Difference between revisions of "Team Fortress 2 Beta"
Fyahweather (talk | contribs) m (→Changes currently under test) |
(Because the Beta is not yet synced with changes from the full game.) |
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! class="header" width="15%" | Damage Range | ! class="header" width="15%" | Damage Range | ||
! class="header" width="35%" | Notes / Special Abilities | ! class="header" width="35%" | Notes / Special Abilities | ||
+ | |- | ||
+ | ! rowspan="3"|{{Class link|Medic}} | ||
+ | ! {{item icon|Medi Gun|100px}}<br />[[Beta Quick-Fix]] | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | {{note|Über effect: Megaheal}} | ||
+ | :Heal rate increased 3x on heal target and medic | ||
+ | :Heal target and medic immune to stun and damage forces | ||
+ | {{buff|Heal rate increased 40%}} | ||
+ | {{buff|ÜberCharge rate increased 40%}} | ||
+ | {{buff|Match the speed of any faster heal target}} | ||
+ | {{nerf|Not able to overheal (attempting to overheal will still build Übercharge)}} | ||
+ | |- | ||
+ | ! {{item icon|Syringe Gun|100px}}<br />[[Beta Syringe Gun]] | ||
+ | | 40 | ||
+ | | 150 | ||
+ | | '''Base''': 9<br/>'''[[Crit]]''': 27<br/><small>[10 syringes / sec.]</small> | ||
+ | | {{buff|Übercharge percentage increases movement speed by up to 10%}} | ||
+ | {{nerf|-10% damage done.}} | ||
+ | |- | ||
+ | ! {{item icon|Bonesaw|100px}}<br />[[Beta Bonesaw]] | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | '''Base''': 65<br/>'''[[Crit]]''': 195 | ||
+ | | {{note|Allows you to see an enemy's health.}} | ||
+ | |- | ||
+ | ! rowspan="1" |{{Class link|Pyro}} | ||
+ | ! {{item icon|Flare Gun|100px}}<br />[[Detonator]] | ||
+ | | 1 | ||
+ | | 16 | ||
+ | | '''Base''': 30 | ||
+ | '''[[Crit]]''': 90 | ||
+ | |||
+ | '''Afterburn''': | ||
+ | :6 <small>/ sec. × 10 secs.</small> | ||
+ | | | ||
+ | {{note|On hit, [[Fire|ignites]] enemy.}} | ||
+ | {{note|Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to [[Jumping#Flare jump|flare jump]].}} | ||
+ | {{note|Flares detonate on impact, with a greatly reduced explosion radius.}} | ||
+ | {{buff|Guarantees [[Mini-Crit]] damage on burning targets, regardless of distance (only when flare is not detonated).}} | ||
+ | {{nerf|20% explosion self-damage vulnerability on wearer.}} | ||
|- | |- | ||
! rowspan="6" |{{Class link|Soldier}} | ! rowspan="6" |{{Class link|Soldier}} | ||
Line 76: | Line 118: | ||
{{nerf|Blocks healing while in use.}} | {{nerf|Blocks healing while in use.}} | ||
|- | |- | ||
+ | ! rowspan="2" |{{Class link|Sniper}} | ||
+ | ! {{item icon|Sniper Rifle|100px}}<br />[[Beta Sniper Rifle 1]] | ||
+ | | 25 | ||
+ | | N/A | ||
+ | | '''Base''': | ||
+ | :50 <small>(0% charge)</small> | ||
+ | :150 <small>(100% charge)</small> | ||
+ | '''[[Headshot]]''': | ||
+ | :150 <small>(0% charge)</small> | ||
+ | :450 <small>(100% charge)</small> | ||
+ | | | ||
+ | {{buff|On bodyshot: Rifle charge rate increased by 25%.}} | ||
+ | {{buff|On headshot: Rifle charge rate increased by 45%.}} | ||
+ | {{nerf|On miss: Rifle charge rate decreased by 65%.}} | ||
+ | |- | ||
+ | ! {{item icon|Kukri|100px}}<br />[[Beta Sniper Club 1]] | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | '''Base''': 65 | ||
+ | '''[[Crit]]''': 195 | ||
+ | | | ||
+ | {{buff|25% increase in damage when health <50% of max.}} | ||
+ | {{nerf|25% decrease in damage when health >50% of max.}} | ||
|} | |} | ||
Revision as of 21:04, 29 June 2011
The Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all owners of it. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- testing and tuning various class, item, and weapon changes
- testing map changes and variants
- running higher level, game-wide experiments (like doubling player health)
- testing new technologies without the risk of breaking the game
Players receive all achievement-related items, all promotional items their Steam account is entitled to, the complete Saharan Spy pack, the Gloves of Running Urgently, and any weapons that are currently under testing. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
New weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
![]() |
![]() Beta Quick-Fix |
N/A | N/A | N/A | ![]()
|
![]() Beta Syringe Gun |
40 | 150 | Base: 9 Crit: 27 [10 syringes / sec.] |
![]()
| |
![]() Beta Bonesaw |
N/A | N/A | Base: 65 Crit: 195 |
![]() | |
![]() |
![]() Detonator |
1 | 16 | Base: 30
Crit: 90 Afterburn:
|
|
![]() |
![]() Beta Pocket Rocket Launcher |
4 | 20 | Base: 90
Crit: 270 |
|
![]() Beta Pocket Rocket Launcher 2 |
4 | 20 | Base: 90
Crit: 270 |
| |
![]() Beta Pocket Rocket Launcher 3 |
4 | 20 | Base: 90
Crit: 270 |
| |
![]() Beta Pocket Shotgun |
6 | 32 | Base: 60
Crit: 180 |
| |
![]() Beta Split Equalizer 1 |
N/A | N/A | Base: 65
Crit: 195 |
![]()
| |
![]() Beta Split Equalizer 2 |
N/A | N/A | Base: 33–107
Crit: 3× base damage. |
![]()
| |
![]() |
![]() Beta Sniper Rifle 1 |
25 | N/A | Base:
|
|
![]() Beta Sniper Club 1 |
N/A | N/A | Base: 65
Crit: 195 |
|
Changed weapons
Class | Item | Old | New |
---|---|---|---|
![]() |
![]() Shortstop |
~ | ![]() |
![]() |
![]() Equalizer |
Blocks healing while in use. Move speed increases as the user becomes injured.
|
![]()
|
Other changes
- Some responses have been tweaked.
- Several UI changes were tested in the Beta before being shipped to the main game.
- As of the June 17, 2011 patch the entire menu interface has been reworked, with major changes to the loadout and crafting systems.
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
![]() |
![]() Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
![]() |
![]() Added to game (4/14/2011) |
![]() Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
![]()
|
![]() Added to game (4/14/2011) | |
![]() Fan O'War |
Marked for death status lasts 10 seconds |
![]() |
![]() Added to game (4/14/2011) | |
![]() |
![]() Battalion's Backup |
Takes 175 damage to fully charge |
![]() |
![]() Added to game (4/14/2011) |
![]() Concheror |
20% of damage done by teammates is returned as health during buff |
![]() |
![]() Added to game (4/14/2011) | |
![]() Equalizer |
~ | ![]()
|
![]() Added to game (4/14/2011) | |
![]() |
![]() Backburner |
No compression blast +15% damage done
|
![]()
|
![]() Added to game (4/14/2011) |
![]() Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
![]() |
![]() Added to game (4/14/2011) | |
![]() Powerjack |
+25% damage No random critical hits |
![]()
|
![]() Added to game (4/14/2011) | |
![]() |
![]() Loch-n-Load |
+10% damage done
|
![]()
|
![]() Added to game (4/14/2011) |
![]() Eyelander |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Claidheamh Mòr |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Ullapool Caber |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() Horseless Headless Horsemann's Headtaker |
No taunt |
![]() |
![]() Added to game (6/3/2010) | |
![]() Claidheamh Mòr |
No taunt |
![]() |
![]() Added to game (6/3/2010) | |
![]() |
![]() Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
![]()
|
![]() Added to game (12/17/2010) |
![]() Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
![]()
|
![]() Not Active (1/06/2011) | |
![]() Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
![]()
|
![]() Not Active (1/06/2011) | |
![]() Dalokohs Bar |
25.7 second cooldown |
![]() |
![]() Added to game (4/14/2011) | |
![]() Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
![]()
|
![]() Added to game (4/14/2011) | |
![]() |
![]() Gunslinger |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) |
![]() Southern Hospitality |
No random critical hits No damage penalty
|
![]()
|
![]() Not Active (4/26/2011) | |
![]() |
![]() Medi Gun |
~ | ![]() |
![]() Not Active (1/06/2011) |
![]() Kritzkrieg |
~ | ![]() |
![]() Not Active (1/06/2011) | |
![]() Vita-Saw |
~ | ![]() |
![]() Not Active (4/26/2011) | |
![]() |
![]() Sydney Sleeper |
Normal charge rate |
![]() |
![]() Added to game (4/14/2011) |
All Classes | ![]() Health |
~ | ![]() |
![]() Not Active (1/13/2011) |
![]() Buildings |
~ | ![]() |
![]() Not Active (1/13/2011) | |
![]() Health |
~ | ![]() |
![]() Not Active (2/11/2011) | |
![]() Responses |
~ | ![]() |
![]() Added to game (6/3/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.
- As a Soldier, being healed by a Medic or dispenser erroneously charges any of the Soldier's backpack secondaries (Buff Banner, Battalion's Backup, Concheror).
- The button to craft items in the new crafting interface can still be clicked after a successful craft, with nothing in the crafting boxes. Clicking it will cause the game to crash.