Difference between revisions of "Meet the Demoman"
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*The Demoman's [[Bottle]] is branded 'XXX', typically meaning strong moonshine. | *The Demoman's [[Bottle]] is branded 'XXX', typically meaning strong moonshine. | ||
− | *The [[BLU]] sentry somehow upgrades itself to Level 3 without an [[Engineer]], although [[Wrench]] sounds can still be heard. | + | *The [[BLU]] sentry somehow upgrades itself to Level 3 without an [[Engineer]], although [[Wrench]] sounds can still be heard. This might have been a preview of the engineer's haul ability - by which a tier 3 Sentry can be left to unpack and upgrade without any engineers nearby (however, the wrench strike noises are unexplained in this case). |
*The Minigun and rocket of the sentry is facing the Demoman, yet the Scout dies. Furthermore, the Sentry is seen firing its rockets directly at the Demoman, which should kill even a fully overhealed Demoman in that situation. | *The Minigun and rocket of the sentry is facing the Demoman, yet the Scout dies. Furthermore, the Sentry is seen firing its rockets directly at the Demoman, which should kill even a fully overhealed Demoman in that situation. |
Revision as of 14:07, 9 August 2010
"Meet the Demoman" Video Transcript
["Meet the Demoman" text appears"]
[Opening fanfare of "Drunken Pipe Bomb" plays as the Demoman narrowly escapes a massive explosion while jumping from a drop-down corridor in Gravelpit]
[Freeze frame]
Demoman: "What makes me a good Demoman?"
[Cut to Demoman, sitting in a room full of explosives]
Demoman: "If I were a bad Demoman, I wouldn't be sittin' here, discussin' it with you now would I?"
["Drunken Pipe Bomb" resumes playing]
[Demoman charges into battle along with Team RED while dodging a cascade of rockets]
Demoman: "Let's do it!"
Demoman: "Not one of ya's gonna' survive this."
[Cut back to the Demoman's room, music pauses.]
Demoman: "One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!"
[Cut back to battle, music resumes.]
[The Demoman bounces a grenade off a wall and Gibs a pursuing Pyro]
[Cut to scene of the Demoman chugging from his Bottle of scrumpy]
[A level 2 Sentry Gun upgrades to level 3]
[Cut to scene of the Demoman continuing to chug from his Bottle of scrumpy]
[Sentry Gun fires rockets at the Demoman]
[Cut to a close up of the Demoman's face, still chugging from his Bottle of scrumpy]
[The Demoman dodges the rockets as a nearby Scout is gunned down by the Sentry. The Demoman then fires two grenades, destroying the Sentry Gun]
[Cut back to Demoman's room, music stops.]
[The Demoman slams the now empty Bottle down on the table, breathing heavily]
[Camera blurs]
Demoman: "I got a manky eye. I'm a black, Scottish cyclops. They've got more [censored] ...than they've got the likes of me."
[The Demoman starts to drink from the empty Bottle, then notices the camera and becomes lucid again]
Demoman: "So...."
[The ending segment of "Drunken Pipe Bomb" starts to play]
Demoman: "....T'all you fine dandies so proud, so cock-sure."
[The Demoman runs out to the final capture point in Gravelpit and is shocked to see a group of BLU team members charging towards him with smug expressions on their faces. A devious look comes over the Demoman's face and he runs with BLU in hot pursuit]
Demoman: "Prancin' aboot with your heads full of eyeballs! Come and get me I say! [The Demoman covers a door frame in sticky bombs] I'll be waiting on ya with a whiff of the 'ol brimstone. I'm a grim bloody fable....with an unhappy bloody end!"
[The Heavy notices the sticky bombs around the door frame, and his expression changes from smugness to one of shock. The Demoman throws a mock salute and activates the sticky bombs, gibbing all his pursuers]
[The Demoman walks up to (presumably) a decapitated head, laughing merrily as body parts and blood rain down around him.]
Demoman: "Oh, they're going to have to glue you back together....in hell!"
[Team Fortress 2 ending flourish music plays, accompanied by bagpipes]
Notes
- At the beginning of the trailer below the sign "Meet the Demoman" there is a note reading "Copyright LOLOLOL". This is a continuing gag with the 'Meet The...' video series.
- The Demoman's explosives are branded 'Gold Medal'.
- The Demoman's alcohol is made by 'Red Shed'. The Red Shed Distillery is the RED team's base on the map Well. Red Shed also features in Meet the Sandvich.
- The Demoman doesn't have any class-emblems on his uniform in this video, just plain yellow circles.
- The Demoman keeps an open tin of cordite on his desk.
- A burning cigarette is lying on the shelf next to the Demoman. This is not a good idea, as the room is filled with explosives.
- A MIRV grenade is seen in the shadows of the table in the bottom right, under the cordite.
- The Demoman appears to be missing the smiley face drawing taped onto his crotch.
- During the interview, the Demoman has what appears to be a crudely-drawn map of Gravel Pit on his desk.
- On Gravel Pit, the RED team seems to be attacking while they usually defend in actual gameplay, and vice-versa for BLU.
- Amusing Sign: When the Demoman gibs the pursuing Pyro, the camera zooms in briefly on a sign saying "Danger: Explosives".
- The Demoman's grenade appears to kill the aforementioned Pyro on contact, despite it bouncing of walls. The ability for grenades to detonate on contact after the first bounce was removed in a later patch for both the PC and 360.
- The closing screen features the following disclaimer: "All information regarding Demoman grenade behavior was obtained from Australians believed to be reliable at the time. It is submitted to the possibility of errors, omissions, or nerfing without notice." (This could be a reference to the above nerf.)
- At around 00:20, just after the Demoman jumps down from the corridor, you can see what appears to be a Pyro being gibbed by a Soldier's rockets in the background.
- The probable gibbed Pyro gibs are actually BLU upon inspection.
- The Demoman's Bottle is branded 'XXX', typically meaning strong moonshine.
- The BLU sentry somehow upgrades itself to Level 3 without an Engineer, although Wrench sounds can still be heard. This might have been a preview of the engineer's haul ability - by which a tier 3 Sentry can be left to unpack and upgrade without any engineers nearby (however, the wrench strike noises are unexplained in this case).
- The Minigun and rocket of the sentry is facing the Demoman, yet the Scout dies. Furthermore, the Sentry is seen firing its rockets directly at the Demoman, which should kill even a fully overhealed Demoman in that situation.
- The Sentry that fires at the Scout does not provide the knockback effect on him.
- The Dispenser's screen is off, and does not show the indicator which tells players how much metal it has stored.
- The Dispenser next to the BLU Sentry Gun disappears after the Demoman fires at it.
- The Sentry Gun fires at the grenades as they head towards it. In-game, sentries only fire at living opponents and enemy buildings.
- While it is possible for two grenades to destroy a level 3 sentry, this is only possible if the grenades hit it directly. After bouncing, even at maximum damage it is impossible for two grenades to destroy even a level 1 sentry.
- The Demoman disappears after the Sentry Gun is destroyed by the grenades.
- At around 00:54, The Demoman knocks a grenade off the table which activates before falling off, but for some reason, does not explode.
- The animation of the Demoman running just before he notices the charging blue team is jerky.
- The Heavy in the group of BLUs that chases the Demoman somehow stays at the front of the group for the whole chase. However, at one point, the Medic starts to gain on the Heavy, then mysteriously snaps back.
- A Spy rushes into battle, undisguised and uncloaked; an unusual tactic. During the chase scene, just behind the Spy, a Sniper also charges after the RED Demoman, which is, again, an unusual tactic for that class. Also, in front of the Spy, a Medic can be seen pursuing the RED Demoman with the Syringe Gun instead of healing either the Soldier or Heavy in the group, which is, in this situation, an unusual tactic for that class.
- Unusually, while they are chasing the RED Demoman, none of the BLU team members even try to shoot him.
- The BLU Sniper is seen charging the Demoman but disappears when the group reaches the sticky trap.
- At the end of the chase scene, the Demoman sets 16 sticky bombs on the doorframe. In game, the maximum number of stickies a Demoman can set at any one time is 8. Even with the later released Scottish Resistance (which he is not carrying), the maximum number of sticky bombs one can set is 14.
- As the Demoman detonates all 16 of the sticky bombs, he is able to detonate them without pressing any button, one hand is holding his scrumpy Bottle, while the other is in motion. It is notable that in game he does not "press" a button when he blows up stickies either.
- Body Count: 8 definite, 1 probable (6 BLU, 1 RED Scout, 1 probable RED Pyro, 1 Sentry)
- As the Demoman laughs at the end of the video, a severed arm bounces off his shoulder.
- The ending flourish plays with an accompaniment of bagpipes.
- Meet the Demoman -video's current language versions include:
- English
- Russian
- The music that plays during the battle sequence did not appear on the soundtrack or in the game files in any form, similar to the track that plays during Meet the Sniper. Valve, however, added the song as a menu music in the WAR! update on December 17, 2009.
Other versions
Russian |
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