Difference between revisions of "Anti-Pyro strategy"
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=== Primary weapons === | === Primary weapons === | ||
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{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="1" width="200" | Weapon | ! class="header" colspan="1" width="200" | Weapon | ||
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| align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flamethrower|icon-size=100x100px}}<br />'''[[Flamethrower]]'''/'''[[Flamethrower|Festive Flamthrower]]''' | | align="center" valign="center" style="padding:0.5em" | {{Icon weapon|weapon=Flamethrower|icon-size=100x100px}} {{Icon weapon|weapon=Festive Flamethrower|icon-size=100x100px}}<br />'''[[Flamethrower]]'''/'''[[Flamethrower|Festive Flamthrower]]''' | ||
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− | * | + | * The Flamethrower deals continuous damage and can set you on [[fire]]. If a Pyro manages to approach you, his moderate movement speed will allow him to quickly deplete your health. |
− | * | + | * If you're set on fire, don't panic; if you run, the Pyro can keep up with and damage you. Instead, try and defeat the Pyro before trying to extinguish yourself. |
+ | * There are many items that can extinguish burning teammates, the most common being a friendly Pyro's compression blast and the Sniper's [[Jarate]]. If you have access to those abilities, make sure to help out burning teammates. | ||
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Backburner}} | ||
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− | * The Backburner | + | * The Backburner amplifies the Pyro's offense, dealing substantially more damage when attacking from behind. Stay aware of your surroundings so that you aren't unexpectedly turning away from any Pyro. |
− | * Always try to keep | + | * Always try to keep the Pyro in front of you; not only does this improve your accuracy, but also prevents Critical hits from the Backburner. |
− | * | + | * To flee from a Backburner means to expose your back, so attempt to fend off the Pyro first if you need to retreat. |
− | * | + | * The Backburner uses much more ammunition for the compression blast. This leaves the Pyro more vulnerable to projectiles; Backburner ammunition can be easily wasted by forcing the Pyro on the defensive. |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Degreaser}} | ||
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− | * The Degreaser allows a Pyro to quickly switch weapons | + | * The Degreaser allows a Pyro to quickly switch weapons. This makes [[Community Scout strategy#Weapon Heckling|weapon heckling]] ineffective and makes close-quarters combat much more dangerous. |
− | * The Degreaser inflicts | + | * Even if a Pyro has you cornered, try to stay out of melee range. An example of a popular combination attack is for a Pyro to set you on fire, reposition you with the compression blast, then finish you off with the Axtinguisher in just a few short moments. |
− | + | * The Degreaser inflicts less afterburn damage, meaning that if you survive the Pyro's initial assault, the fire is less likely to kill you. | |
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| align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}} | | align="center" valign="center" style="padding:0.5em" | {{Table icon|Phlogistinator}} | ||
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− | * | + | * The Phlogistinator has a unique "Mmmph" meter that is charged by dealing fire damage, promoting an aggressive playstyle. To prevent the Pyro from quickly charging the meter at close range, don't allow him to easily enter that range. |
− | * | + | * Once the "Mmmph" meter is fully charged, the Pyro can then activate a taunt that causes the Pyro to deal guaranteed Critical hits for the next few seconds. During the taunt, the Pyro takes heavily reduced damage, making attempts to prevent the taunt futile. |
− | + | * Instead, use the time the Pyro spends taunting to either retreat or set up a counter-offensive. For example, a Demoman can plant a field of Stickybombs while a Sniper can line up an easy headshot. | |
− | + | * A Pyro with the Phlogistinator cannot reflect attacks, so you can free use rockets, grenades, and other projectiles that are normally reflectable. | |
− | * A Pyro | ||
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+ | | align="center" valign="center" style="padding:0.5em" | [[Compression Blast]] | ||
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+ | * The compression blast's most obvious use is to shove you into stage hazards, such as bottomless pits, or into corners, where you are then easily targetable. Stay out in the open, away from areas where a Pyro can easily pin you down. | ||
+ | * While the compression blast can reflect [[projectiles]], there is a moderate cooldown time. If you are using a projectile-based weapon, attempt to trick the Pyro into using the compression blast early, then fire your weapon. | ||
+ | * The compression blast uses a significant amount of ammunition. You can trick the Pyro into wasting compression blasts, such as by pretending that you're going to fire your weapon. | ||
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Revision as of 13:48, 1 April 2012
“ | Go to hell and tell the devil I'm comin' for him next!
Click to listen
— The Demoman
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The Pyro is a relatively bulky class that excels at close range combat, particularly in confined areas where his Flamethrower is difficult to avoid. Due to the Flamethrower’s wide damage spread, the Pyro can focus more on outmaneuvering his opponents and has more leeway when fighting at close range. Additionally, the Pyro has access to the compression blast, a powerful source of utility that allows him to forcibly reposition enemies or reflect projectiles. The overall theme of the Pyro’s available weapons is close range power; because he lacks strong ranged weaponry, he is most vulnerable when distant from enemies or when in open areas.
Contents
General
Attributes | Anti-Pyro strategy |
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Weapon-specific
Primary weapons
Weapon | Anti-Pyro strategy | |
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![]() ![]() Flamethrower/Festive Flamthrower |
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![]() Backburner |
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![]() Degreaser |
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![]() Phlogistinator |
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Compression Blast |
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Secondary weapons
Weapon | Anti-Pyro strategy |
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![]() Shotgun |
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![]() Flare Gun |
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![]() Detonator |
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![]() Reserve Shooter |
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![]() Manmelter |
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Melee weapons
Weapon | Anti-Pyro strategy |
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![]() ![]() Axtinguisher/Postal Pummeler |
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![]() ![]() Homewrecker/Maul |
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![]() Powerjack |
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![]() Back Scratcher |
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![]() Sharpened Volcano Fragment |
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![]() Third Degree |
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Item set effects
Main article: Item sets
Set | Anti-Pyro strategy |
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See also
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