requires 2 Refined Metals to craft one.
- Upon destroying an Engineer's building, the kill icon will be displayed as the normal kill icon for the Headtaker - with the upper half of a stick figure's body.
Trivia
- The version of the axe carried by the Horseless Headless Horsemann is much larger and has a distinct blinking/fading purple glow.
- The Horseless Headless Horsemann's Headtaker is modeled after an executioner's ax. This is probably to symbolize the ax once being weilded by a dead man.
Gallery
First-person view with Chargin' Targe.
See also
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