Difference between revisions of "Team Fortress 2 Beta"
(Beta Sniper Club still exists in the Beta item schema, so it is still technically a "weapon under test". Also rowspanned a few bits in previous changes.) |
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== Bugs == | == Bugs == | ||
*[[Crit-a-Cola]] incorrectly uses the texture of [[Bonk! Atomic Punch]]. | *[[Crit-a-Cola]] incorrectly uses the texture of [[Bonk! Atomic Punch]]. | ||
− | |||
*The [[Cow Mangler 5000]] is incorrectly listed as being paintable in the backpack, however [[Paint can]]s are not consumed when used on it and the paint is not applied. Additionally, the Mann. Co catalogue does not list the Mangler as being paintable; this is due to the Mangler using paint textures to apply the team colours seen on the Mangler. | *The [[Cow Mangler 5000]] is incorrectly listed as being paintable in the backpack, however [[Paint can]]s are not consumed when used on it and the paint is not applied. Additionally, the Mann. Co catalogue does not list the Mangler as being paintable; this is due to the Mangler using paint textures to apply the team colours seen on the Mangler. | ||
*{{code|tf_allow_taunt_switch}} currently does not work correctly. | *{{code|tf_allow_taunt_switch}} currently does not work correctly. |
Revision as of 01:52, 5 October 2011
Team Fortress 2 Beta is a separate Template:W version of the game and open to all premium players. Released on December 2, 2010, this is the second period of public beta testing – the first one occurring before the official release of the game. The current beta is used for purposes including, but not limited to:
- Testing and tuning various class, item, and weapon changes.
- Testing map changes and variants.
- Running higher level, game-wide experiments (like doubling player health).
- Testing new technologies without the risk of breaking the game.
Players receive all achievement-related items, any weapons that are currently under testing, certain promotional items that their Steam account is entitled to, and other items that may be given out for testing occasionally. Random drops, Crafting, and Trading are currently enabled. The Mann Co. Store is not available. The current Team Fortress 2 Beta differs from the first beta that was released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.
Contents
Changes currently undergoing testing
New weapons
Class | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities | |
---|---|---|---|---|---|
Medic | Beta Quick-Fix |
N/A | N/A | N/A | Über effect: Megaheal
Heal rate increased 40% |
Soldier | Beta Pocket Rocket Launcher |
4 | 20 | Base: 90
Crit: 270 |
When the Medic healing you is killed, gain Mini-Crit Boost for 6 seconds. |
Beta Pocket Rocket Launcher 2 |
4 | 20 | Base: 90
Crit: 270 |
+15% Übercharge rate for the Medic healing you (not in spawn room) | |
Beta Pocket Rocket Launcher 3 |
4 | 20 | Base: 90
Crit: 270 |
50% faster reload time while being healed by a Medic | |
Beta Pocket Shotgun |
6 | 32 | Base: 60
Crit: 180 |
While a Medic is healing you, this weapon's damage is increased by 20%. | |
Beta Split Equalizer 1 |
N/A | N/A | Base: 65
Crit: 195 |
When weapon is active:
Move speed increases as the user becomes injured. | |
Beta Split Equalizer 2 |
N/A | N/A | Base: 33–107
Crit: 3× base damage. |
When weapon is active:
Damage increases as the user becomes injured. | |
Sniper | Beta Sniper Rifle 1 |
25 | N/A | Base:
|
On bodyshot: Rifle charge rate increased by 25%. |
Beta Sniper Club 1 |
N/A | N/A | Base: 49 / 81
Crit: 146 / 244 |
25% increase in damage when health <50% of max. 25% decrease in damage when health >50% of max. |
Changed weapons
Class | Item | Old | New |
---|---|---|---|
Scout | Shortstop |
20% slower reload speed |
50% slower reload speed Attribute hidden! |
Soldier | Equalizer |
Blocks healing while in use Move speed increases as the user becomes injured
|
No longer blocks healing Move speed no longer increases as the user becomes injured
|
Pyro | Flame Thrower |
~
|
+10% damage bonus
|
Backburner |
+10% damage bonus
|
No damage bonus
| |
Degreaser |
-25% burn damage penalty No damage penalty
|
No burn damage penalty -10% damage penalty
| |
Reserve Shooter |
~ |
Can be equipped by the Pyro | |
Heavy | Tomislav |
~ |
-50 max health on wearer |
Engineer | Widowmaker |
Per Shot: -60 ammo |
Per Shot: -30 ammo |
Other changes
- Two Miscellaneous items can be equipped at the same time.
- Foster's Facade and the Noh Mercy have been made Miscellaneous items.
- Four loadout presets can be stored.
- Loadout presets can be chosen on the class select screen but do not show the weapons in each loadout other than the primary weapon on the character model.
- The Demoman's primary and secondary weapons now use the in-game slot notation on the loadout screen.
- Added support for the Sixense/Razer Hydra motion controller.
- The public IP is now displayed in the console when creating a local server, and the output for the exec command has been altered.
- Taking a screenshot now uses the Steam Screenshot Manager, which allows you to upload a deathcam to the steam cloud.
Bugs
- Crit-a-Cola incorrectly uses the texture of Bonk! Atomic Punch.
- The Cow Mangler 5000 is incorrectly listed as being paintable in the backpack, however Paint cans are not consumed when used on it and the paint is not applied. Additionally, the Mann. Co catalogue does not list the Mangler as being paintable; this is due to the Mangler using paint textures to apply the team colours seen on the Mangler.
tf_allow_taunt_switch
currently does not work correctly.- The weapon switch can occur only through the use of
invprev
andinvnext
, which are bound to the mousewheel by default, and not the number keys regardless of the value ofhud_fastswitch
. - If enabled, the effects of Bonk! Atomic Punch or Crit-a-Cola are not applied to the player as the game automatically switches the player's weapons during the drinking animation instead of after the animation has completed. The drink however is 'consumed' and the player must wait for it to recharge before using it again.
- The weapon switch can occur only through the use of
Previous changes
Class | Item | Old | New | Status |
---|---|---|---|---|
Scout | Mad Milk |
Players heal 75% of the damage done to an enemy covered with milk |
Players heal 60% of the damage done to an enemy covered with milk |
Added to game (4/14/2011) |
Sun-on-a-Stick |
Minicrits against burning players -15% damage done
|
Full crits against burning players -25% damage done
|
Added to game (4/14/2011) | |
Fan O'War |
Marked for death status lasts 10 seconds |
Marked for death status lasts 15 seconds |
Added to game (4/14/2011) | |
Shortstop |
~ |
20% slower reload speed |
Not Active (9/23/2011) | |
Soldier | Battalion's Backup |
Takes 175 damage to fully charge |
Takes 350 damage to fully charge |
Added to game (4/14/2011) |
Concheror |
20% of damage done by teammates is returned as health during buff |
35% of damage done by teammates is returned as health during buff |
Added to game (4/14/2011) | |
Equalizer |
~ | Damage formula tweaked, no longer possible to one-hit-kill certain classes when at low health Automatic and manual Medic calls are suppressed |
Added to game (4/14/2011) | |
Pyro | Backburner |
No compression blast +15% damage done
|
Added compression blast, 50 ammo per blast +10% damage done
|
Added to game (4/14/2011) |
Flare Gun |
Mini-Crits against burning players at close range, full crits against burning players at long range |
Full crits against burning players regardless of range |
Added to game (4/14/2011) | |
Powerjack |
+25% damage No random critical hits |
No damage bonus Random critical hits enabled |
Added to game (4/14/2011) | |
Detonator |
New weapon | On hit, ignites enemy. Alt-fire detonates flare in flight. It creates a small explosion which ignites nearby players, but does less damage than a normal hit. Knockback can be used to flare jump. |
Not active (6/17/2011) | |
Flares do not detonate on impact with the world Guarantees critical damage on burning targets |
Flares detonate on impact with the world, with a greatly reduced explosion radius Guarantees mini-crit damage on burning targets (direct flare hits only) |
Added to game (6/23/2011) | ||
Demoman | Loch-n-Load |
+10% damage done
|
+20% damage done
|
Added to game (4/14/2011) |
Eyelander |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Horseless Headless Horsemann's Headtaker |
No random critical hits No damage penalty
|
Random critical hits -25% damage done
|
Not Active (4/26/2011) | |
No taunt |
Now uses the Decapitation taunt |
Added to game (6/3/2011) | ||
Claidheamh Mòr |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
No taunt |
Now uses the Decapitation taunt |
Added to game (6/3/2011) | ||
Ullapool Caber |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Heavy | Natascha |
Slowdown-on-hit effect does not fall off over distance Normal spin-up time |
Slowdown-on-hit effect falls off over distance 30% slower spin-up time |
Added to game (12/17/2010) |
Natascha Variant 1 |
Slowdown-on-hit effect does not fall off over distance -25% damage done
|
Slowdown-on-hit effect falls off over distance -35% damage done
|
Not Active (1/06/2011) | |
Natascha Variant 2 |
Slowdown-on-hit effect does not fall off over distance No health penalty |
Slowdown-on-hit effect falls off over distance -20% max health on wearer |
Not Active (1/06/2011) | |
Dalokohs Bar |
25.7 second cooldown |
No cooldown |
Added to game (4/14/2011) | |
Fists of Steel |
60% less damage from ranged sources while active Normal weapon switch |
40% less damage from ranged sources while active 20% slower weapon switch |
Added to game (4/14/2011) | |
Engineer | Gunslinger |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) |
Southern Hospitality |
No random critical hits No damage penalty
|
Random critical hits enabled -25% damage done
|
Not Active (4/26/2011) | |
Medic | Medi Gun |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not Active (1/06/2011) |
Kritzkrieg |
~ | Players being healed are immune to movement-impairing effects generated by hitscan weapons |
Not Active (1/06/2011) | |
Vita-Saw |
~ | Allows player to see the enemy's health |
Not Active (4/26/2011) | |
Quick-Fix |
New weapon | ÜberCharge increases healing by 300% and grants immunity to movement-impairing effects +50% heal rate |
Not Active (6/17/2011) | |
Overdose Beta Syringe Gun |
New weapon | Applies Mad Milk to target for one second 50% slower firing rate
|
Not Active (4/28/2011) | |
Applies Mad Milk to target for one second 50% slower firing rate
|
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Not Active (6/17/2011) | ||
Applies Mad Milk to target for two seconds 50% slower firing rate
|
Does not apply Mad Milk to target 100% firing rate
|
Added to game (6/23/2011) | ||
Solemn Vow Beta Bonesaw |
New weapon | Allows you to see enemy health. |
Added to game (6/23/2011) | |
Sniper | Sydney Sleeper |
Normal charge rate |
25% faster charge rate |
Added to game (4/14/2011) |
Beta Sniper Rifle 1 |
New weapon | On Hit: Rifle charge rate increased by 35% On Miss: Rifle charge rate decreased by 65% |
Not Active (4/28/2011) | |
All Classes | Health |
~ | All classes have double Health |
Not Active (1/13/2011) |
Buildings |
~ | Damage against buildings reduced 50%. |
Not Active (1/13/2011) | |
Health |
~ | All classes have 25% extra Health |
Not Active (2/11/2011) | |
Responses |
~ | All classes possess new response and voice command rules |
Added to game (6/3/2011) |