Difference between revisions of "Team Fortress 2 Beta"
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{{See also|Team Fortress 2 Closed Beta}} | {{See also|Team Fortress 2 Closed Beta}} | ||
[[File:TF2 Beta logo.png|350px|right]] | [[File:TF2 Beta logo.png|350px|right]] | ||
− | + | ||
+ | '''''Team Fortress 2 Beta''''' is a {{w|Software_release_life_cycle#Beta|beta}} version of the game that is separate from ''Team Fortress 2'' itself and is open to all [[premium]] players. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to: | ||
* Testing and tuning various class, item, and weapon changes | * Testing and tuning various class, item, and weapon changes | ||
* Testing map changes and variants | * Testing map changes and variants | ||
Line 7: | Line 8: | ||
* Testing new technologies without the risk of breaking the game | * Testing new technologies without the risk of breaking the game | ||
− | Players receive all achievement-related items and any weapons that are currently under testing, along with certain [[promotional items]] their Steam account is entitled to and other items that may be given out for testing occasionally. [[Item drop system|Random drops]], [[Crafting]], and [[Trading]] are currently enabled. The [[Mann Co. Store]] is not available. The current ''Team Fortress 2'' | + | Players receive all achievement-related items and any weapons that are currently under testing, along with certain [[promotional items]] their Steam account is entitled to and other items that may be given out for testing occasionally. [[Item drop system|Random drops]], [[Crafting]], and [[Trading]] are currently enabled. The [[Mann Co. Store]] is not available. The current '''''Team Fortress 2 Beta''''' differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the [[Team Fortress 2 Closed Beta|closed beta]] from 2009. |
== Changes currently under test == | == Changes currently under test == | ||
+ | |||
=== New weapons === | === New weapons === | ||
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== Bugs == | == Bugs == | ||
− | * An [[Engineer]] can prepare to build a [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], switch to either the [[Wrench]], [[Southern Hospitality]] or [[Jag]], and still deploy the Combat Mini-Sentry Gun without having the [[Gunslinger]] equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped. | + | * An [[Engineer]] can prepare to build a [[Sentry Gun#Combat Mini-Sentry Gun|Combat Mini-Sentry Gun]], switch to either the [[Wrench]], [[Southern Hospitality]], or [[Jag]], and still deploy the Combat Mini-Sentry Gun without having the [[Gunslinger]] equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped. |
* Despite being synced with the changes in the [[January 10, 2011 Patch]], the Kritzkrieg and other [[crit boost]] sounds occasionally continue to play after the effect ends. | * Despite being synced with the changes in the [[January 10, 2011 Patch]], the Kritzkrieg and other [[crit boost]] sounds occasionally continue to play after the effect ends. | ||
− | * As a [[Soldier]], being healed by a Medic or | + | * As a [[Soldier]], being healed by a Medic or Dispenser erroneously charges any of the Soldier's backpack secondaries ([[Buff Banner]], [[Battalion's Backup]], [[Concheror]]). |
== See also == | == See also == |
Revision as of 12:25, 4 August 2011
Team Fortress 2 Beta is a Template:W version of the game that is separate from Team Fortress 2 itself and is open to all premium players. Released on December 2, 2010, this is the second period of public beta testing, the first one occurring before official release of the game. The current beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes
- Testing map changes and variants
- Running higher level, game-wide experiments (like doubling player health)
- Testing new technologies without the risk of breaking the game
Players receive all achievement-related items and any weapons that are currently under testing, along with certain promotional items their Steam account is entitled to and other items that may be given out for testing occasionally. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently under test
New weapons
Class | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities | |
---|---|---|---|---|---|
Medic | Beta Quick-Fix |
N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 40% |
Soldier | Beta Pocket Rocket Launcher |
4 | 20 | Base: 90
Crit: 270 |
When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds. |
Beta Pocket Rocket Launcher 2 |
4 | 20 | Base: 90
Crit: 270 |
+15% Übercharge rate for the Medic healing you (not in spawn room) | |
Beta Pocket Rocket Launcher 3 |
4 | 20 | Base: 90
Crit: 270 |
50% faster reload time while being healed by a Medic | |
Beta Pocket Shotgun |
6 | 32 | Base: 60
Crit: 180 |
While a Medic is healing you, this weapon's damage is increased by 20%. | |
Beta Split Equalizer 1 |
N/A | N/A | Base: 65
Crit: 195 |
When weapon is active:
Move speed increases as the user becomes injured. | |
Beta Split Equalizer 2 |
N/A | N/A | Base: 33–107
Crit: 3× base damage. |
When weapon is active:
Damage increases as the user becomes injured. | |
Sniper | Beta Sniper Rifle 1 |
25 | N/A | Base:
|
On bodyshot: Rifle charge rate increased by 25%. |
Beta Sniper Club 1 |
N/A | N/A | Base: 65
Crit: 195 |
25% increase in damage when health <50% of max. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Shortstop |
~ | 20% slower reload speed. |
Soldier | Equalizer |
Blocks healing while in use. Move speed increases as the user becomes injured.
|
No longer blocks healing. Move speed no longer increases as the user becomes injured.
|
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Added to game (4/14/2011) |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Added to game (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Added to game (4/14/2011) | |
Soldier | Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Added to game (4/14/2011) |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Added to game (4/14/2011) | |
Equalizer |
~ | Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Added to game (4/14/2011) | |
Pyro | Backburner |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Added to game (4/14/2011) |
Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Added to game (4/14/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Added to game (4/14/2011) | |
Detonator |
~ | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump.
|
Added to game (6/23/2011) | |
Demoman | Loch-n-Load |
+10% damage done
|
+20% damage done
|
Added to game (4/14/2011) |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
Random critical hits -25% damage done
|
Not Active (4/26/2011) | |
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Horseless Headless Horsemann's Headtaker |
No taunt |
Now uses the Decapitation taunt |
Added to game (6/3/2010) | |
Claidheamh Mòr |
No taunt |
Now uses the Decapitation taunt |
Added to game (6/3/2010) | |
Heavy | Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Added to game (12/17/2010) |
Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not Active (1/06/2011) | |
Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not Active (1/06/2011) | |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Added to game (4/14/2011) | |
Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Added to game (4/14/2011) | |
Engineer | Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) |
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Medic | Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not Active (1/06/2011) |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not Active (1/06/2011) | |
Vita-Saw |
~ | Allows player to see the enemy's health |
Not Active (4/26/2011) | |
Overdose Beta Syringe Gun |
~ | Applies Mad Milk to target for one second 50% slower firing rate
|
Not Active (4/28/2011) | |
Overdose Beta Syringe Gun |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Not Active (6/17/2011) | |
Overdose Beta Syringe Gun |
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target 100% firing rate
|
Added to game (6/23/2011) | |
Solemn Vow Beta Bonesaw |
~ | Allows you to see enemy health.
|
Added to game (6/23/2011) | |
Sniper | Sydney Sleeper |
Normal charge rate |
25% faster charge rate |
Added to game (4/14/2011) |
All Classes | Health |
~ | All classes have double Health |
Not Active (1/13/2011) |
Buildings |
~ | Damage against buildings reduced 50%. |
Not Active (1/13/2011) | |
Health |
~ | All classes have 25% extra Health |
Not Active (2/11/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Added to game (6/3/2011) |
Patches
Bugs
- An Engineer can prepare to build a Combat Mini-Sentry Gun, switch to either the Wrench, Southern Hospitality, or Jag, and still deploy the Combat Mini-Sentry Gun without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
- Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg and other crit boost sounds occasionally continue to play after the effect ends.
- As a Soldier, being healed by a Medic or Dispenser erroneously charges any of the Soldier's backpack secondaries (Buff Banner, Battalion's Backup, Concheror).