Difference between revisions of "Healing/ko"
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{{Quotation|'''스카웃'''|괜찮네, 나 좋아 졌어!|sound=Scout_thanksfortheheal01.wav}} | {{Quotation|'''스카웃'''|괜찮네, 나 좋아 졌어!|sound=Scout_thanksfortheheal01.wav}} | ||
− | ''' 치료'''는 [[메디건]]이나 [[크리츠크리크]]를 사용하는 [[메딕]]이 지닌 주능력입니다. By training his healing beam on an ally (or a disguised enemy [[Spy]]), the Medic can actively restore the player's [[health]]. | + | ''' 치료'''는 [[메디건]]이나 [[크리츠크리크]]를 사용하는 [[메딕]]이 지닌 주능력입니다. By training his healing beam on an ally (or a disguised enemy [[Spy]]), the Medic can actively restore the player's [[health]]. 체력 회복 외에도, 힐링은 메딕이 그의 [[우버차지]] 게이지를 채우도록 합니다. 단, 메딕은 [[buildings|구조물]]을 치료할 수는 없고, [[렌치]]를 포함한 [[엔지니어]]의 근접 무기를 사용하여 수리가 가능합니다. |
== 치료및 우버차지 비율 == | == 치료및 우버차지 비율 == | ||
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== 과치료 == | == 과치료 == | ||
− | An ''overheal'' refers to a player's health being up to 150% above their maximum HP. [[ | + | An ''overheal'' refers to a player's health being up to 150% above their maximum HP. [[메딕]]은 [[Quick-Fix]]를 제외한 모든 [[메디건]]으로 플레이어를 과치료 할 수 있습니다. 과치료를 받은 상태에서는 플레이어의 [[헤드-업 디스플레이]]의 체력이 더욱 밝게 빛납니다. A [[Particle effects#Overheal|particle effect]] consisting of small team-colored health symbols will surround an overhealed player. The [[Hatless Update]] increased the size of the overheal symbols. |
A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a [[Heavy]]'s health can be boosted to 450, it will return to its base of 300 in the same time as a [[Scout]], whose health can be boosted to 185 from 125. If a Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with the higher starting health take longer to fully overheal. | A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a [[Heavy]]'s health can be boosted to 450, it will return to its base of 300 in the same time as a [[Scout]], whose health can be boosted to 185 from 125. If a Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with the higher starting health take longer to fully overheal. |
Revision as of 16:27, 3 May 2011
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
“ | 괜찮네, 나 좋아 졌어!
클릭하시면 들을 수 있습니다
— 스카웃
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” |
치료는 메디건이나 크리츠크리크를 사용하는 메딕이 지닌 주능력입니다. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. 체력 회복 외에도, 힐링은 메딕이 그의 우버차지 게이지를 채우도록 합니다. 단, 메딕은 구조물을 치료할 수는 없고, 렌치를 포함한 엔지니어의 근접 무기를 사용하여 수리가 가능합니다.
목차
치료및 우버차지 비율
Healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
ÜberCharge building rate is halved if the target is at 142.5% health or above. If more than one Medic is healing the target, charge building speed is divided by a factor of the number of Medics healing that target.[2]
For exact timings, see the individual pages for the Medi Gun and Kritzkrieg.
과치료
An overheal refers to a player's health being up to 150% above their maximum HP. 메딕은 Quick-Fix를 제외한 모든 메디건으로 플레이어를 과치료 할 수 있습니다. 과치료를 받은 상태에서는 플레이어의 헤드-업 디스플레이의 체력이 더욱 밝게 빛납니다. A particle effect consisting of small team-colored health symbols will surround an overhealed player. The Hatless Update increased the size of the overheal symbols.
A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as a Scout, whose health can be boosted to 185 from 125. If a Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with the higher starting health take longer to fully overheal.
During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises.
When calculating the amount of overheal a class gets, if the number added turns into an increment that doesn't follow the pattern of 5's (5, 10, 15, 20, etc), the amount always goes down to the nearest 5th increment (i.e. 175 -> 262.5 would be changed to 260).
Class | Modifier | Normal Max | Over-healed Max |
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스카웃 |
기본 | 125 | 185 |
스카웃 |
샌드맨 장착시 | 110 | 165 |
스카웃 |
특별 배달 세트 장착시. | 150 | 225 |
솔저 | 기본 | 200 | 300 |
파이로 | 기본 | 175 | 260 |
데모맨 | 기본 | 175 | 260 |
데모맨 | 아이랜더또는 HHHH를 장착, 미참수시. | 150 | 225 |
데모맨 | 아이랜더또는 HHHH를 장착, 1회 참수시. | 165 | 245 |
데모맨 | 아이랜더또는 HHHH를 장착, 2회 참수시. | 180 | 270 |
데모맨 | 아이랜더또는 HHHH를 장착, 3회 참수시. | 195 | 290 |
데모맨 | 아이랜더또는 HHHH를 장착, 4회 참수 이후. | 210 | 315 |
데모맨 | 클레이 모어 장착시. | 160 | 240 |
헤비 | 기본 | 300 | 450 |
헤비 | 달로코스 바 섭취후. | 350 | 450 |
헤비 | 야생전사의 영혼 장착시. | 280 | 420 |
헤비 | 아생전사의 영혼 장착및 달로코스 바 섭취후. | 330 | 420 |
엔지니어 | 기본 | 125 | 185 |
엔지니어 | 건슬링어 장착시. | 150 | 225 |
메딕 | 기본 | 150 | 225 |
메딕 | 비타 쏘우 장착시. | 140 | 210 |
스나이퍼 | 기본 | 125 | 185 |
스나이퍼 | 다윈의 회로판 장착시. | 150 | 225 |
스파이 | 기본 | 125 | 185 |
스파이 | 은닉자의 수리검 장착시. | 60 | 90 |
민간인 | 기본 | 50 | 75 |
비메딕 치료
- 대부분 맵에서는 각기다른 크기의 체력 회복제가 비치되어 있습니다.
- The Resupply Lockers in spawns will grant a player full health.
- Dispensers and Payload carts will actively heal friendly players and Spies disguised as friendly players who stand near them.
- Heavies may also consume Sandviches or Dalokohs Bars to regain health, and can drop Sandviches or Buffalo Steak Sandviches for other players to use.
- Medics wielding the Kritzkrieg can use its taunt to recover their own health.
- The Blutsauger will heal the Medic 3 hitpoints for every shot fired that hits an enemy.
- Demomen who decapitate an enemy using the Eyelander or the Horseless Headless Horsemann's Headtaker recover 15HP along with the increase to their max health.
- Scouts may use Mad Milk to enable themselves and their allies to recover health by damaging opponents covered in it.
- Soldiers can heal 15 health per opponent hit with the Black Box.
- Pyros reflecting a rocket fired by the Black Box also regain 15 health if the rocket damages an opponent.
- Pyros who obtain a kill with the Powerjack gain up to 75 health, which may overheal the Pyro.
- Players killed by Scouts who have the Candy Cane equipped will drop a small medkit.
- When activated, the Concheror heals 35% of all damage inflicted by people within range of the banner.
- Spies who backstab someone with the Conniver's Kunai will gain a massive overheal of 120 health.
- A Soldier or Demoman are fully healed upon a successful kill when wielding the Half-Zatoichi.
For more detailed information on other sources of healing, see the Health page.
메딕! 아이콘
관련 도전과제
General
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스카웃
나는 배트맨이다. 죽지 않고 피해량 500을 받아내십시오. |
솔저
전쟁 범죄와 벌 죽지 말고 자신을 치료하고 있던 메딕에게 피해를 준 적군 3명을 처치하십시오. |
파이로
가까운 불쏘시개 적과 그 적을 치료하고 있는 메딕을 불태우십시오. |
헤비
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엔지니어
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메딕
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스나이퍼
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스파이
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