Difference between revisions of "Team Fortress 2 Beta"

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m (New weapons: Still just called "Detonator" and this page is a redirect anyway)
(Previous changes: Made the nerfs/buffs easier to follow)
Line 184: Line 184:
 
! rowspan=3 | {{Class link|Scout}}
 
! rowspan=3 | {{Class link|Scout}}
 
! {{table icon|Mad Milk}}
 
! {{table icon|Mad Milk}}
| {{grey|Players heal 75% of the damage done to an enemy covered with milk.}}
+
| {{grey|Players heal 75% of the damage done to an enemy covered with milk}}
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk.}}
+
|{{nerf|Players heal 60% of the damage done to an enemy covered with milk}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
Line 225: Line 225:
 
| {{grey|No compression blast}}
 
| {{grey|No compression blast}}
 
{{grey|+15% damage done}}
 
{{grey|+15% damage done}}
 +
:{{grey|Base damage: 7.13 / particle}}
 +
:{{grey|Crit: 13-21 / particle}}
 
| {{buff|Added compression blast, 50 ammo per blast}}
 
| {{buff|Added compression blast, 50 ammo per blast}}
 
{{nerf|+10% damage done}}
 
{{nerf|+10% damage done}}
:Base damage: 153.5 <small>/ sec.</small>
+
:Base damage: 6.82 / particle
:Crit: 460.4 <small>/ sec.</small>
+
:Crit:12-21 / particle
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
|-
 
|-
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| {{grey|+25% damage}}
 
| {{grey|+25% damage}}
 
{{grey|No random critical hits}}
 
{{grey|No random critical hits}}
 +
{{grey|Normal damage from melee sources while active}}
 
| {{nerf|No damage bonus}}
 
| {{nerf|No damage bonus}}
 
{{buff|Random critical hits enabled}}
 
{{buff|Random critical hits enabled}}
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! {{table icon|Loch-n-Load}}
 
! {{table icon|Loch-n-Load}}
 
| {{grey|+10% damage done}}
 
| {{grey|+10% damage done}}
 +
:{{grey|Base damage: 92-135}}
 +
:{{grey|Crit: 315-360}}
 
| {{buff|+20% damage done}}
 
| {{buff|+20% damage done}}
 
:Base damage: 103-147
 
:Base damage: 103-147
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|-
 
|-
 
! {{Table icon|Horseless Headless Horsemann's Headtaker}}  
 
! {{Table icon|Horseless Headless Horsemann's Headtaker}}  
| {{grey|No taunt.}}
+
| {{grey|No taunt}}
| {{buff|Now uses the [[Decapitation]] taunt.}}
+
| {{buff|Now uses the [[Decapitation]] taunt}}
 
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small>
 
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small>
 
|-
 
|-
 
! {{Table icon|Claidheamh Mòr}}
 
! {{Table icon|Claidheamh Mòr}}
| {{grey|No taunt.}}
+
| {{grey|No taunt}}
| {{buff|Now uses the [[Decapitation]] taunt.}}
+
| {{buff|Now uses the [[Decapitation]] taunt}}
 
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small>
 
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[June 3, 2011 Patch|(6/3/2010)]]</small>
 
|-
 
|-
 
! rowspan=5 | {{Class link|Heavy}}   
 
! rowspan=5 | {{Class link|Heavy}}   
 
! {{table icon|Natascha}}  
 
! {{table icon|Natascha}}  
| ~
+
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
| {{nerf|Slowdown-on-hit effect falls off over distance.}}
+
{{grey|Normal spin-up time}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|30% slower spin-up time}}
 
{{nerf|30% slower spin-up time}}
 
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small>
 
| align="center" |  {{Check}} <br /> '''Added to game''' <br /> <small>[[December 17, 2010 Patch|(12/17/2010)]]</small>
 
|-
 
|-
! {{table icon|Natascha}}  
+
! {{table icon|Natascha}} Variant 1
| {{grey|-25% damage done}}
+
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
 +
{{grey|-25% damage done}}
 
:{{grey|Base damage: 340 / sec.}}
 
:{{grey|Base damage: 340 / sec.}}
 
:{{grey|Crit: 720 / sec.}}
 
:{{grey|Crit: 720 / sec.}}
| {{nerf|Slowdown-on-hit effect falls off over distance.}}
+
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|-35% damage done}}
 
{{nerf|-35% damage done}}
 
::Base damage: 312 / sec.
 
::Base damage: 312 / sec.
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| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
! {{table icon|Natascha}}  
+
! {{table icon|Natascha}} Variant 2
| ~
+
| {{grey|Slowdown-on-hit effect does not fall off over distance}}
| {{nerf|Slowdown-on-hit effect falls off over distance.}}
+
{{grey|No health penalty}}
 +
| {{nerf|Slowdown-on-hit effect falls off over distance}}
 
{{nerf|-20% max health on wearer}}
 
{{nerf|-20% max health on wearer}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
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! {{table icon|Fists of Steel}}  
 
! {{table icon|Fists of Steel}}  
 
| {{grey|60% less damage from ranged sources while active}}
 
| {{grey|60% less damage from ranged sources while active}}
 +
{{grey|Normal weapon switch}}
 
| {{nerf|40% less damage from ranged sources while active}}
 
| {{nerf|40% less damage from ranged sources while active}}
 
{{nerf|20% slower weapon switch}}
 
{{nerf|20% slower weapon switch}}
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! {{table icon|Medi Gun}}  
 
! {{table icon|Medi Gun}}  
 
| ~
 
| ~
| {{note|Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons.}}
+
| {{note|Players being healed are immune to movement-impairing effects generated by [[hitscan]] weapons}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
 
! {{table icon|Kritzkrieg}}
 
! {{table icon|Kritzkrieg}}
 
| ~
 
| ~
| {{note|Players being healed are immune to movement-impairing effects generated by hit-scan weapons.}}
+
| {{note|Players being healed are immune to movement-impairing effects generated by hitscan weapons}}
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
|-
 
|-
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! rowspan=1 | {{Class link|Sniper}}  
 
! rowspan=1 | {{Class link|Sniper}}  
 
! {{table icon|Sydney Sleeper}}
 
! {{table icon|Sydney Sleeper}}
| ~
+
| {{grey|Normal charge rate}}
 
| {{buff|25% faster charge rate}}
 
| {{buff|25% faster charge rate}}
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
 
| align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>[[April 14, 2011 Patch|(4/14/2011)]]</small>
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! [[File:Largehealth.png|70x70px]] <br /> [[Health]]
 
! [[File:Largehealth.png|70x70px]] <br /> [[Health]]
 
| ~
 
| ~
| {{note|All classes have double Health.}}
+
| {{note|All classes have double Health}}
 
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
 
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/13/2011)</small>
 
|-
 
|-
 
! [[File:Smallhealth.png|70x70px]] <br /> [[Health]]
 
! [[File:Smallhealth.png|70x70px]] <br /> [[Health]]
 
| ~
 
| ~
| {{note|All classes have 25% extra Health.}}
+
| {{note|All classes have 25% extra Health}}
 
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small>
 
|align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(2/11/2011)</small>
 
|-
 
|-
 
! [[File:Speech voice.png|70x70px]] <br /> [[Responses]]
 
! [[File:Speech voice.png|70x70px]] <br /> [[Responses]]
 
| ~
 
| ~
| {{note|All classes possess new response and voice command rules.}}
+
| {{note|All classes possess new response and voice command rules}}
 
|align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>([[June 3, 2011 Patch|6/3/2011]])</small>
 
|align="center" | {{Check}} <br /> '''Added to game''' <br /> <small>([[June 3, 2011 Patch|6/3/2011]])</small>
 
|}
 
|}

Revision as of 11:20, 23 June 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently under test

New weapons

Class Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class medic.png Medic Medi Gun
Beta Quick-Fix
N/A N/A N/A Pictogram comment.png Über effect: Megaheal
Heal rate increased 3x on heal target and medic
Heal target and medic immune to stun and damage forces

Pictogram plus.png Heal rate increased 40%
Pictogram plus.png ÜberCharge rate increased 40%
Pictogram plus.png Match the speed of any faster heal target
Pictogram minus.png Not able to overheal (attempting to overheal will still build Übercharge)

Syringe Gun
Beta Syringe Gun
40 150 Base: 9
Crit: 27
[10 syringes / sec.]
Pictogram plus.png Übercharge percentage increases movement speed by up to 10%

Pictogram minus.png -10% damage done.

Bonesaw
Beta Bonesaw
N/A N/A Base: 65
Crit: 195
Pictogram comment.png Allows you to see an enemy's health.
Leaderboard class pyro.png Pyro Flare Gun
Detonator
1 16 Base: 30

Crit: 90

Afterburn:

6 / sec. × 10 secs.

Pictogram comment.png On hit, ignites enemy.
Pictogram comment.png Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
Pictogram comment.png Flares detonate on impact, with a greatly reduced explosion radius.
Pictogram plus.png Guarantees Mini-Crit damage on burning targets, regardless of distance (only when flare is not detonated).
Pictogram minus.png 20% explosion self-damage vulnerability on wearer.

Leaderboard class soldier.png Soldier Direct Hit
Beta Pocket Rocket Launcher
4 20 Base: 90

Crit: 270

Pictogram plus.png When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds.
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 2
4 20 Base: 90

Crit: 270

Pictogram plus.png +15% Übercharge rate for the Medic healing you (not in spawn room)
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 3
4 20 Base: 90

Crit: 270

Pictogram plus.png 50% faster reload time while being healed by a Medic
Pictogram minus.png On hit: -10 health.

Shotgun
Beta Pocket Shotgun
6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png While a Medic is healing you, this weapon's damage is increased by 20%.
Pictogram minus.png While not being healed by a Medic, your weapon switch time is 30% longer.

Equalizer
Beta Split Equalizer 1
N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Equalizer
Beta Split Equalizer 2
N/A N/A Base: 33–107

Crit: 3× base damage.

Pictogram info.png When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Leaderboard class sniper.png Sniper Sniper Rifle
Beta Sniper Rifle 1
25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png On bodyshot: Rifle charge rate increased by 25%.
Pictogram plus.png On headshot: Rifle charge rate increased by 45%.
Pictogram minus.png On miss: Rifle charge rate decreased by 65%.

Kukri
Beta Sniper Club 1
N/A N/A Base: 65

Crit: 195

Pictogram plus.png 25% increase in damage when health <50% of max.
Pictogram minus.png 25% decrease in damage when health >50% of max.

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Shortstop
Shortstop
~ Pictogram minus.png 20% slower reload speed.
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use.

Move speed increases as the user becomes injured.
No damage penalty

Base damage: 33-113
Pictogram plus.png No longer blocks healing.

Pictogram minus.png Move speed no longer increases as the user becomes injured.
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107

Other changes

An example of the changed menu in the Beta.
  • Some responses have been tweaked.
  • Several UI changes were tested in the Beta before being shipped to the main game.
  • As of the June 17, 2011 patch the entire menu interface has been reworked, with major changes to the loadout and crafting systems.

Previous changes

Patches

Main article: Patches (Beta)

Bugs

See also

External Links