Difference between revisions of "Anti-Pyro strategy"
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* A Pyro with the Phlogistinator cannot reflect attacks, so use rockets, grenades and other projectiles to juggle it to prevent it from advancing and also damage it. | * A Pyro with the Phlogistinator cannot reflect attacks, so use rockets, grenades and other projectiles to juggle it to prevent it from advancing and also damage it. | ||
* If the Pyro activates the Phlogistinator's critboost (which is readied by the Pyro damaging enemies with fire), you will see it taunt while a particle effect surrounds it. During this taunt the Pyro receives full health and has 90% resistance to all damage, making attempts to hurt it futile. Instead, use the time given by the taunt to get away from it, as the critical damage from the Phlogistinator will be deadly at close range. | * If the Pyro activates the Phlogistinator's critboost (which is readied by the Pyro damaging enemies with fire), you will see it taunt while a particle effect surrounds it. During this taunt the Pyro receives full health and has 90% resistance to all damage, making attempts to hurt it futile. Instead, use the time given by the taunt to get away from it, as the critical damage from the Phlogistinator will be deadly at close range. | ||
− | * During the taunt, | + | * During the taunt, Demomen can consider using the time while the Pyro is frozen to place stickybombs around the Pyro and detonate them when the taunt is finished and the Pyro loses its damage resistance. Snipers can likewise line up a headshot. Spies could place themselves behind the Pyro and prepare to backstab it, but remember the Pyro will be in third-person during the taunt and will see anyone too close. |
*Pyros with the Phlogistinator have a tendency to charge and play very aggressively. Give them a distraction target and then overwhelm them with firepower. | *Pyros with the Phlogistinator have a tendency to charge and play very aggressively. Give them a distraction target and then overwhelm them with firepower. | ||
* A Pyro behaving uncommonly wary and attempting to snipe with the [[Flare Gun]], [[Detonator]] or [[Manmelter]] could be attempting to build up a charge, so it is a good idea to take them out before they damage a vital offensive. | * A Pyro behaving uncommonly wary and attempting to snipe with the [[Flare Gun]], [[Detonator]] or [[Manmelter]] could be attempting to build up a charge, so it is a good idea to take them out before they damage a vital offensive. |
Revision as of 13:13, 1 April 2012
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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” |
The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Role |
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Health |
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Speed |
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Power |
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Weapon-specific
Primary weapons
- Compression blast
- Pyros will often panic when confronted by a Soldier or Demoman and immediately use their Compression Blast in an attempt to deflect projectiles. Fire your rockets or grenades immediately after the airblast to hit the Pyro and avoid being damaged/killed by your own weapon.
- You can often cause an enemy Pyro to waste ammunition by firing projectiles off to the side where they can not be reflected.
- Do not fire your explosives straight at an enemy Pyro. This allows it to both aim and reflect them more easily. Aim near the Pyro and rely on splash damage instead.
- Each Compression Blast takes 20 units of ammo out of 200 total (unless it's a Backburner, which uses 50 units of ammo). Try and make the Pyro waste ammo by firing projectiles into the ground just short of the Pyro before making your actual attack; this also has the benefit of not allowing the Pyro to hit you with your own projectile. The Pyro may already be low on ammo and will have to switch to a much weaker weapon. Be careful engaging a Pyro near a Dispenser, however; it won't run out of ammo that quickly.
- Avoid fighting or retreating near cliffs or dangerous objects such as the Sawblades in Sawmill when fighting a Pyro. A proficient Pyro will use Compression Blasts to kill you instantly via environmental damage.
Weapon | Anti-Pyro strategy |
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Flamethrower/Festive Flamthrower |
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Backburner |
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Degreaser |
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Phlogistinator |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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Shotgun |
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Flare Gun |
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Detonator |
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Reserve Shooter |
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Manmelter |
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Melee weapons
Weapon | Anti-Pyro strategy |
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Axtinguisher/Postal Pummeler |
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Homewrecker/Maul |
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Powerjack |
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Back Scratcher |
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Sharpened Volcano Fragment |
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Third Degree |
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Item set effects
Main article: Item sets
Set | Anti-Pyro strategy |
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See also
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