Natascha
“ | Now Sasha - Don't be jealous
— Natascha publicity blurb
|
” |
Natascha is an unlockable primary weapon for the Heavy. Similar in appearance to the default Minigun, this weapon boasts a jet black ammunition carrier and additional chain belt.
Each bullet fired by Natascha greatly slows hit enemies for a brief period of time, but slows enemies down less if they are further away. In addition, the weapon, similarly to the Brass Beast, grants 20% damage resistance when spun-up, but only if the player's health is below 50%. As downsides, Natascha's bullets are 25% weaker than those of the default Minigun and the weapon has a 30% increased spin-up time.
Natascha is automatically given to any player who obtains 16 Heavy achievements.
The kill icon for Natascha was contributed by NeoDement.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 10.13 / per bullet |
Base damage | 100% | 6.75 / per bullet |
Maximum fall-off | 52.8% | 3.38 / per bullet |
Point blank | 32-40 / per 1 ammo 320-400 / per second | |
Medium range | 3-20 / per 1 ammo 30-200 / per second | |
Long range | 5-10 / per 1 ammo 30-60 / per second | |
Critical | 20.25 / per bullet | |
Mini-crit | 9-14 / per bullet | |
Function times | ||
Attack interval | 0.1 s | |
Wind-up time | 1.16 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Class Token - Heavy | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Natascha | Reclaimed Metal | Brass Beast | ||
+ | = |
Strange variant
[expand]Strange variant information |
---|
Related achievements
Heavy
|
|
Update history
- Natascha was added to the game.
- Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown.
- Rewrote Natascha's slowdown code to be more consistent.
- [Undocumented] Removed Natascha's ammo belt in first person view model.
- Fixed a bug that caused Natascha's slow on hit effect to be inverted from 75% to 25%.
- Fixed Natascha's chain not being drawn on the view model.
- Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect.
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Natascha was given its own kill icon.
December 17, 2010 Patch (Australian Christmas)
- The weapon is modified due to Beta feedback.
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
- [Undocumented] The weapon was added to the crafting blueprint for the Brass Beast.
- [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added community contributed response rules to this weapon.
- [Undocumented] Added Strange quality.
- [Undocumented] The damage penalty attribute was changed from "-25% damage done" to "-25% damage penalty".
- Fixed Natascha's bullets preventing Scouts from using Bonk and Crit-a-Cola.
- [Undocumented] Added Collector's quality.
- Changed attribute:
- Added +50% max primary ammo on wearer.
- Fixed Natascha using the wrong material for the viewmodel.
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.
- Fixed not being able to switch away from the Minigun while spinning down.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
- Changed attributes:
- Added 20% damage resistance while spun up.
- Stun amount now has distance falloff. Decreases starting at 512 HU down to zero stun at 1536 HU.
- [Undocumented] Removed +50% max primary ammo on wearer.
- [Undocumented] Updated model to c_model system.
July 7, 2016 Patch (Meet Your Match Update)
- 20% damage resistance now only applies when spun up and below 50% max health.
December 21, 2016 Patch (Smissmas 2016)
- Added Festive variant.
October 20, 2017 Patch (Jungle Inferno Update)
- The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
- Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
Bugs
- Critical hits are not affected by the weapon's damage resistance, causing the Heavy to receive full damage instead.
- When empty, the weapon's dry fire sound does not loop properly and cuts out after a few seconds.
Trivia
- Natascha is referred to as both the "Minifun" and "Ludmila" within the game files.
Gallery
BLU Festive variant.
See also
External links
|
[expand]Weapons |
---|