Difference between revisions of "Eyelander"
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Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hit]]s, forcing players to rely on the [[Chargin' Targe]]'s special ability or a crit boost to deal crits. | Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random [[critical hit]]s, forcing players to rely on the [[Chargin' Targe]]'s special ability or a crit boost to deal crits. | ||
− | The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will increase the Demoman's base speed by 8% and base health by 15. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second, slightly slower than a Scout, and health will be capped at 210. At this point, collecting another head will only heal the Demoman for 15 health. If this healing puts the Demoman over his maximum health, it will be gained as [[overheal]]. | + | The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will increase the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 [[Hammer unit]]s per second, slightly slower than a Scout, and health will be capped at 210. At this point, collecting another head will only heal the Demoman for 15 health. If this healing puts the Demoman over his maximum health, it will be gained as [[overheal]], similarly to the [[Powerjack]]. |
Collecting up to 5 heads will also increase the damage a Demoman deals when using the Chargin' Targe's charge attack; an additional 10 damage is added to the base 50 for each head. The number of heads taken is shown in the [[HUD]]. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter. | Collecting up to 5 heads will also increase the damage a Demoman deals when using the Chargin' Targe's charge attack; an additional 10 damage is added to the base 50 for each head. The number of heads taken is shown in the [[HUD]]. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter. |
Revision as of 05:20, 19 August 2011
“ | You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish. You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
— Close Combat Kit publicity blurb
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” |
The Eyelander is an unlockable melee weapon for the Demoman. It is an exceptionally large bloodstained and battle-worn claymore that happens to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held.
Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random critical hits, forcing players to rely on the Chargin' Targe's special ability or a crit boost to deal crits.
The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will increase the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 Hammer units per second, slightly slower than a Scout, and health will be capped at 210. At this point, collecting another head will only heal the Demoman for 15 health. If this healing puts the Demoman over his maximum health, it will be gained as overheal, similarly to the Powerjack.
Collecting up to 5 heads will also increase the damage a Demoman deals when using the Chargin' Targe's charge attack; an additional 10 damage is added to the base 50 for each head. The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.
As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, the Horseless Headless Horsemann's Headtaker or the Nessie's Nine Iron, in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman.
Taunting with the Eyelander will perform the Demoman's Decapitation kill taunt.
The Eyelander is automatically given to any player who obtains 11 Demoman achievements.
Contents
Damage and function times
Damage and function times | ||
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Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Speed
Speed values are based on the number of heads taken. For reference, the standard movement speed is 100%, which is 300 velocity units per second — the speed of the Spy, Sniper, Engineer and Pyro — whilst the Scout moves at 400v, 33% above the standard movement speed.
Heads | Speed (units per second) | Relative speed increase | Notes |
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0 | 280 | 0% | |
1 | 302 | 8% | Faster than Pyro |
2 | 324 | 16% | Faster than Medic |
3 | 347 | 24% | |
4+ | 369 | 32% |
Demonstration
Crafting
Blueprint
Class Token - Demoman | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
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As a crafting ingredient
Eyelander | Reclaimed Metal | Bushwacka | ||
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Eyelander | Reclaimed Metal | Half-Zatoichi | ||
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Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
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Related achievements
Demoman
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Update history
- The Eyelander was added to the game.
June 10, 2010 Patch (Mac Update)
- [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Undocumented] The weapon was added in the crafting blueprint for the Bushwacka.
- Updated model with optimizations and new LODs.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed the decapitation counters not being displayed for some weapons.
- Fixed the Demoman not using the correct animations for some of his weapons.
- [Undocumented] Changed the way the Demoman holds the Eyelander in the loadout screen to using two hands instead of one.
- [Undocumented] The weapon was removed from the crafting blueprint for the Homewrecker.
- [Undocumented] The weapon was added in the crafting blueprint for the Half-Zatoichi.
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage on the Eyelander.
- [Undocumented] Replaced the -25% damage attribute with no-crit.
Bugs
- Upon collecting 128 heads with this weapon, the counter will reset to 0. However, the player will still retain the health and speed bonus.
- This bug is the result in an Template:W of the byte used to synchronize this variable.
- In client view the sword is swung vertically for a critical hit, yet it can horizontally decapitate an enemy's head.
- If a player takes one or more heads and changes their melee weapon to any that does not tally heads, the particle effect of the glowing eye will still be present without the additional health and speed bonus.
- In some cases the glow from the eye can be seen through walls when playing with DX8.
- There have been instances where a player has gotten the Scottish Resistance taunt achievement Second Eye with this weapon.
- Decapitating a Sniper using the Bazaar Bargain who has heads on his counter will steal those heads as if they were another Demoman with the Eyelander.
Trivia
- The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances.
- The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bears a similarity to the movie Template:W, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
- The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet. This severed neck model was intended to be used for the WAR! Update for Soldiers who were decapitated by Demomen, but the implementation of the model and its needed code failed to meet the deadline of the updates shipping.
Gallery
First-person view with Chargin' Targe.
First-person view with Splendid Screen.
See also
External links
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