Difference between revisions of "Team Fortress 2 Beta"
m (→New weapons: Still just called "Detonator" and this page is a redirect anyway) |
(→Previous changes: Made the nerfs/buffs easier to follow) |
||
Line 184: | Line 184: | ||
! rowspan=3 | {{Class link|Scout}} | ! rowspan=3 | {{Class link|Scout}} | ||
! {{table icon|Mad Milk}} | ! {{table icon|Mad Milk}} | ||
− | | {{grey|Players heal 75% of the damage done to an enemy covered with milk | + | | {{grey|Players heal 75% of the damage done to an enemy covered with milk}} |
− | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk | + | |{{nerf|Players heal 60% of the damage done to an enemy covered with milk}} |
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
Line 225: | Line 225: | ||
| {{grey|No compression blast}} | | {{grey|No compression blast}} | ||
{{grey|+15% damage done}} | {{grey|+15% damage done}} | ||
+ | :{{grey|Base damage: 7.13 / particle}} | ||
+ | :{{grey|Crit: 13-21 / particle}} | ||
| {{buff|Added compression blast, 50 ammo per blast}} | | {{buff|Added compression blast, 50 ammo per blast}} | ||
{{nerf|+10% damage done}} | {{nerf|+10% damage done}} | ||
− | :Base damage: | + | :Base damage: 6.82 / particle |
− | :Crit: | + | :Crit:12-21 / particle |
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
|- | |- | ||
Line 239: | Line 241: | ||
| {{grey|+25% damage}} | | {{grey|+25% damage}} | ||
{{grey|No random critical hits}} | {{grey|No random critical hits}} | ||
+ | {{grey|Normal damage from melee sources while active}} | ||
| {{nerf|No damage bonus}} | | {{nerf|No damage bonus}} | ||
{{buff|Random critical hits enabled}} | {{buff|Random critical hits enabled}} | ||
Line 247: | Line 250: | ||
! {{table icon|Loch-n-Load}} | ! {{table icon|Loch-n-Load}} | ||
| {{grey|+10% damage done}} | | {{grey|+10% damage done}} | ||
+ | :{{grey|Base damage: 92-135}} | ||
+ | :{{grey|Crit: 315-360}} | ||
| {{buff|+20% damage done}} | | {{buff|+20% damage done}} | ||
:Base damage: 103-147 | :Base damage: 103-147 | ||
Line 297: | Line 302: | ||
|- | |- | ||
! {{Table icon|Horseless Headless Horsemann's Headtaker}} | ! {{Table icon|Horseless Headless Horsemann's Headtaker}} | ||
− | | {{grey|No taunt | + | | {{grey|No taunt}} |
− | | {{buff|Now uses the [[Decapitation]] taunt | + | | {{buff|Now uses the [[Decapitation]] taunt}} |
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small> | ||
|- | |- | ||
! {{Table icon|Claidheamh Mòr}} | ! {{Table icon|Claidheamh Mòr}} | ||
− | | {{grey|No taunt | + | | {{grey|No taunt}} |
− | | {{buff|Now uses the [[Decapitation]] taunt | + | | {{buff|Now uses the [[Decapitation]] taunt}} |
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small> | ||
|- | |- | ||
! rowspan=5 | {{Class link|Heavy}} | ! rowspan=5 | {{Class link|Heavy}} | ||
! {{table icon|Natascha}} | ! {{table icon|Natascha}} | ||
− | | | + | | {{grey|Slowdown-on-hit effect does not fall off over distance}} |
− | | {{nerf|Slowdown-on-hit effect falls off over distance | + | {{grey|Normal spin-up time}} |
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
{{nerf|30% slower spin-up time}} | {{nerf|30% slower spin-up time}} | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small> | ||
|- | |- | ||
− | ! {{table icon|Natascha}} | + | ! {{table icon|Natascha}} Variant 1 |
− | | {{grey|-25% damage done}} | + | | {{grey|Slowdown-on-hit effect does not fall off over distance}} |
+ | {{grey|-25% damage done}} | ||
:{{grey|Base damage: 340 / sec.}} | :{{grey|Base damage: 340 / sec.}} | ||
:{{grey|Crit: 720 / sec.}} | :{{grey|Crit: 720 / sec.}} | ||
− | | {{nerf|Slowdown-on-hit effect falls off over distance | + | | {{nerf|Slowdown-on-hit effect falls off over distance}} |
{{nerf|-35% damage done}} | {{nerf|-35% damage done}} | ||
::Base damage: 312 / sec. | ::Base damage: 312 / sec. | ||
Line 323: | Line 330: | ||
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
− | ! {{table icon|Natascha}} | + | ! {{table icon|Natascha}} Variant 2 |
− | | | + | | {{grey|Slowdown-on-hit effect does not fall off over distance}} |
− | | {{nerf|Slowdown-on-hit effect falls off over distance | + | {{grey|No health penalty}} |
+ | | {{nerf|Slowdown-on-hit effect falls off over distance}} | ||
{{nerf|-20% max health on wearer}} | {{nerf|-20% max health on wearer}} | ||
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
Line 336: | Line 344: | ||
! {{table icon|Fists of Steel}} | ! {{table icon|Fists of Steel}} | ||
| {{grey|60% less damage from ranged sources while active}} | | {{grey|60% less damage from ranged sources while active}} | ||
+ | {{grey|Normal weapon switch}} | ||
| {{nerf|40% less damage from ranged sources while active}} | | {{nerf|40% less damage from ranged sources while active}} | ||
{{nerf|20% slower weapon switch}} | {{nerf|20% slower weapon switch}} | ||
Line 371: | Line 380: | ||
! {{table icon|Medi Gun}} | ! {{table icon|Medi Gun}} | ||
| ~ | | ~ | ||
− | | {{note|Players being healed are immune to movement-impairing effects generated by [[ | + | | {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}} |
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
! {{table icon|Kritzkrieg}} | ! {{table icon|Kritzkrieg}} | ||
| ~ | | ~ | ||
− | | {{note|Players being healed are immune to movement-impairing effects generated by | + | | {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}} |
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | | align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small> | ||
|- | |- | ||
Line 386: | Line 395: | ||
! rowspan=1 | {{Class link|Sniper}} | ! rowspan=1 | {{Class link|Sniper}} | ||
! {{table icon|Sydney Sleeper}} | ! {{table icon|Sydney Sleeper}} | ||
− | | | + | | {{grey|Normal charge rate}} |
| {{buff|25% faster charge rate}} | | {{buff|25% faster charge rate}} | ||
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | | align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small> | ||
Line 393: | Line 402: | ||
! [[File:Largehealth.png|70x70px]] <br /> [[Health]] | ! [[File:Largehealth.png|70x70px]] <br /> [[Health]] | ||
| ~ | | ~ | ||
− | | {{note|All classes have double Health | + | | {{note|All classes have double Health}} |
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small> | |align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small> | ||
|- | |- | ||
! [[File:Smallhealth.png|70x70px]] <br /> [[Health]] | ! [[File:Smallhealth.png|70x70px]] <br /> [[Health]] | ||
| ~ | | ~ | ||
− | | {{note|All classes have 25% extra Health | + | | {{note|All classes have 25% extra Health}} |
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small> | |align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small> | ||
|- | |- | ||
! [[File:Speech voice.png|70x70px]] <br /> [[Responses]] | ! [[File:Speech voice.png|70x70px]] <br /> [[Responses]] | ||
| ~ | | ~ | ||
− | | {{note|All classes possess new response and voice command rules | + | | {{note|All classes possess new response and voice command rules}} |
|align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>([[June 3, 2011 Patch|6/3/2011]])</small> | |align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>([[June 3, 2011 Patch|6/3/2011]])</small> | ||
|} | |} |
Revision as of 11:20, 23 June 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
New weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Medic | Beta Quick-Fix |
N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 40% |
Beta Syringe Gun |
40 | 150 | Base: 9 Crit: 27 [10 syringes / sec.] |
Übercharge percentage increases movement speed by up to 10% -10% damage done. | |
Beta Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
Allows you to see an enemy's health. | |
Pyro | Detonator |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
On hit, ignites enemy. |
Soldier | Beta Pocket Rocket Launcher |
4 | 20 | Base: 90
Crit: 270 |
When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds. |
Beta Pocket Rocket Launcher 2 |
4 | 20 | Base: 90
Crit: 270 |
+15% Übercharge rate for the Medic healing you (not in spawn room) | |
Beta Pocket Rocket Launcher 3 |
4 | 20 | Base: 90
Crit: 270 |
50% faster reload time while being healed by a Medic | |
Beta Pocket Shotgun |
6 | 32 | Base: 60
Crit: 180 |
While a Medic is healing you, this weapon's damage is increased by 20%. | |
Beta Split Equalizer 1 |
N/A | N/A | Base: 65
Crit: 195 |
When weapon is active:
Move speed increases as the user becomes injured. | |
Beta Split Equalizer 2 |
N/A | N/A | Base: 33–107
Crit: 3× base damage. |
When weapon is active:
Damage increases as the user becomes injured. | |
Sniper | Beta Sniper Rifle 1 |
25 | N/A | Base:
|
On bodyshot: Rifle charge rate increased by 25%. |
Beta Sniper Club 1 |
N/A | N/A | Base: 65
Crit: 195 |
25% increase in damage when health <50% of max. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Shortstop |
~ | 20% slower reload speed. |
Soldier | Equalizer |
Blocks healing while in use. Move speed increases as the user becomes injured.
|
No longer blocks healing. Move speed no longer increases as the user becomes injured.
|
Other changes
- Some responses have been tweaked.
- Several UI changes were tested in the Beta before being shipped to the main game.
- As of the June 17, 2011 patch the entire menu interface has been reworked, with major changes to the loadout and crafting systems.
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Added to game (4/14/2011) |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Added to game (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Added to game (4/14/2011) | |
Soldier | Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Added to game (4/14/2011) |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Added to game (4/14/2011) | |
Equalizer |
~ | Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Added to game (4/14/2011) | |
Pyro | Backburner |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Added to game (4/14/2011) |
Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Added to game (4/14/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Added to game (4/14/2011) | |
Demoman | Loch-n-Load |
+10% damage done
|
+20% damage done
|
Added to game (4/14/2011) |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
Random critical hits -25% damage done
|
Not Active (4/26/2011) | |
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Horseless Headless Horsemann's Headtaker |
No taunt |
Now uses the Decapitation taunt |
Added to game (6/3/2010) | |
Claidheamh Mòr |
No taunt |
Now uses the Decapitation taunt |
Added to game (6/3/2010) | |
Heavy | Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Added to game (12/17/2010) |
Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not Active (1/06/2011) | |
Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not Active (1/06/2011) | |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Added to game (4/14/2011) | |
Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Added to game (4/14/2011) | |
Engineer | Buildings |
~ | Damage against buildings reduced 50%. |
Not Active (1/13/2011) |
Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Medic | Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not Active (1/06/2011) |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not Active (1/06/2011) | |
Vita-Saw |
~ | Allows player to see the enemy's health |
Not Active (4/26/2011) | |
Sniper | Sydney Sleeper |
Normal charge rate |
25% faster charge rate |
Added to game (4/14/2011) |
All Classes | Health |
~ | All classes have double Health |
Not Active (1/13/2011) |
Health |
~ | All classes have 25% extra Health |
Not Active (2/11/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Added to game (6/3/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.
- As a Soldier, being healed by a Medic or dispenser erroneously charges any of the Soldier's backpack secondaries (Buff Banner, Battalion's Backup, Concheror).