Difference between revisions of "Team Fortress 2 Beta"

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(Previous changes: Moved buildings to all classes since it could be misinterpreted that only Engineers did 50% less damage)
(HOW WERE THESE NOT REMOVED)
Line 18: Line 18:
 
! class="header" width="15%"  | Damage Range
 
! class="header" width="15%"  | Damage Range
 
! class="header" width="35%" | Notes / Special Abilities
 
! class="header" width="35%" | Notes / Special Abilities
|-
 
! rowspan="3"|{{Class link|Medic}}
 
! {{item icon|Medi Gun|100px}}<br />[[Beta Quick-Fix]]
 
| N/A
 
| N/A
 
| N/A
 
| {{note|Über effect: Megaheal}}
 
:Heal rate increased 3x on heal target and medic
 
:Heal target and medic immune to stun and damage forces
 
{{buff|Heal rate increased 40%}}
 
{{buff|ÜberCharge rate increased 40%}}
 
{{buff|Match the speed of any faster heal target}}
 
{{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}}
 
|-
 
! {{item icon|Syringe Gun|100px}}<br />[[Beta Syringe Gun]]
 
| 40
 
| 150
 
|  '''Base''': 9<br/>'''[[Crit]]''': 27<br/><small>[10 syringes / sec.]</small>
 
| {{buff|Übercharge percentage increases movement speed by up to 10%}}
 
{{nerf|-10% damage done.}}
 
|-
 
! {{item icon|Bonesaw|100px}}<br />[[Beta Bonesaw]]
 
| N/A
 
| N/A
 
|  '''Base''': 65<br/>'''[[Crit]]''': 195
 
| {{note|Allows you to see an enemy's health.}}
 
|-
 
! rowspan="1" |{{Class link|Pyro}}
 
! {{item icon|Flare Gun|100px}}<br />[[Detonator]]
 
| 1
 
| 16
 
| '''Base''': 30
 
'''[[Crit]]''': 90
 
 
'''Afterburn''':
 
:6 <small>/ sec. &times; 10 secs.</small>
 
|
 
{{note|On hit, [[Fire|ignites]] enemy.}}
 
{{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}}
 
{{note|Flares detonate on impact, with a greatly reduced explosion radius.}}
 
{{buff|Guarantees [[Mini-Crit]] damage on burning targets, regardless of distance (only when flare is not detonated).}}
 
{{nerf|20% explosion self-damage vulnerability on wearer.}}
 
 
|-
 
|-
 
! rowspan="6" |{{Class link|Soldier}}
 
! rowspan="6" |{{Class link|Soldier}}
Line 117: Line 75:
 
{{buff|Damage increases as the user becomes injured.}}
 
{{buff|Damage increases as the user becomes injured.}}
 
{{nerf|Blocks healing while in use.}}
 
{{nerf|Blocks healing while in use.}}
|-
 
! rowspan="2" |{{Class link|Sniper}}
 
! {{item icon|Sniper Rifle|100px}}<br />[[Beta Sniper Rifle 1]]
 
| 25
 
| N/A
 
| '''Base''':
 
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
|
 
{{buff|On bodyshot: Rifle charge rate increased by 25%.}}
 
{{buff|On headshot: Rifle charge rate increased by 45%.}}
 
{{nerf|On miss: Rifle charge rate decreased by 65%.}}
 
|-
 
! {{item icon|Kukri|100px}}<br />[[Beta Sniper Club 1]]
 
| N/A
 
| N/A
 
| '''Base''': 65
 
'''[[Crit]]''': 195
 
|
 
{{buff|25% increase in damage when health <50% of max.}}
 
{{nerf|25% decrease in damage when health >50% of max.}}
 
|}
 
 
 
=== Changed weapons ===
 
=== Changed weapons ===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"

Revision as of 12:44, 29 June 2011

See also: Team Fortress 2 Closed Beta
TF2 Beta logo.png

The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes currently under test

New weapons

Class Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class soldier.png Soldier Direct Hit
Beta Pocket Rocket Launcher
4 20 Base: 90

Crit: 270

Pictogram plus.png When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds.
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 2
4 20 Base: 90

Crit: 270

Pictogram plus.png +15% Übercharge rate for the Medic healing you (not in spawn room)
Pictogram minus.png On hit: -10 health.

Direct Hit
Beta Pocket Rocket Launcher 3
4 20 Base: 90

Crit: 270

Pictogram plus.png 50% faster reload time while being healed by a Medic
Pictogram minus.png On hit: -10 health.

Shotgun
Beta Pocket Shotgun
6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png While a Medic is healing you, this weapon's damage is increased by 20%.
Pictogram minus.png While not being healed by a Medic, your weapon switch time is 30% longer.

Equalizer
Beta Split Equalizer 1
N/A N/A Base: 65

Crit: 195

Pictogram info.png When weapon is active:

Pictogram plus.png Move speed increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Equalizer
Beta Split Equalizer 2
N/A N/A Base: 33–107

Crit: 3× base damage.

Pictogram info.png When weapon is active:

Pictogram plus.png Damage increases as the user becomes injured.
Pictogram minus.png Blocks healing while in use.

Changed weapons

Class Item Old New
Leaderboard class scout.png Scout Shortstop
Shortstop
~ Pictogram minus.png 20% slower reload speed.
Leaderboard class soldier.png Soldier Equalizer
Equalizer
Blocks healing while in use.

Move speed increases as the user becomes injured.
No damage penalty

Base damage: 33-113
Pictogram plus.png No longer blocks healing.

Pictogram minus.png Move speed no longer increases as the user becomes injured.
Pictogram minus.png Slight high-end damage penalty

Base damage: 33–107

Other changes

An example of the changed menu in the Beta.
  • Some responses have been tweaked.
  • Several UI changes were tested in the Beta before being shipped to the main game.
  • As of the June 17, 2011 patch the entire menu interface has been reworked, with major changes to the loadout and crafting systems.

Previous changes

Patches

Main article: Patches (Beta)

Bugs

  • An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
  • Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.
  • As a Soldier, being healed by a Medic or dispenser erroneously charges any of the Soldier's backpack secondaries (Buff Banner, Battalion's Backup, Concheror).
  • The button to craft items in the new crafting interface can still be clicked after a successful craft, with nothing in the crafting boxes. Clicking it will cause the game to crash.

See also

External Links