473 templates missing Czech translation

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< User:Darkid‎ | Reports
Revision as of 00:33, 1 August 2022 by DarkBOT (talk | contribs) (Test update via https://github.com/jbzdarkid/TFWiki-scripts)
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Pages missing in Czech (cs – čeština): 473 in total. Data as of 00:33, 01 August 2022 (GMT).

See also

List

  1. Template:Hat Nav has 28424 uses and is missing 27 translations
Line 1498: M
Line 1520: S
Line 1542: G
Line 1564: P
Line 1613: B
Line 1633: S
Line 1653: G
Line 1673: P
Line 1922: Canteen Crasher
Line 1926: R
Line 1935: I
Line 1944: B
Line 1953: S
Line 1962: G
Line 1971: P
Line 1994: Madness vs Machines
Line 2001: BB
Line 2010: GG
Line 2018: TT
Line 2026: RR
Line 2034: CC
Line 2042: PI
Line 2050: HH
Line 2059: BH
Line 2068: Memes vs. Machines
Line 2076: BP
Line 2084: PS
  1. Template:Item price has 15237 uses and is missing 22 translations
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Line 136:
Line 141:
  1. Template:Steamid has 9278 uses and is missing 1 translation
Line 2: This user has deleted their Steam account.
  1. Template:Patch layout has 8477 uses and is missing 4 translations
Line 132: TF2 Beta forums (Web Archive)
Line 251: Patch 1
Line 267: Patch 2
Line 283: Patch 3
  1. Template:Weapon Demonstration has 6847 uses and is missing 1 translation
Line 71: Note: This demonstration has been out of date since .
  1. Template:Promo Nav has 6813 uses and is missing 1 translation
Line 599: Official Team Fortress Wiki
  1. Template:Update trans has 4455 uses and is missing 1 translation
Line 51: The specific instructions are: '
  1. Template:Scout Nav has 4445 uses and is missing 2 translations
Line 66: Drinking
Line 102: Multiple jumps
  1. Template:Damage table has 4164 uses and is missing 7 translations
Line 421: Pellet Spread
Line 437: Hammer Units away from target
Line 452: Hammer Units of spread on target
Line 1254: Attack interval
Line 1896: Aim fatigue
Line 1949: Beam connect distance
Line 1963: Beam disconnect distance
  1. Template:Map infobox has 2788 uses and is missing 8 translations
Line 25: Release date:
Line 45: Last updated:
Line 89: Link(s):
Line 289: Underworld
hazards:
Line 302: Pyrovision:
Line 540: Map Photos
Line 565: Map Overview
Line 585: Map Overview
  1. Template:Strange item info has 2496 uses and is missing 1 translation
Line 142: Available as an [[Australium weapons
  1. Template:Love And War Update Nav has 1526 uses and is missing 8 translations
Line 177: Videos
Line 198: Dapper Cadaver
Line 206: Rise of the Living Bread
Line 214: Red Bread
Line 221: Three Days to Live
Line 228: Seduce Me!
Line 235: Stink Lines
Line 242: It Hates Me So Much
  1. Template:Item set infobox has 1263 uses and is missing 1 translation
Line 70:
  1. Template:Trans has 1257 uses and is missing 1 translation
Line 29: If you can speak English, post on the [[
  1. Template:Stub has 1202 uses and is missing 1 translation
Line 80: Notes:
  1. Template:Jungle Inferno Update Nav has 1134 uses and is missing 4 translations
Line 175: Jungle Inferno Campaign
Line 194: Yeti Park
Line 204: Saxton's Dilemma
Line 214: Mercenary Park
  1. Template:Scream Fortress 2014 Nav has 1083 uses and is missing 1 translation
Line 123: Misfortune Teller
  1. Template:Competitive Nav has 1037 uses and is missing 5 translations
Line 7: General
Line 24: Class Counters
Line 30: Formats
Line 47: Ultiduo
Line 109: Medals
  1. Template:Unused Content Nav has 966 uses and is missing 15 translations
Line 4: [[Beta weapons
Line 5:  
Line 5:  
Line 11: Pre-Release
Line 33: Super
Line 97: Armor
Line 113: [[Team Fortress 2 Beta
Line 154: [[December 17, 2010 Patch
Line 189: [[Raid
Line 202: [[October 28, 2015 Patch
Line 237: Throwables
Line 259: [[October 20, 2017 Patch
Line 308: Cut
Unused
Experimental
Line 353: Throwables
Line 402: Female classes
  1. Template:Manniversary Nav has 898 uses and is missing 1 translation
Line 71: Archimedes (Soundtrack)
  1. Template:Mann Vs Machine Nav has 876 uses and is missing 4 translations
Line 68: Mann Up
Line 80: Boot Camp
Line 114: The Calm
Line 124: ROBOTS!
  1. Template:Control Point Timing has 825 uses and is missing 1 translation
Line 7: Multiplier
  1. Template:Mission infobox has 811 uses and is missing 15 translations
Line 7: Basic Information
Line 23: Name
Line 44: File Name
Line 86: Map
Line 108: Mission type
Line 122: Waves
Line 140: Difficulty
Line 156: Starting credits
Line 178: Maximum possible credits
Line 197: Minimum respawn wave time
Line 216: Maximum respawn wave time
Line 235: Fixed respawn time
Line 253: Tour
Line 273: Sentry Buster spawn time
Line 292: Sentry Buster respawn time
  1. Template:Pyromania Nav has 763 uses and is missing 1 translation
Line 95: Dreams of Cruelty (Soundtrack)
  1. Template:Featured article tag has 598 uses and is missing 2 translations
Line 3: Classic Featured article
Line 15: Featured article
  1. Template:Map Strategy Nav has 565 uses and is missing 1 translation
Line 4: Map strategies
  1. Template:End of the Line Update Nav has 542 uses and is missing 1 translation
Line 60: Videos
  1. Template:Sniper Vs Spy Update Nav has 517 uses and is missing 2 translations
Line 61: Petite Chou-Fleur
Line 70: Right Behind You
  1. Template:Gun Mettle Update Nav has 510 uses and is missing 4 translations
Line 45: Weapon skins
Line 142: Gun Mettle Campaign
Line 152:
Line 168: Soldier of Dance
  1. Template:Video Nav has 461 uses and is missing 1 translation
Line 384: Brotherhood of Arms
  1. Template:Custom mission has 453 uses and is missing 3 translations
Line 5: I built that.
Line 15: This page contains information about a custom Mann vs. Machine [[Mann vs. Machine mission
Line 25: To see official Mann vs. Machine missions, go to [[Mann vs. Machine#Maps
  1. Template:Tough Break Update Nav has 445 uses and is missing 2 translations
Line 46: Weapon skins
Line 134: Loaner Program
  1. Template:Replay Update Nav has 437 uses and is missing 2 translations
Line 37: First Annual Saxxy Awards
Line 59: TF2 Saxxy 2011 Theme
  1. Template:Scream Fortress Nav has 437 uses and is missing 1 translation
Line 70: Haunted Fortress 2 (Soundtrack)
  1. Template:Mvm Missions Nav has 428 uses and is missing 1 translation
Line 32: Tour of Duty
  1. Template:Sic has 428 uses and is missing 1 translation
Line 1: The preceding text has been transcribed exactly as presented in the original source
  1. Template:Robot loadout has 396 uses and is missing 3 translations
Line 3: Icon
Line 20: Name
Line 37: Attributes
  1. Template:Custom Map Nav has 362 uses and is missing 2 translations
Line 5: Custom maps
Line 135: Other
  1. Template:Taunt has 358 uses and is missing 1 translation
Line 31:
  1. Template:Meet Your Match Update Nav has 356 uses and is missing 2 translations
Line 68: RED Triumphs!
Line 74: BLU Triumphs!
  1. Template:Madness vs Machines nav has 327 uses and is missing 1 translation
Line 182: Items in bold are endurance missions
Items in italics are maps submitted from the contest phase
  1. Template:Community Events Nav has 306 uses and is missing 29 translations
Line 5: Community events
Line 24: Contests
Line 43: A/D CTF and Payload Race Contest
Line 56: Art Pass Contest
Line 69: (A)Symmetry CP Contest
Line 80: Competitive CTF Contest
Line 93: Hat Describing Contest
Line 106: Mercs vs. Aliens
Line 116: Polycount Pack
Line 129: Propaganda Contest
Line 143: Connect 5 Contest
Line 159: [[Mann vs. Machine
Line 170: Mappers vs. Machines
Line 193: Updates
Line 209: Guard Dog Update
Line 221: Fancy vs. Nasty Update
Line 233: Mechanical Engineer Update
Line 245: Medieval Update
Line 257: Wiki Birthday Update
Line 269: Night of the Living Update
Line 283: Other events
Line 302: BlapBash
Line 308: ETF2L Highlander Community Challenge
Line 321: Golden Charity
Line 333: Hugs.tf
Line 340: Jingle Jam
Line 347: Pubstars vs Pros
Line 359: Rally Call
Line 365: TF2Maps 72hr Jam
  1. Template:Mapping Nav has 286 uses and is missing 13 translations
Line 93: (A)Symmetry CP Contest
Line 105: Dynamic Payload Contest
Line 114: Highlander King of the Hill Contest
Line 123: Mercs vs. Aliens
Line 132: Mappers vs Machines Contest
Line 137: Connect 5 Contest
Line 212: Japan Content Pack
Line 223: Frontline Supply Drop
Line 229: The London Pack
Line 235: Source SDK
Line 267: Valve Hammer Editor
Line 280: Hammer unit
Line 391: Cosmetics
  1. Template:ClassicWeaponsNav has 280 uses and is missing 7 translations
Line 4: Weapons (Classic)
Line 17: Slot 1 Weapons
Line 39: Slot 2 Weapons
Line 60: Slot 3 Weapons
Line 82: Slot 4 Weapons
Line 105: Primary Grenades
Line 122: Secondary Grenades
  1. Template:Community strategy stub link has 272 uses and is missing 4 translations
Line 6: Sun Tzu's got nothing on us!
Line 16: This map's [[Help:Style guide/Community Strategy
Line 25: You can help the Team Fortress Wiki [[Team Fortress Wiki:Community Strategy
Line 35: Notes:
  1. Template:Custom map has 268 uses and is missing 3 translations
Line 5: I built that.
Line 18: This page contains information about a custom map that is not an officially released Team Fortress 2 map.
Line 31: All released Valve and Community-made TF2 maps can be found on the list of maps.
  1. Template:TFC maps nav has 263 uses and is missing 2 translations
Line 5: Official maps (Classic)
Line 25:
  1. Template:Qualitycheck has 253 uses and is missing 2 translations
Line 2: Cannot exist in quality
Line 17:
  1. Template:Mod Nav has 241 uses and is missing 33 translations
Line 4: Team Fortress 2 community modifications
Line 19: Advanced Weaponiser
Line 29: Basketball
Line 40: Bombermod
Line 49: Class Warfare
Line 59: Crabmod
Line 69: Custom Weapons
Line 79: Dodgeball
Line 90: Death Run
Line 99: Fortress Blast
Line 105: FortWars
Line 116: Freak Fortress 2
Line 125: Freeze Tag
Line 136: The Hunted
Line 146: The Hidden
Line 154: Jailbreak
Line 163: MGE Mod
Line 171: Parkour Fortress
Line 179: PropHunt
Line 190: Randomizer
Line 201: Smash Bros.
Line 208: Stop that Tank!
Line 214: Surfing
Line 223: Team Fortress 2 Classic
Line 229: TF2Ware
Line 239: TF2 x10
Line 245: TF2Tightrope
Line 251: Ultiduo
Line 257: VS Saxton Hale Mode
Line 269: War3Mod
Line 279: Zombie Escape
Line 285: Zombie Fortress
Line 296: Zombie Survival
  1. Template:Class health pack and overheal table has 233 uses and is missing 1 translation
Line 6:
  1. Template:Smissmas Events Nav has 216 uses and is missing 1 translation
Line 7: Smissmas Events
  1. Template:Scream Fortress Events Nav has 205 uses and is missing 1 translation
Line 8: [[Scream Fortress
  1. Template:Pickup infobox has 193 uses and is missing 1 translation
Line 9: Pickup Type:
  1. Template:Mysterious Treasures Nav has 186 uses and is missing 1 translation
Line 12: Crafting ingredients
  1. Template:Update has 176 uses and is missing 1 translation
Line 65: Notes:
  1. Template:Haunted Halloween Special Nav has 175 uses and is missing 1 translation
Line 51: Non-player_characters#Zepheniah_Mann
  1. Template:TFC Nav has 175 uses and is missing 4 translations
Line 19: Items
Line 42: Armor
Line 69: Movement
Line 88: Exploits
  1. Template:SteamVR wearables Nav has 174 uses and is missing 1 translation
Line 8: SteamVR wearables
  1. Template:Halloween Map Nav has 173 uses and is missing 1 translation
Line 6: Halloween maps
  1. Template:Pickup Nav has 169 uses and is missing 5 translations
Line 32: PD Pickups
Line 42: Power Cores
Line 53: Ducks
Line 87: JACK
Line 99: Lunchbox drops
  1. Template:Cite web has 168 uses and is missing 1 translation
Line 70:
  1. Template:Painted variants full has 167 uses and is missing 1 translation
Line 61: Due to how this cosmetic's textures are set up, single color Paint Cans will differ depending on the player's current team.
  1. Template:Notable Person Nav has 151 uses and is missing 39 translations
Line 3: [[Team Fortress Wiki:Notable persons
Line 12: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
Line 28: Valve TF executive staff
Line 37: Gabe Newell
Line 42: Robin Walker
Line 47: John Cook
Line 52: Ian Caughley
Line 58: Valve TF employees
Line 66: Dario Casali
Line 71: Dave Riller
Line 76: Dhabih Eng
Line 81: Jeff Ballinger
Line 86: Moby Francke
Line 92: Voice actors
Line 101: Dennis Bateman
Line 106: JB Blanc
Line 111: Ashly Burch
Line 116: Robin Atkin Downes
Line 121: Grant Goodeve
Line 126: John Patrick Lowrie
Line 131: Rick May
Line 136: Ellen McLain
Line 141: Stephen Merchant
Line 146: Nolan North
Line 151: Gary Schwartz
Line 156: Nathan Vetterlein
Line 162: Soundtrack composers
Line 171: Mike Morasky
Line 177: Media artists, colorists,
writers, etc
Line 186: Heather Campbell
Line 191: Maren Marmulla
Line 196: Michael Oeming
Line 201: Minttu Hynninen
Line 206: Jim Murray
Line 211: Sarah Stone
Line 216: Jay Pinkerton
Line 221: Nick Filardi
Line 226: Erik Wolpaw
Line 231: Death of a Salesbot team
  1. Template:Overheal tool has 147 uses and is missing 1 translation
Line 1: /
  1. Template:Community strategy stub has 145 uses and is missing 4 translations
Line 6: Sun Tzu's got nothing on us!
Line 11: This is a [[:Category:Community strategy stubs
Line 15: You can help the Team Fortress Wiki [[Team Fortress Wiki:Community Strategy
Line 20: Notes:
  1. Template:Needimage has 127 uses and is missing 1 translation
Line 5: What are you lookin' at?!
  1. Template:NP Policy has 120 uses and is missing 1 translation
Line 1: This notable person page is subject to [[Help:Style guide/Notable persons#Policy
  1. Template:Game infobox has 114 uses and is missing 22 translations
Line 6: Basic Information
Line 28: Released:
Line 52: Developer:
Line 76: Developers:
Line 85: Publisher:
Line 108: Publishers:
Line 117: Distributor:
Line 141: Engines:
Line 150: Engine:
Line 173: Genres:
Line 182: Genre:
Line 205: Modes:
Line 229: Mode:
Line 239: Designer(s):
Line 263: Designers:
Line 273: Composer:
Line 283: Composers:
Line 293: Ratings:
Line 317: Platforms:
Line 341: Platform:
Line 365: Media:
Line 388: Requirements:
  1. Template:TFC hl maps nav has 113 uses and is missing 1 translation
Line 4: Half-Life maps (Classic)
  1. Template:Hazard infobox has 104 uses and is missing 4 translations
Line 79: Health:
Line 98: Damage Done:
Line 116: Affected By:
Line 151: Found On:
  1. Template:Competitive Class Nav has 95 uses and is missing 4 translations
Line 9: [[:Category:Classes (competitive)
Line 23: [[Standard competitive lineup#Core Classes
Line 37: [[Standard competitive lineup#Default Classes
Line 51: [[Standard competitive lineup#Situational Classes
  1. Template:Team Fortress Series Nav has 94 uses and is missing 1 translation
Line 33: The Orange Box
  1. Template:ClassicEngineerNav has 89 uses and is missing 5 translations
Line 4: Engineer (Classic)
Line 27: Buildings
Line 38: Sentry Gun
Line 49: Dispenser
Line 60: Teleporter
  1. Template:Classic Pickup nav has 87 uses and is missing 9 translations
Line 7: Pickups
Line 20: Ammo
Line 32: Armor
Line 44: Backpack
Line 56: Biosuit
Line 68: Health
Line 80: Pentagram of Protection
Line 92: Quad Damage
Line 104: Ring of Shadows
  1. Template:Website infobox has 79 uses and is missing 1 translation
Line 122: Robin Walker's Backpack
  1. Template:ClassicSpyNav has 72 uses and is missing 4 translations
Line 4: Spy (Classic)
Line 28: Grenade jump
Line 39: Disguise
Line 50: Feign death
  1. Template:Mac Update Nav has 72 uses and is missing 1 translation
Line 24: Mac Update trailer
  1. Template:Media Nav has 72 uses and is missing 1 translation
Line 70: Poses
  1. Template:ClassicScoutNav has 71 uses and is missing 2 translations
Line 4: Scout (Classic)
Line 27: Grenade jumping
  1. Template:Correction has 69 uses and is missing 3 translations
Line 5: Yippee ki-yay, my dead, illiterate friend!
Line 21: This page has been marked for Grammatical Correction.
Line 38: Please see [[Help:Style guide
  1. Template:ClassicDemomanNav has 68 uses and is missing 4 translations
Line 4: Demoman (Classic)
Line 29: Pipebomb jump
Line 41: Grenade jump
Line 53: Detpack
  1. Template:ClassicSniperNav has 68 uses and is missing 3 translations
Line 4: Sniper (Classic)
Line 25: (Team Fortress only)
Line 39: Sniper jump
  1. Template:Company infobox has 64 uses and is missing 6 translations
Line 7: Information
Line 24: Reporting mark:
Line 43: Sphere of activity:
Line 62: Locale:
Line 81: Chief Executive Officer:
Line 100: Website:
  1. Template:Needvideo has 63 uses and is missing 1 translation
Line 5: You prancin' show ponies!
  1. Template:ClassicHeavyNav has 61 uses and is missing 1 translation
Line 4: Heavy Weapons Guy (Classic)
  1. Template:ClassicSoldierNav has 61 uses and is missing 3 translations
Line 4: Soldier (Classic)
Line 28: Rocket jump
Line 39: Grenade jump
  1. Template:Strange Sapper ranks has 61 uses and is missing 1 translation
Line 94: The game schema shows a 21st rank with a requirement of 3,000 kills, however, the rank does not have a name.
  1. Template:References Nav has 60 uses and is missing 1 translation
Line 5: List of references
  1. Template:ClassicMedicNav has 59 uses and is missing 3 translations
Line 4: Medic (Classic)
Line 28: Concussion jumping
Line 39: Grenade jumping
  1. Template:ClassicPyroNav has 59 uses and is missing 3 translations
Line 4: Pyro (Classic)
Line 27: Rocket jump
Line 38: Grenade jump
  1. Template:Retranslate has 59 uses and is missing 2 translations
Line 5: The [[
Line 25: You can [ view the page source here]. If you need help, post on the [[
  1. Template:Decorated collection table has 49 uses and is missing 29 translations
Line 10:
Line 24:
Line 39:
Line 54:
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Line 429:
  1. Template:Crate series table has 47 uses and is missing 4 translations
Line 224: weapons obtained from this crate may be or .
Line 310: Weapons obtained from this crate will have the quality and Cosmetics might have the Strange quality.
Line 328: Killstreak Kits obtained from this crate may be of Specialized or Professional grade.
Line 346: Contents may be Strange or Unusual with a Halloween 2016 effect
  1. Template:Cleanup has 46 uses and is missing 3 translations
Line 5: Oh dear, I've made quite a mess.
Line 27: This page has been marked for general cleanup. Reason given: '
Line 49: Please see [[Help:Style guide
  1. Template:To top has 42 uses and is missing 1 translation
Line 1: ↑ to top
  1. Template:Commentary Nav has 41 uses and is missing 4 translations
Line 5: Developer commentary
Line 29: Gravel Pit
Line 37: Hydro
Line 45: Well
  1. Template:Saxxy Awards Nav has 40 uses and is missing 1 translation
Line 4: Annual Saxxy Awards
  1. Template:Spirit Of Giving ranks has 38 uses and is missing 1 translation
Line 91: The game schema shows a 20th rank with a requirement of 10,000 gifts given, however, the rank does not have a name.
  1. Template:Strange Invis Watch ranks has 38 uses and is missing 1 translation
Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  1. Template:Strange Holiday Punch ranks has 37 uses and is missing 1 translation
Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  1. Template:Related category has 36 uses and is missing 1 translation
Line 3: Related
  1. Template:Related images has 36 uses and is missing 1 translation
Line 2: images
  1. Template:Smissmas Map Nav has 35 uses and is missing 1 translation
Line 6: Smissmas maps
  1. Template:Strange Mantreads ranks has 34 uses and is missing 1 translation
Line 95: The game schema shows a 21st rank with a requirement of 1,000 kills, however, the rank does not have a name.
  1. Template:Other uses has 33 uses and is missing 4 translations
Line 1: This article is about
Line 7: For
Line 13: other uses
Line 19: see
  1. Template:Cosmetic craftability list has 31 uses and is missing 7 translations
Line 4: Cosmetic items that cannot be used in the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
Line 95: Event
Line 190: Cosmetic items that cannot be obtained from the Rebuild, Fabricate, or Fabricate Class Headgear recipes.
Line 293: Event
Line 366: Tournament Medals
Line 554: Multiple classes
Line 587: Retired
  1. Template:Class weapons table sniper primary has 26 uses and is missing 1 translation
Line 1029: Does not automatically start charging when zoomed.
  1. Template:Cosmetic item collector's quality table has 26 uses and is missing 1 translation
Line 463: Multiple classes
  1. Template:Series 1 Unusual effects has 26 uses and is missing 1 translation
Line 2: List of Series 1 Unusual effects
  1. Template:Class weapons table scout primary has 25 uses and is missing 1 translation
Line 611: Minicrits targets when fired at their back from close range.
  1. Template:Fan Games Nav has 25 uses and is missing 1 translation
Line 5: Team Fortress Fan games
  1. Template:Scream Fortress 2020 Unusual effects has 25 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Series 2 Unusual effects has 25 uses and is missing 1 translation
Line 2: List of Series 2 Unusual effects
  1. Template:Summer 2021 Pack Unusual effects has 25 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Class weapons table demoman secondary has 24 uses and is missing 2 translations
Line 809: Secondary fire (with any weapon deployed) makes the player charge forward at high speed in a straight line. During the charge, the next melee swing is a guaranteed mini-crit at 25% charge. Any enemy hit by only the shield charge takes up to 50 damage (scales by distance), with additional damage based on the number of heads collected with the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron.
Line 940: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.
  1. Template:Disciplinary action speed has 24 uses and is missing 4 translations
Line 4: Original Speed (HU/s)
Line 21: Boosted Speed (HU/s)
Line 38: Boost Percentage
Line 101: While aiming, the Sniper's speed boost is
  1. Template:Item timeline 2012 has 24 uses and is missing 23 translations
Line 23: * Added promotional items for Kingdoms of Amalur: Reckoning.
Line 59: * Added promotional items for Jagged Alliance - Back in Action.
Line 115: * Added a promotional item for Alliance of Valiant Arms.
Line 143: * 2 new Paint Cans were introduced
Line 195: * Added a promotional item for Shoot Many Robots.
Line 253: * Added daily periodic reward hats for duel wins, map stamp purchases, and [[Secret Saxton
Line 276: * Added a promotional item for CrimeCraft GangWars.
Line 298: * Added three new [[Strange Part
Line 333: * Added two promotional items for Super Monday Night Combat.
Line 387: * Added three promotional items for Tom Clancy's Ghost Recon: Future Soldier.
Line 449: * Added three promotional items for Quantum Conundrum.
Line 511: * Pyromania Update
Line 655: * Added [[Tournament Medal - ESL Tournament
Line 693: * Triad Pack
Line 753: * Added promotional items for Hero Academy.
Line 791: * Mann vs. Machine Update
Line 877: * Added promotional items for XCOM: Enemy Unknown.
Line 959: * Added promotional items for Company of Heroes 2.
Line 1000: * Added promotional items for Dishonored.
Line 1085: * Added promo.
Line 1106: * Spectral Halloween Special
Line 1224: * Added promotional item for Scribblenauts Unlimited
Line 1278: * Added promotional item for Faerie Solitaire.
  1. Template:Item timeline 2013 has 24 uses and is missing 24 translations
Line 15: * Added promotional items for The Cave.
Line 35: * Added promotional item for players who boot Team Fortress 2 on the Linux version of Steam between February 14th, 2013 and March 1st, 2013.\
Line 45: * Added [[Tournament Medal
Line 71: * Added a promotional item for BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien.
Line 85: * Added promotional items for Brütal Legend.
Line 103: * Added promotional items for BioShock Infinite.
Line 135: * Added promotional items for Tomb Raider.
Line 155: * Added promotional items for Don't Starve.
Line 219: * Added support for [[Oculus Rift User Guide
Line 233: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
Line 247: * Added items for participants in Reddit's 2013 April Fools Event.
Line 272: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
Line 506: * Added new Adult Swim items.
Line 522: * Added medals for new seasons.
Line 539: * Added a promotional item for Gunpoint.
Line 552: * Added Steam Workshop Gold Star items.
Line 588: * Added promotional items for Total War: ROME II.
Line 942: * Added a new promotional item.
Line 1049: * Scream Fortress 2013
Line 1401: * Two Cities Update
Line 1463: * Added a commemorative token.
Line 1476: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
Line 1488: * Added Heart of Gold for those that donated at least $5 to the Humble Bundle supporting the Yogscast Dwarven Dairy Drive.
Line 1512: * Added promotional items for the Steam Holiday Sale 2013.
  1. Template:Item timeline 2014 has 24 uses and is missing 34 translations
Line 23: * Added [[Tournament Medal
Line 39: * Added 43 community-contributed items to the Strongbox Crate.
Line 174: * Added a tournament medal for Tumblr vs Reddit competitors.
Line 184: * Added a key to unlock the Strongbox Crate.
Line 194: * Added promotional items for players who purchase BioShock Infinite Season Pass on Steam before March 24, 2014.
Line 213: * Added promotional weapon for players who purchased Thief on Steam before March 7, 2014.
Line 226: * Added promotional items for players who purchased Thief on Steam before March 7, 2014.
Line 248: * Added promotional item for players who purchase a RED or BLU Heavy Robot toy from ThreeA toys.
Line 257: * Added a tournament medal for InfoShow LAN Party participants.
Line 270: * Added tournament medals for ETF2L competitors.
Line 286: * Added promotional items for players who pre-purchased Wolfenstein: The New Order on Steam before May 20, 2014.
Line 302: * Added tournament medals for LBTF2 competitors.
Line 315: * Added tournament medals for AsiaFortress Cup competitors.
Line 328: * Love & War Update
Line 577: * Added tournament medals for UGC and Tumblr vs Reddit competitors.
Line 599: * Added a promotional item for those that purchase the plush version from WeLoveFine.
Line 612: * Added a promotional item for players that support Rock Paper Shotgun through their Supporter program.
Line 625: * Added tournament medals for ETF2L and RETF2 competitors.
Line 662: * Added promotional items for players who pre-purchased Alien: Isolation on Steam before October 7, 2014.
Line 695: * Added 9 community-contributed items to the Limited Late Summer Crate.
Line 728: * Added a tournament medal for BETA LAN 2014 competitors.
Line 738: * Added a key to unlock the Limited Late Summer Crate.
Line 751: * Added a tournament medal for 2014 Florida LAN participants.
Line 764: * Scream Fortress 2014
Line 974: * Added a promotional item for players who purchase the Double Pack of both Pyro Robot toys from ThreeA Toys.
Line 995: * Added Gamers Assembly tournament medals.
Line 1013: * Added the TF2mixup 2014 medal.
Line 1026: * Added the TF Tomb Contest 2014 winners.
Line 1041: * Added a promotional item for players who purchased The Binding of Isaac: Rebirth on Steam before December 10, 2014.
Line 1054: * End of the Line Update
Line 1162: * Added a cosmetic item to the End of the Line Community Crate.
Line 1186: * Added a medal for those who contributed to the End of the Line Update.
Line 1199: * Smissmas 2014 begins.
Line 1343: * Added tournament medals for LBTF2 and FBTF competitors.
  1. Template:Item timeline 2015 has 24 uses and is missing 29 translations
Line 15: * Added the TF Tomb contest winners and runners-up to the Mann Co. Store.
Line 30: * Added the Pubstars vs. Pros 6vs9 medal.
Line 43: * Added TF2Connexion Season 14 tournament medals.
Line 56: * Added OzFortress Season 12 tournament medals.
Line 69: * Added 3 community-created taunts.
Line 85: * Added OSL.tf and Florida LAN tournament medals.
Line 101: * Added UGC tournament medals.
Line 130: * Added Gamers Assembly 2015 tournament medals.
Line 143: * Added ETF2L tournament medals.
Line 158: * Added Tip of the Hats 2015 community medal.
Line 172: * Added OWL 13 tournament medals.
Line 181: * Added TF2Connexion Season 15 tournament medals.
Line 193:
Line 199: * Gun Mettle Update
Line 242: * Added ETF2L 6v6 Season 21 tournament medals.
Line 255: * Added Arms Race 1 and Arms Race 2 community event medals.
Line 268: * Added a new hat: The Finder's Fee.
Line 281: * Added the Gun Mettle Cosmetic Case which contains new community cosmetic items.
Line 335: * Added the OWL 14 tournament medals.
Line 348: * Added the DeutschLAN 2015 tournament medals.
Line 361: * Added LBTF2 Highlander Season 2 and 6v6 Season 11 tournament medals.
Line 377: * Added more LBTF2 Highlander Season 2 tournament medals.
Line 606: * Added UGC tournament medals.
Line 634: * Added GA'lloween 2015 tournament medals.
Line 648: * Added Asiafortress Season 8 tournament medals.
Line 664: * Added Jingle Jam 2015 community medals.
Line 680: * Added the Arkham Knight workshop contest winners and runners-up.
Line 725: * Added the Workshop Wonderland 2015 community medals.
Line 850: * Added the EdgeGamers UltiDuo Participant 2015 tournament medal.
  1. Template:Item timeline 2016 has 24 uses and is missing 15 translations
Line 15: * Added LBTF2 6v6 Season 12 and LBTF2 Highlander Season 3 [[Tournament Medal
Line 31: * Added the Civilian Grade Stat Clock.
Line 44: * Added Gamers Assembly 2016 tournament medals.
Line 57: * Added tournament medals for AsiaFortress Cup Season 9, ozfortress Season 15, and ozfortress Summer Cup 2016, ETF2L 6v6 Season 22 and Season 23, and ETF2L Highlander Season 9 and Season 10.
Line 89: * Added the Mayflower Cosmetic Case which contains new community cosmetic items.
Line 148: * Added UGC tournament medals for Highlander Seasons 17 and 18, 6v6 Seasons 19 and 20, and 4v4 Seasons 6 and 7.
Line 261: * Added Random Acts of TF2 medals.
Line 270: * Added TF2Maps 72hr TF2Jam Summer Participant medal.
Line 279: * Added Prinny promo items for purchasing [[Disgaea PC
Line 299: * Added the Florida LAN 2016 community medal.
Line 312: * Added the Tip of the Hats 2016 community event medals.
Line 449: * Added the GA'lloween 2016 community event medals.
Line 462: * Added the Unusual Cap to be used for granting a Self-Made Unusual Cap to Unusual particle effect contributors.
Line 471: * Added the Chapelaria 6v6 Season 1 tournament medals.
Line 575: * Added the Winter Wonderland 2016 community medals.
  1. Template:Item timeline 2017 has 24 uses and is missing 41 translations
Line 15: * Added the LBTF2 6v6 Season 14 tournament medals.
Line 28: * Added TF2Maps 72hr TF2Jam Winter Participant 2017 community medal.
Line 37: * Added Rally Call Charity Tournament community medals.
Line 46: * Added ozfortress Season 18 tournament medals.
Line 59: * Added UGC Highlander Season 19/Season 20, UGC 6vs6 Season 21/Season 22, and UGC 4vs4 Season 8/Season 9 tournament medals.
Line 83: * Added Gamers Assembly 2017 tournament medals.
Line 96: * Added tournament medals and community medals.
Line 140: * Added the Audio File for the [[What's in the Team Fortress 2 Soundtrack Box?
Line 149: * Added the CappingTV Ultiduo Summer Brawl 2017 tournament medals.
Line 162: * Added the Heartfelt Hug community medal for the hugs.tf charity event.
Line 175: * New community cosmetics case with 19 items.
Line 238: * Added the Snack's Summery Ultiduo Siesta tournament medals.
Line 248: * Added the Rainy Day Cosmetic Case and Rainy Day Cosmetic Key.
Line 264: * Added Arms Race 3 community medals.
Line 273: * Added FBTF Cup 6v6 Season 4 tournament medals.
Line 286: * Added ozfortress Season 19, ETF2L 6vs6 Mid Season 27, and ETF2L Fresh Meat Challenge tournament medals.
Line 306: * Added AsiaFortress Cup Season 11 tournament medals.
Line 315: * Added the Chapelaria Ultiduo Season 1 tournament medals.
Line 324: * Added the TFCL 6v6 Alpha and Season 2 tournament medals.
Line 333: * Added the TFCL Ultiduo Alpha, Season 2, and Season 3 tournament medals.
Line 342: * Added the Blapature Co. Contributor 2017 community event medal.
Line 351: * Added the TF2Maps 72hr TF2Jam Summer Participant 2017 community medal.
Line 360: * Added the TF2Maps Charitable Heart.
Line 615: * Added Ready Steady Pan tournament medals.
Line 624: * Added ETF2L Highlander Season 13 and ETF2L 6v6 Season 28 tournament medals.
Line 636: * Added TFCL Highlander Season 1, Ultiduo Season 4, 6v6 Season 3, 4v4 Season 1, and bball Season 1 tournament medals.
Line 657: * Added AsiaFortress Cup Season 12 tournament medals.
Line 666: * Added Insomnia 61 tournament medals.
Line 675: * Added CappingTV Ultiduo Winter Chalice tournament medals.
Line 684: * Added RGL.gg Pick/Ban Prolander Participant tournament medal.
Line 693: * Added ozfortress Season 20 tournament medals.
Line 702: * Added Tip of the Hats 2017 community medals.
Line 717: * Added Snack's Summery Ultiduo Siesta (Season 2) tournament medals.
Line 763: * Added the Titanium Tank Participant medal.
Line 776: * Added Jingle Jam 2017 community medals.
Line 792: * Added the Chapelaria 6v6 Season 3 tournament medals.
Line 805: * Added the Heals for Reals 2017 community medals.
Line 814: * Added the Philanthropist's Indulgence community medal for Random Acts of TF2.
Line 823: * Added the Spectral Snowflake community medal for the Nightmare Before Smissmas 2017 community showcase.
Line 836: * Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals.
Line 869: * Added Ready Steady Pan Season 3 tournament medals.
  1. Template:List of medieval weapons has 24 uses and is missing 2 translations
Line 3: Medieval weapons whitelist
Line 135: Includes [[Festive weapons
  1. Template:List of tournament medals has 24 uses and is missing 39 translations
Line 4: List of tournament medals
Line 17: ETF2L
Line 36: GWJ
Line 47: UGC
Line 62: ESL
Line 73: Ready Steady Pan
Line 82: ESH
Line 93: ozfortress
Line 108: Tumblr Vs Reddit
Line 119: InfoShow
Line 130: LBTF2
Line 145: AsiaFortress
Line 158: RETF2 EE22
Line 169: BETA LAN
Line 180: Florida LAN
Line 191: Gamers Assembly
Line 202: Pubstars vs. Pros 6vs9
Line 213: TF2Connexion
Line 224: OSL.tf
Line 235: Chapelaria
Line 248: DeutschLAN
Line 259: EdgeGamers
Line 270: ESA
Line 281: Rally Call
Line 292: RGB LAN
Line 303: CappingTV
Line 314: PASS Time Tournament
Line 325: TFCL
Line 336: Insomnia
Line 347: RGL.gg
Line 364: Heals For Reals Tournament
Line 375: Newbie Prolander Cup
Line 386: Palaise
Line 397: NHBL
Line 408: Ultimate Ultiduo
Line 419: Copenhagen Games
Line 430: Gette it Onne!
Line 441: HLPugs.tf
Line 452: Cap that Cup
  1. Template:Set list has 24 uses and is missing 14 translations
Line 15: Effect: Leave a [[Calling Card
Line 100: Effect: Increased Melee damage against Isolated Merc set
Increased Nostromo Napalmer damage taken from Isolated Merc set
Line 147: Effect: Leave a calling card on your victims
Line 199: Effect: Enables additional voice responses
Allows the Soldier to perform the [[Soldier_taunts#Costume
Line 264: Effect: Leave a calling card on your victims
Line 349: Effect: Increased Nostromo Napalmer damage against Isolationist Pack set
Increased Melee damage taken from Isolationist Pack set
Line 407: Effect: Allows the Demoman to perform the [[Demoman taunts#Costume
Line 479: Effect: Allows the Heavy to perform the [[Heavy taunts#Costume
Line 498: Effect: Enables additional voice responses
Line 536: Effect: Engineer's vocalizations are 145% higher pitch
Line 608: Effect: Reduces mystery solving time by up to 88%
Line 667: Effect: Leave a calling card on your victims
Line 702: Effect: Reduces the chance of hunger by up to 13%
Line 754: Effect: Particle effect when taunting
  1. Template:Smissmas 2020 Unusual effects has 24 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Strange Razorback ranks has 24 uses and is missing 1 translation
Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  1. Template:Class weapons table heavy secondary has 23 uses and is missing 2 translations
Line 548: +50% bullets per shot.
Line 639: With primary fire or taunt key, restores 200 health over about 4 seconds
  1. Template:Content packs has 23 uses and is missing 13 translations
Line 2:
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Line 30:
  1. Template:Content updates has 23 uses and is missing 23 translations
Line 12:
Line 23:
Line 26:
Line 27:
Line 32:
Line 34:
Line 36:
Line 39:
Line 40:
Line 42:
Line 43:
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  1. Template:Demoman strange quality table has 23 uses and is missing 6 translations
Line 3: Possible Demoman Strange quality items
Line 505: These cosmetic items are not available from crates; instead, they can be created by combining them with a Strangifier item, obtained from a specific Chemistry Set, which in turn can be obtained as a random drop.
Line 517: Available by combining with a Strangifier, available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 526: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Demo Crate
Line 535: Available from unboxing the Unlocked Cosmetic Crate Demo.
Line 541: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:Engineer strange quality table has 23 uses and is missing 6 translations
Line 3: Possible Engineer Strange quality items
Line 525: The Pomson 6000 is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the Pomson 6000 Strangifier, which can be found inside Crate #60.
Line 538: Available by combining with a Strangifier, available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 547: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Engineer Crate
Line 556: Available from unboxing the Unlocked Cosmetic Crate Engineer
Line 563: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:Heavy strange quality table has 23 uses and is missing 7 translations
Line 3: Possible Heavy Strange quality items
Line 499: These cosmetic items are not available from crates; instead, they can be created by combining them with a Strangifier item, obtained from a specific Chemistry Set, which in turn can be obtained as a random drop.
Line 511: Obtained from the Bread Box. [[crafting
Line 520: Available by combining with a Strangifier, available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 528: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Heavy Crate
Line 536: Available from unboxing the Unlocked Cosmetic Crate Heavy.
Line 543: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:List of Wiki Cap owners has 23 uses and is missing 1 translation
Line 25: Region
  1. Template:List of items associated with badges has 23 uses and is missing 10 translations
Line 8: List of items associated with badges
Line 25: Class emblems
Line 87: Employee Medals
Line 111: Dueling Badges
Line 135: Contest items
Line 177: Dr. Grordbort Crests
Line 199: Tournament Medals
Line 358: Sprayed Items
Line 380: Mann vs. Machine Badges
Line 406: Donation Medals and Badges
  1. Template:Medic strange quality table has 23 uses and is missing 7 translations
Line 3: Possible Medic Strange quality items
Line 445: These cosmetic items are not available from crates; instead, they can be created by combining them with a Strangifier item, obtained from a specific Chemistry Set, which in turn can be obtained as a random drop.
Line 457: The Vaccinator is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the Vaccinator Strangifier, which can be found inside Crate #85.
Line 467: Available by combining with a Strangifier, available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 476: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Medic Crate
Line 485: Available from unboxing the Unlocked Cosmetic Crate Medic.
Line 492: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:Pyro strange quality table has 23 uses and is missing 8 translations
Line 3: Possible Pyro Strange quality items
Line 598: The Phlogistinator, Manmelter and Third Degree are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the Phlogistinator Strangifier, which can be found inside Crate #82, the Manmelter Strangifier, which can be found inside Crate #85 and the Third Degree Strangifier, which can be found inside Crate #90.
Line 606: These cosmetic items are not available from crates; instead, they can be created by combining them with a Strangifier item, obtained from a specific Chemistry Set, which in turn can be obtained as a random drop.
Line 618: These cosmetic items are not available from crates; instead, they can be created by combining them with the Strangifier item, obtained from a specific Crate.
Line 627: Available by combining with a Strangifier, available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 635: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Pyro Crate
Line 643: Available from unboxing the Unlocked Cosmetic Crate Pyro.
Line 650: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:Scout strange quality table has 23 uses and is missing 11 translations
Line 3: Possible Scout Strange quality items
Line 710: The Pretty Boy's Pocket Pistol is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the Pretty Boy's Pocket Pistol Strangifier, which can be found inside Crate #82.
Line 723: These cosmetic items are not available from crates; instead, they can be created by combining them with a Strangifier item, obtained from a specific Chemistry Set, which in turn can be obtained as a random drop.
Line 737: Obtained from the Bread Box, [[crafting
Line 749: Available by combining with a Strangifier, available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 759: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Scout Crate
Line 769: Available by applying a Civilian Grade Stat Clock to the item.
Line 776: Available by [[Trade-Up
Line 783: Available by applying a Festivizer to its respective item.
Line 790: Available from unboxing the Unlocked Cosmetic Crate Scout.
Line 799: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:Scream Fortress 2021 Unusual effects has 23 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Sniper strange quality table has 23 uses and is missing 9 translations
Line 4: Possible Sniper Strange quality items
Line 489: The Cleaner's Carbine and The Classic are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the Cleaner's Carbine Strangifier, which can be found inside Crate #82, and the Classic Strangifier, which can be found inside Crate #85.
Line 500: These cosmetic items are not available from crates; instead, they can be created by combining them with a Strangifier item, obtained from a specific Chemistry Set, which in turn can be obtained as a random drop.
Line 513: Obtained from the Bread Box. [[crafting
Line 524: These cosmetic items are not available from crates; instead, they can be created by combining them with the Strangifier item, obtained from an specific Crate.
Line 535: Available by combining with a Strangifier, available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 545: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Sniper Crate
Line 555: Available from unboxing the Unlocked Cosmetic Crate Sniper.
Line 563: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:Soldier strange quality table has 23 uses and is missing 7 translations
Line 3: Possible Soldier Strange quality items
Line 523: These cosmetic items are not available from crates; instead, they can be created by combining them with a Strangifier item, obtained from a specific Chemistry Set, which in turn can be obtained as a random drop.
Line 536: The Air Strike, the Cow Mangler 5000 and the Righteous Bison are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the Air Strike Strangifier, which can be found inside Crate #85, the Cow Mangler 5000 Strangifier, which can be found inside Crate #90, and the Righteous Bison Strangifier, which can be found inside Crate #92.
Line 545: Available by combining with a Strangifier, available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 554: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Soldier Crate
Line 563: Available from unboxing the Unlocked Cosmetic Crate Soldier.
Line 570: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:Spy strange quality table has 23 uses and is missing 6 translations
Line 3: Possible Spy Strange quality items
Line 393: These cosmetic items are are not available from crates; instead, they can be created by combining them with a Strangifier item, obtained from an specific Chemistry Set, which in turn can be obtained as a random drop.
Line 406: Obtained from the Bread Box. [[crafting
Line 416: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Spy Crate
Line 425: Available from unboxing the Unlocked Cosmetic Crate Spy.
Line 433: Available from unboxing the Unlocked Cosmetic Crate Multi-Class.
  1. Template:Weapon list has 23 uses and is missing 103 translations
Line 349: D/H
Line 367: D/H
Line 382: D/H
Line 403: D/H
Line 414: 18 to buildings
Line 420: 18 to buildings
Line 426: 18 to buildings
Line 433: Only crits when reflected
Line 444: 48 damage over 6 seconds
Line 451: 60 damage over 6 seconds
Line 468: D/H
Line 483: D/H
Line 571: (per tick)
Line 578: (per tick)
Line 586: (per tick)
Line 594: (per tick)
Line 601: (per tick)
Line 797: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
Line 805: 100 damage over 10 seconds
Line 826: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
Line 834: 100 damage over 10 seconds
Line 855: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
Line 863: 100 damage over 10 seconds
Line 884: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
Line 892: 100 damage over 10 seconds
Line 913: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
Line 921: 40 damage over 10 seconds
Line 942: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
Line 950: 100 damage over 10 seconds
Line 964: (75 to burning enemies and buildings)
Line 972: (75 to burning enemies and buildings)
Line 981: (102 to burning enemies)
Line 989: (225 to burning enemies)
Line 999: 16 damage over 2 seconds
Line 1007: 20 damage over 2 seconds
Line 1062: 60 damage over 7.5 seconds
Line 1069: 75 damage over 7.5 seconds
Line 1082: 11-21 (splash)
Line 1087: 15-29 (splash)
Line 1092: 34-63 (splash)
Line 1099: 60 damage over 7.5 seconds
Line 1106: 75 damage over 7.5 seconds
Line 1124: 60 damage over 7.5 seconds
Line 1131: 75 damage over 7.5 seconds
Line 1149: 60 damage over 7.5 seconds
Line 1156: 75 damage over 7.5 seconds
Line 1228: Non-burning: 59
Burning: -
Line 1235: Non-burning: 131
Burning: -
Line 1249: 130 to buildings
Line 1283: 60 damage over 7.5 seconds
Line 1290: 75 damage over 7.5 seconds
Line 1309: 65 to buildings
Line 1406: Deals base damage to the first target, then every next target gets half the damage of the last one (so 400, 200, 100 etc)
Line 1467: The Pyro lights a match, turns around, and places it by their rear, immediately followed by releasing a lethally large burst of fire from the Thermal Thruster.
Line 1504: 30-60 (splash)
Line 1509: 41-81 (splash)
Line 1514: 90-180 (splash)
Line 1524: 120 to buildings
Line 1545: 30-60 (splash)
Line 1550: 41-81 (splash)
Line 1555: 90-180 (splash)
Line 1577: 30-60 (splash)
Line 1582: 41-81 (splash)
Line 1587: 90-180 (splash)
Line 1872:
Line 1879:
Line 1888: 64 damage over 8 seconds
Line 1895: 80 damage over 8 seconds
Line 2127: at sentry's target
Line 2134: at sentry's target
Line 2141: at sentry's target
Line 2148: at sentry's target
Line 2155: at sentry's target
Line 2167: 12 to buildings
Line 2173: 12 to buildings
Line 2179: 12 to buildings
Line 2251: on alt-fire
Line 2259: on alt-fire
Line 2267: on alt-fire
Line 2479: +
Line 2703: ÜberCharge effect
Line 2808: 75% damage resistance and 100% critical hit resistance to selected damage type
Line 2881: Stun effect
Line 3077: 60 damage over 10 seconds
Line 3083: 80 damage over 10 seconds
Line 3110: 60 damage over 10 seconds
Line 3117: 80 damage over 10 seconds
Line 3182: -
Line 3189: -
Line 3196: -
Line 3212: -
Line 3219: -
Line 3226: -
Line 3462: while disguised
Line 3469: while disguised
Line 3476: while disguised
Line 3483: while disguised
Line 3490: while disguised
Line 3838: Level 1 Building
Line 3844: Level 2 Building
Line 3850: Level 3 Building
Line 3891: Swings
Line 3913: Thrust
  1. Template:Wiki Cap owner has 23 uses and is missing 1 translation
Line 4: This user has deleted their Steam account.
  1. Template:Wqc has 23 uses and is missing 1 translation
Line 69: The Festive Bat is only available in Strange quality
  1. Template:Class weapons table engineer primary has 22 uses and is missing 1 translation
Line 550: +50% bullets per shot.
  1. Template:Class weapons table engineer secondary has 22 uses and is missing 1 translation
Line 17: Killed enemies suffer a distinctive death by incineration.
  1. Template:Class weapons table pyro melee has 22 uses and is missing 1 translation
Line 700: On attack: dishes out two consecutive slaps.
  1. Template:Class weapons table pyro primary has 22 uses and is missing 3 translations
Line 571: Against unignited enemies
Line 581: Against ignited enemies
Line 592: On hit: ignites enemy.
  1. Template:Class weapons table pyro secondary has 22 uses and is missing 3 translations
Line 631: +50% bullets per shot.
Line 702: Pushes nearby enemies away upon landing.
Line 767: Creates a horrific visible gas that coats enemies with a flammable material.
  1. Template:Class weapons table scout melee has 22 uses and is missing 2 translations
Line 109: Killed enemies suffer a distinctive death by incineration.
Line 218:
  1. Template:Class weapons table scout secondary has 22 uses and is missing 1 translation
Line 18: Killed enemies suffer a distinctive death by incineration.
  1. Template:Class weapons table soldier secondary has 22 uses and is missing 2 translations
Line 698: Allows player to activate a parachute whilst midair, slowing their descent.
Line 731: +50% bullets per shot.
  1. Template:List of maps has 22 uses and is missing 2 translations
Line 1087: Developer aid
Line 1109: Developer aid
  1. Template:List of projectiles has 22 uses and is missing 58 translations
Line 2: List of projectiles
Line 22: Projectile
Line 42: Initial speed. Arced projectiles change speed over time.
Line 58: Arcs
Line 76: Determines if the projectile travels in a straight line or if it slowly arcs to the ground
Line 94: Sticks
Line 112: Determines if the projectile sticks to a surface
Line 130: Reflectable
Line 148: Determines if the projectile can be reflected by the Pyro's compression blast
Line 166: Can be destroyed by
Line 186: Jar
Line 214: Jar
Line 235: Cleaver
Line 263: Baseball
Line 291: Bauble
Line 311: Rocket
Line 350: Large energy beam
Line 375: Rocket
Line 399: Small energy beam
Line 426: Fireball
Line 441: Flare
Line 470: Flare
Line 492: Flare
Line 516: Gas Can
Line 531: Grenade
Line 567: Cannonball
Line 591: Grenade
Line 616: Stickybomb
Line 641: Minimum charge
Line 658: Maximum charge
Line 677: To world
Line 695: In air
Line 714: On surface
Line 733: Bullets
Line 752: Melee weapons
Line 771: Syringes
Line 795: Stickybomb
Line 817: Stickybomb
Line 839: Stickybomb
Line 864: Minimum charge
Line 881: Maximum charge
Line 900: Rocket
Line 929: Small energy beam
Line 956: Repair claw
Line 984: Syringe
Line 1008: To world
Line 1033: Yes
Line 1059: Uncharged
Line 1076: Fully charged
Line 1100: Jar
Line 1128: Jar
Line 1147: Grappling Hook
Line 1175: Pumpkin MIRV and Summon Skeletons split projectiles
Line 1184: Sometimes
Line 1191: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
Line 1204: Rocket
Line 1227: Firing normally
Line 1244: Enraged
  1. Template:Purchasable items with blood money has 22 uses and is missing 3 translations
Line 2: Items available for purchase
Line 14: Supply
Line 24: Price
  1. Template:Saxxy owner has 22 uses and is missing 1 translation
Line 1: N/A
  1. Template:TF2 patches has 22 uses and is missing 1 translation
Line 822: PlayStation 3 patches
  1. Template:Vintage quality table has 22 uses and is missing 9 translations
Line 2: Possible Vintage quality items
Line 329: Given to players who pre-ordered [[w:Sam & Max: The Devil's Playhouse
Line 348: Given to players who purchased Killing Floor before December 14, 2010 (12:00) PST.
Line 367: Versions crafted before the were converted into Vintage quality.
Line 385: Given in Vintage quality to play-testers of Portal 2 prior to the item's official release.
Line 401: Given in Vintage quality to those had a vintage Equalizer in their [[Backpack
Line 418: Given in Vintage quality to those who played the game before July 5, 2012.
Line 434: Given to competitive players prior to the release of the Competitive Mode Beta.
Line 446: Additionally, due to glitches, a small number of additional Vintage items exist outside of these official sources.
  1. Template:Active promotional item list has 21 uses and is missing 26 translations
Line 318: This section documents items promoting limited-time community events and distributions. For a list of medals obtainable through reoccuring community tournaments, visit the Tournament Medal page.
Medals awarded from donations to limited-time tournament charity drives will also be included here.
Line 335: Awarded in Genuine quality to players who donated at least $10 USD to the BlapBash 2022 charity drive, through item or monetary donations.
Line 342: Awarded in Genuine quality to players who donated at least $20 USD to the BlapBash 2022 charity drive, through item or monetary donations.
Line 349: Awarded in Genuine quality to players who donated at least $30 USD to the BlapBash 2022 charity drive, through item or monetary donations.
Line 356: Awarded in Genuine quality to players who donated at least $50 USD to the BlapBash 2022 charity drive, through item or monetary donations.
Line 376: Awarded in Vintage and Unique quality to participants and winners of various KritzKast giveaways and contests.
Line 399: Awarded in [[Genuine
Line 409: Awarded in [[Genuine
Line 416: Awarded in [[Genuine
Line 423: Awarded in [[Genuine
Line 430: Awarded in [[Genuine
Line 437: Awarded in [[Genuine
Line 444: Awarded in [[Genuine
Line 451: Official Team Fortress Wiki
Line 469: Awarded in [[Community (quality)
Line 492: Awarded in [[Genuine
Line 499: Awarded in [[Genuine
Line 506: Awarded in [[Genuine
Line 513: Awarded in [[Genuine
Line 520: Awarded in [[Genuine
Line 580: Awarded in Genuine quality to participants of the TF2Maps Art Pass Contest, as well as the top three placing winners of all subsequent major TF2Maps.net contests.
Line 588: Awarded in Genuine qualty to players who participate in the TF2Maps 72hr Jam events.
Line 599: Awarded in Genuine quality to players who donated at least $5 USD to the 2022 TF2Maps charity drive, through item or monetary donations.
Line 796: Premium Accounts
Line 878: Special Events
Line 963: Weta Workshop
  1. Template:Equip region table has 21 uses and is missing 1 translation
Line 3: List of items in equip regions
  1. Template:Expired promotional item list has 21 uses and is missing 196 translations
Line 1: Expired
Line 16: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
Line 38: Awarded to players who had earned the 1st One Down achievement in Alliance of Valiant Arms on Steam.

As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
Line 68: Awarded in [[Genuine
Line 105: Awarded in [[Genuine
Line 138: Awarded in [[Genuine
Line 174: Awarded in [[Genuine
Line 205: Awarded in [[Genuine
Line 251: Awarded in [[Genuine
Line 284: Awarded in [[Genuine
Line 311: Awarded in [[Genuine
Line 340: Awarded in [[Genuine
Line 370: Awarded in [[Genuine
Line 402: Awarded in [[Genuine
Line 436: Awarded in [[Genuine
Line 472: Awarded in [[Genuine
Line 502: Awarded to players who had completed the CrimeCraft GangWars achievement Key to the City.

As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
Line 528: Awarded in [[Genuine
Line 579: Awarded in [[Genuine
Line 612: Awarded in [[Genuine
Line 644: Awarded in [[Genuine
Line 674: Awarded in [[Genuine
Line 704: Awarded in [[Genuine
Line 734: Awarded in [[Genuine
Line 770: Awarded in [[Genuine
Line 799: Awarded to players who purchased Hero Academy on Steam.
Line 840: Awarded in [[Genuine
Line 885: Awarded in [[Genuine
Line 915: Awarded in [[Genuine
Line 951: Awarded in [[Vintage
Line 983: Awarded in [[Genuine
Line 1018: Awarded in [[Genuine
Line 1049: Awarded to players who pre-purchased Left 4 Dead 2 on Steam before November 17, 2009.
Line 1079: Awarded in [[Genuine
Line 1112: Awarded in [[Genuine
Line 1142: Awarded to players who purchased Monday Night Combat on Steam before February 1, 2011.
Line 1177: Awarded in [[Genuine
Line 1210: Awarded in [[Genuine
Line 1240: Awarded in [[Genuine
Line 1273: Awarded to players who pre-purchased Poker Night at the Inventory on Steam before November 22, 2010.
Line 1388: Any existing owners of Poker Night at the Inventory may still receive its achievement items, if the associated achievements are earned.
Line 1502: Any existing owners of Poker Night 2 may still receive its promotional items, if the associated achievements are earned.
Line 1526: Awarded in [[Genuine
Line 1556: Awarded in [[Genuine
Line 1586: Awarded in [[Genuine
Line 1622: Awarded in [[Genuine
Line 1652: Awarded in [[Genuine
Line 1682: Awarded in [[Genuine
Line 1703: Awarded to players who completed the Team Fortress 2 achievement [[Achievements#General achievements
Line 1733: Awarded in [[Genuine
Line 1769: Awarded to players who purchased Sam & Max: The Devil's Playhouse on Steam before April 26, 2010.

The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.

All Lugermorphs acquired from this promotion have been changed to [[Vintage
Line 1807: Awarded in [[Genuine
Line 1837: Awarded in [[Genuine
Line 1867: Awarded in [[Genuine
Line 1921: Awarded to players who had earned the All-Star Agent achievement in Super Monday Night Combat on Steam.

As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
Line 1938: Awarded to players who had earned the Rookie Agent achievement in Super Monday Night Combat on Steam.

As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
Line 1968: Awarded in [[Genuine
Line 2010: Awarded in [[Genuine
Line 2046: Awarded in [[Genuine
Line 2066: Total War Franchise
Line 2084: Awarded in [[Genuine
Line 2131: Awarded in Genuine quality to players who purchased the Total War Master Collection, or owned all of the games in the collection, before October 1, 2012.
Line 2149: Awarded in Genuine quality to players who purchased Medieval II: Total War or Total War Battles: SHOGUN on Steam before October 1, 2012.
Line 2166: Awarded in Genuine quality quality to players who purchased Napoleon: Total War or Empire: Total War on Steam before October 1, 2012.
Line 2186: Awarded in Genuine quality to players who purchased Medieval II: Total War, Empire: Total War or Total War Battles: SHOGUN on Steam before October 1, 2012.
Line 2203: Awarded in Genuine quality to players who purchased Total War: Shogun 2 or Total War: Shogun 2 - Fall of the Samurai on Steam before October 1, 2012.
Line 2220: Awarded in Genuine quality quality to players who purchased Rome: Total War on Steam before October 1, 2012.
Line 2239: Awarded in Genuine quality to players who purchased Total War: ROME II on Steam before September 3rd 2013.
Line 2282: Awarded in [[Genuine
Line 2315: Awarded in [[Genuine
Line 2345: Awarded in [[Genuine
Line 2380: Awarded in [[Genuine
Line 2412: Awarded to players who pre-purchased Worms Reloaded on Steam before September 2, 2010.
Line 2442: Awarded in [[Genuine
Line 2478: Awarded in Genuine qualty to first place winners of the Arms Race weapon design contests.
Line 2486: Awarded in Genuine qualty to players who placed second in the Arms Race weapon design contests.
Line 2494: Awarded in Genuine qualty to players who placed third in the Arms Race weapon design contests.
Line 2502: Awarded in Genuine qualty to players who participated in the Arms Race weapon design contests.
Line 2523: Awarded in Genuine qualty to players who donated $5 AUD or more to the Australian Hightower Highjinx charity drive, through item or monetary donations.
Line 2545: Awarded in Genuine qualty to players who donated at least $5 to the Blapature Co. charity drive.
Line 2556: Awarded in Genuine qualty to players who donated at least $5 to the Blapature Co. Charity Bash.
Line 2566: Awarded in Genuine qualty to players who donated at least $15 to the Blapature Co. Charity Bash.
Line 2576: Awarded in Genuine qualty to players who donated at least $25 to the Blapature Co. Charity Bash.
Line 2587: Awarded in Genuine qualty to players who donated at least $5 to the BlapBash 2019 charity drive, through item or monetary donations.
Line 2593: Awarded in Genuine qualty to players who donated at least $15 to the BlapBash 2019 charity drive, through item or monetary donations.
Line 2599: Awarded in Genuine qualty to players who donated at least $25 to the BlapBash 2019 charity drive, through item or monetary donations.
Line 2606: Awarded in Genuine qualty to players who donated at least $5 to the BlapBash 2021 charity drive, through item or monetary donations.
Line 2613: Awarded in Genuine qualty to players who donated at least $15 to the BlapBash 2021 charity drive, through item or monetary donations.
Line 2619: Awarded in Genuine qualty to players who donated at least $25 to the BlapBash 2021 charity drive, through item or monetary donations.
Line 2638: Awarded in Genuine qualty to players who donated at least €5 to the Pink Ribbon Foundation charity drive.
Line 2659: Awarded in Genuine qualty to players who contributed at least $100 USD to the ESA Rewind II prize pool.
Line 2666: Awarded in Genuine qualty to players who contributed at least $50 USD to the ESA Rewind II prize pool.
Line 2673: Awarded in Genuine qualty to players who contributed at least $25 USD to the ESA Rewind II prize pool.
Line 2693: Awarded in Genuine qualty to players who donated at least $20 USD to the Florida LAN 2016 Indiegogo fundraiser.
Line 2701: Awarded in Genuine qualty to players who donated at least $5 to Miggy's Gift.
Line 2721: Awarded in Genuine qualty to players who donated at least $10 USD through item or monetary donations to the Heals for Reals charity drive.
Line 2741: Awarded in Genuine qualty to players who donated at least £10 to the 2017 hugs.tf charity drive, through item or monetary donations.
Line 2752: Awarded in Genuine qualty to players who donated at least £10 to the 2018 hugs.tf charity drive, through item or monetary donations.
Line 2775: Awarded in Genuine qualty to players who donated at least $5 to the Humble Bundle supporting the Yogscast Dwarven Dairy Drive and redeemed the promotional code sent to them.
Line 2787: Awarded in Genuine qualty to players who donated at least $5 to the Humble Bundle supporting the Yogscast Jingle Jam and redeemed the promotional code sent to them.
Line 2799: Awarded in Genuine qualty to players who donated at least $5 to the Humble Bundle supporting the Yogscast Jingle Jam 2015 and redeemed the promotional code sent to them.
Line 2812: Awarded in Genuine qualty to players who donated at least $30 to the Humble Bundle supporting the Yogscast Jingle Jam 2016 and redeemed the promotional code sent to them.
Line 2829: Awarded in Genuine qualty to players who donated at least $5 to the Humble Bundle supporting the Yogscast Jingle Jam 2017 and redeemed the promotional code sent to them.
Line 2854: Awarded in Genuine qualty to players who donated at least $7.50 USD to the 2018 hydro.tf charity drive.
Line 2878: Awarded in Genuine qualty to first place winners of the Journey to the East item creation contest.
Line 2885: Awarded in Genuine qualty to players who placed second in the Journey to the East item creation contest.
Line 2892: Awarded in Genuine qualty to players who placed third in the Journey to the East item creation contest.
Line 2899: Awarded in Genuine qualty to players who participated in the Journey to the East item creation contest.
Line 2919: Awarded in [[Genuine
Line 2927: Awarded in [[Genuine
Line 2935: Awarded in [[Genuine
Line 2944: Awarded in [[Genuine
Line 2950: Awarded in [[Genuine
Line 2956: Awarded in [[Genuine
Line 2962: Awarded in [[Genuine
Line 2970: Awarded in [[Genuine
Line 2979: Awarded in [[Genuine
Line 2985: Awarded in [[Genuine
Line 2992: Awarded in [[Genuine
Line 2999: Awarded in [[Genuine
Line 3019: Awarded in [[Genuine
Line 3030: Awarded in Genuine qualty to players who received 1 Medal Point in the Potato's MVM Servers Canteen Crasher event.
Line 3040: Awarded in Genuine qualty to players who received 30 Medal Points in the Potato's MVM Servers Canteen Crasher event.
Line 3050: Awarded in Genuine qualty to players who received 75 Medal Points in the Potato's MVM Servers Canteen Crasher event.
Line 3060: Awarded in Genuine qualty to players who received 150 Medal Points in the Potato's MVM Servers Canteen Crasher event.
Line 3070: Awarded in Genuine qualty to players who received 225 Medal Points in the Potato's MVM Servers Canteen Crasher event.
Line 3080: Awarded in Genuine qualty to content creators who received 300 Medal Points in the Potato's MVM Servers Canteen Crasher event, with at least 60 points from accepted content submissions.
Line 3146: Awarded in Genuine qualty to players who donated $10 USD or more to the Potato's MVM Servers Madness vs. Machines charity drive, through either item or monetary donations.
Line 3156: Awarded in Genuine qualty to players who donated $1 USD or more to the Potato's MVM Servers Madness vs. Machines charity drive, through either item or monetary donations, every time the charity drive passed a $5,000 USD threshold.
Line 3166: Awarded in Genuine qualty to content creators who submitted content that was accepted into the Potato's MVM Servers Madness vs. Machines event.
Line 3177: Awarded in Genuine qualty to players who completed 60 minutes of successful wave time during the Potato's MVM Servers Memes vs Machines event.
Line 3185: Awarded in Genuine qualty to content creators who submitted content that was accepted into the Potato's MVM Servers Memes vs Machines event.
Line 3194: Awarded in Genuine qualty to players who completed three hours of successful wave time, or completed at least six missions, during the Potato's MVM Servers Mashed Mediocrity event.
Line 3202: Awarded in Genuine qualty to content creators who submitted content that was accepted into the Potato's MVM Servers Mashed Mediocrity event.
Line 3210: Awarded in Genuine qualty to event helpers during the Potato's MVM Servers Mashed Mediocrity event.
Line 3219: Awarded in Genuine qualty to players who completed the Titanium Tank: Reforged campaign.
Line 3225: Awarded in Genuine qualty to players who donated at least $5 USD to the Titanium Tank: Reforged charity drive for IRONAID, through item or monetary donations.
Line 3232: Awarded in Genuine qualty to players who donated at least $10 USD to the Titanium Tank: Reforged charity drive for IRONAID, through item or monetary donations.
Line 3240: Awarded in [[Genuine
Line 3247: Awarded in [[Genuine
Line 3267: Awarded in Genuine quality to players who donated at least £5 to the International Animal Rescue 2017 charity drive.
Line 3275: Awarded in Genuine quality to players who donated at least £5 to the International Animal Rescue 2018 charity drive.
Line 3295: Awarded in [[Genuine
Line 3307: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
Line 3332: Awarded in Genuine qualty to players who participated in the TF2Maps Mappers vs. Machines event.
Line 3343: Awarded in Genuine qualty to players who donated at least A$6 to the 2017 TF2Maps charity drive.
Line 3354: Awarded in Genuine qualty to players who donated at least $5 USD to the 2018 TF2Maps charity drive.
Line 3364: Awarded in Genuine qualty to players who donated at least $5 USD to the 2019 TF2Maps charity drive.
Line 3374: Awarded in Genuine qualty to players who donated at least $5 USD to the 2020 TF2Maps charity drive.
Line 3384: Awarded in Genuine qualty to players who donated at least $5 USD to the 2021 TF2Maps charity drive.
Line 3406: Awarded in Genuine qualty to players who donated to One Step Camp during Tip of the Hats 2015.
Line 3418: Awarded in Genuine qualty to players who donated to One Step Camp during Tip of the Hats 2016.
Line 3434: Awarded in Genuine qualty to players who donated to One Step Camp during Tip of the Hats 2017.
Line 3450: Awarded in Genuine qualty to players who donated to One Step Camp during Tip of the Hats 2018.
Line 3465: Awarded in Genuine qualty to players who donated to One Step Camp during Tip of the Hats 2019.
Line 3493: Awarded in [[Genuine
Line 3503: Awarded in Genuine qualty to players who donated at least £5 to the Workshop Wonderland charity drive.
Line 3514: Awarded in Genuine qualty to players who participated in the Workshop Wonderland 2 community showcase.
Line 3524: Awarded in Genuine qualty to players who donated at least $5 to the Workshop Wonderland 2 charity drive.
Line 3535: Awarded in Genuine qualty to players who participated in the Nightmare Before Smissmas community showcase.
Line 3560: Awarded in [[Genuine
Line 3615: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
Line 3647: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
Line 3662: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
Line 3677: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
Line 3705: These items were available for purchase from the Mann Co. Store between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund [[w:American Red Cross
Line 3729: Merchandise
Line 3753: Awarded in [[Genuine
Line 3789: Awarded to players who had purchased the Portal 2: Songs to Test By Soundtrack from the [[Merchandise
Line 3805: Awarded in [[Genuine
Line 3849: Awarded in [[Genuine
Line 3865: Awarded in [[Genuine
Line 3882: Awarded in [[Genuine
Line 3897: Awarded in [[Genuine
Line 3913: Awarded in [[Genuine
Line 3929: Awarded in [[Genuine
Line 3945: Awarded in [[Genuine
Line 3960: Awarded in [[Genuine
Line 4113: Awarded in [[Genuine
Line 4138: Awarded in [[Genuine
Line 4154: Awarded in [[Unique
Line 4170: Special Events
Line 4187: Awarded to players that launched Team Fortress 2 through the [[w:Mac OS X
Line 4205: Awarded to players who played Team Fortress 2 during the Manniversary Update & Sale.

Upon using the item, the player will receive the Manniversary Paper Hat, with a rare chance of the player receiving one [[Manniversary Update & Sale#Additions
Line 4223: Awarded in [[Vintage
Line 4240: Awarded to players that launched Team Fortress 2 through the [[w:Linux
Line 4268: May be given to users of Steam Translation Server for any applied string.
Line 4284: Steam Winter Sale 2013
Line 4301: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
Line 4338: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
Line 4370: Awarded to players who redeemed it with three tickets during the .
Line 4400: Awarded to players who purchased the Companion Square toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.

Upon using the item after , the player will receive the Friends Forever Companion Square Badge and the Triple A Badge in [[Genuine
Line 4417: Awarded to players who purchased the 1:1 [[Sandvich#Related merchandise
Line 4436: Awarded in [[Genuine
Line 4453: Awarded in [[Genuine
Line 4480: Awarded in [[Genuine
  1. Template:Golden Wrench owner has 21 uses and is missing 3 translations
Line 1: Link
Line 21: Backpack
Line 41: Private
  1. Template:Jiggle bones has 21 uses and is missing 309 translations
Line 5: List of items that have Jiggle bones
Line 24: Slot
Line 35: Item
Line 55: The liquid.
Line 78: The fish.
Line 100: The hand.
Line 120: The wrapping paper.
Line 143: The tip of the hat.
Line 165: The tail.
Line 187: The bird.
Line 209: The head and tail.
Line 228: The end of the scarf.
Line 247: The loose money.
Line 266: The combs.
Line 284: The end of the headband.
Line 303: The quiff.
Line 325: The visor and tail of the helmet.
Line 342: The ponytail.
Line 364: The ears.
Line 386: The loose letters.
Line 403: The tip of the hat.
Line 425: The combs and the eyes.
Line 443: The wings.
Line 456: The doll.
Line 473: The pom-pom.
Line 495: The board.
Line 511: The end of the belt.
Line 530: The ends of the tentacles.
Line 549: The strands of hair at the front.
Line 568: The camera, the bag's zipper, and the towel.
Line 581: The loose bandages.
Line 603: The flap on the back.
Line 625: The flap on the back.
Line 648: The flag.
Line 671: The leather loop.
Line 694: The Soldier figurine.
Line 707: The visor.
Line 720: The end of the cape.
Line 737: The handles.
Line 750: The tassels.
Line 769: The eagle.
Line 791: The flower.
Line 804: The ends of the maggots.
Line 823: The cardboard flaps and coat hanger.
Line 842: The tassels.
Line 861: The maggot.
Line 880: The raccoon.
Line 899: The raccoon.
Line 918: The rocket artillery launchers.
Line 931: The bird.
Line 953: The tips of the ears and whiskers.
Line 966: The raccoon.
Line 979: The cardboard flap.
Line 998: The feather.
Line 1020: The turret and figurine.
Line 1033: The straps.
Line 1055: The loose skin.
Line 1077: The liquid.
Line 1100: The filter cartridge and tube.
Line 1118: The fangs.
Line 1131: The entire head.
Line 1153: The barbeque lid.
Line 1172: The cage door and perch.
Line 1194: The tip of the beanie.
Line 1207: The candies.
Line 1220: The bird.
Line 1242: The tail.
Line 1264: The entire hat.
Line 1286: The fin and tail.
Line 1303: Each side of the face.
Line 1322: The dolls.
Line 1344: The curly ends of the hair.
Line 1363: The sash and feathers.
Line 1379: The wings.
Line 1400: The feathers.
Line 1415: The phoenix.
Line 1427: The hose.
Line 1442: The skulls.
Line 1463: The present.
Line 1479: The basket in the oil.
Line 1496: The hanging goo and bubbles.
Line 1513: The pupils.
Line 1534: The contents of the pot.
Line 1551: The guillotine blade.
Line 1568: The wooden handle.
Line 1589: The pom-pom.
Line 1610: The bells.
Line 1631: The ends of the chains.
Line 1648: The stalk.
Line 1665: The eye.
Line 1686: The pom-pom.
Line 1707: The seaweed.
Line 1722: The brain.
Line 1740: The doll's head and arms.
Line 1752: The eyes and the springs.
Line 1769: The Gunslinger's fingers.
Line 1790: The glove's fingers.
Line 1811: The laser gun.
Line 1829: The brim and tip.
Line 1841: The end of the belt and the fan.
Line 1858: The pupils.
Line 1879: The lower jaw.
Line 1896: The fish.
Line 1917: The entire boot.
Line 1938: The tie.
Line 1959: The tail.
Line 1981: The entire creature.
Line 2002: The eye stalks.
Line 2019: The flame.
Line 2040: The pom-pom.
Line 2063: The lamp.
Line 2081: The rim of the hat.
Line 2098: The plume.
Line 2110: The bird.
Line 2132: The metal feathers.
Line 2150: The "fuse".
Line 2165: The spring.
Line 2183: The feathers.
Line 2204: The tail of the hood.
Line 2226: The back of the poncho.
Line 2242: The tassels.
Line 2260: The stickybomb.
Line 2275: The spring.
Line 2293: The end of the scarf.
Line 2311: The golf clubs.
Line 2329: The loose material at the front and back.
Line 2346: The back of the cape.
Line 2367: The feather.
Line 2388: The back of the cape.
Line 2409: The chest itself and its lock.
Line 2430: The locks.
Line 2451: The bagpipes.
Line 2463: The eye.
Line 2484: The earrings and the end of the bandana.
Line 2501: The straps.
Line 2522: The top of the hat.
Line 2537: The feather.
Line 2561: The banana peel.
Line 2578: The top of the head.
Line 2596: The straps.
Line 2617: The ornament.
Line 2629: The quiff.
Line 2650: The entire tutu.
Line 2671: The quiff.
Line 2692: The bottom half of the Sandvich and the end of the tongue.
Line 2709: The ponytail and earrings.
Line 2721: The nose ring.
Line 2738: The hair.
Line 2757: The chicken's body.
Line 2769: The straps.
Line 2790: The hanging Sandvich.
Line 2807: The pom-pom.
Line 2829: The sandvich stack.
Line 2838: The eye and antennae.
Line 2854: The tassel.
Line 2873: The flaps.
Line 2891: The gloves and springs.
Line 2902: The wind up key.
Line 2914: The straps.
Line 2935: The feelers and mouth.
Line 2953: The whip and idol.
Line 2968: The orange tubing.
Line 2981: The floating polygons.
Line 2994: The rum.
Line 3010: The moustache.
Line 3022: The wings.
Line 3040: The tentacles.
Line 3052: The ears.
Line 3064: The eye.
Line 3085: The Mini-Sentry.
Line 3097: The toes.
Line 3115: The toy.
Line 3127: The doll.
Line 3144: The pug's head and hind legs.
Line 3156: The tail.
Line 3178: The ghost.
Line 3200: The bear's head.
Line 3222: The bear's head and arms.
Line 3240: The teleporter.
Line 3252: The toast and slider.
Line 3264: The sides of the Engineer's head.
Line 3281: The bag.
Line 3302: The liquid.
Line 3324: The bird.
Line 3346: The bird.
Line 3367: The entire ice-pack.
Line 3388: The flaps.
Line 3409: The hair.
Line 3428: The neon liquid and antennae.
Line 3449: The bird.
Line 3471: The pipe.
Line 3492: The tubing.
Line 3513: The hanging material.
Line 3530: The bird.
Line 3552: The clipboard attached to the satchel.
Line 3573: The tube.
Line 3594: The lightning bolts.
Line 3611: The wings.
Line 3632: The pot and Jarate.
Line 3653: The crocodile's tail.
Line 3675: The fish.
Line 3697: The feather.
Line 3718: The head.
Line 3739: The teeth.
Line 3760: The coat.
Line 3775: The "head" and the tongue.
Line 3787: The string.
Line 3805: The garlic.
Line 3823: The tail, fins, and hanging lure.
Line 3835: The bellows.
Line 3855: The head.
Line 3876: The ears.
Line 3897: The head and tail.
Line 3915: The corks.
Line 3937: The plume.
Line 3957: The bird.
Line 3979: The pigeon's head.
Line 3991: The entire head and lower jaw.
Line 4010: The "eyes" and "claws".
Line 4026: The end of the cape.
Line 4044: The pom-pom.
Line 4066: The rabbit ears and the top of the hat.
Line 4084: The feather and earrings.
Line 4100: Multiple classes
Line 4121: The entire head and lower jaw.
Line 4140: The meat.
Line 4162: The lever.
Line 4181: The robotic arm.
Line 4200: The flame.
Line 4222: The top of the hair.
Line 4241: The hanging ends of the bandana.
Line 4259: The bells.
Line 4275: The robot's chainsaw and fuel tank.
Line 4297: The doll.
Line 4318: The head.
Line 4340: The decorations.
Line 4363: The tree.
Line 4385: The skull and lower jaw.
Line 4403: The tail.
Line 4425: The brim and the spider.
Line 4437: The gramophone's needle.
Line 4453: The tip of the hat and the pom-pom.
Line 4472: The body.
Line 4491: The arm and lantern.
Line 4509: The eyeballs.
Line 4522: The balloon and string.
Line 4541: The upper jaw.
Line 4554: The antennae.
Line 4567: The cube.
Line 4589: The entire antenna.
Line 4611: The tip of the hat.
Line 4633: The back of the head.
Line 4651: The plume on the back.
Line 4673: The ghost.
Line 4695: The cords.
Line 4717: The eyes.
Line 4729: The Pyro doll.
Line 4747: The bug.
Line 4763: The pick.
Line 4785: The legs.
Line 4804: The pressure gauge and steam pipes.
Line 4823: The ghost.
Line 4845: The whole arm.
Line 4863: The particles inside the globe.
Line 4875: The chess board.
Line 4893: The body and cape.
Line 4909: The bat.
Line 4927: The ears.
Line 4943: The ghost.
Line 4965: The body of the octopus.
Line 4984: The ears.
Line 4996: The tip of the hat.
Line 5018: Ends of the red bandage.
Line 5034: The ear flaps.
Line 5049: The whole boat.
Line 5067: The ears.
Line 5089: The tassels.
Line 5108: The hair.
Line 5127: The eyeball and skin flaps.
Line 5146: The end of the scarf.
Line 5165: The penguin.
Line 5178: The straps.
Line 5200: The dolls.
Line 5222: The dolls.
Line 5244: The Yeti.
Line 5257: The head.
Line 5279: The hanging end of the antenna.
Line 5301: The head, body and tail.
Line 5317: The bird.
Line 5339: The comb.
Line 5358: The body.
Line 5377: The cube.
Line 5399: The body.
Line 5418: The lantern.
Line 5437: The body.
Line 5456: The clapper.
Line 5478: The eyeball.
Line 5500: The snake's head.
Line 5516: The tip of the hat.
Line 5538: The head and body.
Line 5554: The plume on the back.
Line 5576: The yellow wire.
Line 5598: The chest's lid.
Line 5620: The eye, tentacles, and spacecraft.
Line 5638: The body and arms.
Line 5655: NPCs
Line 5674: The Horsemann's cape.
Line 5696: His cloak, the fish heads, the bag and the eyeball in his hat.
Line 5718: The eye stalk and flaps of skin at the back.
  1. Template:List of Golden Wrench owners has 21 uses and is missing 6 translations
Line 3: Number
Line 548: Destroyed their Wrench on the 6th of January, 2013.
Line 741: VAC banned; Golden Wrench removed as a result.
Line 770: Destroyed their Wrench for the PAX Golden Charity.
Line 997: Destroyed their Wrench on the 20th of March, 2011 for the Golden Wrench Charity for Japanese Earthquake and Tsunami.
Line 1052: Destroyed their Wrench on August 11, 2012.
  1. Template:List of retired items has 21 uses and is missing 2 translations
Line 4: Introduced
Line 15: Retired
  1. Template:Map types has 21 uses and is missing 1 translation
Line 150: Developer aid
  1. Template:Series 3 Unusual effects has 21 uses and is missing 1 translation
Line 2: List of Series 3 Unusual effects
  1. Template:Strange weapon ranks has 21 uses and is missing 1 translation
Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  1. Template:Summer 2020 Pack Unusual effects has 21 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Tool list has 21 uses and is missing 191 translations
Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
Line 265: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
Line 284: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
Line 302: Series #60 of the Mann Co. Supply Crate.
Line 318: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
Line 336: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
Line 354: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
Line 372: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
Line 390: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
Line 408: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
Line 426: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
Line 444: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
Line 462: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
Line 480: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
Line 496: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
Line 512: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
Line 528: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
Line 544: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
Line 560: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
Line 576: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
Line 591: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
Line 605: Seriesless crate of the Mann Co. Supply Crate.
Line 619: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
Line 633: Seriesless crate of the Mann Co. Supply Crate.
Line 647: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 661: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 675: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 689: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 703: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 717: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 731: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 745: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 759: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
Line 773: Series #87 of the Mann Co. Supply Crate.
Line 787: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
Line 801: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014
Line 815: Series #90 and #91 of the Mann Co. Supply Crate.
Line 829: Series #92 of the Mann Co. Supply Crate.
Line 843: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
Line 857: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
Line 871: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
Line 885: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
Line 899: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
Line 913: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
Line 927: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
Line 941: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
Line 955: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
Line 969: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
Line 983: Series #103 of the Mann Co. Supply Crate.
Line 997: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1011: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1025: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1039: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1053: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1067: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1081: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1095: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1109: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1123: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1137: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
Line 1152: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
Line 1167: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
Line 1182: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
Line 1197: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
Line 1212: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
Line 1227: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
Line 1242: Series #111 of the Mann Co. Supply Crate. This case contains War Paints from the Decorated War Hero Collection. It is available only by being purchased in the Mercenary Park Gift Shop.
Line 1254: Series #112 of the Mann Co. Supply Crate. This case contains War Paints from the Decorated War Hero Collection. It is available only by being purchased in the Mercenary Park Gift Shop.
Line 1266: Series #113 of the Mann Co. Supply Crate. This case contains War Paints from the Decorated War Hero Collection. It is available only by being purchased in the Mercenary Park Gift Shop.
Line 1278: Series #114 of the Mann Co. Supply Crate. This case contains War Paints from the Contract Campaigner Collection. It is available only via completing specific contracts from the Jungle Inferno Campaign.
Line 1290: Series #115 of the Mann Co. Supply Crate. This case contains War Paints from the Contract Campaigner Collection. It is available only via completing specific contracts from the Jungle Inferno Campaign.
Line 1302: Series #116 of the Mann Co. Supply Crate. This case contains War Paints from the Contract Campaigner Collection. It is available only via completing specific contracts from the Jungle Inferno Campaign.
Line 1314: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
Line 1329: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
Line 1344: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
Line 1359: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
Line 1374: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
Line 1389: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
Line 1404: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
Line 1419: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
Line 1434: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
Line 1449: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
Line 1464: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
Line 1479: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
Line 1492: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
Line 1505: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
Line 1518: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
Line 1531: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
Line 1544: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
Line 1557: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
Line 1570: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
Line 1871: A key used to open a Robo Community Crate.
Line 1886: A key used to open a Summer Appetizer Crate.
Line 1901: A key used to open a Red Summer 2013 Cooler.
Line 1916: A key used to open a Orange Summer 2013 Cooler.
Line 1931: A key used to open a Yellow Summer 2013 Cooler.
Line 1946: A key used to open a Green Summer 2013 Cooler.
Line 1961: A key used to open a Aqua Summer 2013 Cooler.
Line 1976: A key used to open a Blue Summer 2013 Cooler.
Line 1991: A key used to open a Brown Summer 2013 Cooler.
Line 2006: A key used to open a Black Summer 2013 Cooler.
Line 2021: A key used to open a Fall 2013 Acorns Crate.
Line 2036: A key used to open a Fall 2013 Gourd Crate.
Line 2051: A key used to open a Spooky Crate.
Line 2066: A key used to open a Naughty Winter Crate 2013.
Line 2081: A key used to open a Nice Winter Crate 2013.
Line 2096: A key used to open a Mann Co. Strongbox.
Line 2110: A key used to open a Mann Co. Stockpile Crate.
Line 2124: A key used to open a Limited Late Summer Crate.
Line 2138: A key used to open a End of the Line Community Crate.
Line 2152: A key used to open a Nice Winter Crate 2014.
Line 2166: A key used to open a Naughty Winter Crate 2014.
Line 2180: A key used to open either a Powerhouse Weapons Case or a Concealed Killer Weapons Case.
Line 2194: A key used to open a Gun Mettle Cosmetic Case.
Line 2208: A key used to open either a Quarantined Collection Case or a Confidential Collection Case.
Line 2222: A key used to open a Gargoyle Case.
Line 2236: A key used to open either a Pyroland Weapons Case or a Warbird Weapons Case.
Line 2250: A key used to open a Tough Break Cosmetic Case.
Line 2264: A key used to open a Mayflower Cosmetic Case.
Line 2278: A key used to open a Creepy Crawly Case.
Line 2293: A key used to open a Rainy Day Cosmetic Case.
Line 2308: A key used to open a Abominable Cosmetic Case.
Line 2323: A key used to open a Unleash the Beast Cosmetic Case.
Line 2338: A key used to open a Jungle Jackpot War Paint Case.
Line 2353: A key used to open a Infernal Reward War Paint Case.
Line 2368: A key used to open a Winter 2017 Cosmetic Case.
Line 2383: A key used to open a Winter 2017 War Paint Case.
Line 2398: A key used to open a Blue Moon Cosmetic Case.
Line 2413: A key used to open a Violet Vermin Case.
Line 2428: A key used to open a Scream Fortress X War Paint Case.
Line 2443: A key used to open a Winter 2018 Cosmetic Case.
Line 2458: A key used to open a Summer 2019 Cosmetic Case.
Line 2473: A key used to open a Spooky Spoils Case.
Line 2488: A key used to open a Winter 2019 Cosmetic Case.
Line 2503: A key used to open a Winter 2019 War Paint Case.
Line 2518: A key used to open a Summer 2020 Cosmetic Case.
Line 2533: A key used to open a Wicked Windfall Case.
Line 2546: A key used to open a Scream Fortress XII War Paint Case.
Line 2559: A key used to open a Winter 2020 Cosmetic Case.
Line 2572: A key used to open a Winter 2020 War Paint Case.
Line 2585: A key used to open a Summer 2021 Cosmetic Case.
Line 2598: A key used to open a Crimson Cache Case.
Line 2611: A key used to open a Scream Fortress XIII War Paint Case.
Line 2624: A key used to open a Winter 2021 Cosmetic Case.
Line 2692: #1, #5, or as a bonus drop from cases
Line 2722: #3, #7, or as a bonus drop from cases
Line 2792: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
Line 2798: Used to add other variables that are counted on weapons and cosmetic items.
Line 2836: Used to convert a Frying Pan to the Strange quality.
Line 2850: Used to change specific items to the Strange quality.
Line 2861: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
Line 2867: Used to add killstreak effects to specific weapons.
Line 2876: Operation Two Cities Tour Mann Up reward
Line 2884: Used to transfer stat counts between two Strange-quality weapons of the same base type. Can only be crafted by combining two Strange Parts.
Line 2895: As a bonus drop from cases
Line 2902: Used to make a select weapon into a [[Festive weapons
Line 2913: Smissmas 2015 Festive Gift, #105, #117, #122, #125
Line 2919: Used to add a Strange Stat Clock module to a Civilian Grade Decorated weapon, allowing it to track kills. It can only be acquired through [[Trade-Up#Civilian Stat Clock
Line 2933: Used to add an Unusual effect to a taunt.
Line 2944: As a bonus drop from cases
Line 3005: #8, or as a bonus drop from cases
Line 3036: As a bonus drop from cases
Line 3081: A tool that, upon use, turns into a pair of cosmetic gold rings for all classes.
Line 3099: Items that were added to craft the Pile Of Ash.
Line 3112: Allows entry into official Mann Up servers.
Line 3124: As a bonus drop from cases
Line 3131: This items grants a Mann Up squad an extra item upon mission completion.
Line 3144: A bundle to hide upcoming promotional items.
Line 3179: Grants the player up to three random Paint Cans on use.
Line 3193: Grants the player a random Summer 2013 Cooler when used.
Line 3208: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set will give the items listed in the outputs.
Line 3221: A recipe item that gives out either a Specialized or Professional Killstreak Kit for a specific weapon when the inputs are fulfilled.
Line 3229: Operation Two Cities Tour Mann Up reward
Line 3238: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts will be delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
Line 3249: As a bonus drop from cases
Line 3257: Increases the Duck Journal's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
Line 3271: Grants a Gravel Gun Mettle Campaign Coin upon activation, making its owner eligible to participate in the Gun Mettle Campaign.
Line 3285: A received item which gave access to Gun Mettle Campaign contracts and will track the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
Line 3299: An item that allowed a player to gain access to the [[Competitive Mode
Line 3314: Grants Invasion Community Update Coin upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
Line 3328: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
Line 3342: A received item which gave access to Merasmissions, able to [[Halloween Transmute
Line 3351: During Halloween events
Line 3361: Grants Gravel Tough Break Campaign Stamp upon activation, making its owner eligible to participate in the Tough Break Campaign.
Line 3375: A received item which gave access to Tough Break Campaign contracts and will track the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
Line 3389: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
Line 3403: Grants access to Competitive Mode Matchmaking.
Line 3418: A received item which gave access to Jungle Inferno Campaign contracts and earn Blood Money to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
Line 3427: Upon activating a Jungle Inferno Campaign or Contracts Pass
Line 3437: Grants Jungle Inferno ConTracker upon activation, making its owner eligible to participate in the Jungle Inferno Campaign.
Line 3451: Grants a Jungle Inferno ConTracker upon activation, making its owner eligible to access the contracts of the Jungle Inferno Campaign and receive contract rewards.
  1. Template:Building Specifications has 20 uses and is missing 35 translations
Line 518: 10.5
Line 519: 4.2
Line 520: 3.75
Line 521: 6.0
Line 522: 3.5
Line 523: 2.333
Line 524: 2.1875
Line 525: 2.8
Line 526: 1.6
Line 529: 4.2
Line 530: 2.625
Line 531: 2.442
Line 532: 3.231
Line 533: 2.333
Line 534: 1.75
Line 535: 1.667
Line 536: 2.0
Line 540: 21.0
Line 541: 8.4
Line 542: 7.5
Line 543: 12.0
Line 544: 5.25
Line 545: 3.818
Line 546: 3.621
Line 547: 4.421
Line 548: 1.6
Line 551: 21.0
Line 552: 8.4
Line 553: 7.5
Line 554: 12.0
Line 555: 5.25
Line 556: 3.818
Line 557: 3.621
Line 558: 4.421
Line 559: 1.6
  1. Template:Genuine quality table has 20 uses and is missing 2 translations
Line 524: Multiple classes
Line 616: Tournament Medals
  1. Template:List of action item styles has 20 uses and is missing 1 translation
Line 3: Action item styles list
  1. Template:List of blog entries has 20 uses and is missing 78 translations
Line 583: Saxton Hale
Line 636: Saxton Hale
Line 661: Saxton Hale
Line 706: Saxton Hale
Line 759: Community Creator and TF Team
Line 770: Dave Riller
Line 791: TF2 Writers
Line 823: Saxton Hale
Line 852: Bay Raitt
Line 877: Robin Walker
Line 946: Francis the Talking France
Line 1087: Whitaker
Line 1100: Robin Walker
Line 1133: Brandon Reinhart
Line 1146: Robin Walker
Line 1179: Robin Walker
Line 1204: Dave Riller
Line 1217: Robin Walker
Line 1226: Robin Walker
Line 1239: Erik Johnson
Line 1251: Tom Bui
Line 1267: Brandon Reinhart
Line 1291: Mike Booth
Line 1307: Robin Walker
Line 1315: Robin Walker
Line 1323: Robin Walker
Line 1335: Robin Walker
Line 1343: Robin Walker
Line 1351: Robin Walker
Line 1359: Robin Walker
Line 1367: Saxton Hale
Line 1376: Robin Walker
Line 1408: Robin Walker
Line 1420: Wade Schin
Line 1428: Saxton Hale
Line 1437: Robin Walker
Line 1445: Erik Johnson
Line 1453: Corey Peters
Line 1461: Robin Walker
Line 1477: Robin Walker
Line 1485: Mike Booth
Line 1497: Dave Riller
Line 1509: Erik Johnson
Line 1521: Saxton Hale
Line 1530: Stavros Xanthis
Line 1538: Robin Walker
Line 1546: Robin Walker
Line 1554: Jay Pinkerton
Line 1562: Robin Walker
Line 1570: Robin Walker
Line 1590: Eric Smith
Line 1602: Robin Walker
Line 1614: Eric Smith
Line 1622: Robin Walker
Line 1630: Greg Cherlin
Line 1638: Robin Walker
Line 1646: Robin Walker
Line 1662: Robin Walker
Line 1670: Greg Cherlin
Line 1678: Robin Walker
Line 1686: Robin Walker
Line 1694: Robin Walker
Line 1702: Valve Writing Staff
Line 1718: Robin Walker
Line 1726: Robin Walker
Line 1734: Dhabih Eng
Line 1742: Dhabih Eng
Line 1750: Robin Walker
Line 1758: Jakob Jungels
Line 1766: Jakob Jungels
Line 1774: Eric Smith
Line 1782: Robin Walker
Line 1790: Jakob Jungels
Line 1798: Robin Walker
Line 1806: Jakob Jungels
Line 1814: Robin Walker
Line 1822: Eric Kirchmer
Line 1830: Robin Walker
  1. Template:Polycount Pin owner has 20 uses and is missing 3 translations
Line 12: Link
Line 31: Backpack
Line 50: Private
  1. Template:Self-illumination has 20 uses and is missing 125 translations
Line 5: List of items with Self-illumination
Line 23: Slot
Line 33: Item
Line 50: The orange segments.
Line 72: The lens.
Line 91: The monocle.
Line 114: The laser and monocle.
Line 135: The horn lighting.
Line 154: The eyes.
Line 175: The eyes.
Line 196: The burnt end of the cigar.
Line 218: The neon tubing.
Line 237: The orange segments.
Line 258: The heated coil.
Line 280: The whole head.
Line 299: The horns, ears, and eyes.
Line 318: The eyes.
Line 339: The lightbulb.
Line 360: The wings.
Line 381: The whole head.
Line 400: The lenses.
Line 421: The eyes.
Line 442: The goo.
Line 460: The eye-slits and ear-holes.
Line 481: The window on the house in the snow globe.
Line 499: The lenses.
Line 520: The neon tubing.
Line 539: The skull.
Line 557: The tail.
Line 578: The lenses.
Line 599: The lenses.
Line 620: The flame and the top of the candle.
Line 642: The stripe and the end of the grenades.
Line 661: The stripe and the circles on the side of the grenades.
Line 676: The fuse and plug on the cannonball.
Line 696: The team-colored sections of the stickybombs.
Line 711: The stickybombs.
Line 731: The eye.
Line 750: The eye.
Line 769: The eyes.
Line 790: The screen.
Line 811: The mushroom cloud.
Line 826: The eyes.
Line 847: The eyes and teeth.
Line 869: The stripe and the end of the grenades.
Line 891: The light.
Line 913: The gems.
Line 933: The flames.
Line 954: The brain.
Line 973: The gems.
Line 992: The sandwich.
Line 1010: The bolts and the wounds.
Line 1029: The whole hat.
Line 1048: The star.
Line 1072: The screen and the light.
Line 1092: The light emitted.
Line 1108: The lenses.
Line 1129: The whole hat.
Line 1148: The festive lights.
Line 1169: The festive lights.
Line 1190: The light.
Line 1211: The screen and buttons.
Line 1232: The lenses.
Line 1253: The lenses.
Line 1274: The lenses.
Line 1298: The team-colored muzzle and stripe.
Line 1318: The yellow lines on the barrel.
Line 1339: The lights on the backpack.
Line 1358: The beaker, hose, hose connector on the backpack, and the nozzle.
Line 1378: The team-colored liquid and the nozzle.
Line 1397: The team-colored liquid.
Line 1419: The eyes.
Line 1440: The lenses.
Line 1461: The lenses.
Line 1482: The neon liquid and the symbol.
Line 1501: The vials and heart.
Line 1516: The vials.
Line 1537: The lenses.
Line 1558: The eyes.
Line 1579: The lights.
Line 1598: The x-ray.
Line 1616: The eyes.
Line 1637: The bullets and symbol.
Line 1656: The lenses.
Line 1677: The nose.
Line 1695: The eyes.
Line 1716: The lense and attachments.
Line 1738: The eye.
Line 1758: The eyes.
Line 1779: The lenses.
Line 1798: Multiple classes
Line 1818: The lights.
Line 1837: The monocle.
Line 1858: The liquid.
Line 1879: The eyes.
Line 1903: The eyes on Mk. 1 Silver, Gold, Rust and Blood botkiller weapons.
Line 1922: The festive lights.
Line 1944: The festive lights.
Line 1965: The skull.
Line 1983: The lightbulb with a team-colored lens.
Line 2004: The insignia.
Line 2025: The flame and the top of the candle.
Line 2044: The rainbow circle.
Line 2058: The eyes and gums.
Line 2079: The halo.
Line 2100: The bulb.
Line 2121: The ghost.
Line 2140: The outline.
Line 2159: The monocle.
Line 2180: The outline.
Line 2199: The ghost.
Line 2222: The inside areas. Set to fade in and out.
Line 2243: The outline.
Line 2262: The heart.
Line 2277: The eyes and mouth.
Line 2295: The jet flame and the eye.
Line 2314: The bulb.
Line 2335: The screen.
Line 2356: The monkey.
Line 2377: The lenses, ear covers and inside screen.
Line 2396: The eyes and brain.
Line 2416: The button on the Return to Base canteen.
Line 2429: The on the Übercharge canteen.
Line 2442: The strap on the Ammo/Clip Refill, Buildings Upgrade, Critical Hit Boost, and Übercharge canteens.
Line 2455: The symbol on all five canteens.
  1. Template:Bot names has 19 uses and is missing 2 translations
Line 92: Unused bot names
Line 98: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  1. Template:Festive items table has 19 uses and is missing 1 translation
Line 23: From Mann Co. Supply Crate series
  1. Template:Festivizer has 19 uses and is missing 3 translations
Line 3: Possible Festivized items
Line 231: Includes [[Australium weapons
Line 241: Includes Decorated variant
  1. Template:List of Polycount Pin owners has 19 uses and is missing 17 translations
Line 150: Contest Winner. Added to the game as part of the Mann-Conomy Update.
Line 193: This set was later added to the game as part of the Über Update.
Line 214: Created the Backwards Ballcap.
Line 233: Contest Winner. Added to the game as part of the Mann-Conomy Update.
Line 248: This set was later added to the game as part of the Über Update.
Line 298: Created the Honcho's Headgear.
Line 348: Contest Winner. Added to the game as part of the Mann-Conomy Update.
Line 538: Created the Prairie Heel Biters.
Line 845: Contest Winner. Added to the game as part of the Mann-Conomy Update.
Line 902: This set was later added to the game as part of the Über Update.
Line 958: Contest Winner. Added to the game as part of the Mann-Conomy Update.
Line 1071: Polycount staff (Self-Made Pin).
Line 1094: Polycount staff (Self-Made Pin).
Line 1117: Polycount staff (Self-Made Pin).
Line 1131: Polycount staff (Self-Made Pin).
Line 1196: Polycount server admin (Self-Made Pin).
Line 1219: Polycount server admin (Self-Made Pin).
  1. Template:List of skyboxes has 19 uses and is missing 2 translations
Line 3: Maps used on
Line 21: Skybox name
  1. Template:Normal quality table has 19 uses and is missing 3 translations
Line 2: Possible Normal quality items
Line 127: This item is not actually accessible via loadout.
Line 143: Items not listed on this table may exist in Normal quality due to Steam Support granting their owners these items.
  1. Template:Smissmas 2021 Unusual effects has 19 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Unusual quality table has 19 uses and is missing 1 translation
Line 3: Possible Unusual quality items
  1. Template:Cosmetic drop list has 18 uses and is missing 3 translations
Line 4: Cosmetics that cannot be found via a random drop.
Line 1793: Tournament Medals
Line 1886: Tour of Duty Badges
  1. Template:Crafting Weapon Classifications has 18 uses and is missing 1 translation
Line 3: Tokens
  1. Template:List of Memory Maker owners has 18 uses and is missing 1 translation
Line 2: Nominated for
  1. Template:List of kill icons has 18 uses and is missing 40 translations
Line 37: shoving
Line 452: Deflected flaming arrow (afterburn)
Line 564: Deflected Manmelter projectile (afterburn)
Line 581: Deflected Dragon's Fury projectile
Line 591: Deflected Dragon's Fury projectile (afterburn)
Line 642: Deflected Scottish Resistance stickybombs
Line 774:
Line 790: Deflected Scorch Shot (Afterburn)
Line 827: Deflected cannonballs (impact)
Line 843: Deflected cannonballs (explosion)
Line 861: Deflected repair claws
Line 878: Deflected energy ball
Line 907: knockback
Line 1108: Energy ball
Line 1173: Level 1 Sentry Gun
Line 1192: Level 2 Sentry Gun
Line 1211: Level 3 Sentry Gun
Line 1834: Telefrag
Line 1895: Taunt
Line 1996: These icons are used when one player inflicts a death upon another using an appropriate action item.
Line 2041: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
Line 2155: Li'l Chew-Chew
Line 2171: Horseless Headless Horsemann
Line 2189: MONOCULUS
Line 2205: Merasmus
Line 2247: [[Carnival of Carnage
Line 2260: [[Carnival of Carnage#Bumper Cars
Line 2273: [[Environmental death#Crocodiles
Line 2308: Potential use
Line 2355: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
Line 2375: An alternate kill icon for killing a player with the alt-fire bauble.
Line 2394: A kill icon for killing a player via the weapon's damage transfer effect.
Line 2413: A kill icon for killing a player presumably while they are laughing.
Line 2575: Level 1 Sentry Gun
Line 2648: Ambassador headshot
Line 2688: A kill icon from the VPK files for a weapon that does not yet exist in-game.
Line 2707: A kill icon from the VPK files for a weapon that does not yet exist in-game.
Line 2726: A kill icon for the Shred Alert.
Line 2742: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
Line 2760: These unused kill icons were created and contributed by NeoDement.
  1. Template:List of paintable weapons has 18 uses and is missing 4 translations
Line 3: List of paintable weapons
Line 123: Multiple classes
Line 144: Can be painted by the Dragon Slayer War Paint
Line 156: Cannot be painted by any War Paints except the Dragon Slayer War Paint
  1. Template:Memory Maker owner has 18 uses and is missing 1 translation
Line 1: N/A
  1. Template:Treasure Hunt achievement list has 18 uses and is missing 7 translations
Line 9: December 6-7
Line 32: December 8-9
Line 56: December 10-11
Line 79: December 12-13
Line 103: December 14-15
Line 126: December 16-17
Line 150: December 18-19
  1. Template:Arena maps has 17 uses and is missing 8 translations
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  1. Template:Bundle row extended has 17 uses and is missing 1 translation
Line 112:
  1. Template:Compression blast kill icons has 17 uses and is missing 16 translations
Line 75: Deflected Wrap Assassin ball (shatter)
Line 143: Deflected Dragon's Fury fireball
Line 184: Deflected Detonator's flare
Line 250: Deflected Manmelter projectile (afterburn)
Line 280: Deflected Scorch Shot (Afterburn)
Line 316: Deflected cannonballs (impact)
Line 330: Deflected cannonballs (explosion)
Line 366: Deflected Scottish Resistance stickybombs
Line 382: Deflected Level 3 Sentry Gun's rocket
Line 395: Deflected Energy Orb
Line 406: Deflected repair claws
Line 421: Deflected Crusader's Crossbow's syringes
Line 492: Deflected flaming arrow (afterburn)
Line 507: Deflected MONOCULUS eye-rockets
Line 538:
Line 626: These unused kill icons were created and contributed by .
  1. Template:Halloween dates has 17 uses and is missing 13 translations
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  1. Template:Map Maker's Medallion owner has 17 uses and is missing 1 translation
Line 21: N/A
  1. Template:Payload Race maps has 17 uses and is missing 4 translations
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  1. Template:Payload maps has 17 uses and is missing 36 translations
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  1. Template:Summer Camp achievement list has 17 uses and is missing 10 translations
Line 12: June 30
Line 34: July 1
Line 57: July 2
Line 77: July 3
Line 100: July 4
Line 121: July 5
Line 144: July 6
Line 165: July 7
Line 190: July 8
Line 214: July 9
  1. Template:Unused Unusual effects has 17 uses and is missing 1 translation
Line 2: List of currently unused Unusual effects
  1. Template:Upgrade station building has 17 uses and is missing 14 translations
Line 14: Buildings' upgrades
Line 60: +1 Disposable Sentry Gun
Line 75: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
Line 87: +50% Max Metal Capacity
Line 101: +50% metal to the Engineer, not the buildings.
Line 114: +100% Building Health
Line 126: All Buildings
Line 142: +10% Sentry Firing Speed
Line 157: 10% faster sentry fire rate.
Line 170: 2-Way Teleporters
Line 182: Teleporter
Line 196: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
Line 208: +100% Dispenser Range
Line 223: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  1. Template:Upgrade station canteen has 17 uses and is missing 14 translations
Line 15: Canteens' upgrades
Line 26: Upgrade
Line 41: Cost
Line 57: Become Crit Boosted
Line 71: All classes
Line 86: Crits user and triples sentry fire rate for 5 seconds.
Line 101: Become Übercharged
Line 116: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
Line 131: Refill Clips and Ammo
Line 146: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for Gas Passer, Demoman [[Shield
Line 161: Teleport to Spawn
Line 176: Instantly teleport to spawn and grants a 5 second speed boost.
Line 191: Building Upgrade
Line 207: Upgrades all existing buildings to Level 3 and fully restores their health.
  1. Template:Upgrade station class has 17 uses and is missing 1 translation
Line 2: Classes' upgrades
  1. Template:Upgrade station melee has 17 uses and is missing 21 translations
Line 5: Melee weapons' upgrades
Line 51: +10% Attack Speed
Line 68: All Melee weapons but and
Line 81: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
Line 96: +25 Health On Kill
Line 111: All Melee weapons
Line 125: +25% Damage
Line 147: Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
Line 162: Armor Penetration
Line 188: Allows backstabs against giant robots at X% (out of 750) damage.
Line 203: +2s Crits On Kill
Line 234: 2 seconds of 100% Critical hit chance per level; switching weapons retains critical hits.
Line 261: +15% Recharge Rate
Line 280: Faster baseball/bauble recharge rate.
Line 295: +100% Max Misc Ammo
Line 311: Gives the Scout one extra baseball/bauble per level.
Line 326: Ball Marks Target
Line 344: Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot.
Line 376: Usable by all classes except Spy.
Line 387: Only when equipped by Spy
Line 397: Only when equipped by Demoman
  1. Template:Upgrade station primary has 17 uses and is missing 6 translations
Line 2: Primary weapons' upgrades
Line 235: Rocket Specialist
Line 256: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Line 499: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
Line 921: Mad Milk Syringes
Line 937: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max at 4 seconds.
  1. Template:Upgrade station sapper has 17 uses and is missing 3 translations
Line 2: Building weapons' upgrades
Line 51: Robot Sapper Power
Line 72: Increases robot Sapper radius and duration. The first level does not increase duration but gives the sapper 200 hammer units of range, while higher levels increases Sapper duration by 1.5 seconds and the range by 25 hammer units.
  1. Template:Upgrade station secondary has 17 uses and is missing 34 translations
Line 2: Secondary weapons' upgrades
Line 51: +20% Damage
Line 74: +50% Clip Size
Line 128: Projectile Penetration
Line 152: Projectiles penetrate enemy players.
Line 190: +25 Health On Kill
Line 205: All damage-dealing Secondary weapons
Line 222: +50% Ammo Capacity
Line 237: All [[Ammo
Line 253: Ammo pickups grant more ammo accordingly.
Line 268: +20% Reload Speed
Line 308: +15% Recharge Rate
Line 332: Gas Passer only: Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
Line 347: +25% Buff Duration
Line 369: +10% Firing Speed
Line 428: -35% Speed On Target
Line 448: Does not stack.
Line 463: +100% Charge Recharge Rate
Line 485: -30% Push Force On Wearer
Line 495: Reduced the push force from enemies attack
Line 589: Explode on Ignite
Line 600: Explosion deals up to 350 splash damage
Line 615: Able to re-launch while already in-flight
Line 627: Stun enemies when you land
Line 637: +25% ÜberCharge Rate
Line 660: Projectile Shield
Line 673: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
Line 684: +2s Über Duration
Line 702: Overheal Expert
Line 714: +25% more Overheal, +50% longer duration per point.
Line 726: Healing Mastery
Line 737: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
Line 748: Canteen Specialist
Line 759: Share [[Power Up Canteen
  1. Template:Ability taunt table has 16 uses and is missing 6 translations
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  1. Template:Gun Mettle Update Unusual effects has 16 uses and is missing 2 translations
Line 2: List of Unusual effects
Line 24: Removed from all Unusual pools
  1. Template:Kill taunt table has 16 uses and is missing 13 translations
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  1. Template:King of the Hill maps has 16 uses and is missing 38 translations
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  1. Template:List of hats related to milestone achievements has 16 uses and is missing 2 translations
Line 51: present
Line 98: Pyromania
  1. Template:List of weapons associated with jumping has 16 uses and is missing 4 translations
Line 3: List of weapons associated with jumping
Line 19: Slot
Line 31: Item
Line 169: Includes [[Festive weapons
  1. Template:Scream Fortress 2018 Unusual effects has 16 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Smissmas 2019 Unusual effects has 16 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Smissmas dates has 16 uses and is missing 11 translations
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  1. Template:Strange part restrictions has 16 uses and is missing 69 translations
Line 2: List of Strange Parts
Line 15: Tag Required
Line 32: Can Deal Damage
Line 60: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon.
Line 81: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon.
Line 101: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Demomen you kill with that weapon.
Line 122: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies dominating you kill with that weapon.
Line 143: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you dominate by killing them with that weapon.
Line 165: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Soldiers you kill with that weapon.
Line 200: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during full moons with that weapon.
Line 221: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
Line 233: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
Line 245: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
Line 269: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
Line 295: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
Line 307: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
Line 319: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
Line 331: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
Line 343: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
Line 355: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
Line 381: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
Line 393: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
Line 405: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
Line 417: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
Line 439: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
Line 464: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
Line 475: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
Line 485: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
Line 495: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
Line 505: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
Line 515: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
Line 539: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range.
Line 549: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
Line 558: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
Line 567: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
Line 576: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
Line 585: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
Line 595: Can Deal Gib Damage
Line 613: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you gib with that weapon.
Line 634: Can Deal Damage
to buildings
Line 652: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon.
Line 673: Can Headshot
Line 691: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of headshot kills you make with that weapon.
Line 713: Can Reflect Projectiles
Line 731: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of projectiles you reflect with that weapon.
Line 752: Can Extinguish
Line 770: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of burning allies you extinguish with that weapon.
Line 791: Can Deal
Posthumous Damage
Line 809: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with that weapon while you're dead.
Line 831: Can Deal
Critical Damage
Line 849: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with critical hits from that weapon.
Line 871: Can be Equipped
by Soldier or Demoman
Line 889: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill with that weapon while airborne from a rocket/stickyjump.
Line 911: Can Destroy Sappers
Line 928: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
Line 941: Can Deal
Long-Range Damage
Line 958: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
Line 971: Can Deal Taunt Damage
Line 986: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
Line 997: Is Cosmetic
Line 1019: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
Line 1029: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
Line 1039: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
Line 1048: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
Line 1058: Can Heal Allies
Line 1073: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
Line 1087: Numbers indicate the series of Mann Co. Supply Crate that each item can be obtained from.
  1. Template:Capture the Flag maps has 15 uses and is missing 10 translations
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  1. Template:Community item owner has 15 uses and is missing 4 translations
Line 1: N/A
Line 19: Backpack
Line 37: Private
Line 55: N/A
  1. Template:Killstreakers has 15 uses and is missing 35 translations
Line 4: Cerebral Discharge is a Killstreaker added in the Two Cities Update. It appears as an electrical current running through and out of the eyes of the player.
Line 15: List of Cerebral Discharge effects
Line 24: Effect
Line 43: Tier 1
Line 60: Tier 2
Line 79: Fire Horns is a Killstreaker added in the Two Cities Update. It appears as pillars of fire running through and out of the eyes of the player.
Line 90: List of Fire Horns effects
Line 99: Effect
Line 118: Tier 1
Line 135: Tier 2
Line 154: Flames is a Killstreaker added in the Two Cities Update. It appears as flames emitting from oval-like lights.
Line 165: List of Flames effects
Line 174: Effect
Line 193: Tier 1
Line 210: Tier 2
Line 229: Hypno-Beam is a Killstreaker added in the Two Cities Update. It appears as rings emitting from the player's eyes.
Line 240: List of Hypno-Beam effects
Line 249: Effect
Line 268: Tier 1
Line 285: Tier 2
Line 304: Incinerator is a Killstreaker added in the Two Cities Update. It appears as smoke emitting from the player's eyes.
Line 315: List of Incinerator effects
Line 324: Effect
Line 343: Tier 1
Line 360: Tier 2
Line 379: Singularity is a Killstreaker added in the Two Cities Update. It appears as beams sucking into and then emitting out of the player's eyes.
Line 390: List of Singularity effects
Line 399: Effect
Line 418: Tier 1
Line 435: Tier 2
Line 454: Tornado is a Killstreaker added in the Two Cities Update. It appears as rapidly spinning tornadoes emitting from the player's eyes.
Line 465: List of Tornado effects
Line 474: Effect
Line 493: Tier 1
Line 510: Tier 2
  1. Template:List of Unusual Cap owners has 15 uses and is missing 1 translation
Line 2: Contributed [[Unusual#Unusual effects
  1. Template:List of item levels has 15 uses and is missing 3 translations
Line 254: Tokens
Line 261: Strange Filters
Line 268: Strange Parts
  1. Template:List of weapons that provide health has 15 uses and is missing 26 translations
Line 3: List of weapons that provide health
Line 25: * Restores health equal to 60% of the damage a friendly player inflicts on milk-coated enemies.
Line 47: * Restores 3 health to user for each enemy player hit.
Line 68: * Equipping this weapon causes enemies killed by the player to drop a small health pack.
Line 91: * Restores up to 20 health to user per attack (1 health for every 4.5 damage dealt).
Line 113: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Line 149: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
Line 183: * Extinguishing a burning ally restores 20 health to the player.
Line 199: * Restores 25 health upon killing an enemy.
Line 219: * Increases health from pickups by 50%.
Line 242: * Restore 15 health upon killing an enemy and can overheal.
Line 270: * Restores 300 health when eaten over 4 seconds.
Line 320: * Restores 100 health when eaten over 4 seconds, grants the Heavy an extra 50 maximum health for 30 seconds, and can overheal.
Line 363: * If dropped by a Heavy upon death, it heals a Scout for 75 HP and all other classes for 50.
Line 397: * Restores 200 health when eaten over 4 seconds.
Line 446: * Restore 50 health upon killing an enemy.
Line 461: * Restores 3 health to user for each enemy player hit.
Line 481: * Restores 75 health to the target at point blank, 112 health at medium range, and 150 health at long range.
Line 503: * Restores 24 to 72 health to the target per second.
Line 524: * Restores 24 to 72 health to the target per second.
Line 558: * Restores 34 to 101 health to the target per second.
Line 581: * Passively regenerates 3 health per second when active.
Line 613: * Passively regenerates 4 health per second. Varies depending on if the player has recently taken damage.
Line 635: * Grants the victim's remaining health upon backstabbing and can overheal.
Line 658: * Restores 50% health upon killing an enemy. Health restored above maximum is transferred to overheal.
Line 679: Includes [[Festive weapons
  1. Template:Scream Fortress 2019 Unusual effects has 15 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Sheens has 15 uses and is missing 1 translation
Line 2: List of Sheens
  1. Template:Strange part tags has 15 uses and is missing 24 translations
Line 2: Strange part tags
Line 16: Can Deal Damage
Line 31: Can Deal Gib Damage
Line 46: Can Reflect Projectiles
Line 61: Can Headshot
Line 77: Any weapon except:
Line 173: Can Deal Posthumous Damage
Line 187: Can Extinguish
Line 201: Can Deal Critical Damage
Line 215: Can be Equipped by Soldier or Demoman
Line 294: Any weapon except:
Line 373: Any Soldier or Demoman weapon except:
Line 399: Can Destroy Sappers
Line 412: Can Deal Long-Range Damage
Line 424: Can Deal Taunt Damage
Line 436: Can Heal Allies
Line 457: Any weapon that can deal damage except:
Line 473: Any melee weapon, excluding:
Line 553: Can Deal Damage to Buildings
Line 562: Can Deal Damage to Tanks
Line 572: Any weapon that can deal damage except:
Line 584: Any weapon that can deal damage except:
Line 598: These weapons are not currently [[Strange#List of Strange items
Line 612: Also applies to [[Festive weapons
  1. Template:Tools drop list has 15 uses and is missing 2 translations
Line 3: Tools that cannot be found via a random drop.
Line 736: excluding these strange parts:
  1. Template:Weapons drop list has 15 uses and is missing 2 translations
Line 3: Weapons that cannot be found via a random drop.
Line 167: Usable by all classes except Engineer and Spy.
  1. Template:Item timeline 2007-2011 has 14 uses and is missing 71 translations
Line 17: Also included in TF2's release:
Line 171: Also included in this update:
Line 244: Also included in this update:
Line 317: Also included in this update:
Line 399: Also included in this update:
Line 461: First set of hats introduced in the game
Line 603: * Camera Beard is released as a [[Hats
Line 729: * The Cheater's Lament is given to players who did not use external idling applications to gain items more quickly.
Line 754: Also included in this update:
Line 812: Also included in this update:
Line 845: Also included in this update:
Line 979: Propaganda Contest winners were awarded a unique version of the new hats.
Line 1052: * Added items submitted to the [[Steam Workshop
Line 1110: * Added Sam & Max items for players who purchased Sam & Max: The Devil's Playhouse within the first week of release.
Line 1143: Also included in this update:
Line 1185: Medals awarded to all current players based on when they began playing Team Fortress 2.
Line 1233: * Additional medal added for players who started in the Beta, previous medal requirements adjusted accordingly.
Line 1274: * Whiskered Gentleman is released as a [[Hats
Line 1337: Also included in this update:
Line 1426: Also included in this update:
Line 1504: * Added Alien Swarm Parasite which was given to those who earned the achievement Hat Trick in the game Alien Swarm
Line 1529: * Added for players who purchased Worms: Reloaded before September 2, 2010.
Line 1554: Also included in this update:
Line 1833: * Added Ellis' Cap and Frying Pan for players who bought or have owned Left 4 Dead 2 before October 7, 2010.
Line 1886: * Added ability to send gifts.
Line 1909: * All currently-existing Ghastly Gibuses were changed to a Ghastlier Gibus.
Line 2008: * Added Dealer's Visor for players who pre-ordered Poker Night at the Inventory.
Line 2032: * Added awards for Poker Night at the Inventory achievements.
Line 2159: * Added awards for completing objectives in The Great Steam Treasure Hunt.
Line 2217: * 6 Paint Cans available
Line 2255: * Added Killing Floor promotional items. Vintage versions given to players who purchased it before December 14, 2010. Normal versions given to player who purchased between then and January 4, 2011.
Line 2281: Also included in this update:
Line 2459: Also included in this update:
Line 2525: * Added items for players who purchased Monday Night Combat before 10am PST (6pm UTC), February 1, 2011.
Line 2553: * Added items in Genuine quality for players who purchased RIFT before March 1, 2011.
Line 2581: * Added the Hero's Hachimaki for players who purchased Homefront before March 15, 2011.
Line 2602: * Added the Shogun Pack for players who pre-purchased Total War: Shogun 2 before March 15, 2011.
Line 2648: * Added Japan Charity Bundle.
Line 2681: * Added the Aperture Labs Hard Hat for players who purchased the Potato Sack on Steam before April 5, 2011.
Line 2702: * Added the Resurrection Associate Pin for players who purchased and played every game in the Potato Sack pack.
Line 2755: * Added items for players who pre-purchased Mount & Blade With Fire & Sword before May 3, 2011.
Line 2774: * Added items for players who play SpaceChem.
Line 2804: * Added the items Genuine quality for players who purchased or already owned Plants vs. Zombies on Steam before May 5, 2011.
Line 2827: * Added the Frontline Field Recorder, for performance of achievement [[Replay achievements
Line 2896: * Added items in Genuine quality for players who purchased The Witcher 2 before May 17, 2011.
Line 2923: * Added the Conjurer's Cowl for players who purchased Magicka: Nippon before June 5, 2011.
Line 2943: * Added the Maul for players who pre-purchased Red Faction: Armageddon before June 6, 2011.
Line 2959: * Added items for players who pre-purchased Magic: The Gathering before June 15, 2011.
Line 2983: * Added the Saxxy melee weapon for contest winners of the First Annual Saxxy Awards.
Line 3003: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
Line 3022: * Added the Spiral Sallet for players who complete the achievement Mission Accomplished in Spiral Knights.
Line 3042: * The Proof of Purchase was given to players who purchased the game before this update.
Line 3245: * Added the Refreshing Summer Cooler, a special limited summer edition Mann Co. Supply Crate.
Line 3265: Also included in this update:
Line 3351: * Promotional codes to obtain a Genuine quality Righteous Bison were available from the San Diego Comic Con 2011.
Line 3394: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
Line 3419: * The Mask of the Shaman was awarded to players who pre-order From Dust before August 17, 2011.
Line 3439: * The Stahlhelm and Pilotka were awarded to players who pre-order Red Orchestra 2 before August 30, 2011.
Line 3461: * The Original was awarded to players who pre-purchase Quake 4 before August 7, 2011.
Line 3534: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased Deus Ex: Human Revolution before August 22, 2011.
Line 3574: Also included in this update:
Line 3605: * The El Jefe was awarded to players who pre-purchase Tropico 4 before September 1, 2011.
Line 3632: Also included in this update:
Line 3840: * Added class-specific [[Item sets
Line 4011: * Added items for players who purchased Saints Row: The Third before November 15, 2011.
Line 4036: * Added items for players who purchased Trine 2 before December 6, 2011
Line 4065: * Added items for players who pre-purchased Assassin's Creed: Revelations before November 29th, 2011.
Line 4100: * Added a "Buy Now" feature that allows item purchases on the web.
Line 4126: * Added the Naughty and Nice Winter Crates, two special limited winter edition Mann Co. Supply Crates.
Line 4146: * [[Australian Christmas 2011
Line 4304: * This item's game files were added to the game, the item became available from the Mann Co. Store in the .
  1. Template:List of Mysterious Promos has 14 uses and is missing 19 translations
Line 3: Bundle
Line 14: Bundle release
Line 25: Items inside
Line 36: Item revealed
Line 50:
&
Line 59: &
Line 68:
Line 77:
Line 92:
Line 107:
Line 122:
Line 137:
Line 152:
Line 167:
Line 182:
Line 197: Genuine
Line 210: Genuine
Line 222: Genuine
Line 234:
  1. Template:List of Smissmas maps has 14 uses and is missing 38 translations
Line 92: Features
Hazards
Line 131: Nickolas "Krazy" Fenech
Line 139: Andrew "Dr. Spud" Thompson
Line 147: Fay L. "nineaxis" Fabry
Line 155: Mark "Shmitz" Major
Line 163: Zoey Smith
Line 171: Tumby
Line 179: E-Arkham
Line 187: donhonk
Line 195: Louie "bakscratch" Turner
Line 203: Nassim "NassimO" Sadoun
Line 211: Thijs "Evil_Knevil" Van
Line 219: Aeon "Void" Bollig
Line 227: Lauren "Yrrzy" Godfrey
Line 235: Zach "Exactol" Matuson
Line 243: Alex "Rexy" Kreeger
Line 251: Tyler "Yyler" King
Line 266: Maxime "Mimas Torres" Duplis
Line 274: Zach "Exactol" Matuson
Line 282: Vincent "Vel0city" Swart
Line 290: Joe "Fr0z3nR" Radak
Line 304: Pitfalls
Line 313: Payload cart explosion
Line 322: Andrew "Thirteen" Risch
Line 336: Pitfalls
Line 345: Tomi "ICS" Uurainen
Line 348: Alex "MaccyF" MacFarquhar
Line 351: Tyler "Yyler" King
Line 360: Pitfalls
Line 369: Harlem "UEAKCrash" Linke
Line 372: Aeon "void" bollig
Line 381: Pitfalls
Line 390: Ryan "Chill" Foy
Line 393: Denis "xB33" Varchulik
Line 396: Elián "Iron" Rodríguez
Line 399: Oliver "OverPovered" Pennaned
Line 402: Matthew "Panckakebro" Hiller
Line 405: William "Cheesypuff" Bartley-Bolster
  1. Template:Player bodygroup has 14 uses and is missing 31 translations
Line 5: List of bodygroups on player models
Line 22: Group name
Line 37: Used by
Line 78: [[List of Scout cosmetics
Line 93: Headset
Line 108: All hats, except Batter's Helmet, Spiral Sallet, Brütal Bouffant, the "I Can't Hear You" style of the Backwards Ballcap, the "Tuned in" style of the Bonk Boy, the "with Headphones" style of the Hanger-On Hood, and Bacteria Blocker.
Line 123: Shoes and socks
Line 140: Dog tags
Line 182: All Hats]], except Soldier's Stash, Exquisite Rack, Cross-Comm Crash Helmet, and a style for both the Antlers and Battle Bob.
Line 197: Grenades
Line 212: The Lumbricus Lid's grenades
Line 227: Medal
Line 245: Head
Line 260: and a style of the Nose Candy.
Line 273: Grenades
Line 290: Backpack
Line 308: Smiley
Line 323: Primary taunts
Line 338: Shoes
Line 355: Grenades
Line 373: Hands
Line 388: [[Weapons#heavymelee
Line 401: and the Purity Fist.
Line 439: All Hats]], except Mining Light, Industrial Festivizer, a style for both the Big Country and Professor's Peculiarity.
Line 454: Right Arm
Line 472: Backpack
Line 487: The Quick-Fix and Vaccinator's backpacks, Scrap Pack and the Medic Mech-bag.
Line 503: Arrows
Line 544: All Hats]], except the Trophy Belt.
Line 559: Bullets
Line 577: Mask
  1. Template:Storenonpurchasable has 14 uses and is missing 3 translations
Line 20: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details...
Line 53: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details...
Line 93: Despite not being directly sold, these items can only be acquired with a store purchase. See each item page for further details...
  1. Template:Unique Strange Rank Methods has 14 uses and is missing 24 translations
Line 3: Unique Strange Rank Methods
Line 19: Slot
Line 33: Rank Method
Line 52: Number of coated enemies, or "Sodden Victims".
Line 72: Number of times ingested.
Line 93: Number of banners deployed.
Line 119: Number of times eaten. Will only increase if used to heal damage.
Line 137: Number of times eaten. Will increase if used to heal damage or not.
Line 154: Number of enemies hit with critical hits, or "Tickle Fights Won".
Line 175: Wrangled Sentry kills.
Line 194: Sentry Gun kills, whether Wrangled or not.
(Melee kills are tracked as an automatically-added strange part.)
Line 219: Sentry Gun kills, whether Wrangled or not.
(Health Dispensed and Allies Teleported are also tracked as automatically-added strange parts.)
Line 240: ÜberCharges on other players.
(Kill assists are tracked as an automatically-added strange part but do not influence rank.)
(The Vaccinator's ÜberCharge number is divided by four, due to it having four ÜberCharges and only after a multiple of four ÜberCharges are used in a single life does it count as an ÜberCharge. (Essentially four Vaccinator ÜberCharges are equal to one Stock strange ÜberCharge.)
Line 264: Number of Kill assists.
Line 285: Number of coated enemies, or "Sodden Victims".
Line 304: Number of Spies shocked by backstab attempts, or "Spies Shocked".
Line 323: Number of buildings destroyed.
Line 349: Number of seconds Cloaked. Points are added to counter upon decloak.
Line 368: Number of feigned deaths.
Line 388: Points scored while wearing the item.
Line 406: Kills in the Carnival of Carnage while wearing the item, or "Carnival Kills".
(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added strange parts.)
Line 418: Haunted Cosmetic items
Line 431: Number of Power Up Canteens used in [[Mann vs. Machine (game mode)
Line 445: Times performed.
  1. Template:Weapons bodygroup has 14 uses and is missing 15 translations
Line 3: List of weapons with bodygroup
Line 21: Slot
Line 38: Group name
Line 54: Use
Line 75: Shell
Line 91: The projectile
Line 119: Reload
Line 135: The projectile
Line 166: Bite
Line 181: To add a bite mark
Line 211: Hose
Line 227: To remove the hose on death
Line 257: Arrow
Line 273: The projectile
Line 295: Includes [[Festive weapons
  1. Template:Color themes has 13 uses and is missing 2 translations
Line 2: Color themes:
Line 8: ** [[:File:ColorPaletteClean.png
  1. Template:Invasion Community Update Unusual effects has 13 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Limited quantity table has 13 uses and is missing 2 translations
Line 2: List of items with the Limited attribute
Line 209: Multiple classes
  1. Template:List of Tour of Duty Badges has 13 uses and is missing 7 translations
Line 2: List of Tour of Duty Badges
Line 23: Operation Steel Trap
Line 55: Operation Oil Spill
Line 87: Operation Gear Grinder
Line 116: Operation Mecha Engine
Line 142: Operation Two Cities
Line 169: Only rewarded once, its level goes up by 1 after every subsequent tour.
  1. Template:List of afterburn-inflicting weapons has 13 uses and is missing 15 translations
Line 2: List of afterburn-inflicting weapons
Line 25: Alt-fire: Fires a Mini-crit shot which ignites enemies who get hit. It will also ignite the player if they are in range.
Line 66: Afterburn caused by this weapon deals 75% less damage compared to the default Flamethrower.
Line 88: Fire damage builds Mmmph.
Line 110: Fires short range projectiles instead of normal flames.
Line 122: Deals Critical hits damage to any already burning players.
Line 143: Alt-fire: Detonate flare. Will ignite enemies within a certain radius. Ignites the player who fired it at the ground or detonated too close.
Line 160: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
Line 187: Shoots a flare that bounces off enemies as well as allies and explodes, igniting all enemies caught in the explosion.
Line 204: Deals Mini-crit damage to any already burning players if they are hit by the flare impact or flare explosion radius.
Line 226: Doused enemies will ignite when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
Line 245: Surrounds the Heavy with a ring of fire when deployed, igniting anyone who comes in contact with it.
Line 271: Arrows can be ignited by an allied Pyro firing their primary weapon as well as approaching the torches placed in DeGroot Keep.
Line 294: Includes [[Festive weapons
Line 307: Afterburn will be sparkling particle effects for players that are in Pyroland.
  1. Template:List of environmental slowdowns has 13 uses and is missing 3 translations
Line 2: List of environmental slowdowns
Line 21: * On the maps Harvest Event, Eyeaduct, and Ghost Fort, occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
Line 55: [[Ghost
  1. Template:List of modified fire damage weapons has 13 uses and is missing 32 translations
Line 4: List of weapons modifying fire damage
Line 23: +25% fire damage resistance while deployed.
Line 35: When used, it provides a defensive buff to nearby teammates that blocks 35% of incoming damage.
Line 53: 20% damage vulnerability from all sources on wearer when active.
Line 71: 50% fire damage resistance on wearer.
Line 84: Charging will extinguish user.
Line 95: 20% fire damage resistance on wearer.
Line 108: Charging will extinguish user.
Line 119: 15% fire damage resistance on wearer.
Line 132: Charging will extinguish user.
Line 144: 15% damage vulnerability from all sources on wearer when active.
Line 162: 20% damage resistance when below 50% health and spun up.
Line 173: 20% damage resistance when below 50% health and spun up.
Line 185: While under the effects, damage taken will be increased 25%.
Line 196: 40% damage resistance from range sources on wearer when active.
Line 206: 30% damage vulnerability from all sources on wearer when active.
Line 224: 20% fire damage vulnerability on wearer.
Line 245: While healing, provides healer and heal target with constant 10% resistance to the selected damage type.
Line 257: Übercharge provides 75% resistance and full crit resistance to a selected damage type.
Line 277: 50% fire damage resistance on wearer.
Line 290: Immunity to afterburn
Line 300: 20% damage vulnerability from all sources on wearer when active.
Line 321: On Hit by Fire: Become fireproof for 1 second and Afterburn immunity for 10 seconds.
Line 334: Can be used to extinguished fire.
Line 351: 20% damage resistance when cloaking.
Line 357: Reduce fire duration when cloaking.
Line 373: 20% damage resistance when cloaking.
Line 379: Reduce fire duration when cloaking.
Line 390: When struck by fire, blocks 75% of incoming damage.
Line 402: After Dead Ringer activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
Line 413: Can be used to extinguished fire.
Line 423: When activated, gives 3 seconds of Afterburn immunity.
  1. Template:List of non-team fortress 2 achievement items has 13 uses and is missing 24 translations
Line 2: Currently active
Line 6: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
Line 26: Awarded to players who earn the Hat Trick achievement in Alien Swarm on Steam.
Line 56: Can be crafted using the promotional SpaceChem items.
Line 78: Awarded to players who complete the Australium-themed levels in SpaceChem on Steam, and earn the related achievements.
Line 111: Awarded to players who earn the Mission Accomplished achievement in Spiral Knights on Steam.
Line 127: Partially active
Line 131: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
Line 151: Awarded to players who earn the Special Item: The Heavy achievement in Poker Night at the Inventory on Steam.
Line 169: Awarded to players who earn the Special Item: Tycho achievement in Poker Night at the Inventory on Steam.
Line 187: Awarded to players who earn the Special Item: Max achievement in Poker Night at the Inventory on Steam.

This version of the Lugermorph can only be obtained in [[Unique
Line 205: Awarded to players who earn the Special Item: Strong Bad achievement in Poker Night at the Inventory on Steam.
Line 222: Awarded to players who earn the Special Item: Max achievement in Poker Night at the Inventory on Steam.
Line 251: Awarded to players who earn the Personality Goes a Long Way achievement in Poker Night 2 on Steam.
Line 268: Awarded to players who earn the Book 'Em achievement in Poker Night 2 on Steam.
Line 285: Awarded to players who earn the Orb 'n' Legends achievement in Poker Night 2 on Steam.
Line 302: Awarded to players who earn the Banjo Hero achievement in Poker Night 2 on Steam.
Line 319: Awarded to players who earn the Trophy Wife achievement in Poker Night 2 on Steam.
Line 335: Expired
Line 339: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
Line 359: Awarded to players who had earned the 1st One Down achievement in Alliance of Valiant Arms on Steam.
Line 388: Awarded to players who earn the Key to the City achievement in CrimeCraft GangWars on Steam.
Line 417: Awarded to players who had earned the All-Star Agent achievement in Super Monday Night Combat on Steam.
Line 434: Awarded to players who had earned the Rookie Agent achievement in Super Monday Night Combat on Steam.
  1. Template:List of slowdown penalty weapons has 13 uses and is missing 14 translations
Line 4: List of slowdown penalty weapons
Line 24: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
Line 44: * The slowdown effect on Bonk! Atomic Punch was removed in the .
Line 76: * Movement speed reduced to 27% while charging.
Line 98: * Movement speed reduced to 79% while deployed.
Line 121: * Movement speed is reduced to 37% while spun up.
Line 151: * Movement speed is reduced to 14.66% while spun up.
Line 173: * Movement speed is reduced to 90% while hauling a building.
Line 189: [[Buildings#Hauling
Line 210: * Movement speed is reduced to 27% while zoomed in with a scope.
Line 243: * Movement speed is reduced to 45% while an arrow is drawn.
Line 263: * Movement speed is reduced to 27% while charging.
Line 285: * Movement speed is reduced if disguised as a class slower than the Spy:
Line 350: Includes [[Festive weapons
  1. Template:List of slowdown-inflicting weapons has 13 uses and is missing 4 translations
Line 2: List of slowdown-inflicting weapons
Line 21: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target will be slowed down for the duration of the effect based on distance.
Line 49: * On Hit: 100% chance to slow target.
Line 107: Includes [[Festive weapons
  1. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
Line 171: Active wave 3E only
  1. Template:Scream Fortress 2016 Unusual effects has 13 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Seventh annual saxxy winners has 13 uses and is missing 3 translations
Line 2: Category
Line 17: Winning Video
Line 32: Winning Filmmaker(s)
  1. Template:Spectral Halloween Special Unusual effects has 13 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Storepreviouslypurchasable has 13 uses and is missing 4 translations
Line 3: All items in the Halloween category are available for purchase during Anniversary Halloween Event.
Line 468: This item was sold from October 26, 2012 through November 8, 2012.
Line 506: Retired items
Line 515: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  1. Template:Ubercharge rate has 13 uses and is missing 10 translations
Line 2: Healing tool
Line 14: State of target
Line 26: Fill rate
Line 37: Average percentage points gained per second
Line 50: Fill time
Line 61: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
Line 80: 2nd Heal Beam
Line 99: 2nd Heal Beam
Line 117: 2nd Heal Beam
Line 137: 2nd Heal Beam
  1. Template:Unpaintable items list has 13 uses and is missing 4 translations
Line 3: List of Unpaintable items
Line 863: Tournament Medals
Line 952: Tour of Duty Badges
Line 1052: Indicates an item that is set for paint to be applied, but the ability is disabled.
  1. Template:Very Scary Halloween Special Unusual effects has 13 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Weapons missing critglows has 13 uses and is missing 35 translations
Line 5: List of weapons with missing critical glow effect
Line 18: Slot
Line 30: Item
Line 48: The glass.
Line 67: The baseball.
Line 85: The bauble.
Line 105: The entire item.
Line 124: The backpack and flag.
Line 154: The entire item.
Line 178: The nose.
Line 195: The entire item.
Line 237: The grenades.
Line 255: The cannonballs.
Line 274: The shield, in third person.
Line 292: The entire item, apart from the cables.
Line 309: The shield, in third person.
Line 332: The ice.
Line 352: The entire item, apart from the attached star.
Line 371: The diamonds.
Line 389: The entire item.
Line 413: The entire item, in third person.
Line 431: The entire item.
Line 457: The glass.
Line 476: The backpack.
Line 508: The bells on the side and the bow.
Line 528: The entire item.
Line 550: The glass and liquid.
Line 572: The entire item.
Line 610: The entire item, in third person.
Line 627: Multiple classes
Line 649: The entire item.
Line 668: The eagle.
Line 688: The entire item.
Line 707: The heads, and parts that attach the heads to weapons.
Line 725: The lights and cables.
  1. Template:End of the Line Update Unusual effects has 12 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Equalizer and Escape Plan healing range has 12 uses and is missing 34 translations
Line 3: Healing sources
Line 11: Healing rate
Line 20: In combat
Line 27: Target has taken damage in the last 10 seconds
Line 35: Out of combat
Line 42: Target has not taken damage in the last 15 seconds
Line 51: While Equalizer or Escape Plan is not being used
Line 59: While Equalizer or Escape Plan is being used
Line 67: While Equalizer or Escape Plan is not being used
Line 75: While Equalizer or Escape Plan is being used
Line 104: s
Line 105: s
Line 106: s
Line 107: s
Line 111: s
Line 112: s
Line 113: s
Line 114: s
Line 117: s
Line 118: s
Line 119: s
Line 120: s
Line 124: s
Line 125: s
Line 126: s
Line 127: s
Line 130: s
Line 131: s
Line 132: s
Line 133: s
Line 136: 4 ticks
Line 137: 4 ticks
Line 138: 4 ticks
Line 139: 4 ticks
  1. Template:Explosion sources has 12 uses and is missing 8 translations
Line 3: Explosion sources
Line 20: Rockets
Line 58: Grenades
Line 83: Stickybombs
Line 108: Exploding flares
Line 130: Environment
Line 151: Includes [[Festive weapons
Line 167: Knockback only affects the user.
  1. Template:Item timeline 2018 has 12 uses and is missing 66 translations
Line 15: * Added 19 community-created cosmetic items.
Line 78: * Added the ozfortress Season 21 tournament medals.
Line 87: * Added the National Heavy Boxing League tournament medals.
Line 96: * Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals.
Line 108: * Added the Ultimate Ultiduo tournament medals.
Line 117: * Added RGL.gg Pick/Ban Prolander Participant Season 2 tournament medal.
Line 126: * Added the RGL.gg One Day Prolander Cup tournament medals.
Line 135: * Added the Palaise tournament medals.
Line 144: * Added the Newbie Prolander Cup tournament medals.
Line 153: * Added the ESA Rewind II tournament medals.
Line 162: * Added the Florida LAN 2018 community medals.
Line 171: * Added the Journey to the East community medals.
Line 180: * Added the Canteen Crasher community medals.
Line 205: * Added cosmetic case.
Line 222: * Added AsiaFortress Season 13 tournament medals.
Line 235: * Added HLPugs.tf tournament medals.
Line 244: * Added Gette it Onne! tournament medals.
Line 253: * Added TFCL tournament medals.
Line 262: * Added Copenhagen Games tournament medals.
Line 275: * Added The Heartfelt Hero medal for the Hugs.tf 2018 community event.
Line 288: * Added RGL.gg tournament medals.
Line 297: * Added Copenhagen Games tournament medals.
Line 306: * Added PURE League tournament medals.
Line 315: * Added Beginnings 5 tournament medals.
Line 324: * Added ozfortress Season 22 tournament medals.
Line 337: * Added tournament/community medals for HLMixes, Hydro.tf, and Ready Steady Pan Season 4.
Line 352: * Added tournament/community medals for Blapature.
Line 371: * Added NHBL Heavyweight Champion Season 7 tournament medals.
Line 380: * Added TF2Maps 72hr Summer Jam 2018 community medal.
Line 389: * Added Chapelaria Ultiduo Gladiator Season 2 tournament medals.
Line 398: * Added Newbie Highlander Season 2 tournament medals.
Line 407: * Added Newbie Prolander Season 3 tournament medals.
Line 416: * Added Rally Call 2018 community medals.
Line 429: * Added UGC Highlander Season 24 and 25, 6v6 Season 26 and 27, and 4v4 Season 13 and 14 tournament medals.
Line 453: * Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals.
Line 468: * Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal.
Line 477: * Added Insomnia 63 tournament medals.
Line 486: * Added Essentials.TF Monthly tournament medals.
Line 499: * Added LBTF2 6v6 Season 15 tournament medals.
Line 508: * Added NewbieDuo Cup Summer 2018 tournament medals.
Line 517: * Added Ultimate Ultiduo Season 2 tournament medals.
Line 526: * Added Fresh Meat Prolander Cup Summer 2018 and Autumn 2018 tournament medals.
Line 538: * Added ETF2L Highlander Season 15 and 16, and 6v6 Season 30 tournament medals.
Line 553: * Added Newbie Highlander Season 4 tournament medals.
Line 562: * Added RGL.gg Season 4, Season 5, and One Day Prolander Cup tournament medals.
Line 577: * Added PASS Time Federation Season 1 tournament medals.
Line 586: * Added Chapelaria Highlander Season 1 tournament medals.
Line 595: * Added Respawn League Highlander Season 1 tournament medals.
Line 604: * Added Moscow LAN Summer 2018 tournament medals.
Line 714: * Added Tip of the Hats 2018 community medals.
Line 729: * Added ozfortress Season 23 tournament medals.
Line 738: * Added TFNew 6v6 Newbie Cup tournament medals.
Line 747: * Added RGB 3 LAN tournament medals.
Line 756: * Added United Dodgeball League Season 1 tournament medals.
Line 766: * Added two new official taunts.
Line 779: * Added the Violet Vermin Case.
Line 795: * Added ESEA 6s Invite Season 29 and Season 30 tournament medals.
Line 807: * Added Brazil Fortress 6v6 Season 1 and Season 2 tournament medals.
Line 902: * Added LAN Downunder 2018 tournament medals.
Line 911: * Added ETF2L 6v6 Season 31 and Highlander Season 17 tournament medals.
Line 923: * Added Brazil Fortress Season 3 tournament medals.
Line 932: * Added Russian Highlander Season 1 tournament medals.
Line 941: * Added Sacred Scouts 6v6 tournament medals.
Line 950: * Added AsiaFortress Cup Season 14 tournament medals.
Line 959: * Added AsiaFortress LAN 2018 tournament medals.
Line 969: * Added cosmetic case.
  1. Template:Item timeline 2019 has 12 uses and is missing 69 translations
Line 15: * Added NewbiDuo Cup Winter 2019 tournament medals.
Line 24: * Added Streamer Cup Season 1 tournament medals.
Line 38: * Added Respawn League AUS/NZ Highlander Season 2, AUS/NZ 4v4 Season 1, Asia Highlander Season 1, and Asia 4v4 Season 1 tournament medals.
Line 56: * Added Eu Mixes Cup 1 tournament medals.
Line 65: * Added KnightComp Season 1 tournament medals.
Line 78: * Added NHBL Season 8 tournament medals.
Line 87: * Added Russian Highlander Season 2 tournament medals.
Line 96: * Added TFCL 2.0 Tester tournament medals.
Line 105: * Added RGL.gg Season 1 tournament medals.
Line 114: * Added RGL.gg One Day Prolander Cup Spring 2019 tournament medals.
Line 123: * Added Fruit Mixes Highlander Season 1 tournament medals.
Line 132: * Added New Caps Cup Season 1 tournament medals.
Line 141: * Added UDL Spring 2019 tournament medals.
Line 150: * Added Rasslabyxa Cup Season 1 tournament medals.
Line 159: * Added ozfortress Open Season 24 tournament medals.
Line 168: * Added Australian Hightower Highjinx 2019 tournament medals.
Line 177: * Added Ultimate Ultiduo Season 3 tournament medals.
Line 186: * Added Brazil Fortress JumpCup Soldier/Demoman Season 1 tournament medals.
Line 195: * Added RGL.gg Highlander Experimental Maps Cup Winter 2018 tournament medals.
Line 204: * Added RETF2 Retrospective 2 Season 2 tournament medals.
Line 213: * Added ETF2L 6v6 Season 32 tournament medals.
Line 222: * Added ETF2L Fresh Meat Challenge Season 2 tournament medals.
Line 231: * Added South American Vanilla Fortress Season 1 tournament medals.
Line 240: * Added Madness vs Machines community medals.
Line 275: * Added Asian BBall Cup tournament medals.
Line 288: * Added Palaise Limitless 6v6 tournament medals.
Line 297: * Added Respawn League AUS/NZ Highlander Season 3, AUS/NZ 4v4 Season 2, Asia Highlander Season 2, and Asia 4v4 Season 2 tournament medals
Line 315: * Added Brazil Fortress Halloween tournament medals.
Line 324: * Added CLTF2 Prolander tournament medals.
Line 333: * Added Memes vs. Machines Baked Potato 2019 tournament medals.
Line 342: * Added Memes vs. Machines PotatOS Server 2019 tournament medals.
Line 351: * Added FBTF 4v4 Season 1 tournament medals.
Line 360: * Added TFArena 6v6 Arena Mode Cup tournament medals.
Line 369: * Added Copenhagen Games 2019 tournament medals.
Line 382: * Added LBTF2 Highlander Season 4, Cap that Cup, EuroLander, Classic MGE Cup, Late Night TF2 Cup, and EBL tournament medals.
Line 410: * Added HLMixes Showdown Season 2 tournament medals.
Line 419: * Added RGL.gg Season 2, 3 and 6 tournament medals.
Line 434: * Added CLTF2 6v6 Season 1 tournament medals.
Line 443: * Added RGL.gg Highlander Experimental Maps Cup tournament medals.
Line 452: * Added BBall One Day Cup tournament medals.
Line 461: * Added Pugiklander tournament medals.
Line 470: * Added MidNight Moon tournament medals.
Line 483: * Added the Summer 2019 Cosmetic Case.
Line 496: * Added 22 new community-contributed items.
Line 568: * Added AsiaFortress Cup Season 15 tournament medals.
Line 577: * Added Electronic Sports League Monthly Challenge tournament medals.
Line 586: * Added EBL Season 2 tournament medals.
Line 595: * Added LAN Downunder 2019 tournament medals.
Line 604: * Added LBTF2 6v6 Season 16 tournament medals.
Line 613: * Added NHBL 8th Sasha Heavyweight Champion tournament medals.
Line 622: * Added ozfortress OWL Season 25 tournament medals.
Line 631: * Added RGB 4 LAN tournament medals.
Line 640: * Added RGL.gg No Restriction Sixes Season 1 tournament medals.
Line 649: * Added Russian Highlander Season 3 tournament medals.
Line 658: * Added UGC 4vs4 Season 15 and 16 tournament medals.
Line 670: * Added UGC 6v6 Season 15, 16, 28 and 29 tournament medals.
Line 688: * Added UGC Highlander Season 26 and 27 tournament medals.
Line 704: * Added some tournament medals.
Line 737: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
Line 745: * Added Tip of the Hats 2019 community medals.
Line 848: * Added the Spooky Spoils Case.
Line 864: * Added ozfortress OWL Season 26 tournament medal.
Line 877: * Added EU BBall League Season 3 tournament medal.
Line 890: * Added the Russian Highlander Season 4 tournament medal.
Line 899: * Added the Late Night TF2 Cup Autumn 2019 medal.
Line 908: * Added the LBTF2 Highlander Season 5 medal.
Line 977: * Added the Winter 2019 Cosmetic Case.
Line 988: * Added the Winter 2019 War Paint Case.
Line 1000: * Added some tournament medals.
  1. Template:Item tradability list has 12 uses and is missing 7 translations
Line 2: Items that cannot be traded.
Line 28: Multiple classes
Line 122: Tour of Duty badges
Line 191: Achievement items
Line 214: All items purchased from the store can be traded after a waiting period of 7 days.
Line 232: Some instances of these items are marked as tradable.
Line 251: Promotional items are made tradable when the associated game is released or the promotion period ends.
  1. Template:List of covered-associated weapons has 12 uses and is missing 6 translations
Line 2: List of covered-associated weapons
Line 19: * Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
Line 67: * Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
Line 95: * The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
Line 132: * If a Sniper is zoomed in, the shot will apply a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
Line 169: * Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take [[Critical_hits#Mini-crits
  1. Template:List of damage vulnerability and resistance weapons has 12 uses and is missing 34 translations
Line 4: List of weapons with damage vulnerability and resistance
Line 22: While under the effects, immune to all damage.
Line 38: +25% [[Projectiles#Explosions
Line 55: +25% fire damage resistance when active
Line 70: When used, it provides a defensive buff to nearby teammates that blocks 35% of incoming damage, 50% of Sentry Gun damage, and nullifies Critical hits.
Line 88: +10% [[Hitscan
Line 108: Invulnerable while 'Mmmph' taunting.
Line 125: +50% explosion self-damage vulnerability on wearer
Line 139: +20% damage vulnerability from all sources when active
Line 159: +50% fire damage resistance on wearer.
Line 171: +30% explosive damage resistance on wearer.
Line 188: +20% fire damage resistance on wearer.
Line 200: +20% explosive damage resistance on wearer.
Line 217: +15% fire damage resistance on wearer.
Line 229: +15% explosive damage resistance on wearer.
Line 247: +10% bullet damage vulnerability on wearer.
Line 264: +15% damage vulnerability from all sources when active
Line 284: +20% damage resistance when below 50% health and spun up.
Line 298: 20% damage resistance when below 50% health and spun up.
Line 313: While under the effects, damage taken increased by 20%.
Line 329: +30% damage vulnerability from all sources when active.
Line 342: +40% damage resistance from ranged sources while active.
Line 354: +100% damage vulnerability from melee sources while active.
Line 374: +20% fire damage vulnerability on wearer.
Line 394: While healing, provides healer and heal target with constant 10% resistance to the selected damage type.
Line 406: Übercharge provides 75% resistance and full crit resistance to a selected damage type.
Line 426: +50% fire damage resistance on wearer.
Line 437: Grants full immunity to the effects of afterburn.
Line 455: 20% damage vulnerability from all sources on wearer when active.
Line 475: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds.
Line 493: +20% damage resistance when [[Cloak
Line 512: +20% damage resistance when [[Cloak
Line 526: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
Line 538: After Dead Ringer has been activated, 65% damage resistance on wearer which fades to 20% in 3 seconds.
  1. Template:List of item attributes has 12 uses and is missing 572 translations
Line 3: %s1% damage penalty
Line 5: +%s1% damage bonus
Line 7: %s1% clip size
Line 9: +%s1% clip size
Line 11: %s1% slower firing speed
Line 13: +%s1% faster firing speed
Line 15: %s1% heal rate
Line 17: +%s1% heal rate
Line 19: %s1% ÜberCharge rate
Line 21: +%s1% ÜberCharge rate
Line 23: +%s1% max overheal
Line 25: %s1% shorter overheal time
Line 27: +%s1% longer overheal time
Line 29: Overheal bonus doesn't decay
Line 31: No random critical hits
Line 33: On Hit: Gain up to +%s1 health
Line 35: On Hit: %s1% ÜberCharge added
Line 37: ÜberCharge grants 100% critical chance
Line 39: On Hit: +%s1% damage bonus
Line 41: 100% critical hit vs burning players
Line 43: %s1% damage vs non-burning players
Line 45: No critical hits vs non-burning players
Line 47: No compression blast
Line 49: 100% critical hits from behind
Line 53: +%s1 max health on wearer
Line 55: Attrib_AltFire_Disabled
Line 57: No random critical hits
Line 59: On Kill: +50 health on nearby teammates
Line 81: On Kill: %s1 seconds of 100% critical chance
Line 83: On Hit: %s1% chance to slow target
Line 85: Cloak Type: Feign Death.
Line 88: +%s1% cloak drain rate
Line 90: +%s1% cloak regen rate
Line 92: %s1% less accurate
Line 96: Alt-Fire: Launches a ball that slows opponents
Line 98: %s1% damage vs non-stunned players
Line 100: No move speed penalty from zoom
Line 102: +%s1% charge rate
Line 104: No headshots
Line 106: Attrib_Scattergun_NoReloadSingle
Line 108: Knockback on the target and shooter
Line 110: +%s1% bullets per shot
Line 112: %s1% zoom reduction
Line 114: No zoom or damage charge
Line 116: Cloak Type: Motion Sensitive.
Line 119: Disables double jump
Line 121: Absorbs %s1% damage while cloaked
Line 123: Crits on headshot
Line 125: Blocks a single backstab attempt
Line 127: Wearer cannot ignite
Line 129: %s1% slower move speed on wearer
Line 133: Coated enemies take mini-crits
Line 156: +%s1 health regenerated per second on wearer
Line 158: +%s1% self damage force
Line 160: %s1% self damage force
Line 162: +%s1% fire damage resistance on wearer
Line 165: %s1% fire damage vulnerability on wearer
Line 168: +%s1% critical hit damage resistance on wearer
Line 171: %s1% critical hit damage vulnerability on wearer
Line 174: +%s1% explosive damage resistance on wearer
Line 177: %s1% explosive damage vulnerability on wearer
Line 180: +%s1% bullet damage resistance on wearer
Line 183: %s1% bullet damage vulnerability on wearer
Line 186: +%s1 capture rate on wearer
Line 188: %s1% health from healers on wearer
Line 190: +%s1% health from healers on wearer
Line 192: +%s1% afterburn damage bonus
Line 194: %s1% afterburn damage penalty
Line 196: +%s1% afterburn duration
Line 198: %s1% afterburn duration
Line 200: +%s1% faster move speed while deployed
Line 202: +%s1% max primary ammo on wearer
Line 205: %s1% max primary ammo on wearer
Line 208: +%s1% max secondary ammo on wearer
Line 211: %s1% max secondary ammo on wearer
Line 214: +%s1% max metal on wearer
Line 216: %s1% max metal on wearer
Line 218: -%s1% cloak duration
Line 220: +%s1% cloak duration
Line 222: +%s1% cloak regeneration rate
Line 224: %s1% cloak regeneration rate
Line 226: %s1% slower spin up time
Line 228: %s1% faster spin up time
Line 230: +%s1 max pipebombs out
Line 232: %s1 max pipebombs out
Line 234: %s1% faster power charge
Line 236: %s1% slower power charge
Line 238: Construction hit speed boost increased by %s1%
Line 240: Construction hit speed boost decreased by %s1%
Line 242: %s1% faster repair rate
Line 244: %s1% slower repair rate
Line 246: %s1% slower reload time
Line 248: %s1% faster reload time
Line 250: On Hit: %s1 health
Line 252: +%s1% explosion radius
Line 254: %s1% explosion radius
Line 256: +%s1% projectile range
Line 258: %s1% projectile range
Line 260: +%s1% projectile speed
Line 262: %s1% projectile speed
Line 264: %s1% max overheal
Line 266: %s1% more accurate
Line 268: +%s1% faster move speed on wearer
Line 270: +%s1% health from packs on wearer
Line 272: %s1% health from packs on wearer
Line 274: On Hit: Gain up to +%s1 health
Line 276: On Hit: %s1 health
Line 278: +%s1% ammo regenerated every 5 seconds on wearer
Line 280: +%s1 metal regenerated every 5 seconds on wearer
Line 282: Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Line 285: Damage increases as the user becomes injured
Line 290: Attrib_SoldierBuffType
Line 292: Attrib_Dmg_Falloff_Increased
Line 294: %s1% splash damage fall off
Line 296: Detonates stickybombs near the crosshair and directly under your feet
Line 299: %s1 sec slower bomb arm time
Line 301: Able to destroy enemy stickybombs
Line 303: Attrib_DemoBuffType
Line 305: %s1% speed boost while active weapon
Line 307: Replaces the Sentry with a Mini-Sentry
Line 309: %s1 max health on wearer
Line 311: %s1 sec faster bomb arm time
Line 313: Launched bombs shatter on surfaces
Line 315: When weapon is active:
Line 317: %s1 health drained per second on wearer
Line 319: +%s1% natural regen rate
Line 321: -%s1% natural regen rate
Line 323: Given to valuable Community Contributors
Line 325: Medal no. %s1
Line 327: ★ Unusual Effect: %s1
Line 329: %s1% blast damage from rocket jumps
Line 331: Gain 2 revenge crits for each sentry kill and
Line 355: +%s1% damage vs buildings
Line 357: %s1% damage vs players
Line 359: Adds +50 max health for 30 seconds
Line 361: +%s1 max health on wearer
Line 363: I made this!
Line 365: Item tint color code: %s1
Line 367: Hire Date: %s1
Line 369: Sets weapon mode #%s1
Line 371: %s1% damage penalty
Line 373: Damage removes Sappers
Line 375: Wrench no. %s1
Line 377: %s1 metal reduction in building cost
Line 379: On Hit: Bleed for %s1 seconds
Line 381: Imbued with an ancient power
Line 383: Attrib_Socket
Line 385: Custom Texture
Line 387: Not Tradable or Marketable
Line 389: Upon a successful backstab against a human target, you rapidly disguise as your victim
Line 395: Wearer cannot disguise
Line 397: Silent Killer: No attack noise from backstabs
Line 400: %s1 sec slower disguise speed
Line 402: +%s1% cloak on kill
Line 404: %s1 sec longer cloak blink time
Line 406: Reduced decloak sound volume
Line 408: %s1% less flame spread area
Line 410: +%s1% more flame spread area
Line 412: %s1% less flame distance
Line 414: +%s1% more flame distance
Line 416: Airblast can now be charged, which will push enemies further
Line 418: +%s1% cloak on hit
Line 420: Attrib_DisguiseDamageReduction
Line 422: Immune to fire damage while disguised
Line 424: +%s1% sentry damage resistance on wearer
Line 427: +%s1% airblast cost
Line 429: %s1% airblast cost
Line 431: Purchased: Not Tradable, Marketable, or Usable in Crafting
Line 433: +%s1% flamethrower ammo consumed per second
Line 435: %s1% flamethrower ammo consumed per second
Line 437: On Scoped Hit: Apply Jarate for 2 to %s1 seconds based on charge level.
Line 444: The wearer cannot be killed by headshots
Line 446: %s1% longer weapon switch
Line 448: %s1% faster weapon switch
Line 450: Crits whenever it would normally mini-crit
Line 453: +%s1 health restored on kill
Line 455: No self inflicted blast damage taken
Line 457: On Hit: Slow target movement by 40% for %s1s
Line 459: %s1% slower move speed while deployed
Line 461: Attrib_DuelLoserAccountID
Line 463: Date Received: %s1
Line 465: Gift from: %s1
Line 480: Crate Series #%s1
Line 482: On death up to %s1% of your stored
Line 502: Attrib_ElevateQuality
Line 504: +%s1 health regenerated per second on wearer
Line 506: %s1 health drained per second on wearer
Line 512: Contains: %s1
Line 514: Always Tradable
Line 516: Noise Maker
Line 518: This is a special Halloween %s1 item
Line 520: This is a special Halloween %s1 item
Line 522: This weapon holsters %s1% faster
Line 524: Alt-Fire: Applies a healing effect to all nearby teammates
Line 527: +%s1% faster taunt speed on wearer
Line 529: %s1 sec increase in charge duration
Line 531: On Kill: A small health pack is dropped
Line 533: On Miss: Hit yourself. Idiot.
Line 535: %s1% damage from ranged sources while active
Line 538: +%s1% damage from melee sources while active
Line 541: +%s1% damage to self
Line 543: On Hit: target is engulfed in flames
Line 545: 100% minicrits vs burning players
Line 547: Tradable After: %s1
Line 576: Attrib_Knockback
Line 578: On Backstab: Absorbs the health from your victim.
Line 580: On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits
Line 583: %s1% damage penalty
Line 585: On Kill: Gain %s1% of base health on kill
Line 587: Attrib_DecloakRate
Line 589: On Scoped Bodyshot: Rifle charge rate increased by %s1%
Line 591: On Scoped Miss: Rifle charge rate decreased by %s1%
Line 593: %s1% increase in damage when health <50% of max
Line 595: %s1% decrease in damage when health >50% of max
Line 597: Honorbound: Once drawn sheathing deals 50 damage to yourself unless it kills.
Line 600: Custom Texture
Line 602: Crafted by %s1
Line 607: When the medic healing you is killed you
Line 629: ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects
Line 631: When the medic healing you is killed
Line 652: While a medic is healing you,
Line 674: While not being healed by a medic,
Line 696: Move speed increases as the user becomes injured
Line 698: Blocks healing while in use
Line 700: On Scoped Headshot: Rifle charge rate increased by %s1%
Line 702: Silent Killer: No barrel spin sound
Line 704: +%s1% ÜberCharge rate for the medic healing you
Line 726: %s1% faster reload time while being healed
Line 729: %s1% slower reload time
Line 731: When the medic healing you is killed
Line 752: %s1% rage lost on hit
Line 754: %s1% rage gained on hit
Line 756: Gains a damage bonus as rage increases, up to %s1%
Line 759: +%s1% increase in turning control while charging
Line 761: Can deal charge impact damage at any range
Line 764: +%s1% increase in charge impact damage
Line 766: +%s1% increase in charge recharge rate
Line 768: Grants Triple Jump while deployed.
Line 771: On Hit Teammate: Boosts both players' speed for several seconds
Line 773: %s1% reduction in push force taken from damage
Line 775: %s1 sec increase in time to cloak
Line 777: +%s1% airblast push force
Line 783: Ammo collected from ammo boxes becomes health
Line 785: Deals 3x falling damage to the player you land on
Line 788: Attrib_DeflectionSizeMultiplier
Line 790: Item tint color code: %s1
Line 792: Winner: %s1 %s2
Line 816: %s1% increased melee attack range
Line 818: Attrib_MiniCritAirborneEnemiesDeploy
Line 820: Projectiles penetrate enemy players
Line 822: Deals crits while the wielder is rocket jumping
Line 824: Base charge rate decreased by %s1%
Line 826: Allows you to see enemy health
Line 828: Holds a maximum of %s1 charges
Line 830: Currently holds %s1 charges
Line 832: Each charge lasts %s1 seconds
Line 834: Consumable: Become Crit Boosted for 5 seconds
Line 853: Consumable: Become Übercharged for 5 seconds
Line 873: Wearer never takes falling damage
Line 875: Teleporters can be used in both directions
Line 877: Attrib_MultipleSentries
Line 879: +%s1% increase in recharge rate
Line 881: +%s1% max misc ammo on wearer
Line 885: Does not require ammo
Line 887: Alt-Fire: A charged shot that
Line 908: Projectile penetrates enemy targets
Line 910: Deals only 20% damage to buildings
Line 912: Projectile cannot be deflected
Line 914: +%s1% max building health
Line 916: +%s1% Sentry Gun damage bonus
Line 918: Cannot be crit boosted
Line 920: Attrib_CenterFireProjectile
Line 930: Gives one guaranteed critical hit for each
Line 951: Cannot fire unless zoomed
Line 953: Per Shot: -%s1 ammo
Line 955: On Hit: damage dealt is returned as ammo
Line 957: Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 metal.
Line 978: Uses metal for ammo
Line 980: This item will expire on %s1.
Line 984: On Full Charge: +%s1% damage per shot
Line 986: Fires tracer rounds
Line 988: No headshots when not fully charged
Line 990: No reload necessary
Line 992: On Full Charge: Projectiles penetrate players
Line 994: Killing an enemy with a critical hit will dismember your victim. Painfully.
Line 996: Consumable: Instantly teleport to spawn
Line 998: Unlimited use
Line 1002: %s1% movement speed on targets
Line 1004: Über duration increased %s1 seconds
Line 1006: Consumable: Instantly refill all weapon clips and ammo
Line 1008: Attrib_AlternateRocketEffect
Line 1010: +%s1% faster reload time
Line 1012: +%s1% buff duration
Line 1014: Increased robot Sapper radius and duration
Line 1016: +%s1% faster build speed
Line 1018: %s1% damage penalty
Line 1020: Bullets destroy rockets and grenades in-flight. Increased accuracy and frequency per-level.
Line 1022: Accuracy scales damage
Line 1024: +%s1% bonus currency from packs
Line 1026: +%s1% greater jump height when active
Line 1028: Consumable: Instantly upgrade all buildings to max level
Line 1032: %s1% reduction in airblast vulnerability
Line 1042: Explode spectacularly on death
Line 1044: +%s1% clip size
Line 1046: Unable to see enemy health
Line 1048: On Hit: Victim loses up to %s1% Medigun charge
Line 1050: On Hit: Victim loses up to %s1% cloak
Line 1052: On Hit Spy: Reveal cloaked Spy
Line 1054: On Hit Spy: Reveal disguised Spy
Line 1056: When backstabbed: Jarate attacker
Line 1058: +%s1% sentry firing speed
Line 1060: +%s1% sentry range
Line 1062: +%s1% dispenser range
Line 1064: Alt-Fire: Launches a festive ornament that shatters causing bleed
Line 1066: Backstab turns victim to ice
Line 1074: Build +%s1 additional disposable-sentry
Line 1076: Press your reload key to choose to teleport to spawn or your exit teleporter
Line 1078: Cannot carry buildings
Line 1080: Stuns enemies who are also wielding this weapon
Line 1082: Per Shot Missed: -%s1 ammo
Line 1084: No airblast
Line 1086: +%s1% buff duration
Line 1088: Critical hit forces victim to laugh
Line 1090: Melts in fire, regenerates in %s1 seconds and by picking up ammo
Line 1092: All players connected via Medigun beams are hit
Line 1094: On Hit by Fire: Fireproof for 1 second and Afterburn immunity for %s1 seconds
Line 1096: Always critical hit from behind
Line 1098: Critical hits do no damage
Line 1100: Jingle all the way
Line 1102: Attrib_SetIcicleKnifeMode
Line 1104: On Hit: If enemy's belt is at or above eye level,
Line 1118: Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Line 1125: Build 'Mmmph' by dealing damage.
Line 1129: On Hit: Force enemies to laugh who are also wearing this item
Line 1133: Attrib_TauntSoundSuccess
Line 1135: A perpetual bond of commitment between %s1
Line 1137: and %s1, forever and ever and ever. XoXoX
Line 1139: Usable After: %s1
Line 1142: Generate Rage by dealing damage. When fully charged, press the Special-Attack key to activate knockback
Line 1161: No flinching when aiming and fully charged
Line 1163: Knockback reduced by %s1% when aiming
Line 1165: %s1% slower move speed when aiming
Line 1183: Gain Focus on kills and assists
Line 1187: Shots go through multiple enemies
Line 1189: Headshots deal an extra +%s1% damage
Line 1191: Reduces mystery solving time by up to %s1%
Line 1194: %s1% damage on body shot
Line 1196: Press 'Reload' to activate focus
Line 1216: +%s1% faster firing speed
Line 1218: Increased headshot explosion radius and damage to nearby enemies
Line 1220: +%s1% faster melee attack speed
Line 1222: Bullets penetrate +%s1 enemies
Line 1224: Attrib_RageGainOnAssists
Line 1226: Increase backstab damage against Giant Robots by %s1%
Line 1228: Wearer cannot carry the intelligence briefcase or PASS Time JACK
Line 1230: Reduces chance of hunger by up to %s1%
Line 1232: Cannot be backstabbed
Line 1234: Squad surplus claimed by: %s1
Line 1236: Using your Power Up Canteen will apply the same bonus effect to your heal target
Line 1238: Attrib_AirBlastVerticalVulnerabilityMultipier
Line 1242: 100% critical hit vs disguised players
Line 1244: 100% critical hit vs non-burning players
Line 1246: On Kill: Burst into joyous laughter
Line 1248: +%s1% damage bonus while disguised
Line 1250: +%s1 degrees random projectile deviation
Line 1252: %s1% damage vulnerability on wearer
Line 1254: Hold Fire to load up to three rockets
Line 1273: You are Marked-For-Death while active, and for short period after switching weapons
Line 1277: Flare knocks back target on hit
Line 1296: Overloading the chamber will cause a misfire
Line 1298: On Hit: Builds Boost
Line 1318: Boost reduced on air jumps
Line 1320: Witnessed the %s1 inferno
Line 1322: No ammo from dispensers when active
Line 1324: Only visible in Pyroland
Line 1326: %s1% clip size
Line 1328: +%s1% sapper damage bonus
Line 1330: %s1% sapper damage penalty
Line 1332: +%s1 health regenerated per second for each active sapper
Line 1334: %s1% sapper health bonus
Line 1336: %s1% sapper health penalty
Line 1338: Creates a ring of flames while spun up
Line 1340: Consumes an additional %s1 ammo per second while spun up
Line 1342: Reverses enemy building construction
Line 1344: %s1% sapper damage penalty
Line 1346: Throw at your enemies to make them bleed!
Line 1368: 100% critical hit vs stunned players
Line 1370: 100% critical hit vs wet players
Line 1374: +%s1 clip size
Line 1376: Attrib_AutoFiresFullClipAllAtOnce
Line 1382: Disables double jump
Line 1384: On Equip: Visit Pyroland
Line 1390: Attrib_PlayerSkinOverride
Line 1396: Attrib_Sapper_Voice_Pak
Line 1398: Attrib_Sapper_Voice_Pak_Idle_Wait
Line 1400: Killed Merasmus at level %s1
Line 1422: Sentry build speed increased by %s1%
Line 1424: Increases teleporter build speed by %s1%.
Line 1426: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
Line 1428: Cannonballs do not explode on impact
Line 1432: Alt-Fire: Use %s1 metal to pick up your targeted building from long range
Line 1434: %s1% damage on contact with surfaces
Line 1436: Generate building rescue energy on damage
Line 1438: Self mark for death when hauling buildings
Line 1440: Press your reload key to cycle through resist types.
Line 1444: Fires a special bolt that can repair friendly buildings
Line 1446: +%s1% projectile speed
Line 1448: +%s1% damage bonus
Line 1450: Cannonballs push players back on impact
Line 1454: %s1% Overheal build rate.
Line 1456: Share Canteens with your heal target.
Line 1461: +25% more overheal, +50% longer duration per point
Line 1463: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
Line 1465: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Line 1467: +%s1% faster move speed on wearer
Line 1469: +%s1 health regenerated per second on wearer
Line 1471: +%s1% critical hit damage resistance on wearer
Line 1473: +%s1% fire damage resistance on wearer
Line 1475: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
Line 1487: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
Line 1519: %s1% bullet damage vulnerability on wearer
Line 1521: +%s1 max health on wearer
Line 1533: +%s1% greater jump height when active
Line 1535: %s1% increase in push force taken from damage
Line 1537: +%s1% bonus healing from all sources
Line 1539: Immune to the effects of afterburn.
Line 1543: Hype Decays Over Time.
Line 1545: Extra effects when taunting.
Line 1547: %s1% reduction in airblast vulnerability
Line 1549: %s1% increase in push force taken from damage
Line 1551: Increase in push force taken from damage and airblast
Line 1553: Leave a Calling Card on your victims.
Line 1559: Attrib_AddHeadOnHit
Line 1571: This weapon deploys %s1% faster
Line 1581: Revive Teammates
Line 1591: Attrib_TauntSoundSuccess
Line 1593: Attrib_PhaseCloak
Line 1595: Attrib_TauntSoundSuccess
Line 1597: Attrib_PhaseCloak
Line 1599: %s1% increased air control.
Line 1601: Attrib_RocketLaunchImpulse
Line 1603: On Kill: Gain Mini-crits for %s1 seconds.
Line 1605: No metal from dispensers when active.
Line 1615: Mini-crits targets when fired at their back from close range
Line 1619: Increased attack speed and smaller blast radius while blast jumping
Line 1623: Attrib_BackHeadshot
Line 1625: Fires 3 barrages while explosive jumping
Line 1629: Attrib_AirJumpOnAttack
Line 1631: Charge and fire shots independent of zoom
Line 1633: Zoom does not affect charge
Line 1635: 100% critical hits burning players from behind.
Line 1639: Full turning control while charging
Line 1647: %s1% blast damage from rocket jumps
Line 1649: Clip size increased on kill
Line 1655: Fires tracer rounds
Line 1657: Fire rate increases as health decreases
Line 1659: Rewarded for participating in the 2014 Summer Adventure.
Line 1663: Stickybombs fizzle %s1 seconds after landing
Line 1665: Max charge time decreased by %s1%
Line 1667: Grenades have very little bounce and roll
Line 1669: Attrib_Class_Select_Override_VCD
Line 1673: Taking damage while shield charging reduces remaining charging time
Line 1677: %s1% damage on grenades that explode on timer
Line 1691: Increased Melee damage against Isolated Merc Set
Line 1693: Increased Nostromo Napalmer damage taken from Isolated Merc Set
Line 1695: Increased Nostromo Napalmer damage against Isolationist Pack Set
Line 1697: Increased Melee damage taken from Isolationist Pack Set
Line 1705: Duck XP Level : %s1
Line 1707: Duck Power : %s1 / 5
Line 1709: Early Supporter of End of the Line Community Update
Line 1713: Duckstreaks Active
Line 1715: Hold fire to load up to 4 shells
Line 1717: Weapon spread increases as health decreases
Line 1719: Attrib_AutoFiresFullClipNegative
Line 1721: Attrib_AutoFiresWhenFull
Line 1733: %s1% cloak meter when Feign Death is activated
Line 1735: Up to +%s1% damage based on charge
Line 1737: No cloak meter from ammo boxes when invisible
Line 1739: %s1% cloak meter from ammo boxes
Line 1741: Attrib_ElevateQuality
Line 1745: %s1% less metal from pickups and dispensers
Line 1747: Boost reduced when hit
Line 1749: %s1% less healing from all sources
Line 1751: 100% critical hit vs burning players
Line 1753: Gain a speed boost on kill
Line 1755: On Hit: Gain a speed boost
Line 1757: %s1% damage resistance when below 50% health and spun up
Line 1759: %s1% ÜberCharge rate on Overhealed patients
Line 1761: %s1% less healing from Medic sources
Line 1763: On Hit: Gain up to +%s1 health per attack
Line 1771: Team Colored Decorated Weapon
Line 1777: Items Traded in : %s1
Line 1795: This weapon holsters %s1% slower
Line 1797: This weapon deploys %s1% slower
Line 1799: %s1 sec decrease in charge duration
Line 1801: %s1% damage penalty vs buildings
Line 1803: %s1% decrease in charge impact damage
Line 1805: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
Line 1807: Melee hits refill %s1% of your charge meter.
Line 1809: Secondary fire when charged grants mini-crits for %s1 seconds.
Line 1811: Dealing damage fills charge meter.
Line 1813: This Weapon has a large melee range and
Line 1817: Ammo boxes collected also give Charge
Line 1819: Extinguishing teammates restores %s1 health
Line 1821: Extinguishing teammates reduces cooldown by %s1%
Line 1827: %s1% fuse time on grenades
Line 1829: +%s1% faster move speed on wearer (shield required)
Line 1831: %s1% increased damage to your sentry's target
Line 1833: %s1% metal cost when constructing or upgrading teleporters
Line 1835: Attrib_DamageBlastPush
Line 1839: On Hit: Builds Hype
Line 1841: +%s1% fire damage resistance while deployed
Line 1843: %s1% damage bonus vs burning players
Line 1847: Attacks pierce damage resistance effects and bonuses
Line 1851: Revenge crits are lost on death
Line 1853: %s1% maximum overheal on wearer
Line 1863: Collect the organs of your victims
Line 1865: Successive shots become less accurate
Line 1867: Fires a wide, fixed shot pattern
Line 1869: Attrib_NoCloakFromAmmo
Line 1871: Collect the organs of people you hit
Line 1873: %s1% increased air control when blast jumping.
Line 1875: Immune to push force from damage and airblast when spun up
Line 1881: Normal disguises require (and consume) a full cloak meter
Line 1893: Attrib_AirblastDestroyProjectile
Line 1943: Spawning and resupply do not affect the Gas meter
Line 1945: +%s1% faster move speed on wearer
Line 1947: %s1% damage vulnerability on wearer
Line 1949: %s1% maximum overheal on wearer
Line 1951: %s1% health from healers on wearer
Line 1953: Maximum health is drained while item is active
Line 1973: Critical damage is affected by range
Line 1975: Minicrits whenever it would normally crit
Line 1977: Push enemies back when you land (force and radius based on velocity)
Line 1979: Stun enemies when you land
Line 1981: Able to re-launch while already in-flight
Line 1985: %s1% faster recharge rate
Line 1987: Ignited enemies explode
Line 1989: %s1% healing effect
Line 1991: Gain a speed boost when you hit an enemy player
Line 1993: Gas meter starts empty
Line 1995: Gas meter builds with damage done and/or time
Line 1997: %s1-to-1 health-to-metal ratio when repairing buildings
Line 1999: %s1 health regenerated per second on wearer
Line 2001: +%s1% damage bonus
Line 2003: +%s1% bullet damage resistance on wearer
Line 2006: +%s1% faster move speed on wearer
Line 2008: +%s1 health regenerated per second on wearer
Line 2010: %s1
Line 2012: %s1
Line 2014: Voices From Below
Line 2016: Pumpkin Bombs
Line 2018: Halloween Fire
Line 2020: Exorcism
Line 2050: Killstreaker: %s1
Line 2052: Sheen: %s1
Line 2056: Pages of Tumidum: %s1
Line 2058: Pages of Gratanter: %s1
Line 2060: Pages of Audere: %s1
Line 2062: Pages of Congeriae: %s1
Line 2064: Pages of Veteris: %s1
Line 2074: Killstreaks Active
Line 2090: Melee kills refill %s1% of your charge meter.
Line 2104: ★ Unusual Effect: %s1
Line 2108: %s1% slower upgrade rate
Line 2116: Disables double jump
Line 2118: Third successful punch in a row always crits.
Line 2126: Festivized
Line 2142: Deals 300% damage to burning players
Line 2146: -50% repressurization rate on Alt-Fire
Line 2148: Uses a shared pressure tank for Primary Fire and Alt-Fire.
Line 2154: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  1. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
Line 216: Actually 7
Line 220: Actually 7
Line 224: Actually 21
Line 230: Divided amongst the 18 first bots
  1. Template:Notice has 12 uses and is missing 2 translations
Line 14: Notice:
Line 22: No notice provided.
  1. Template:Player Destruction maps has 12 uses and is missing 12 translations
Line 7:
Line 7:
Line 11:
Line 11:
Line 15:
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Line 23:
Line 27:
Line 27:
  1. Template:Robotic Boogaloo Unusual effects has 12 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Saxxy video nav has 12 uses and is missing 1 translation
Line 6: Saxxy Awards Finalists
  1. Template:Scream Fortress 2013 Unusual effects has 12 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Scream Fortress 2014 Unusual effects has 12 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:Scream Fortress 2015 Unusual effects has 12 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:StoryTimeline has 12 uses and is missing 153 translations
Line 10: Legend
Line 24: Important event
Line 41: Date
Line 53: Event
Line 66: Source
Line 80: c. 4000BCE
Line 86: Merasmus claims to have been born around this time.
Line 94: 17th Century
Line 103: Members of the DeGroot family begin production of [[Scottish Handshake
Line 113: 18th Century
Line 127: December 18th
Line 140: [[Non-player characters#Nicholas Crowder
Line 156: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
Line 166: 19th Century
Line 181: The company that produces the [[Bottle
Line 197: An editorial cartoon is published in the Gentle Manne's Monthly entitled "An Editorial Cartoon of Some Insighte".
Line 212: circa 1822
Line 217: A woman, by some accounts, the Administrator, begins acquiring the world's largest supply of Australium.
Line 224: September 2nd
Line 233: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
Line 245: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to [[Teufort (City)
Line 254: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" (Australium).
Line 264: The last will and testament of [[Non-player characters#Zepheniah Mann
Line 280: Australia becomes the world's most advanced country.
Line 296: Abraham Lincoln invents stairs, replacing rocket jumping.
Line 311: August 21th
Line 320: Redmond and Blutarch Mann sell their gravel mine to Barnabas Hale for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
Line 331: August 5th
Line 344: Scientists in Australia "nervously assure the world" that there is "No [[Australium
Line 360: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love [[Arena
Line 375: April 20th
Line 388: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
Line 404: [[List of companies
Line 420: The woman who in 10 years will convince Radigan Conagher to build an additional Life Extender Machine begins her search for Australium.
Line 436: Blutarch Mann commissions Radigan Conagher to build a Life Extender Machine.
Line 452: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for Redmond Mann as well.
Line 468: [[List of companies
Line 483: July 17th
Line 496: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
Line 511: August 3rd
Line 524: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
Line 538: Unknown year - April 14th
Line 551: Radigan Conagher finishes a third Life Extender Machine (for an undisclosed party).
Line 566: January 25th
Line 579: "[[King of the Hill
Line 594: March 6th
Line 607: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
Line 622: April 5th
Line 635: "King Conquers Hill!" It is reported by the Here's Some News, Mate! newspaper that the "Coward Mound Surrendered Without a Fight".
Line 650: 20th Century
Line 664: January 23rd
Line 677: "Mann Co. invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence".
Line 695: Australia tries to colonize space by this time. They seem to have failed.
Line 711: Newell and Sons debuts a "turnless" board game - Teams and Fortresses 2 - with explosive "real-time" gameplay.
Line 726: June 15th
Line 736: Mann Co. wins safest workplace in [[Badlands (Region)
Line 747: January 24th
Line 757: Mann Co. wins their bid to be the sole munitions supplier to Reliable Excavation and Demolition and Builder's League United mercenaries.
Line 768: August 13th
Line 777: A mineshaft collapses on ​​Bilious Hale and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
Line 788: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
Line 803: Bilious Hale, eager to re-ignite the nation's waning interest in coal, introduces the [[Full Head of Steam
Line 813: March 13th
Line 822: Bilious Hale permanently halts production of all coal-powered weapons.
Line 832: March 13th
Line 841: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
Line 852: [[List of companies
Line 867: Team Fortress Classic takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
Line 875: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating [[Bonk! Atomic Punch
Line 884: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
Line 892: [[List of companies
Line 907: September 1st
Line 918: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
Line 933: The Heavy's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
Line 948: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the Heavy and his family.
Line 963: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the Sniper.
Line 970: September 2nd
Line 981: World War II ends.
Line 995: Jeremy, the Scout, is born in or around this year.
Line 1003: The Soldier ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
Line 1019: While Saxton Hale and [[NPCs#Margret
Line 1028: [[List of companies
Line 1040: Early 1960s
Line 1051: Saxton Hale's Barbershop Action debuts in the U.S. It is followed by ancillary titles Saxton Hale's Barbershop Romance and Haircut Horrors Starring Saxton Hale's Ghost.
Line 1064: Saxton Hale's Thrilling Tales first arrives on newsstands.
Line 1080: Saxton Hale's Jungle Brawl debuts in the U.S.
Line 1096: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
Line 1105: Mayor Mike starts making Trevor act like an Italian Stereotype.
Line 1114: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
Line 1122: Only four items are being produced for the elderly: hats, meat, caskets, and Saxton Hale's Mildly Thrilling Tales. Saxton Hale Visits His Mother Monthly and Soothing Stories of Familiar Things soon follow.
Line 1138: The first, and possibly only, issue of Saxton Hale's Mail Storm is published.
Line 1154: The Engineer creates several mechanical contraptions, including the Sentry Gun, while under contract with TF Industries.
Line 1170: [[Slasher
Line 1178: Boy's Adventure Starring Saxton Hale comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to Girl's Adventure Starring Saxton Hale.
Line 1193: Gravel War
Line 1201: The Gravel War - the main setting for Team Fortress 2.
Line 1217: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
Line 1230: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
Line 1239: Saxton Hale's Jungle Brawl ends publication.
Line 1252: The RED team [[Expiration Date
Line 1259: 1 day
Line 1264: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
Line 1274: that evening/night
Line 1279: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to [[Helltower
Line 1287: Robot War
Line 1294: next day
Line 1299: Saxton Hale fights and captures the last surviving [[Non-player characters#Yeti
Line 1310: The Medic returns to his home country, studying and perfecting [[Reanimator
Line 1318: Voodoo-Cursed Items are reported stolen from the Gravelpit Community College.
Line 1326: The Medic surgically added the [[Voodoo-Cursed Soul
Line 1333: October 29th
Line 1342: Merasmus the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
Line 1352: October 30th
Line 1361: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his ex-roommate, the RED Soldier, was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
Line 1372: In the midst of the Robot War, Miss Pauling and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a [[Tin Soldier
Line 1383: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at [[Mercenary Park (map)
Line 1390: Australium Chase
Line 1396: Takeover
(first half of year)
Line 1401: Gray Mann surrenders to Saxton Hale, ceasing all fighting. [[NPCs#Olivia Mann
Line 1409: immediately after
Line 1414: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
Line 1422: the following two weeks
Line 1427: Soldier is evicted from the Raccoon Sanctuary.
Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
Line 1434: September 7th
Line 1442: Date of mug shot of Spy and Scout (arms healed).
Line 1449: six months after Takeover,
before the Trial at Teufort
Line 1454: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from Frontier, and Demoman from his [[Badlands (region)
Line 1462: before the Trial at Teufort
Line 1467: Soldier murders [[NPCs#Tom Jones
Line 1476: around the time of the trial
Line 1481: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
Line 1489: Trial at Teufort
(second half of year)
Line 1494: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.
Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
Line 1502: Early December
a week after the trial
Line 1507: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.
Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.
Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
Line 1515: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
Line 1523: weeks later
Australia
Line 1528: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.
Heavy and Scout encounter Saxton and Maggie at [[w:Ayers Rock
Line 1535: later
New Zealand
Line 1540: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.
Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.
The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
Line 1547: elsewhere
Line 1552: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
Line 1559: "at least six hours" later
Line 1564: The Classic team interrogates their captives at Gray Mann's island base.
Medic performs perfected reanimation on Sniper.
Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.
The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
Line 1571: an hour later
Line 1576: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.
Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.
TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
Line 1584: School in Teufort starts after being cancelled for 6 years.
Line 1593: December 4th
Line 1600: According to God himself, Scout dies.
Line 1607: 21st Century
Line 1617: The lease for Teufort's Federal Pedophile Sanctuary expires.
Line 1626: 71st Century
Line 1636: Saxton Hale's ownership rights of the Sniper's likeness expire.
  1. Template:Unusual effects has 12 uses and is missing 173 translations
Line 3: Standard Series
Line 11: Standard Unusual effects can be found in specific crate series.
Line 22: Gen 1
Line 30: The first generation of standard Unusual effects was added in the . They can be obtained in crates [[Mann Co. Supply Crate/Retired series#1
Line 43: Gen 2
Line 51: The second generation of standard Unusual effects was added in the . They can be obtained in crates [[Mann_Co._Supply_Crate/Retired_series#26
Line 64: Gen 3
Line 72: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases [[Mann_Co._Supply_Crate/Retired_series#59
Line 85: An exclusive Unusual effect was added in the . It is automatically applied to [[Community_(quality)
Line 96: List of Community Sparkle effects
Line 112: Scream Fortress Series
Line 119: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
Line 130: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
Line 141: List of Very Scary Halloween Special Unusual effects
Line 154:
Line 155:
Line 156:
Line 157:
Line 161: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
Line 172: List of Spectral Halloween Special Unusual effects
Line 186:
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Line 188:
Line 189:
Line 190:
Line 194: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
Line 205: List of Unusual effects
Line 222:
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Line 233: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
Line 244: List of Unusual effects
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Line 275: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a Gargoyle Case during the event. They can still be obtained by opening a Gargoyle Case.
Line 286: List of Unusual effects
Line 302:
Line 303:
Line 304:
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Line 308:
Line 312: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a Creepy Crawly Case.
Line 323: List of Unusual effects
Line 337:
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Line 339:
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Line 348:
Line 349:
Line 350:
Line 351:
Line 354: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a Violet Vermin Case.
Line 365: List of Unusual effects
Line 383:
Line 384:
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Line 386:
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Line 417: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a Spooky Spoils Case.
Line 428: List of Unusual effects
Line 446:
Line 447:
Line 448:
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Line 486: Smissmas Series
Line 493: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
Line 504: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
Line 515: List of Unusual effects
Line 535:
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Line 567:
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Line 576: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a Robo Community Crate.
Line 587: List of Unusual effects
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Line 621: An exclusive generation of Unusual effects was added in the . They can be obtained through [[Unusualifier
Line 632: List of Unusual effects
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Line 668: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an End of the Line Community Crate.
Line 679: List of Unusual effects
Line 692:
Line 693:
Line 694:
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Line 699: An exclusive generation of Unusual effects was added in the . They can be obtained through Decorated cases.

With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
Line 710: List of Unusual effects
Line 723:
Line 724:
Line 725:
Line 726:
Line 730: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a Confidential Collection Case or a Quarantined Collection Case.
Line 741: List of Unusual effects
Line 758:
Line 759:
Line 760:
Line 761:
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Line 764:
Line 765:
Line 769:
  1. Template:Dispenser level has 11 uses and is missing 10 translations
Line 2: Level
Line 17: Cost
Line 31: Generation
Line 45: Effect on cloaking device when cloaked
Line 79: No drain when cloaked
Line 94: Drain when cloaked
Line 123: Slow regeneration when cloaked
Line 138: Drain when cloaked
Line 167: Slow regeneration when cloaked (slightly faster than that of the level 2 Dispenser)
Line 182: Drain when cloaked
  1. Template:Improveimage has 11 uses and is missing 1 translation
Line 5: Bloody hell, you're awful!
  1. Template:List of Halloween maps has 11 uses and is missing 206 translations
Line 24: Note: All Halloween maps feature [[Pumpkin bomb
Line 105: Spawns
Features
Hazards
Line 142: Ghost
Line 153: Sean "Heyo" Cutino
Line 167: Horseless Headless Horsemann
Line 176: Pitfall
Line 186: Tim "YM" Johnson
Line 194: Alex "Rexy" Kreeger
Line 208: MONOCULUS
Line 216: Ghost
Line 226: Loot Island
Line 242: Merasmus
Line 250: Ghost
Line 260: Skull Island
Line 269: Wheel of Fate
Line 278: Pitfall
Line 294: Voodoo-Cursed Soul
Line 302: Robots
Line 312: Pitfall
Line 328: Skeletons
Line 338: Ghost
Line 348: Magic spells
Line 357: Hell
Line 367: Lava
Line 384: Horseless Headless Horsemann
Line 393: Magic spells
Line 402: Bumper Cars
Line 411: Pitfall
Line 427: Skeletons
Line 437: Pitfall
Line 447: Paul "puxorb" Broxup
Line 461: Ghost
Line 471: Skeletons
Line 481: MONOCULUS
Line 489: Horseless Headless Horsemann
Line 498: Magic spells
Line 507: Lava
Line 518: Tomi "ICS" Uurainen
Line 532: Ghost
Line 542: Wheel of Fate
Line 551: Magic spells
Line 560: Gator
Line 566: Josh "Hey You" Harris
Line 572: Harlen "UEAKCrash" Linke
Line 578: Jake "Jukebox" Jackubowski
Line 590: Lava
Line 599: Rebecca "phi" Ailes
Line 605: Kimberly "iiboharz" Riswick
Line 611: Harlen "UEAKCrash" Linke
Line 623: Ghost
Line 633: Skeletons
Line 643: MONOCULUS
Line 651: Merasmus
Line 659: Horseless Headless Horsemann
Line 668: Magic spells
Line 677: Lava
Line 686: Tomi "ICS" Uurainen
Line 705: Magic spells
Line 715: Pitfall
Line 725: Michael "::Egan::" Egan
Line 737: Skeletons
Line 747: Wheel of Fate
Line 756: Bubbling Cauldron
Line 763: Fire pit
Line 770: Fireballs
Line 779: Lauren "Yrrzy" Godfrey
Line 783: Harlen "UEAKCrash" Linke
Line 787: Zach "Exactol" Matuson
Line 791: Sebastian "Seba" Grus
Line 795: Rebecca "phi" Ailes
Line 805: Shrinking Water
Line 813: Explosive Barrels
Line 820: Pitfall
Line 830: Louie "bakscratch" Turner
Line 834: Juha "Jusa" Kuoppala
Line 838: Sean "boomsta" Troehler
Line 842: Jordan "Hex" LeBlanc
Line 846: Zach "Exactol" Matuson
Line 850: Nick "Bobby BodyOdor" Baker
Line 854: Duncan "Magnus" Welch
Line 858: Nathan "Yacan1" Dadey
Line 862: Roniña "Py-Bun" Rodríguez
Line 872: Ghost
Line 882: Skeletons
Line 892: MONOCULUS
Line 902: Horseless Headless Horsemann
Line 911: Merasmus
Line 921: Magic spells
Line 930: Bumper Cars
Line 939: Bubbling Cauldron
Line 946: Pitfall
Line 956: Tomi "ICS" Uurainen
Line 960: Riley "Sheltr" Aanestad
Line 964: Michał "AsG_Alligator" Byczko
Line 968: Zach "Exactol" Matuson
Line 972: Liam “Diva Dan” Moffitt
Line 982: Magic spells
Line 991: Pitfall
Line 1000: Pendulum Blades
Line 1007: Aeon "Void" Bollig
Line 1011: Harlen "UEAKCrash" Linke
Line 1015: Tim "SediSocks" BL
Line 1019: Liam "Diva Dan" Moffitt
Line 1023: Jennifer "NeoDement" Burnett
Line 1027: Erik "Colteh" Coltey
Line 1037: Ghost
Line 1047: Skeletons
Line 1057: MONOCULUS
Line 1067: Merasmus
Line 1077: Horseless Headless Horsemann
Line 1086: Magic spells
Line 1096: Andrew "Rogue13" Risch
Line 1100: Aeon "Void" Bollig
Line 1104: Lauren "Yrrzy" Godfrey
Line 1108: Martin "Chaofanatic" Ellis
Line 1112: Tim "SediSocks" BL
Line 1122: Dynamite Balloons
Line 1128: Crocodiles
Line 1134: Aeon "Void" Bollig
Line 1138: Liam "Diva Dan" Moffitt
Line 1142: Zoey Smith
Line 1152: Ghost
Line 1162: Skeletons
Line 1172: Magic spells
Line 1181: Pitfall
Line 1197: MONOCULUS
Line 1207: Skeletons
Line 1217: Magic spells
Line 1226: Pitfall
Line 1235: Lava
Line 1246: Ryan "Chill" Foy
Line 1250: Elián "iron" Rodríguez
Line 1260: Skeletons
Line 1270: Magic spells
Line 1279: Pitfall
Line 1295: Ghost
Line 1305: Train
Line 1309: Pitfall
Line 1319: Sammy "Berry" Bunting
Line 1323: Chris "Another Bad Pun" Williams
Line 1327: Liam "Diva Dan" Moffitt
Line 1331: Zach "Exactol" Matuson
Line 1335: Aeon "Void" Bollig
Line 1339: Christoph "Gadget" Manschitz
Line 1343: Ivan "Crowbar" Sokolov
Line 1347: Kevin "Ravidge" Brook
Line 1351: Theo "TheoF114" Fletcher
Line 1361: Ghost
Line 1371: Skeletons
Line 1381: Pitfall
Line 1391: Patrick "Sweepertank" Preston
Line 1395: Andrew "Dr. Spud" Thompson
Line 1399: Liam "Diva Dan" Moffitt
Line 1403: Aeon "Void" Bollig
Line 1407: Kevin "Ravidge" Brook
Line 1411: Ivan "Crowbar" Sokolov
Line 1415: Alex "MaccyF" "MacFarquhar
Line 1425: Ghost
Line 1435: Skeletons
Line 1445: Magic spells
Line 1454: Pitfall
Line 1463: Lava
Line 1480: Skeletons
Line 1490: Combine Harvester
Line 1494: Acid
Line 1499: Patrick "Zeus" Hennessy
Line 1503: Seb "Tianes" Necula
Line 1507: Benjamin "blaholtzen" Blåholtz
Line 1511: Alex "FGD5" Stewart
Line 1515: Matthew "MegapiemanPHD" Simmons
Line 1519: Aeon "Void" Bollig
Line 1523: Liran "Ducksink" Ohana
Line 1527: Tim "SediSocks" Brown Lees
Line 1531: Al "Square" Rodgers
Line 1541: Skeletons
Line 1551: Horseless Headless Horsemann
Line 1560: Magic spells
Line 1569: Pitfall
Line 1579: Liam "Diva Dan" Moffitt
Line 1583: Benjamin "blaholtzen" Blåholtz
Line 1587: Alex "FGD5" Stewart
Line 1591: Seb "Tianes" Necula
Line 1595: Aeon "Void" Bollig
Line 1599: Erik "Colteh" Coltey
Line 1609: Skeletons
Line 1619: Magic spells
Line 1628: Pitfall
Line 1638: Ryan "Chill" Foy
Line 1642: Elián "iron" Rodríguez
Line 1646: Matthew "Panckakebro" Hiller
Line 1656: Skeletons
Line 1666: Magic spells
Line 1675: Pitfall
Line 1685: Benjamin "blaholtzen" Blaholtz
Line 1689: Michael Gehri
Line 1693: Nick "Frying Dutchman" Post
Line 1697: Alex "FGD5" Stewart
Line 1701: Seb "Tianes" Necula
Line 1705: Matthew "MegapiemanPHD" Simmons
Line 1709: Ase "Pont" Kirkham
Line 1713: Lawrence "hutty" Granroth
Line 1723: Ghost
Line 1733: Skeletons
Line 1743: Wheel of Fate
Line 1752: Magic spells
Line 1761: Pitfall
  1. Template:List of MVM Missions has 11 uses and is missing 5 translations
Line 397: Part of Operation Steel Trap Tour of Duty.
Line 408: Part of Operation Oil Spill Tour of Duty.
Line 419: Part of Operation Gear Grinder Tour of Duty.
Line 430: Part of Operation Mecha Engine Tour of Duty.
Line 441: Part of Operation Two Cities Tour of Duty.
  1. Template:List of strange filters has 11 uses and is missing 1 translation
Line 2: List of Strange Filters
  1. Template:Love & War Update Unusual effects has 11 uses and is missing 1 translation
Line 2: List of Unusual effects
  1. Template:MvM bomb upgrades has 11 uses and is missing 8 translations
Line 3: Stages
Line 15: Upgrades
Line 27: First stage
Line 40: Defensive buff, shared with all nearby robots
Line 53: Second stage
Line 66: Health regeneration
Line 79: Final stage
Line 92: Full [[Critical hits
  1. Template:MvM canteen has 11 uses and is missing 13 translations
Line 4: Image
Line 16: Type
Line 28: Usage
Line 42: Become Übercharged
Line 54: Supplies 5 seconds of personal invincibility.
Line 68: Become Crit Boosted
Line 80: Full critical power for 5 seconds.
Line 94: Refill Clips and Ammo
Line 106: Instant ammo and magazine refill.
Line 120: Teleport To Spawn
Line 132: Immediately returns user to [[Respawn
Line 146: Building Upgrade
Line 158: Upgrades user Engineer's buildings to level 3 in a hurry.
  1. Template:MvM giant robots has 11 uses and is missing 9 translations
Line 2: Machine Class
Line 14: Name
Line 25: Abilities
Line 39: Super Scout
Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
Line 65: Rapid Fire Soldier
Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
Line 91: Deflector Heavy
Line 103: Can shoot down projectiles such as rockets and grenades.
  1. Template:MvM sentry buster has 11 uses and is missing 5 translations
Line 2: Machine
Line 14: Based on
Line 26: Abilities
Line 39: Sentry Buster
Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  1. Template:MvM special robots has 11 uses and is missing 20 translations
Line 2: Machine Class
Line 14: Name
Line 25: Equipped with
Line 37: Abilities
Line 51: Minor League Scout
Line 64: Uses baseballs to temporarily stun
Line 78: Demoknight
Line 90: * Sword-wielding maniac
Line 124: Steel Gauntlet
Line 136: * Very durable
Line 179: Heavyweight Champ
Line 191: * Doesn't need weapons to rough you up
Line 225: Quick-Fix Medic
Line 237: * Heals fast
Line 270: Über Medic
Line 283: Übers like a maniac
Line 297: Bowman
Line 309: * Deadly accurate
Line 342: Sydney Sniper
Line 355: Shoots Jarate-coated darts
  1. Template:MvM tank robot has 11 uses and is missing 4 translations
Line 2: Machine
Line 14: Abilities
Line 27: Tank
Line 39: Has an extremely large amount of health, more than most other robots. Does not attack players through any means, but will instantly crush to death any players caught between the tank and (for example) a wall while it is turning. Carries a separate bomb that it will automatically begin to deploy if it reaches the hatch, regardless of whether a robot has the main bomb or not.
  1. Template:Mvm mission Mannslaughter has 11 uses and is missing 2 translations
Line 179: Actually 20
Line 185: Divided amongst the 18 first bots
  1. Template:Sniper Rifle tick damage has 11 uses and is missing 5 translations
Line 2: # of ticks lit
Line 9: Bodyshot damage
Line 16: Headshot damage
Line 24: N/A
Line 51: Values are approximate and determined by community testing.[1] Note that the values with the symbol [~] in front of it are estimates, as the damage varies by a few integers depending on how long the newest tick has been lighten up.
  1. Template:Strangifiers table has 11 uses and is missing 8 translations
Line 3: Possible Strangifiers
Line 317: The version from the Mann Co. Store and the craftable Tingling, Cooling, and Twisting versions all have separate Strangifiers
Line 326: Available from [[Mann Co. Supply Crate/Retired series#Series #60 – Select Reserve Mann Co. Supply Crate
Line 339: Available from [[Mann Co. Supply Crate/Retired series#82
Line 350: Available from [[Mann Co. Supply Crate/Retired series#85
Line 361: Available from [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
Line 370: Available from [[Mann Co. Supply Crate/Retired series#90
Line 379: Available from [[Mann Co. Supply Crate/Active series#92
  1. Template:Custom maps unreleased stub has 10 uses and is missing 2 translations
Line 30: This is an [[:Category:Custom maps unreleased stubs
Line 58: Notes:
  1. Template:Fabricate Set Required and Results has 10 uses and is missing 5 translations
Line 3: Fabricate Set Headgear Details
Line 14: Accepted Weapons
Line 23: Cosmetic Item Results
Line 108: N/A
Line 110: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  1. Template:Item timeline 2007 has 10 uses and is missing 1 translation
Line 15: Also included in TF2's release:
  1. Template:Item timeline 2008 has 10 uses and is missing 3 translations
Line 15: Also included in this update:
Line 91: Also included in this update:
Line 167: Also included in this update:
  1. Template:Item timeline 2009 has 10 uses and is missing 7 translations
Line 15: Also included in this update:
Line 77: First set of hats introduced in the game
Line 221: * Camera Beard is released as a [[Hats
Line 346: * The Cheater's Lament is given to players who did not use external idling applications to gain items more quickly.
Line 371: Also included in this update:
Line 429: Also included in this update:
Line 465: Also included in this update:
  1. Template:Item timeline 2010 has 10 uses and is missing 22 translations
Line 15: Propaganda Contest winners were awarded a unique version of the new hats.
Line 85: * Added items submitted to the [[Steam Workshop
Line 143: * Added Sam & Max items for players who purchased Sam & Max: The Devil's Playhouse within the first week of release.
Line 176: Also included in this update:
Line 218: Medals awarded to all current players based on when they began playing Team Fortress 2.
Line 266: * Additional medal added for players who started in the Beta, previous medal requirements adjusted accordingly.
Line 307: * Whiskered Gentleman is released as a [[Hats
Line 370: Also included in this update:
Line 459: Also included in this update:
Line 537: * Added Alien Swarm Parasite which was given to those who earned the achievement Hat Trick in the game Alien Swarm
Line 562: * Added for players who purchased Worms: Reloaded before September 2, 2010.
Line 587: Also included in this update:
Line 866: * Added Ellis' Cap and Frying Pan for players who bought or have owned Left 4 Dead 2 before October 7, 2010.
Line 919: * Added ability to send gifts.
Line 942: * All currently-existing Ghastly Gibuses were changed to a Ghastlier Gibus.
Line 1041: * Added Dealer's Visor for players who pre-ordered Poker Night at the Inventory.
Line 1065: * Added awards for Poker Night at the Inventory achievements.
Line 1191: * Added awards for completing objectives in The Great Steam Treasure Hunt.
Line 1249: * 6 Paint Cans available
Line 1287: * Added Killing Floor promotional items. Vintage versions given to players who purchased it before December 14, 2010. Normal versions given to player who purchased between then and January 4, 2011.
Line 1313: Also included in this update:
Line 1492: Also included in this update:
  1. Template:Item timeline 2011 has 10 uses and is missing 38 translations
Line 15: * Added items for players who purchased Monday Night Combat before 10am PST (6pm UTC), February 1, 2011.
Line 43: * Added items in Genuine quality for players who purchased RIFT before March 1, 2011.
Line 71: * Added the Hero's Hachimaki for players who purchased Homefront before March 15, 2011.
Line 92: * Added the Shogun Pack for players who pre-purchased Total War: Shogun 2 before March 15, 2011.
Line 138: * Added Japan Charity Bundle.
Line 171: * Added the Aperture Labs Hard Hat for players who purchased the Potato Sack on Steam before April 5, 2011.
Line 192: * Added the Resurrection Associate Pin for players who purchased and played every game in the Potato Sack pack.
Line 245: * Added items for players who pre-purchased Mount & Blade With Fire & Sword before May 3, 2011.
Line 264: * Added items for players who play SpaceChem.
Line 294: * Added the items Genuine quality for players who purchased or already owned Plants vs. Zombies on Steam before May 5, 2011.
Line 317: * Added the Frontline Field Recorder, for performance of achievement [[Replay achievements
Line 387: * Added items in Genuine quality for players who purchased The Witcher 2 before May 17, 2011.
Line 414: * Added the Conjurer's Cowl for players who purchased Magicka: Nippon before June 5, 2011.
Line 434: * Added the Maul for players who pre-purchased Red Faction: Armageddon before June 6, 2011.
Line 450: * Added items for players who pre-purchased Magic: The Gathering before June 15, 2011.
Line 474: * Added the Saxxy melee weapon for contest winners of the First Annual Saxxy Awards.
Line 494: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
Line 513: * Added the Spiral Sallet for players who complete the achievement Mission Accomplished in Spiral Knights.
Line 533: * The Proof of Purchase was given to players who purchased the game before this update.
Line 736: * Added the Refreshing Summer Cooler, a special limited summer edition Mann Co. Supply Crate.
Line 756: Also included in this update:
Line 843: * Promotional codes to obtain a Genuine quality Righteous Bison were available from the San Diego Comic Con 2011.
Line 889: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
Line 914: * The Mask of the Shaman was awarded to players who pre-order From Dust before August 17, 2011.
Line 934: * The Stahlhelm and Pilotka were awarded to players who pre-order Red Orchestra 2 before August 30, 2011.
Line 956: * The Original was awarded to players who pre-purchase Quake 4 before August 7, 2011.
Line 1029: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased Deus Ex: Human Revolution before August 22, 2011.
Line 1069: Also included in this update:
Line 1102: * The El Jefe was awarded to players who pre-purchase Tropico 4 before September 1, 2011.
Line 1129: Also included in this update:
Line 1337: * Added class-specific [[Item sets
Line 1508: * Added items for players who purchased Saints Row: The Third before November 15, 2011.
Line 1533: * Added items for players who purchased Trine 2 before December 6, 2011
Line 1563: * Added items for players who pre-purchased Assassin's Creed: Revelations before November 29th, 2011.
Line 1601: * Added a "Buy Now" feature that allows item purchases on the web.
Line 1630: * Added the Naughty and Nice Winter Crates, two special limited winter edition Mann Co. Supply Crates.
Line 1651: * [[Australian Christmas 2011
Line 1817: * This item's game files were added to the game, the item became available from the Mann Co. Store in the .
  1. Template:Item timeline 2020 has 10 uses and is missing 29 translations
Line 15: * Added some tournament medals.
Line 31: * Added Operation Mashed Mediocrity community medals.
Line 46: * Added Brazil Fortress 6v6 Season 5 medals.
Line 55: * Added Brazil Fortress Halloween 2019 tournament medals.
Line 64: * Added Classic MGE Cup Spring 2020 tournament medals.
Line 73: * Added ETF2L 6v6 Season 35 tournament medals.
Line 82: * Added ETF2L Highlander Open Season 3 tournament medals.
Line 91: * Added ETF2L Highlander Tournament Season 21 tournament medals.
Line 100: * Added EU Bball League Season 4 tournament medals.
Line 109: * Added HLMixes Season 3 tournament medals.
Line 118: * Added National Heavy Boxing League Season 9 tournament medals.
Line 127: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
Line 136: * Added Rasslabyxa Cup Season 2 tournament medals.
Line 145: * Added Respawn League Season 5 tournament medals.
Line 154: * Added United Dodgeball League Summer 2020 tournament medals.
Line 167: * Added Asian BBall Cup 2020 tournament medals.
Line 176: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
Line 185: * Added AsiaFortress Cup Season 16 tournament medals.
Line 198: * Added Pugiklander Summer 2020 tournament medals.
Line 207: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
Line 220: * Added Pugiklander Premier Division Summer 2020 tournament medals.
Line 229: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
Line 242: * Added 22 new community-contributed items.
Line 315: * Added the Summer 2020 Cosmetic Case.
Line 417: * Added the Wicked Windfall Case.
Line 429: * Added the Scream Fortress XII War Paint Case.
Line 507: * Added the Winter 2020 Cosmetic Case.
Line 519: * Added the Winter 2020 War Paint Case.
Line 532: * Added 8 new community-contributed taunts to the Mann Co. Store
  1. Template:List of weapons unable to crit has 10 uses and is missing 8 translations
Line 3: List of weapons unable to deal critical hits in any way
Line 18: * The Chargin' Targe is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
Line 32: * The Splendid Screen is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
Line 46: * The Tide Turner is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
Line 63: * The Short Circuit is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
Line 78: * Sentry Guns will never inflict critical hits. However, they will mini-crit enemies if the owner is under a mini-crit boost or the target has a mini-crit-accepting status.
Line 94: * All taunt attacks are unable to deal critical damage, but are still able to mini-crit.
Line 109: The [[Bleed
  1. Template:List of weapons unable to crit or mini-crit has 10 uses and is missing 12 translations
Line 4: List of weapons unable to deal critical hits or mini-crits
Line 16: Lunchbox items
Line 45: Jars
Line 68: Backpacks
Line 93: Boots
Line 114: Shields
Line 131: Medi guns
Line 152: Cloaking devices
Line 175: Sappers
Line 207: Includes [[Festive weapons
Line 222: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
Line 235: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  1. Template:List of weapons with random and situational crits has 10 uses and is missing 8 translations
Line 2: List of weapons able to deal random and situational critical hits
Line 18: * Deals critical hits when striking a burning enemy.
Line 34: * Ornament will crit if it hits from a significant distance.
Line 50: * Will crit at any time it would normally mini-crit.
Line 68: * Will score a critical hit if it hits a player who is already on fire.
Line 86: * Will grant 5 seconds of crit boost to all of the Heavy's weapons upon killing a target.
Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to [[Schadenfreude
Line 119: Includes [[Festive weapons
  1. Template:List of weapons without random but with situational crits has 10 uses and is missing 15 translations
Line 2: List of weapons unable to deal random crits but able to deal situational crits
Line 18: * Deals critical hits when reflected by a crit-boosted flamethrower.
Line 32: * Deals critical damage while the Soldier wielding it is rocket jumping (or otherwise airborne via explosion).
Line 50: * Guaranteed to crit from behind.
Line 66: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
Line 83: * Accrues a critical hit each time it is used to extinguish a teammate.
Line 100: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of water, and those coated in Jarate or Mad Milk.
Line 118: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
Line 135: * Will perform a critical punch on a third successful consecutive punch, causing a different kill icon.
Line 154: * Automatically score critical hits on successful headshots. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
Line 195: * Will critical hit at any time it would normally mini-crit.
Line 213: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 51. Any shots further than 1200 hammer units will deal only base damage.
Line 229: * Stores one critical hit for every successful backstab and every building destroyed with the user's Sapper attached.
Line 247: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
Line 293: Includes [[Festive weapons
  1. Template:List of weapons without random or situational crits has 10 uses and is missing 4 translations
Line 3: List of weapons unable to deal random or situational critical hits
Line 16: Swords
Line 38: Other weapons
Line 67: Includes [[Festive weapons
  1. Template:Need3D has 10 uses and is missing 4 translations
Line 5: What are you lookin' at?!
Line 12: This page or section would benefit from the addition or updating of one or more 3D views.
Line 19: Please add a suitable 3D image or update the existing ones, then remove this notice.
Line 26: The specific instructions are:
  1. Template:Portal 2 crossover cosmetics table has 10 uses and is missing 1 translation
Line 30: Can only be equipped on P-body
  1. Template:Removed Unusual effects has 10 uses and is missing 1 translation
Line 2: List of removed Unusual effects
  1. Template:Reskins has 10 uses and is missing 125 translations
Line 7: List of reskins
Line 21: Slot
Line 35: Item
Line 49: Reskin of
Line 70: Added in the for the Australian Christmas 2011 update.
Line 88: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 114: Added in the as part of the Two Cities Update.
Line 133: Added in the for the Smissmas 2013 update.
Line 151: Added in the for the Love & War update.
Line 168: Added in the for the Smissmas 2014 update.
Line 186: Added in the for players who pre-purchased The Witcher 2.
Line 204: Added in the for the Very Scary Halloween Special update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
Line 221: Added in the for the Mecha Update.
Line 239: Added in the for the Australian Christmas 2011 update.
Line 256: Added in the for the Invasion Community Update.
Line 274: Added in the for the Smissmas 2016 update.
Line 291: Added in the for the Australian Christmas 2011 update.
Line 309: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 335: Added in the as part of the Two Cities Update.
Line 354: Added in the for the Smissmas 2013 update.
Line 372: Added in the for the Mecha Update.
Line 391: Added in the for the Smissmas 2016 update.
Line 408: Added in the for the Australian Christmas 2011 update.
Line 424: Added in the as part of the Pyromania Update.
Line 440: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 464: Added in the as part of the Two Cities Update.
Line 478: Added in the for players who pre-purchased Alien: Isolation.
Line 493: Added in the for the Smissmas 2014 update.
Line 510: Added in the for the Smissmas 2013 update.
Line 527: Added in the for players who pre-purchased Red Faction: Armageddon.
Line 543: Added in the as part of the Summer Camp Sale.
Line 558: Added in the for the Mecha Update.
Line 574: Added in the as part of the Two Cities Update.
Line 589: Added in the as part of the Pyromania Update.
Line 605: Added in the for the Smissmas 2016 update.
Line 622: Added in the as part of the Manniversary Update & Sale.
Line 638: Added in the for the Mecha Update.
Line 654: Added in the as part of the Two Cities Update.
Line 670: Added in the for the Australian Christmas 2011 update.
Line 687: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 711: Added in the as part of the Two Cities Update.
Line 726: Added in the for the Smissmas 2014 update.
Line 742: Added in the for the Smissmas 2016 update.
Line 758: Added in the as part of the Scream Fortress Update, and gained by killing the Horseless Headless Horsemann and crafting with the Haunted Metal Scrap that is dropped.
Line 773: Added in the as part of the Summer Camp Sale.
Line 788: Added in the as part of the Two Cities Update.
Line 802: Added in the for the Smissmas 2013 update.
Line 818: Added in the as part of the Manniversary Update & Sale.
Line 836: Added in the for players who own Poker Night at the Inventory (must be unlocked in-game).
Line 848: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
Line 856: Added in the for the Australian Christmas 2011 update.
Line 873: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 897: Added in the as part of the Two Cities Update.
Line 915: Added in the for the Smissmas 2016 update.
Line 931: Added in the for players who own SpaceChem (must be unlocked in-game).
Line 947: Added in the for players who opened a What's in the Sandvich Box? obtained from [[w:San Diego Comic-Con International
Line 962: Added in the for the Mecha Update.
Line 980: Added in the for players who pre-purchased Saints Row: The Third. Gibs enemies if the killing blow is a mini-crit or critical hit.
Line 996: Added in the for the Smissmas 2013 update.
Line 1011: Added in the for the Love & War update.
Line 1029: Added in the for the Mecha Update.
Line 1045: Added in the as part of the Two Cities Update.
Line 1061: Added in the for the Smissmas 2013 update.
Line 1076: Added in the for the Invasion Community Update.
Line 1094: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
Line 1109: Added in the for the Australian Christmas 2011 update.
Line 1126: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 1150: Added in the as part of the Two Cities Update.
Line 1165: Added in the for the Smissmas 2016 update.
Line 1182: Added in the as part of the Two Cities Update.
Line 1197: Added in the for the Smissmas 2013 update.
Line 1214: Added in the for the Australian Christmas 2011 update.
Line 1231: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 1255: Added in the as part of the Two Cities Update.
Line 1270: Added in the for the Smissmas 2016 update.
Line 1289: Added in the for the Mecha Update.
Line 1306: Added in the for the Smissmas 2014 update.
Line 1324: Added in the for the Australian Christmas 2011 update.
Line 1340: Added in the for players who pre-purchased Counter-Strike: Global Offensive.
Line 1356: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 1380: Added in the as part of the Two Cities Update.
Line 1395: Added in the for the Mecha Update.
Line 1411: Added in the for players who pre-purchased Thief.
Line 1426: Added in the for the Invasion Community Update.
Line 1444: Added in the as part of the Two Cities Update.
Line 1458: Added in the for the Smissmas 2014 update.
Line 1474: Added in the for the Smissmas 2013 update.
Line 1489: Added in the for the Love & War update.
Line 1506: Added in the for the Smissmas 2016 update.
Line 1523: Added in the for players who pre-purchased Sam & Max: The Devil's Playhouse, or purchased it within the first week of release.
Line 1538: Added in the for the Smissmas 2014 update.
Line 1554: Added in the for the Mecha Update.
Line 1570: Added in the as part of the Two Cities Update.
Line 1586: Added in the for the Very Scary Halloween Special update.
Line 1603: Added in the for players who pre-purchased Assassin's Creed: Revelations.
Line 1618: Added in the for the Australian Christmas 2011 update.
Line 1634: Added in the . The Black Rose was awarded to players who completed the Alliance of Valiant Arms achievement 1st One Down by creating a character and playing their first game.
Line 1646: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
Line 1655: Added in the for the Mann vs. Machine update. Botkiller weapons are awarded at the end of a Mann Up campaign, with a tour-dependant random Botkiller head and stock weapon.
Line 1679: Added in the as part of the Two Cities Update.
Line 1694: Added in the for the Smissmas 2016 update.
Line 1710: Added in the for players who own Poker Night at the Inventory (must be unlocked in-game).
Line 1725: Added in the for the players who pre-purchase Hitman: Absolution.
Line 1742: Added in the for players who opened What's in the Portal 2 Soundtrack Box?, granted from purchasing Portal 2: Songs to Test By.
Line 1757: Added in the for the Smissmas 2013 update.
Line 1772: Added in the for the Love & War update.
Line 1790: Added in the for the Smissmas 2014 update.
Line 1808: Added in the for players who pre-purchased Sam & Max: The Devil's Playhouse, or purchased it within the first week of release. The Lugermorph also became available later with Poker Night at the Inventory (must be unlocked in-game).
Line 1820: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
Line 1828: Added in the for the Invasion Community Update.
Line 1844: Added in the for the Smissmas 2016 update.
Line 1859: All default melee weapons
Line 1871: Added in the for players who owned Left 4 Dead 2.
Line 1886: Added in the , as part of the Manniversary Update & Sale to promote the Decal Tool.
Line 1901: Added in the for players who purchased the Total War Master Collection prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
Line 1916: Added in the for the Spectral Halloween Special update.
Line 1932: Added in the , and has been given to the finalists of the [[Second Annual Saxxy Awards
Line 1947: Added in the for players who pre-purchased Don't Starve.
Line 1962: Added in the for the End of the Line Update.
Line 1977: All default melee weapons
Line 1990: Added in the for the Scream Fortress 2014 update.
Line 2006: All default melee weapons
Line 2018: Added in the , and given to the contest winners of the [[First Annual Saxxy Awards
Line 2034: Added in the as part of the Two Cities Update.
Line 2048: Added in the for players who purchased Disgaea PC before the 4th of July, 2016.
  1. Template:Sentry Gun level has 10 uses and is missing 89 translations
Line 2: Level
Line 18: Cost
Line 32: Weaponry
Line 57: Without Wrangler shielding
Line 70: With Wrangler shielding
Line 86: Single barrel machine gun
Line 125: 19.49
Line 177: 8.45
Line 181: Attack interval
Line 201: Without Wrangler
Line 214:
Line 219: With Wrangler
Line 232:
Line 236: Average DPS
Line 251: Without Wrangler
Line 264: 71.11-84.44
Line 269: With Wrangler
Line 282: 118.52-140.74
Line 287: rounds
Line 310: Without Wrangler shielding
Line 323: With Wrangler shielding
Line 339: Twin-mounted Gatling guns
Line 378: 19.49
Line 430: 8.45
Line 435: Attack interval
Line 455: Without Wrangler
Line 468:
Line 473: With Wrangler
Line 486:
Line 490: Average DPS
Line 505: Without Wrangler
Line 518: 118.51-140.74
Line 523: With Wrangler
Line 536: 177.78-211.11
Line 541: rounds
Line 564: Without Wrangler shielding
Line 577: With Wrangler shielding
Line 593: Twin-mounted Gatling guns and rocket salvos
Line 607: Gatling guns
Line 646: 19.49
Line 699: Attack interval
Line 719: Without Wrangler
Line 732:
Line 737: With Wrangler
Line 750:
Line 755: Average DPS
Line 770: Without Wrangler
Line 783: 118.51-140.74
Line 788: With Wrangler
Line 801: 177.78-211.11
Line 806: Rockets
Line 893: 52.81
Line 898: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
Line 913: Attack interval
Line 933: Without Wrangler
Line 946: 3.06 seconds
Line 951: With Wrangler
Line 987: Can be reflected with the Pyro's compression blast
Line 1002: rounds
Line 1016: rocket salvos
Line 1035: Combat Mini-Sentry Gun
Line 1052: Without Wrangler shielding
Line 1065: With Wrangler shielding
Line 1081: Single barrel machine gun
Line 1120: 9.74
Line 1172: 4.22
Line 1176: Attack interval
Line 1196: Without Wrangler
Line 1209:
Line 1214: With Wrangler
Line 1227:
Line 1232: Average DPS
Line 1247: Without Wrangler
Line 1260: 44.44-55.56
Line 1265: With Wrangler
Line 1278: 88.89-111.11
Line 1283: rounds
Line 1302: Disposable Mini-Sentry Gun
Line 1310: Without Gunslinger
Line 1313: With Gunslinger
Line 1318: Single barrel machine gun
Line 1357: 9.74
Line 1409: 4.22
Line 1413: Attack interval
Line 1432:
Line 1437: Average DPS
Line 1451: 35.56-42.22
Line 1456: Note: Only available in Mann vs. Machine as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
Line 1461: rounds
  1. Template:Sixth annual saxxy winners has 10 uses and is missing 3 translations
Line 2: Category
Line 18: Winning Video
Line 34: Winning Filmmaker(s)
  1. Template:Third Degree linked damage has 10 uses and is missing 9 translations
Line 3: Healing link type
Line 16: Linked target struck with
Line 29: Damage crosses link?
Line 44: Any
Line 59: Any Medic [[Weapons#medicsecondary
Line 71: Enemy Medic or enemy being healed by them
Line 86: Disguised Spy or Medic healing them (on opposite teams)
Line 102: Enemy Medic healing an enemy player
Line 116: Enemy player being healed by an enemy Medic
  1. Template:Community Sparkle Unusual effects has 9 uses and is missing 1 translation
Line 2: Community Sparkle Unusual effects
  1. Template:Craft items list has 9 uses and is missing 15 translations
Line 8: Metal that can be used in crafting. Two weapons to craft.
Line 37: Metal that can be used in crafting. Three Scrap Metals to craft.
Line 66: Metal that can be used in crafting. Three Reclaimed Metals to craft.
Line 95: A token used to specify class in crafting. One for each class.
Line 121: Class Tokens
Line 138: A token used to specify weapon slot in crafting. One for each weapon slot.
Line 164: Slot Tokens
Line 181: A limited halloween crafting ingredient that can be used to craft halloween items.
Line 205: Can be obtained by completing the Gored! achievement.
Line 224: A promotional crafting ingredient that can be used to craft promotional items for SpaceChem.
Line 248: Obtained by completing the achievements Moustache Research Assistant, Moustache Scientist or Director of Moustache Research in SpaceChem.
Line 267: A promotional crafting ingredient that can be used to craft promotional items for SpaceChem.
Line 291: Obtained by completing the Moustache Scientist achievement in SpaceChem.
Line 310: A promotional crafting ingredient that can be used to craft promotional items for SpaceChem.
Line 334: Can be obtained by complete the Director of Moustache Research achievement in SpaceChem.
  1. Template:Equalizer damage range has 9 uses and is missing 8 translations
Line 6: Without Battalion's Backup equipped
Line 18: With Battalion's Backup equipped
Line 31: Base damage
Line 39: Mini-crits
Line 47: Critical hits
Line 55: Base damage
Line 63: Mini-crits
Line 71: Critical hits
  1. Template:Fifth annual saxxy winners has 9 uses and is missing 3 translations
Line 2: Category
Line 16: Winning Video
Line 30: Winning Filmmaker(s)
  1. Template:Item timeline 2021 has 9 uses and is missing 7 translations
Line 15: * Added 18 new community-contributed items.
Line 77: * Added the Summer 2021 Cosmetic Case.
Line 171: * Added the Crimson Cache Case.
Line 184: * Added the Scream Fortress XIII War Paint Case.
Line 198: * Added 5 new community-contributed taunts to the Mann Co. Store
Line 287: * Added the Winter 2021 Cosmetic Case.
Line 298: * Added 3 new community-contributed taunts to the Mann Co. Store
  1. Template:List of items related to headshot has 9 uses and is missing 10 translations
Line 2: List of items related to headshots
Line 23: Can only perform headshots after waiting 200 milliseconds while scoped in.
Line 57: [[Pyro
Line 78: Can only perform headshots when fully charged.
Line 93: Mini-crits on headshot and reduces cooldown of Jarate by 1 second.
Line 107: Can only perform headshot when at full accuracy.
Line 122: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
Line 128: Headshots beyond 1200 Hammer units will deal normal damage instead of a critical hit.
Line 142: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
Line 157: Includes [[Festive weapons
  1. Template:Second annual saxxy finalists has 9 uses and is missing 1 translation
Line 18: This video is no longer available
  1. Template:Second annual saxxy winners has 9 uses and is missing 5 translations
Line 2: Category
Line 17: Winning Video
Line 31: Winning Filmmaker(s)
Line 52: This video is no longer available
Line 77: Best Original Universe (Unlisted)
  1. Template:Teleporter level has 9 uses and is missing 5 translations
Line 2: Level
Line 19: Cost
Line 35: Recharge time
Line 52: Without
Line 62: With
  1. Template:Third annual saxxy winners has 9 uses and is missing 3 translations
Line 2: Category
Line 17: Winning Video
Line 32: Winning Filmmaker(s)
  1. Template:First annual saxxy winners has 8 uses and is missing 4 translations
Line 2: Category
Line 16: Winning Video
Line 30: Winning Filmmaker(s)
Line 117: Players' Choice [2]
  1. Template:Fourth annual saxxy winners has 8 uses and is missing 3 translations
Line 2: Category
Line 16: Winning Video
Line 30: Winning Filmmaker(s)
  1. Template:List of Halloween events has 8 uses and is missing 35 translations
Line 4: Note: Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
Line 12: Event
Line 19: Title
Line 25: (Dates)
Line 31: Update
Line 39: Haunted
Line 46: Comic
Line 52: Monster
Line 58: Introductions
Line 67: The Terrifying Team Fortress
Haunted Hallowe'en Special
Line 73: October 29 - November 9, 2009
Line 83: Last Will and Testament
Line 111: Halloween restriction
Line 122: The Second Annu-Hell Scream Fortress
Hauntdead Halloween Special
Line 128: October 27 - November 8, 2010
Line 138: Family Portrait with Silas
Line 171: Third Annual Scream Fortress
Very Scary Halloween Special
Line 177: October 27 - November 6, 2011
Line 206: The Fourth Annual Spectral Halloween Special
Line 212: October 26 - November 8, 2012
Line 223: Voodoo-Cursed Souls
Line 241: The Fifth Annual Helloween Special
Line 247: October 29 - November 11, 2013
Line 256: Skeletons
Line 265: The Sixth Annual Halloween Special
Line 271: October 29 - November 12, 2014
Line 285: The Seventh Annual Halloween Special
Line 291: October 28 - November 12, 2015
Line 309: The Eight Annual Halloween Special
Line 315: October 21 - November 16, 2016
Line 329: October 26 - November 8, 2017
Line 342: October 19 - November 14, 2018
Line 358: October 1 - November 7, 2019
Line 371: October 1 - November 7, 2020
Line 385: October 1 - November 7, 2021
  1. Template:List of companies has 8 uses and is missing 139 translations
Line 7: Logo
Line 18: Company
(Products)
Line 29: Properties
(Signage)
or Appearances
Line 40: Team tendency
Line 51: Reference to...
Line 62: Alliance Towing
Line 93: Mapper , contributor to [[Mossrock
Line 101: Label on Sandman's ball
Line 113: Sandman's ball
Line 129: Jeff Ballinger, an artist at [[Valve
Line 151: A [[w:bayou
Line 191: Blue Mountain of the [[:File:Sky_trainyard_01.jpg
Line 207: [[w:Blast furnace
Line 219: (Paired with Red Shed)
Line 231: Blue Corn Co. (graphic art logo)
Line 244: (Paired with Redstone Cargo)
Line 263: [[w:Blue corn
Line 274: [[w:Blue Steel
Line 289: Bonk Batteries
Line 296: 'Bonk' Energy Drink
Line 304: The Scout's memetic response.
Line 319: "Butchery"
Line 335: Mapper , Creator of [[Cauldron
Line 345: The Super Mario enemy Bullet Bill.
Line 355: "Cafe and bistro"
Line 362: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
Line 369: WAR!
Line 371: See [[Non-player characters#Captain Dan
Line 383: Dario Casali, a level designer at Valve.
Line 404: Cerveza, Spanish word meaning beer, which itself references Demoman's South of the Border beer run in Expiration Date.
Line 422: "Castle of Flowers"
Line 432: [[Non-player characters#Charles Darling
Line 443: 1958 [[w:Cadillac Eldorado
Line 465: Jess Cliffe, a level designer and artist at Valve.
Line 480: The Engineer's surname.
Line 490: Radigan Conagher, grandfather of Dell Conagher, the Engineer.
Line 502: Conga
(Professional Grade Dancing Boots): Conga
(Танцевальная обувь профессионального качества)
Line 509: The [[Conga
Line 519: [[w:Kentucky Fried Chicken
Line 530: 20th century American illustrator [[w:Dean Cornwell
Line 545: Could possibly be a reference to the cereal brand [[w:Rice Krispies
Line 562: References the username of the creator of Probed, [UEAK]Crash. It also appears on other maps he has made or helped work on.
Line 580: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
Line 595: Fashion magazine the Spy reads in the film Expiration Date.: Журналу, который читает Шпион в короткометражке [[Expiration Date/ru
Line 607: [[Non-player characters#Charles Darling
Line 620: ([[Australium
Line 629: Australium
Line 647: Tobor, an unused texture
Line 657: Dave Riller, a game designer at Valve.
(Paired with Jimi Jam)
Line 669: Duck Duck Goos
(Salted Sweet Cream Butter)
Line 676: The [[Duck Journal
Line 686: Elliphany is the name of mapper 's daughter.
Line 696: "Do you know what "suck the heads" means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"
Ellis quote from [[Left 4 Dead 2
Line 706: [[w:Otacon
Line 716: Winston Churchill's 1940 [[w:This was their finest hour
Line 726: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the Half-Life and Left 4 Dead franchises. "C17" is an abbreviation for City 17, a location from the Half-Life series.
Line 740: Mapper , creator of [[Mossrock
Line 756: False or fool's gold.
[[w:Gilding
Line 767: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
Line 782: Jurassic Park actor [[w:Jeff Goldblum
Line 799: [[Non-player characters#Gray Mann
Line 816: Refrence to a video of entertainer [[w:Griffin McElroy
Line 826: [[w:John Hammond (Jurassic Park)
Line 837: The "Hampshire Heavies" TF2 community
Line 856: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
Line 865: Tractors
Line 873: From a promotional artwork for the famous [[w:Farmall
Line 885: "Hotel of Love"
Line 895: 19th century German natural scientest [[w:Alexander von Humboldt
Line 905: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
Line 927: Eric "[[w:Icarus
Line 941: Ian "" Spadin, the mapper that created Byre
Line 951: (Paired with Regal Plumbing Supplies)
Line 960: Tractors
Line 968: [[w:Caterpillar D10
Line 985: (Paired with Driller)
Line 994: Mac Update trailer
Line 1001: [[w:Steve Jobs
Line 1015: "low on the hog"
Line 1032: (Paired with Sanders BBQ)
"[[w:Chicken or the egg
Line 1056: Previously owned by Saxton Hale, Mann Co. is the company that supplied the TF2 mercenaries with their weapons in the [[Storyline#Gravel War
Line 1073: (The Mann Co. Genuine Spacesuit)
Line 1080: The Mann Co. Genuine Spacesuit is a sponsor of radio [[Invasion Community Update#KritzKast Skits
Line 1087: (Meaty Chunks dog food)
Line 1094: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio [[Invasion Community Update#KritzKast Skits
Line 1104: (Opposes Wood Electric)
Line 1111: (Metal)
Line 1118: [[w:Ralston Purina
Line 1128: (Saxton Hale's boutique line)
Line 1138: Mapper , creator of [[Pier
Line 1146: Get games faster with Steam
Line 1153: [[Gabe Newell
Line 1173: Mapper Valentin Levillain, creator of [[Mountain Lab
Line 1183: (Red Raiders' archaeologist rivals)
Line 1193: [[w:Southern Pacific Transportation Company
Line 1204: Planned original bobblehead from Meet the Sniper.
Line 1224: "Ma petite chou-fleur"
French for "My little flower"
Quote from [[Meet the Spy
Line 1256: Projector screen for instructional films that may be available in Mission Briefings.
Line 1266: Projector Screens
Line 1272: Projector screen for instructional films.
Line 1282: (Pyroland Vision Experience)
Line 1289: The [[Pyrovision
Line 1303: Red Bread (Soundtrack)
Line 1310: [[w:Red Wheat (disambiguation)
Line 1321: Fess Parker's frontiersmen characters, such as [[w:Daniel Boone (1964 TV series)
Line 1343: [[w:Red Iron
Line 1354: [[w:Ironworks
Line 1365: [[Swiftwater
Line 1374: (Nile Archaeo's treasure hunting rivals)
Line 1384: Tougaloo, Mississippi, is completely the campus of historic [[w:Tougaloo College
Line 1402: (Paired with BLU Freight & Shipping)
Line 1415: (Paired with Imperial Mining)
Line 1428: [[w:Archer Daniels Midland
Line 1444: [[w:Colonel Sanders
Line 1459: Zapper Mega Sour Bubble Gum
Line 1475: A fan nickname of the Scout.
(Paired with Sunny Hay)
Contrasts: night, play, [[w:Blue moon
Line 1490: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
Line 1501: (Paired with Metal)
Line 1513: The sign designates a Sniper camp on Swiftwater. [[w:Darrell Powers
Line 1522: False or fool's gold.
"[[w:All that glitters is not gold
Line 1534: Mapper , creator of [[Pier
Line 1544: Mapper , creator of [[Pier
Line 1554: 20 sec. is the maximum for [[Respawn Times
Line 1570: "[[w:Hay
Line 1591: [[Comics#Saxton Series
Line 1598: WAR!
Line 1598: Sentry Operating Manual
Line 1606: A reference to both Valve and Team Fortress 2.
Line 1621: TF2M is an abbreviation for TF2Maps.net.
Line 1631: TF2M is an abbreviation for TF2Maps.net.
Line 1647: Vier Augen is a German phrase, literally meaning "Four Eyes"; in other words, a German [[wiktionary:four-eyes
Line 1663: Reskin of [[:File:Biggs steel rods.jpg
Line 1673: (Opposes McJohn Power)
Line 1684: Matt & Danika Wright, 3D artists at Valve.
Line 1699: A mark indicating extra strong alcoholic beverage.
Line 1714: Logo of the [[Non-player characters#Yeti
Line 1725: Logo of the facility that altered the Yeti for greater strength and aggression.
Line 1736: Saxton Hale's amalgamated violent animal shipping company.
Line 1747: The [[:File:Ferguson system.jpg
  1. Template:List of miscellaneous reward item owners has 8 uses and is missing 19 translations
Line 3: Steam Profile
Line 9: Item
Line 15: Reason
Line 21: Notes & Additional Info
Line 27: Item Link
Line 33: Backpack
Line 39: Wiki Profile
Line 48: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
Line 54: Given in Unusual quality with the Sunbeams effect.
Line 66: Reported a serious exploit regarding item generation to Valve.
Line 72: Given in Unusual quality with the Sunbeams effect.
Line 84: Reported a serious exploit regarding Giftapults and Key generation.
Line 90: Given in Unusual quality with the Burning Flames effect.
Line 102: Reported a serious exploit regarding Giftapults and Key generation.
Line 108: Given in Unusual quality with the Sunbeams effect.
Line 120: Reported a serious exploit regarding account control to Valve.
Line 126: Given in Unusual quality with the Sunbeams effect.
Line 138: Make-A-Wish Foundation gift.
Line 143: Given in Unusual quality with the Community Sparkle effect.
  1. Template:List of voice commands has 8 uses and is missing 33 translations
Line 4: List of voice commands
Line 18: Voice Menu 1
Line 31: Voice Menu 2
Line 44: Voice Menu 3
Line 58: Default key
Line 71: Default key
Line 84: Default key
Line 99: MEDIC!
Line 112: Thanks!
Line 125: Go Go Go!
Line 138: Move Up!
Line 151: Go Left
Line 164: Go Right
Line 177: Yes
Line 190: No
Line 203: Pass to me!
Line 213: Incoming
Line 226: Spy!
Line 239: [[Sentry Gun
Line 252: [[Teleporters
Line 265: Dispenser Here
Line 278: Sentry Here
Line 291: Activate ÜberCharge!
Line 304: MEDIC: ÜberCharge Ready
Line 317: Pass to me!
Line 326: Help!
Line 339: Battle Cry
Line 352: Cheers
Line 365: Jeers
Line 378: Positive
Line 391: Negative
Line 404: Nice Shot
Line 417: Good Job
  1. Template:List of weapons related to pickups has 7 uses and is missing 6 translations
Line 3: List of weapons related to pickups
Line 17: On kill: A small health pack is dropped.
Line 33: +50% health from packs on wearer.
Line 49: Ammo boxes collected give Charge.
Line 63: With secondary fire, throws it for another player to restore 50% health.
Line 84: With secondary fire, throws it for another player to restore 20.5% health.
  1. Template:Special taunt table has 7 uses and is missing 148 translations
Line 11: 5 seconds
Line 19: The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting Bonk! Atomic Punch surround him. He then throws it in the air, and flips it on his right hand while yawning.
Line 29: As long as the taunt is held
Line 37: The Scout takes out a skateboard and rides it while continuously moving forward. Pressing primary and alt-fire (default keys: and , respectively) makes him perform different tricks.
Line 46: 4 seconds
Line 54: The Scout does a spinning breakdance on his head while music from the Boston Boom-Bringer plays. At the end, the Scout hops briskly onto his feet and shrugs.
Line 64: As long as the taunt is held
Line 72: The Scout takes out a pogo stick and starts bouncing with it. Pressing primary and alt-fire (default keys: and , respectively) causes him to perform different tricks.
Line 82: As long as the taunt is held
Line 90: The Scout does the Carlton Dance, swinging his arms and swaying his hips from left to right while saying a voiceline.
Line 100: 4 seconds
Line 108: The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in Expiration Date.
Line 118: As long as the taunt is held
Line 126: The Scout throws himself back on the chair and starts eating a chip, turns the page on his magazine, laughs while slapping his right knee, eats another chip, looks around, and shrugs.
Line 135: As long as the taunt is held
Line 143: The Scout sits on the floor and plays a pair of bongo drums.
Line 153: As long as the taunt is held
Line 161: The Scout drives a tiny scooter. Pressing primary fire (default key: ) makes the Scout perform a [[w:Wheelie
Line 170: As long as the taunt is held
Line 178: The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: ) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: ) makes him tell them to go right.
Line 187: 5 seconds
Line 195: The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
Line 205: 5 seconds
Line 213: The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
Line 223: 5 seconds
Line 231: The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B).
Line 241: As long as the taunt is held
Line 249: The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: ) makes him fire a shot, which is a purely cosmetic effect.
Line 258: 8 seconds
Line 266: The Soldier pulls out a puppet version of himself, then turns his head to the side while covering his mouth as he does the puppet's voice.
Line 274: As long as the taunt is held
Line 282: A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: ) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture.
Line 291: 4 seconds
Line 299: The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
Line 310: As long as the taunt is held
Line 318: The Pyro rides a spring-mounted Balloonicorn with some voice lines of amusement.
Line 328: 5 seconds
Line 336: The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
Line 345: As long as the taunt is held
Line 353: The Pyro jumps to the side as a team-colored motorized tricycle, with a flaming paint job and a Teufort license plate that reads "MMPH", appears; they jump on its seat and proceed to drive it, holding onto only the right hand clutch and occasionally mumbling. Pressing primary fire (default key: ) makes Pyro ride it more enthusiastically as flames pop from the exhaust pipes.
Line 360: 7 seconds
Line 368: The Pyro inflates a long balloon, ties it into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With Pyrovision equipped, the Balloonicorn flies around trailing rainbows instead.
Line 378: As long as the taunt is held
Line 386: The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky, pours a container of gasoline into it, sits down in the pool's center, and pushes the rubber ducky back and forth.
Line 396: As long as the taunt is held
Line 404: The Pyro sits on the floor and plays a small toy piano.
Line 414: As long as the taunt is held
Line 422: Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keys: and , respectively) makes the Pyro perform different pirouettes.
Line 432: 12 seconds
Line 440: The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
Line 450: As long as the taunt is held
Line 458: The Demoman drinks a bottle of beer and proceeds to steer a wooden ship wheel. Pressing primary fire (default key: ) makes the Demoman say a cheery line while tilting the helm more energetically before spinning it to the right, drinking with a triumphant pose, and burping; pressing alt-fire (default key: ) makes the Demoman complain and signal people to move out of the way. When the taunt ends, the helm falls apart, and the Demoman drops its wheel and the bottle on the ground.
Line 466: 4 seconds
Line 474: The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in Expiration Date.
Line 484: As long as the taunt is held
Line 492: The Demoman falls into a folding chair, takes out a flask and uncorks it with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: ) makes the Demoman burp, while pressing alt-fire (default key: ) makes him lean back on the chair before jolting back up.
Line 501: As long as the taunt is held
Line 509: The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish.
Line 519: 10 seconds
Line 527: The Demoman bites the top off of a grenade, pours a [[Bottle
Line 538: As long as the taunt is held
Line 546: The Heavy punches the head and chest of a dummy with a picture of an enemy Scout.
Line 554: As long as the taunt is held
Line 562: A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
Line 572: 7 seconds
Line 580: The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
Line 590: As long as the taunt is held
Line 598: The Heavy does one armed push-ups.
Line 607: As long as the taunt is held
Line 615: The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise, re-adjusting his shoulders and beginning again after a while.
Line 624: As long as the taunt is held
Line 632: A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the table straight into his mouth.
Line 643: As long as the taunt is held
Line 651: The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life.
Line 661: As long as the taunt is held
Line 669: The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: ) increases the tempo at which the Engineer plays, and smoke rises from his hands; pressing primary fire (default key: ) returns the taunt to its original tempo.
Line 678: As long as the taunt is held
Line 686: The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick.
Line 695: As long as the taunt is held
Line 703: The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies back in it, drinking from one of the bottles and occasionally burping and saying some quotes.
Line 713: As long as the taunt is held
Line 721: The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking around.
Line 731: 5 seconds
Line 739: The Medic pulls out a pair of team-colored defibrillators and rubs them together; they pop with electricity, and the Medic puts them back away.
Line 746: 5 seconds
Line 754: The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in Meet The Medic).
Line 764: As long as the taunt is held
Line 772: The Medic drives a small ambulance, eventually telling people to move out the way. The player will continuously move forward during this taunt, only being able to turn left and right.
Line 780: 5 seconds
Line 788: The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away.
Line 798: As long as the taunt is held
Line 806: The Medic brings out an accordion and plays while dancing in place laughing and cheering.
Line 815: As long as the taunt is held
Line 823: The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug.
Line 833: As long as the taunt is held
Line 841: The Sniper pulls out a didgeridoo with a spin, then sits down and plays it.
Line 851: 3 seconds
Line 859: The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
Line 869: 3 seconds
Line 877: The Sniper pulls out a saxophone and plays several tunes from [[Seduce Me! (Soundtrack)
Line 887: 4 seconds
Line 895: The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away.
Line 905: As long as the taunt is held
Line 913: The Sniper sits inside a tent, grabs a thermal bottle, and uses a pair of binoculars.
Line 921: As long as the taunt is held
Line 929: The Spy hides inside a cardboard box, which he can crawl around in.
Line 939: 5 seconds
Line 947: The Spy takes a stack of dollar bills with Saxton Hale's face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
Line 957: 8 seconds
Line 965: The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way.
Line 975: As long as the taunt is held
Line 983: The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and saying some lines.
Line 993: Variable
Line 1001: A bread monster pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
Line 1011: As long as the taunt is held
Line 1019: The mercenary starts dancing [[w:conga
Line 1029: Variable
Line 1037: The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the Meet the Director comic. The Pyro has two variations for this taunt.
Line 1047: As long as the taunt is held
Line 1055: The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump.
Line 1064: As long as the taunt is held
Line 1072: The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip.
Line 1082: As long as the taunt is held
Line 1090: The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt.
Line 1100: As long as the taunt is held
Line 1108: The mercenary performs their interpretation of a [[w:russian folk dances
Line 1118: As long as the taunt is held
Line 1126: The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: and respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
Line 1136: As long as the taunt is held
Line 1144: The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes.
Line 1154: Variable
Line 1162: The mercenary laughs at the demise and utter failure of their opponent(s).
Line 1172: Variable
Line 1180: The mercenary takes out a cheap 99¢ staff and attempts to cast a magic spell. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
Line 1190: 4 seconds
Line 1198: The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
Line 1208: As long as the taunt is held
Line 1216: The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together.
Line 1226: As long as the taunt is held
Line 1234: The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a [[w:Square dance
Line 1244: As long as the taunt is held
Line 1252: The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: ) makes the mercenary honk the bumper car's horn.
Line 1262: Variable
Line 1270: A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the Scout's case, attempt to), each class with a different technique.
Line 1279: 5 seconds
Line 1287: The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently.
Line 1296: As long as the taunt is held
Line 1304: The player summons a broom and rides it around like a witch.
  1. Template:List of Community item owners has 6 uses and is missing 241 translations
Line 111: TF2 closed beta lead.
Line 121: Created textures for Yukon.
Line 127: Creator of the popular [[Control Point (game mode)
Line 138: Contributor to Hoodoo (created the bomb cart).
Line 149: Creator of Steel.
Line 154: Also created Freight.
Line 164: Creator of Yukon.
Line 170: Co-creator of Team Fortress 2 Lobby. Also created Frontier.
Line 181: Creator of Junction, Egypt, and Harvest.
Line 192: Creator of Fastlane.
Line 203: Created the intro video for Steel.
Line 214: Moderator at the Steam Users' Forums.
Line 225: Moderator at the Steam Users' Forums.
Line 236: Moderator at the Steam Users' Forums.
Line 247: Moderator at the Steam Users' Forums.
Line 260: Moderator at the Steam Users' Forums.
Line 271: Moderator at the Steam Users' Forums.
Line 282: Moderator at the Steam Users' Forums.
Line 293: Moderator at the Steam Users' Forums.
Line 302: Moderator at the Steam Users' Forums.
Line 313: Moderator at the Steam Users' Forums.
Line 333: Moderator at the Steam Users' Forums.
Line 343: Creator of the TF2 Tips and Tricks video series.
Line 353: Co-creator of Ubercharged.net competitive TF2 guide.
Line 364: Co-host of the Control Point/Nation of Gamers Podcasts.
Line 375: Co-host of the Control Point/Nation of Gamers Podcasts.
Line 387: Co-host of the Control Point/Nation of Gamers Podcasts.
Line 397: Co-creator of TF2Items.
Line 408: Creator of TF2Items.
Line 427: Starter of the North American Mentor Program.
Line 442: Contributor to the Swamp Theme.
Line 453: Contributor to the Swamp Theme.
Line 463: Contributor to the Swamp Theme.
Line 473: Co-creator of the Swamp Theme.
Line 483: Contributor to the Swamp Theme.
Line 494: TF2Maps.net founder.
Line 504: TF2Maps.net founder.
Line 515: Contributor to the Swamp Theme.
Line 527: Contributor to the Swamp Theme.
Line 538: Team Fortress Wiki Founder.
Line 550: Team Fortress Wiki Administrator.
Line 561: Team Fortress Wiki Administrator.
Line 577: Team Fortress Wiki Administrator.
Line 588: Valuable Team Fortress Wiki contributor.
Line 600: Valuable Team Fortress Wiki contributor.
Line 616: Team Fortress Wiki Moderator.
Line 631: PC Gamer employee. Co-creator of the Equalizer.
Line 637: Several of the weapons have altered stats and abilities.
Line 654: PC Gamer employee.
Line 660: Several of the weapons have altered stats and abilities.
Line 672: Contributor to Hoodoo (created multiple posters and signs).
Line 684: Contributor to the Swamp Theme.
Line 690: Contributor to Coldfront.
Line 701: News poster at halflife2.net.
Line 721: Founder/Head Admin of Podcast17.
Line 738: Co-creator of the Equalizer.
Line 748: Creator of tf2stats.net.
Line 763: Co-founder and co-host of KritzKast the TF2 Podcast.
Line 774: Co-host of KritzKast the TF2 Podcast.
Line 785: Co-host of the Friendly Fire Podcast.
Line 796: Creator of "TF2 Interactive: A Heavy's 2fort Adventure".
Line 802: Also created "TF2 Interactive: A Granary Adventure: An Underdog Story", featured on the TF2 Official Blog.
Line 813: Main Heavy in "TF2 Interactive: A Heavy's 2fort Adventure".
Line 824: Narrator for XLR's 'A Heavy's 2fort Adventure'.
Line 834: Original Organizer of ETF2L Highlander.
Line 844: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
Line 856: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
Line 867: Co-host of the Friendly Fire Podcast.
Line 884: Team Fortress Wiki Administrator.
Line 896: Team Fortress Wiki Russian Moderator.
Line 907: Helped several people texture weapons for the Contribute! program.
Line 912: Creator of the Frenchman's Beret and the Team Captain, and the updated paint textures added in the December 2, 2010 Patch. Co-creator of the Vita-Saw.
Line 922: Creator of the [[Fancy vs. Nasty Update
Line 933: Creator of kill icons for various weapons.
Line 938: Creator of the Wiki Cap.
Line 948: Team Fortress Wiki Moderator.
Line 959: Creator of the Pain Train kill icon.
Line 970: Helped organize the SPUF 6v9 tournament.
Line 976: Repeat assistant in helping Valve track down TF2 issues.
Line 987: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
Line 999: Organizer of the 2010 Gamers With Jobs tournament.
Line 1010: Created posters for the SPUF 6v9 tournament.
Line 1021: Contributor to the Swamp Theme.
Line 1034: Contributor to Coldfront.
Line 1039: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
Line 1049: Gave detailed map exploit information to Valve.
Line 1060: Project Leader of HLStatsX Community Edition.
Line 1072: Provided feedback regarding a certain bug.
Line 1085: Creator of Hoodoo.
Line 1092: Contributor to the Swamp Theme. Also created Mann Manor.
Line 1105: Co-creator of Ubercharged.net competitive TF2 guide.
Line 1117: Co-host of KritzKast the TF2 Podcast.
Line 1129: Moderator at the Steam Users' Forums.
Line 1142: Contributor to the Swamp Theme.
Line 1154: Helped organize the SPUF 6v9 tournament.
Line 1164: Helped organize the SPUF 6v9 tournament.
Line 1175: Creator of TF2Items.
Line 1190: One of the top 5 avatar submitters to the TF2 Contribute site.
Line 1206: Posted requests and bugs - one of the top avatar submitters TF2 Contribute site.
Line 1217: One of the top 5 avatar submitters to the TF2 Contribute site.
Line 1233: Danish moderator and translator on the Steam Translation Server.
Line 1246: Danish translator and former moderator on the Steam Translation Server.
Line 1257: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
Line 1262: Also the creator of TF2Gallery.
Line 1272: Creator of tools exploiting Steam Platform and Source Engine capacities.
Line 1282: Dutch moderator on Steam Translation Server.
Line 1303: Finnish translator and moderator on the Steam Translation Server.
Line 1315: Finnish translator on the Steam Translation Server.
Line 1326: Finnish translator on Steam Translation Server.
Line 1336: Finnish moderator and translator on the Steam Translation Server.
Line 1347: Finnish translator on the Steam Translation Server.
Line 1389: German Moderator at the Steam Translation Server, editor at HLPortal.de.
Line 1415: German Moderator at the Steam Translation Server, editor at HLPortal.de.
Line 1426: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
Line 1442: Helped create the German translation of TF2.
Line 1453: German moderator at the Steam Translation Server, editor at HLPortal.de.
Line 1464: Contributed to the Steam Translation Server.
Line 1481: Helped create the Hungarian translation of TF2.
Line 1492: Italian Moderator on the Steam Translation Server.
Line 1502: Italian Moderator on the Steam Translation Server.
Line 1512: Italian Moderator on the Steam Translation Server.
Line 1552: Norwegian translator on the Steam Translation Server.
Line 1575: Norwegian translator on the Steam Translation Server.
Line 1600: Polish translator on the Steam Translation Server.
Line 1610: Polish translator on the Steam Translation Server.
Line 1621: Polish translator on the Steam Translation Server.
Line 1646: Polish translator on the Steam Translation Server.
Line 1662: Brazilian Portuguese translator on the Steam Translation Server.
Line 1673: Brazilian Portuguese translator on the Steam Translation Server.
Line 1694: Helped translating Team Fortress 2 in Romanian.
Line 1698: Originally had a Wrench.
Line 1722: Russian translator on the Steam Translation Server.
Line 1733: Russian moderator and translator on the Steam Translation Server.
Line 1743: Russian moderator and translator on the Steam Translation Server.
Line 1774: Spanish translator on the Steam Translation Server.
Line 1789: Swedish translator on the Steam Translation Server.
Line 1800: Swedish translator on the Steam Translation Server.
Line 1811: Creator of the ETF2L Highlander Challenge medals.
Line 1821: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
Line 1833: Chief Editor at HLPortal.de
Line 1849: Creator of eXtv.
Line 1859: Polish translator on the Steam Translation Server.
Line 1872: Creator of SOAP DM and MGE mod.
Line 1904: Polish translator on the Steam Translation Server.
Line 1921: Team Fortress Wiki Administrator.
Line 1932: Created community tips for the June 10, 2010 update.
Line 1944: Helped organize the December 2, 2010 Patch.
Line 1955: Swedish translator and moderator on the Steam Translation Server.
Line 1965: Creator of the TF2B backpack viewer.
Line 1977: French moderator on the Steam Translation Server.
Line 1994: Creator of PropHunt.
Line 2020: One of the top 5 avatar submitters to the TF2 Contribute site.
Line 2035: Team Fortress Wiki Administrator.
Line 2047: Polish translator on the Steam Translation Server.
Line 2059: Contributor to the Swamp Theme.
Line 2070: Danish translator and former moderator on the Steam Translation Server.
Line 2081: One of the top 5 avatar submitters to the TF2 Contribute site.
Line 2094: Spanish translator at the Steam Translation Server.
Line 2111: Creator of Coldfront.
Line 2122: Contributed Kill icons in the January 7, 2011 Patch.
Line 2133: Team Fortress Wiki Administrator.
Line 2144: Contributed ideas and testing for MGEMod by Lange.
Line 2154: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
Line 2170: TF2Maps.net founder.
Line 2180: Swedish translator on the Steam Translation Server.
Line 2192: Submitted many response rules.
Line 2203: Co-founder and co-host of KritzKast the TF2 Podcast.
Line 2209: Was originally given a Flamethrower and later asked to have it changed to a Degreaser.
Line 2225: Created posters for the SPUF 6v9 tournament.
Line 2236: Novint employee.
Line 2246: Creator of Watchtower.
Line 2257: Creator of the OPTF2 backpack viewer.
Line 2262: Also a Team Fortress Wiki administrator.
Line 2277: Primary Hat Helper for Hats for Help.
Line 2287: Created and organised Hats for Help.
Line 2297: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
Line 2312: Major contributor towards the Hats for Help charity.
Line 2322: Major contributor towards the Hats for Help charity.
Line 2333: Major contributor towards the Hats for Help charity.
Line 2343: Major contributor towards the Hats for Help charity.
Line 2353: Named and helped publicize Hats for Help.
Line 2364: Major contributor towards the Hats for Help charity.
Line 2374: For creating the Complete Modeling Tutorial for TF2 and assisting Steam Forum members in asset creation for TF2.
Line 2379: Creator of the Carouser's Capotain. Also contributed to the [[Construction pack
Line 2395: Team Fortress Wiki Administrator.
Line 2407: Portuguese translator on the Steam Translation Server.
Line 2418: Creator of the TF2 Feedback system and co-creator of PropHunt.
Line 2429: Make a Wish Foundation gift.
Line 2434: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
Line 2444: Co-creator of Ubercharged.net competitive TF2 guide.
Line 2456: Moderator at the Steam Users' Forums.
Line 2467: Moderator at the Steam Users' Forums.
Line 2482: Co-creator of Ubercharged.net competitive TF2 guide.
Line 2494: Spanish translator at the Steam Translation Server.
Line 2510: Team Fortress Wiki Administrator.
Line 2521: Moderator at the Steam Users' Forums.
Line 2546: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
Line 2551: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
Line 2571: SteamRep Admin.
Line 2580: SteamRep admin.
Line 2599: SteamRep Admin.
Line 2608: Head of the TF2TV Casting organization.
Line 2623: TF2 Outpost creator.
Line 2633: Administrator of ozfortress.
Line 2643: Senior Administrator of ozfortress.
Line 2663: Created the Community Fortress Mentor Program.
Line 2678: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
Line 2703: Founder/Head Admin of VanillaTv.
Line 2713: Long term ETF2L admin and head admin.
Line 2723: Founder/Head Admin of eXtv.
Line 2733: SteamRep Admin.
Line 2743: SteamRep Admin.
Line 2758: Founder/Head Admin of ETF2L.
Line 2768: SteamRep Admin.
Line 2787: Founder/Head Admin of Wireplay.
Line 2797: Founder/Head Admin of VanillaTv.
Line 2822: Founder/Head Admin of VanillaTv.
Line 2832: Creator of SteamRep.
Line 2842: Creator of EventScripts.
Line 2847: Also SteamRep Admin.
Line 2862: SteamRep Admin.
Line 2881: Moderator at the Steam Users' Forums.
Line 2897: Assisted Valve in fixing bugs and map exploits.
Line 2914: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
Line 2924: Contributor to SourceMod.
Line 2938: Creator of marketplace.tf and scrap.tf.
Line 2952: Created the script to link items in-game to the Team Fortress Wiki.
Line 2958: Also a Team Fortress Wiki Administrator.
Line 2970: Co-creator of Ubercharged.net competitive TF2 guide.
Line 2981: SteamRep Admin.
Line 2991: SourceOP.com Admin, one of the original Steamrep.com Admins.
Line 2995: Originally had a Jarate.
Line 3010: Narrator for XLR's 'A Heavy's 2fort Adventure'.
Line 3020: Created and organised Hats for Help.
Line 3030: Moderator at the Steam Users' Forums.
Line 3039: Moderator at the Steam Users' Forums.
Line 3051: German translator on the Steam Translation Server, editor at HLPortal.de.
Line 3062: Halflife2.net staff.
Line 3073: Moderator at the Steam Users' Forums.
Line 3083: Creator of the Nerf Now!! web comic.
Line 3093: Contributor to the Swamp Theme.
  1. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
Line 39: Random choice
  1. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
Line 15: The 
Line 96: The 
Line 109: The 
Line 117: The 
Line 175: The 
Line 221: Spawns similarly to Spy-bots
Line 230: Spawns normally
Line 326: The 
Line 371: The 
Line 417: The 
  1. Template:Rewrite has 6 uses and is missing 2 translations
Line 7: This article or section may need to be rewritten entirely to comply with Team Fortress Wiki's [[Help:Style guide
Line 23: [ You can help]. The [[
  1. Template:AltTimeline has 5 uses and is missing 6 translations
Line 3: Date
Line 16: Event
Line 29: Source
Line 44: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
Line 52: Kisses von Butternubs, a pomeranian in a sweater, is elected president of America by popular vote.
Line 60: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's robocrates to prevent the impending Hat Wars of the 1990s, before having to return to 1999.
  1. Template:Grandmaster Killstreak has 5 uses and is missing 13 translations
Line 3: Number of kills
Line 12: 0 kills
Line 19: Pawn Piece
Line 30: 1 kill
Line 37: Rook Piece
Line 48: 2 kills
Line 55: Knight Piece
Line 66: 3 kills
Line 73: Bishop Piece
Line 84: 4 kills
Line 91: Queen Piece
Line 102: 5 or more kills
Line 109: King Piece
  1. Template:List of weapons associated with juggling has 5 uses and is missing 3 translations
Line 3: List of weapons associated with juggling
Line 79: Note
Line 89: Includes [[Festive weapons
  1. Template:Mvm mission Aerial Stupidity has 5 uses and is missing 44 translations
Line 20: Spawns from the side
Line 62: Disables 1C Scout support on arrival
Line 75: Flank middle
Line 90: Flank middle
Line 112: A loud siren will announce their arrival
Line 117: Paradrops from above
Line 155: Disables 2C Shotgun robots Support on arrival
Line 186: A loud siren will announce their arrival
Line 191: Paradrops from above
Line 201: A loud siren will announce their arrival
Line 206: Paradrops from above
Line 216: No ring of fire while spun up
Line 226: Spawns from the side
Line 236: Spawns from the side
Line 266: Disables Scout Support on arrival
Line 276: Disables Scout Support on arrival
Line 334: A loud siren will announce their arrival
Line 339: Paradrops from above
Line 360: A loud siren will announce their arrival
Line 365: Paradrops from above then blows up on landing
Line 371: Limited
Line 380: A loud siren will announce their arrival
Line 385: Paradrops from above then blows up on landing
Line 391: Limited
Line 413: A loud siren will announce their arrival
Line 418: Paradrops from above
Line 429: A loud siren will announce their arrival
Line 434: Paradrops from above
Line 444: Paradrops from above
Line 454: Spawns from the side
Line 496: Paradrops from above
Line 506: A loud siren will announce their arrival
Line 511: Paradrops from above
Line 516: Spawns from the side
Line 537: A loud siren will announce their arrival
Line 542: Paradrops from above
Line 552: Paradrops from above
Line 563: Boss swaps between several loadouts
Line 573: Paradrops from above then lands near bomb hatch
Line 584: Paradrops from above
Line 595: Limited
Line 604: A loud siren will announce their arrival
Line 609: Paradrops from above then blows up on landing
Line 615: Limited
  1. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
Line 43: Custom variant
Line 57: Custom variant
Line 116: Custom variant
Line 128: Custom variant
Line 147: Custom variant
Line 157: Custom variant
Line 199: Custom variant
Line 209: Custom variant
Line 224: Custom variant
Line 255: Custom variant
Line 270: Custom variant
Line 305: Custom variant
Line 314: Custom variant
Line 324: Custom variant
Line 343: Custom variant
Line 390: Custom variant
Line 399: Custom variant
  1. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
Line 36: No damage bonus
Line 52: Regenerates 10 HP per second
Line 134: Spawns from the river and takes the same path as the bomb
Line 179: Audio cue announces its arrival
Line 235: -1 health drained per second
Line 358: Spawns from the river and takes the same path as the bomb
Line 372: Spawns from the river and takes the opposite path as the bomb
Line 441: Regenerates 10 HP per second
Line 503: Spawns from the garage and takes the same path as the bomb
Line 534: Spawns from the garage and takes the same path as the bomb
Line 578: Audio cue announces its arrival
  1. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
Line 53: No 100% critical hit chance on kill
Line 113: Spawns from the flank
Line 201: Spawns from the flank
Line 240: The 
Line 328: Spawns from the flank
  1. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
Line 53: The 
Line 81: The 
Line 88: The 
Line 90: The 
Line 124: +320% rage gained on hit
Line 133: +320% rage gained on hit
Line 139: +320% rage gained on hit
Line 153: The 
Line 193: The 
Line 216: The 
Line 232: The 
Line 237: The 
Line 245: The 
Line 260: The 
Line 262:
Line 264: The 
Line 264: 50% faster move speed while deployed
Line 272:
Line 272: 50% slower spin up time
Line 328: The 
Line 333:
Line 335: The 
Line 360: The 
Line 385: The 
  1. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 32 translations
Line 15:
Line 28: The
Line 54: Spawns similarly to Spy-bots
Line 85:
Line 102:
Line 104: 50% slower move speed while deployed
Line 112:
Line 121:
Line 123: 50% slower move speed while deployed
Line 131:
Line 140: Behaves similarly to Sniper-bots
Line 171: Takes opposite path as the bomb
Line 214: Behaves similarly to Sniper-bots
Line 223: Behaves similarly to Sniper-bots
Line 229: Behaves similarly to Sniper-bots
Line 235: Behaves similarly to Sniper-bots
Line 258: Boss will announce its own arrival
Line 275: Takes opposite path as the bomb
Line 284: Takes opposite path as the bomb
Line 297: Behaves similarly to Sniper-bots
Line 310: Shoots Cyan colored projectiles
Line 314: Shoots Lime Green colored projectiles
Line 318: Shoots Red colored projectiles
Line 327: Shoots Team Spirit BLU colored projectiles
Line 331: Shoots Pink as Hell colored projectiles
Line 335: Shoots Cream Spirit RED colored projectiles
Line 348: Audio cue will announce its arrival
Line 352: Takes same path as the bomb
Line 386: Takes opposite path as the bomb
Line 409: Boss will announce its own arrival
Line 419: Behaves similarly to Sniper-bots
Line 435:
  1. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
Line 41: Spawns from the flank
Line 62: Spawns from the flank
Line 94: Spawns from the flank
Line 214: Spawns from the flank
Line 228: Spawns from the flank
Line 258: Spawns from the flank
Line 267: Spawns from the flank
Line 291: The 
Line 301: Spawns from the flank
Line 310: Spawns from the flank
Line 370: Spawns from the flank
Line 379: Spawns from the flank
Line 428: Spawns from the flank
Line 449: The 
Line 454: Spawns from the flank
Line 463: Spawns from the flank
  1. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
Line 43: Limited
Line 127: Limited
Line 186: Limited
Line 348: Limited
Line 358: Limited
  1. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
Line 18: Spawns from the flank
Line 30: Spawns with a second bomb
Line 41: Spawns from the river
Line 53: Spawns from the river
Line 97: Spawns with a second bomb
Line 101: Spawns from the river
Line 112: Spawns from the flank
Line 148: Spawns with a second bomb
Line 152: Regenerates 1 HP per second
Line 156: Spawns from the river
Line 167: Spawns from the flank
Line 179: Spawns with a third bomb
Line 183: Spawns from the river
Line 221: Spawns with a second bomb
Line 260: Spawns with a third bomb
Line 264: Spawns from the river
Line 273: Spawns from the river
Line 310: Spawns with a second bomb
Line 320: Spawns from the flank
Line 339: Spawns with a third bomb
Line 343: Spawns from the river
Line 379: Spawns with a second bomb
Line 383: Spawns from the flank
Line 400: Spawns with a third bomb
Line 409: Spawns from the river
Line 422: Spawns from the river
Line 436: Spawns from the flank
Line 445: Spawns from the river
Line 482: Spawns with a second bomb
Line 486: Spawns from the flank
Line 505: Spawns from the river
Line 516: Spawns with a third bomb
Line 520: Spawns from the river
  1. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
Line 17: No overheal penalty
Line 27: No overheal penalty
Line 34: No overheal penalty
Line 41: No overheal penalty
Line 48: No overheal penalty
Line 55: Resists bullet damage
Line 60: No overheal penalty
Line 67: Resists blast damage
Line 72: No overheal penalty
Line 79: Resists fire damage
Line 84: No overheal penalty
Line 100: No overheal penalty
Line 132: No modified health and size
Line 149: The 
Line 194: No overheal penalty
Line 260: No overheal penalty
Line 272: No overheal penalty
Line 302: Behaves similarly to regular Sniper-bots
Line 327: Cannot disguise
Line 350: Does not take falling damage
Line 374: Does not take falling damage
Line 437: The 
Line 449: Reverses enemy building construction
Line 466: Behaves similarly to regular Sniper-bots
Line 476: Spawns similarly to Spy-bots
Line 495: Administrator will announce its arrival
  1. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 20 translations
Line 18:
Line 19:
Line 20:
Line 41: Behaves similarly to regular Sniper-bots
Line 50: Chips carrier
Line 81: Spawns from the right garage and takes the left path
Line 90: Spawns from the left garage and takes the center path
Line 104
Line 112: Behaves similarly to regular Sniper-bots
Line 121: Chips carrier
Line 167: Chips carrier
Line 171: Drops 25 chips on death
Line 192: Chips carrier
Line 227: Spawns from the right garage and takes the left path
Line 263: Behaves similarly to regular Sniper-bots
Line 272: Chips carrier
Line 349: Chips carrier
Line 362: Activates Mmmph as if airblasting projectiles
Line 406: Spawns from the left garage and takes the center path
Line 426: Chips carrier
  1. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 24 translations
Line 18: No stats change
Line 39:
Line 46: No max health drain
Line 57: Chip Carrier
Line 68:
Line 103:
Line 121:
Line 126: Chip Carrier
Line 163:
Line 183:
Line 202:
Line 207: Chip Carrier
Line 228:
Line 234:
Line 275: Chip Carrier
Line 332: No max health drain
Line 353: Chip Carrier
Line 381:
Line 390:
Line 397: No max health drain
Line 405:
Line 412: No max health drain
Line 420:
Line 427: No max health drain
  1. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
Line 257: Uses Final Tank Skin
Line 267: Uses Final Tank Skin
  1. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
Line 26: Random choice
Line 206: Random choice
  1. Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
Line 229
Line 235
Line 241
Line 247
Line 253: Random choice
Line 268
Line 274
Line 285: Random choice
Line 296
Line 302
Line 307
Line 312
Line 317
Line 376
Line 382
Line 388
Line 394
Line 400
Line 406
Line 418
Line 424
Line 430: Random choice
Line 433: Icons are hidden
  1. Template:Mvm upgrades gettysburg has 5 uses and is missing 59 translations
Line 2: Modified classes' upgrades
Line 193: Modified primary weapons' upgrades
Line 245: Rocket Specialist
Line 266: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Line 518: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
Line 562: Modified secondary weapons' upgrades
Line 611: -50% Speed On Target
Line 631: Does not stack.
Line 646: Explode on Ignite
Line 657: Explosion deals up to 350 splash damage
Line 672: Able to re-launch while already in-flight
Line 684: Stun enemies when you land
Line 694: +20% Damage
Line 717: -25% Push Force On Wearer
Line 731: Reduced the push force from enemies attack
Line 743: Projectile Shield
Line 761: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
Line 772: +1s Über Duration
Line 790: Overheal Expert
Line 802: +25% more Overheal, +50% longer duration per point.
Line 814: Canteen Specialist
Line 825: Share [[Power Up Canteen
Line 840: Modified melee weapons' upgrades
Line 886: +3s Crits On Kill
Line 917: 3 seconds of 100% Critical hit chance per level; switching weapons retains critical hits.
Line 944: +10% Recharge Rate
Line 963: Faster baseball/bauble recharge rate.
Line 978: +200% Max Misc Ammo
Line 994: Gives the Scout two extra baseball/bauble per level.
Line 1009: Ball Marks Target
Line 1027: Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
Line 1059: Usable by all classes except Spy.
Line 1070: Only when equipped by Spy
Line 1080: Only when equipped by Demoman
Line 1094: Modified Sapper upgrades
Line 1143: Robot Sapper Power
Line 1164: Increases robot Sapper radius and duration.
Line 1185: Modified buildings' upgrades
Line 1231: +1 Disposable Sentry Gun
Line 1246: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
Line 1258: +10% Sentry Firing Speed
Line 1273: 10% faster sentry fire rate.
Line 1286: 2-Way Teleporters
Line 1298: Teleporter
Line 1312: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
Line 1327: Modified Canteens - All canteens have doubled in price
Line 1338: Upgrade
Line 1353: Cost
Line 1369: Become Crit Boosted
Line 1383: All classes
Line 1398: Crits user and triples sentry fire rate for 5 seconds.
Line 1413: Become Übercharged
Line 1428: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
Line 1443: Refill Clips and Ammo
Line 1459: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
Line 1474: Teleport to Spawn
Line 1489: Instantly teleport to spawn and grants a 5 second speed boost.
Line 1504: Building Upgrade
Line 1520: Upgrades all existing buildings to Level 3 and fully restores their health.
  1. Template:Quick Fix Overheal table has 5 uses and is missing 7 translations
Line 3: Overheal values
Line 11: Weapon equipped
Line 18: Max overheal
Line 78: With the Bootlegger/Ali Baba's Wee Booties equipped
With the Eyelander or a reskin equipped wth 0 heads
With the Eyelander or a reskin equipped with 1 head
With the Eyelander or a reskin equipped with 2 heads
With the Eyelander or a reskin equipped with 3 heads
With the Eyelander or a reskin equipped with 4+ heads
With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 0 heads
With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 1 head
With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 2 heads
With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 3 heads
With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 4+ heads
Line 169: With the Razorback equipped
Line 177: N/A
Line 185: With the Big Earner equipped
With the Conniver's Kunai equipped
  1. Template:LODbuildingsmodelTable has 4 uses and is missing 4 translations
Line 3: Item
Line 12: Highest quality (polycount)
Line 21: Lowest quality LOD (polycount)
Line 30: LOD efficiency
  1. Template:LODcmodelTable has 4 uses and is missing 34 translations
Line 3: Item
Line 12: Highest quality (polycount)
Line 21: Lowest quality LOD (polycount)
Line 30: LOD efficiency
Line 39: Notes
Line 173: Unused
Line 194: (Medi Gun)
Line 314: (bugle)
Line 357: (transceiver)
Line 376: (spike & arrow)
Line 411: (arrow)
Line 423: (backpack)
Line 435: (bugle)
Line 475: Unused
Line 490: (spike)
Line 502: (detonated)
Line 520: (flag)
Line 545: (flag)
Line 564: (classic)
Line 640: Includes 1 shell
Line 689: Varies with [[Decal Tool
Line 702: Unused
Line 759: (flag)
Line 776: Unused
Line 797: (pack)
Line 834: (conch)
Line 864: (wooden box)
Line 877: Construction PDA
Line 912: (broken)
Line 942: (ammo belt)
Line 953: Overlaid on
Line 974: (dragon head)
Line 1048: (wrap)
Line 1061: (attachment)
  1. Template:LODcosmeticsmodelTable has 4 uses and is missing 5 translations
Line 3: Item
Line 12: Highest quality (polycount)
Line 21: Lowest quality LOD (polycount)
Line 30: LOD efficiency
Line 40: (includes grenades)
  1. Template:LODwmodelTable has 4 uses and is missing 4 translations
Line 3: Item
Line 12: Highest quality (polycount)
Line 21: Lowest quality LOD (polycount)
Line 30: LOD efficiency
  1. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
Line 324: Spawns from the wormhole
  1. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
Line 39: Spawns from the carrier tank or the top
Line 81: Spawns from the carrier tank or the top
Line 103: Spawns from the carrier tank or the flank
Line 156: Spawns from the carrier tank or the top
Line 164: Spawns from the carrier tank or the top
Line 186: Spawns from the carrier tank or the top
Line 197: Audio cue announces its arrival
Line 265: Spawns from the carrier tank or the top
Line 395: Spawns from the carrier tank or the flank
Line 404: Spawns from the carrier tank or the top
Line 424: Spawns from the carrier tank or the top
Line 442: Spawns from the carrier tank or the top
Line 460: Spawns from the carrier tank or the flank
  1. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 19 translations
Line 75: Play sound when subwave is over
Line 83: Play sound when subwave is over
Line 131: Play sound when subwave begin
Line 134: Play sound when subwave is over
Line 265: Play sound when subwave start spawning
Line 308: 100% slower spin up time
Line 317:
Line 375: Play sound when subwave begin
Line 385: Tank comes with sticky cannon
Line 399: Play sound when subwave begin
Line 424: Play sound when subwave begin
Line 432:
Line 442: On hit: Force victim to laugh
Line 459: Play sound when subwave start spawning
Line 561: Drag enemy towards them on hit
Line 590: Play sound when subwave begin
Line 628: Does not leave spawn
Line 636: Does not leave spawn
Line 644: Does not leave spawn
  1. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
Line 28: The 
Line 39: The 
Line 103: Takes the outdoors path
Line 154: Gains übercharge when using übercharge
Line 165: Gains übercharge when using übercharge
Line 196: Uses übercharge 2 seconds after health is at or below 51
Line 233: Pit doors will close when spawned
Line 236: Pit doors will open when killed
Line 260: Uses übercharge 2 seconds after health is at or below 51
Line 291: Takes the indoors path
Line 305: Uses übercharge 1 seconds after health is at or below 51
Line 322: Uses übercharge 1 seconds after health is at or below 51
Line 334: Gains übercharge when using übercharge
Line 360: Gains übercharge when using übercharge
Line 371: Takes the outdoors path
Line 385: Gains übercharge when using übercharge
Line 388: Übercharge does not affect self
Line 394: The 
Line 406: Gains übercharge when using übercharge
Line 409: Übercharge does not affect self
Line 415: The 
Line 415: The 
  1. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
Line 7:
Line 28:
Line 92: Opens front upgrade station when subwave is active
Line 95: Change bomb route when subwave is active
Line 192: Opens front upgrade station when subwave is active
Line 195: Change bomb route when subwave is active
Line 204: Close front upgrade station when subwave is active
Line 254: Play sound when subwave start spawning
Line 258: Limited
  1. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
Line 67: Takes the left path
Line 115: Takes the left path
Line 156: Takes the left path
Line 245: Administrator will announce their arrival
Line 249: Limited
  1. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
Line 7: Type
Line 7: "
Line 7: "
Line 13: "
Line 13: "
Line 18: "
Line 18: "
Line 23: "
Line 23: "
Line 30: A
Line 32: "
Line 32: "
Line 32: The 
Line 32:
Line 39: B
Line 39: A
Line 40: Type
Line 40: Type
Line 40: "
Line 40: "
Line 45: C
Line 45: B
Line 47: "
Line 47: "
Line 54: D
Line 54: B
Line 55: Normal Variants
Line 55: "
Line 55: "
Line 60: E
Line 60: D
Line 61: Normal Variants
Line 61: "
Line 61: "
Line 67: "
Line 67: "
Line 72: "
Line 72: "
Line 72: D
Line 79: A
Line 80: "
Line 80: "
Line 80: The 
Line 80: The 
Line 85: A
Line 86: "
Line 86: "
Line 86: The 
Line 86: The 
Line 86: The 
Line 86:
Line 91: A
Line 92: "
Line 92: "
Line 97: B
Line 97: A
Line 98: Type
Line 98: Type
Line 98: "
Line 98: "
Line 103: C
Line 103: B
Line 104: "
Line 104: "
Line 104: The 
Line 104: The 
Line 104: The 
Line 109: D
Line 109: C
Line 110: "
Line 110: "
Line 117: A
Line 118: "
Line 118: "
Line 123: A
Line 124: "
Line 124: "
Line 124: The 
Line 129: A
Line 130: "
Line 130: "
Line 130: The 
Line 135: B
Line 135: A
Line 136: "
Line 136: "
Line 142: "
Line 142: "
Line 147: "
Line 147: "
Line 155: "
Line 155: "
Line 155: The 
Line 162: "
Line 162: "
  1. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
Line 17: Taunt constantly when see player
Line 22: On hit: Target gain bumper car for 8 seconds
  1. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
Line 10: "
Line 10: "
Line 18: "
Line 18: "
Line 26: "
Line 26: "
Line 26:
Line 33: A
Line 34:
Line 39:
Line 44: B
Line 45:
Line 52: A
Line 53: "
Line 53: "
Line 58: B
Line 58: A
Line 59: Unused type
Line 69: C
Line 69: B
Line 75: C
Line 75: C
Line 81: C
Line 81: C
Line 87: C
Line 87: C
Line 93: D
Line 93: C
Line 94: Unused type
Line 106: A
Line 107: Unused type
Line 112: "
Line 112: "
Line 112:
Line 117: B
Line 117: B
Line 118: Not required to finish the wave
Line 128: B
Line 128: B
Line 129: Not required to finish the wave
Line 139: Not required to finish the wave
Line 149: Not required to finish the wave
Line 159: Not required to finish the wave
Line 169: Not required to finish the wave
Line 179: Not required to finish the wave
Line 189: Not required to finish the wave
Line 199: Not required to finish the wave
Line 209: Not required to finish the wave
Line 219: Not required to finish the wave
Line 229: Not required to finish the wave
Line 239: Not required to finish the wave
Line 249: Not required to finish the wave
Line 259: Not required to finish the wave
Line 269: Not required to finish the wave
Line 279: Not required to finish the wave
Line 289: Not required to finish the wave
Line 299: Not required to finish the wave
Line 309: Not required to finish the wave
Line 319: Not required to finish the wave
Line 337: A
Line 338: "
Line 338: "
Line 343: "
Line 343: "
Line 343: The 
Line 343: The 
Line 348: B
Line 348: A
Line 349: "
Line 349: "
Line 354: B
Line 354: B
Line 355: "
Line 355: "
Line 360: "
Line 360: "
Line 365: C
Line 365: B
Line 366: "
Line 366: "
Line 376: "
Line 376: "
Line 376: The 
Line 376: The 
Line 381: D
Line 382: "
Line 382: "
Line 382:
Line 382:
Line 387: E
Line 389: "
Line 389: "
Line 394: "
Line 394: "
Line 396: F
Line 397: "
Line 397: "
Line 402: G
Line 404: "
Line 404: "
Line 409: "
Line 409: "
Line 411: "
Line 411: "
Line 415: A
Line 416:
Line 416:
Line 421: A
Line 423:
Line 423:
Line 428: The 
Line 428:
Line 428:
Line 430: B
Line 430: A
Line 431: The 
Line 431:
Line 431:
Line 436: B
Line 436: B
Line 437: The 
Line 437:
Line 437:
Line 442: The 
Line 442:
Line 442:
Line 447: C
Line 447: A
Line 448: The 
Line 448:
Line 448:
Line 453: C
Line 453: C
Line 454:
Line 454:
Line 459: The 
Line 459:
Line 459:
Line 465:
Line 466:
Line 474: "
Line 474: "
Line 479: "
Line 479: "
Line 484: "
Line 484: "
Line 489: "
Line 489: "
Line 494: "
Line 494: "
Line 499: "
Line 499: "
Line 505: "
Line 505: "
Line 510: "
Line 510: "
Line 516: "
Line 516: "
Line 523: A
Line 524: "
Line 524: "
Line 529: B
Line 529: A
Line 543: "
Line 543: "
Line 545: B
Line 545: B
Line 552: "
Line 552: "
Line 552: A
Line 557: "
Line 557: "
Line 557: A
Line 562: "
Line 562: "
Line 562: A
Line 570: "
Line 570: "
Line 577: A
Line 578: Normal Variants
Line 583: "
Line 583: "
Line 583: The 
Line 588: A
Line 588: A
Line 589: Giant Variants
Line 594: "
Line 594: "
Line 594: The 
Line 599: B
Line 599: A
Line 600: Normal Variants
Line 605: "
Line 605: "
Line 610: B
Line 610: B
Line 611: Giant Variants
Line 616: "
Line 616: "
Line 621: C
Line 621: B
Line 622: "
Line 622: "
Line 622: The 
Line 627: C
Line 627: C
Line 628: "
Line 628: "
Line 628: The 
  1. Template:LODcharactermodelTable has 3 uses and is missing 3 translations
Line 4: Highest quality (polycount)
Line 13: Lowest quality LOD (polycount)
Line 22: LOD efficiency
  1. Template:List of cosmetics with an additional effect has 3 uses and is missing 33 translations
Line 3: Cosmetics with additional effects
Line 12: Additional effect(s)
Line 21: * Spawns a ball in the spawnroom
Line 36: * Makes a soft, higher pitch jingle noise while walking.
Line 43: * Plays music when taunting.
Line 50: * Makes a soft jingle noise while walking.
Line 57: * Changes the footsteps with wet, squishy sounds.
Line 67: * Makes a soft, slightly lower pitch jingle noise while walking.
Line 74: * Alters [[Soldier responses#With Freedom Feathers equipped
Line 81: * Alters [[Soldier responses#With Spellbinder's Bonnet equipped
Line 88: * Alters [[Soldier responses#With Larval Lid equipped
Line 95: * Plays a [[Media:Taunt wormsHHG.wav
Line 113: * Makes a soft jingle noise while walking.
Line 120: * Plays [[Media:Pyro music tube.wav
Line 127: * Makes a soft jingle noise while walking.
Line 137: * Alters [[Heavy responses#With Chicken Kiev equipped
Line 147: * Changes the PDA's Build and Demolish Menu and the Eureka Effect's Teleport menu.
Line 157: * Makes a soft jingle noise while walking.
Line 164: * Alters [[Medic responses#With Medimedes equipped
Line 171: * Alters [[Medic responses#With Second Opinion equipped
Line 181: * Alters [[Sniper responses#With Sir Shootsalot equipped
Line 191: * When the player dies, their corpse explodes. During a Full Moon or Halloween, the explosion is purple instead of the usual gold.
Line 198: * Makes a soft jingle noise while walking.
Line 205: * Chess piece on top changes based on player's killstreak, does not require a Killstreak weapon.
Line 212: * Changes the appearance of Robots and the Carrier tank in [[Mann vs. Machine
Line 219: * If equipped by the Scout, it alters [[Scout responses#With Haunted Hat equipped
Line 226: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
Line 233: * Makes a soft jingle noise while walking.
Line 240: * When equipped by all classes except Pyro and Medic, it alters [[Responses
Line 247: * Makes a soft jingle noise while walking.
Line 254: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
Line 261: * If is entered in the game's launch options, the headset glows, regardless of the [[Styles
Line 268: * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped
  1. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
Line 68: Robot prefer going after player
Line 102: Play sound when subwave start spawning
Line 105: Spawn from behind player
Line 117: Play sound when subwave start spawning
Line 120: Spawn from behind player
Line 145: Spawn from behind player
Line 183: Tank use blimp model
Line 186: Tank floats in mid-air
Line 215: faster firing speed
Line 218: faster reload speed
Line 251: fire resistance
Line 314: damage bonus
Line 317: faster firing speed
Line 320: faster reload speed
Line 323: Lose 200 HP per second
Line 331: Immune to bullet damage
Line 338: damage bonus
Line 341: faster firing speed
Line 344: faster reload speed
Line 347: Lose 200 HP per second
Line 355: Immune to fire damage
Line 362: damage bonus
Line 365: faster firing speed
Line 368: faster reload speed
Line 371: Lose 100 HP per second
Line 379: Immune to blast damage
Line 401: Robot self-destuct when near player
Line 475: Tank use blimp model
Line 478: Tank floats in mid-air
Line 481: Tank is fireproof
Line 524: Spawn from upper level
Line 532: Spawn from lower level
Line 585: mini-crit chance
  1. Template:Mvm mission Covert Compromise has 3 uses and is missing 11 translations
Line 78: The 
Line 111: The 
Line 138: The 
Line 198: Flank lobby
Line 247: The 
Line 252:
Line 266: The 
Line 276: The 
Line 279: Kill forces Engineer-bot to laugh
Line 352: The 
Line 357: The 
  1. Template:Mvm mission Dead Space has 3 uses and is missing 9 translations
Line 40:
Line 160: No stats change
Line 235:
Line 238:
Line 245: Wormhole appears in the sky when subwave is over
Line 260: Spawn from the wormhole
Line 268:
Line 296: Spawn from the wormhole
Line 299: Play sound when subwave start spawning
  1. Template:Mvm mission Dead of Night has 3 uses and is missing 15 translations
Line 77: Spawns from the left or the carrier tank
Line 94: Spawns from the river and takes the opposite path as the bomb
Line 153: Spawns from the left or the carrier tank
Line 252: Regenerates 1 HP per second
Line 268: Spawns from the river and takes the same path as the bomb
Line 276: Spawns from the river and takes the opposite path as the bomb
Line 319: Spawns from the river and takes the opposite path as the bomb
Line 327: Spawns from the river and takes the opposite path as the bomb
Line 341: Regenerates 1 HP per second
Line 429: Spawns from the garage and takes the same path as the bomb
Line 458: Spawns from the river and takes the same path as the bomb
Line 477: Spawns from the river and takes the opposite path as the bomb
Line 496: The 
Line 501
Line 506: Regenerates 1 HP per second
  1. Template:Mvm mission Donacdum has 3 uses and is missing 45 translations
Line 95: Tank spawns randomly
Line 118: River pit closes when subwave is active
Line 127: River pit opens when subwave is active
Line 183: Play sound when subwave is over
Line 192: Play sound when subwave is over
Line 201: Play sound when subwave is over
Line 209: Play sound when subwave is over
Line 218: Play sound when subwave begins
Line 221: Play sound when subwave starts spawning
Line 224: Play sound when subwave finishes spawning
Line 227: Play sound when subwave is over
Line 315: Play sound when subwave begins
Line 336: Train always crashes the tank
Line 339: Train spawns when subwave starts spawning
Line 440: Play sound when subwave begins
Line 451: Play sound when subwave begins
Line 462: Play sound when subwave begins
Line 473:
Line 473: Play sound when subwave starts spawning
Line 476: Play sound when subwave is over
Line 484:
Line 484: Play sound when subwave starts spawning
Line 487: Play sound when subwave is over
Line 496:
Line 496: Play sound when subwave starts spawning
Line 499: Play sound when subwave is over
Line 508:
Line 508: Play sound when subwave starts spawning
Line 511: Play sound when subwave is over
Line 519:
Line 519: Play sound when subwave starts spawning
Line 522: Play sound when subwave is over
Line 530:
Line 530: Play sound when subwave starts spawning
Line 533: Play sound when subwave is over
Line 541:
Line 541: Play sound when subwave starts spawning
Line 544: Play sound when subwave is over
Line 561: River pit closes when subwave is active
Line 576: River pit opens when subwave is active
Line 622: River pit closes when subwave is active
Line 631: Play sound when subwave begins
Line 634: Play sound when subwave starts spawning
Line 637: Play sound when subwave finishes spawning
Line 640: Play sound when subwave is over
  1. Template:Mvm mission Empire Excavation has 3 uses and is missing 35 translations
Line 8: The 
Line 13: The 
Line 15:
Line 17: The 
Line 22: The 
Line 24:
Line 27: Spawns similarly to Spy-bots
Line 45:
Line 50: The 
Line 56: The 
Line 61: Shoots Dark Blue colored projectiles
Line 83: Spawns from the side
Line 91: Spawns from the side
Line 136: Activates Mmmph as if airblasting projectiles
Line 139: The 
Line 178: Spawns from the side
Line 245: Activates Mmmph as if airblasting projectiles
Line 248: The 
Line 248: Spawns from the side
Line 257: The 
Line 283: Boss announces its own arrival
Line 293: The 
Line 298:
Line 300: The 
Line 304:
Line 340: The 
Line 347: The 
Line 350: Spawns from the side
Line 361: Boss announces its own arrival
Line 376: Spawns similarly to Spy-bots
Line 384: Spawns from the side
Line 392: Spawns from the side
Line 397: Spawns from the side
Line 408: Administrator announces their arrival
Line 411: Spawns from the side
  1. Template:Mvm mission Endothermic Espionage has 3 uses and is missing 2 translations
Line 193: No modified stats
Line 333: No modified stats
  1. Template:Mvm mission Energy Entropy has 3 uses and is missing 42 translations
Line 124: Spawns at the left or right
Line 132: Spawns at the left or right
Line 140: Spawns at the left or right
Line 149: Spawns at the left or right
Line 162: Spawns at the left or right
Line 171: Spawns at the left or right
Line 179: Spawns at the left or right
Line 187: Spawns at the left or right
Line 201: The 
Line 224: Spawns at the left or right
Line 235: Spawns at the left or right
Line 243: Spawns at the left or right
Line 256: Spawns at the left or right
Line 265: Spawns at the left or right
Line 273: Spawns at the left or right
Line 281:
Line 287: Spawns at the left or right
Line 300: Spawns at the left or right
Line 311: Spawns at the left or right
Line 319: Spawns at the left or right
Line 327: Spawns at the left or right
Line 347: Spawns at the left or right
Line 355: Spawns at the left or right
Line 363: Spawns at the left or right
Line 381: Spawns at the left or right
Line 429: Spawns at the left or right
Line 437: Spawns at the left or right
Line 445: Spawns at the left or right
Line 456: The 
Line 456: Shoots Mann Co. Orange colored projectiles
Line 459: Shoots Color No. 216-190-216 colored projectiles
Line 462: Shoots A Distinctive Lack of Hue colored projectiles
Line 465: Shoots Muskelmannbraun colored projectiles
Line 468: Shoots A Color Similar to Slate colored projectiles
Line 471: Shoots Ye Olde Rustic Color colored projectiles
Line 474: Shoots BLU Cream Spirit colored projectiles
Line 477: Shoots The Bitter Taste of Defeat and Lime colored projectiles
Line 485: Spawns at the left or right
Line 495: Spawns at the left or right
Line 506: A loud siren will announce its arrival
Line 509: Spawns at the left or right
Line 533: The 
  1. Template:Mvm mission Evil Eye has 3 uses and is missing 1 translation
Line 89: Cannot be crit boosted
  1. Template:Mvm mission Fabrication Plan has 3 uses and is missing 14 translations
Line 25: Spawns from the flank
Line 53: Spawns from the flank
Line 62: Spawns from the flank
Line 94: Spawns from the flank
Line 110: Spawns from the flank
Line 151: Spawns from the flank
Line 196: Spawns from the flank
Line 205: Boss announces its own arrival and death
Line 253: Robots announce their arrival
Line 273: Spawns from the flank
Line 281: Spawns from the flank
Line 291: Boss announces its own arrival and death
Line 328: Spawns from the flank
Line 348: Boss announces its own arrival and death
  1. Template:Mvm mission Fiefdom Fiasco has 3 uses and is missing 14 translations
Line 74: Spawns at the left or right
Line 107: Spawns at the left or right
Line 116: Spawns from the carrier tank or the left
Line 124: Spawns from the carrier tank or the left
Line 152: Spawns at the left or right
Line 199: Spawns at the left or right
Line 213: Spawns from the carrier tank or the right
Line 232: Behaves similarly to regular Sniper-bots
Line 306: Spawns at the left or right
Line 334: Spawns at the left or right
Line 372: Spawns at the left or right
Line 400: Behaves similarly to regular Sniper-bots
Line 441: Spawns from the carrier tank or the left
Line 473: Spawns from the carrier tank or the left
  1. Template:Mvm mission Flash Flood Flurry has 3 uses and is missing 14 translations
Line 115: A heavy storm begins on this wavespawn
Line 118: Uses both Primary and Secondary weapons
Line 209: +600% more pellets per shot
Line 218: A heavy storm begins on this wavespawn
Line 221: Uses both Primary and Secondary weapons
Line 255: On Hit: Bleed for 2 seconds
Line 285: A heavy storm begins on this wavespawn
Line 293: Uses both Primary and Secondary weapons
Line 312: -90% speed on target
Line 360: Uses both Primary and Secondary weapons
Line 369: Uses both Primary and Secondary weapons
Line 373: Limited
Line 381: Limited
Line 389: Limited
  1. Template:Mvm mission Forest Fight has 3 uses and is missing 7 translations
Line 489: Announces its own arrival
Line 492: Announces its own death
Line 502:
Line 508:
Line 520:
Line 520:
Line 520: The 
  1. Template:Mvm mission Frightful Freight has 3 uses and is missing 30 translations
Line 8: Spawns from the flank
Line 16: Spawns from the flank
Line 28: Spawns from the flank
Line 61: Spawns from the flank
Line 69: Spawns from the flank
Line 103: Spawns from the flank
Line 111: Spawns from the flank
Line 115: Limited
Line 135: Spawns from the flank
Line 143: Spawns from the flank
Line 149: Spawns from the flank
Line 170: Spawns from the B entrance and takes the outside path
Line 180: Spawns from the flank
Line 188: Spawns from the flank
Line 193: Spawns from the flank
Line 212: Spawns from the flank
Line 232: Spawns from the flank
Line 257: Spawns from the flank
Line 265: Spawns from the flank
Line 270: Spawns from the flank
Line 283: Spawns from the flank
Line 314: Spawns from the flank
Line 327: Spawns from the B entrance and takes the outside path
Line 345: Spawns from the flank
Line 354: Spawns from the tunnel and takes the storeroom path
Line 368: Spawns from the flank
Line 401: Audio cue announces its arrival
Line 432: Spawns from the flank
Line 441: Spawns from the tunnel and takes the storeroom path
Line 476: Spawns from the flank
  1. Template:Mvm mission Frozen Freaks has 3 uses and is missing 19 translations
Line 32: Spawns at the right flank
Line 66: Spawns from the secondary main spawn
Line 75: Spawns from the secondary main spawn
Line 83: Spawns at the right flank
Line 125: Spawns in both main spawns
Line 155: Death pit closes on arrival
Line 183: Spawns at the right flank
Line 191: Death pit opens on arrival
Line 194: Spawns at the right flank
Line 210: Spawns at the right flank
Line 218: Spawns at the right flank
Line 222: Limited
Line 255: Spawns at the right flank
Line 265: Spawns from the secondary main spawn
Line 274:
Line 297: Play sound when subwave is active
Line 300: Spawns at the right flank
Line 319: Spawns from the secondary main spawn
Line 327: Spawns from the secondary main spawn
  1. Template:Mvm mission Funeral Toll has 3 uses and is missing 11 translations
Line 43: The 
Line 107: The 
Line 147: Takes the left path
Line 160: The 
Line 229: Takes the left path
Line 265: Takes the left path
Line 304: The 
Line 315: The 
Line 346: The 
Line 351: The 
Line 357: The 
  1. Template:Mvm mission Fusion and Intrusion has 3 uses and is missing 4 translations
Line 58: Icon does not appear in the wavebar
Line 76: Spawns from the flank
Line 231: The 
Line 308: Spawns from the flank
  1. Template:Mvm mission Garden Warfare has 3 uses and is missing 15 translations
Line 7: Play sound when subwave is active
Line 18: Play sound when subwave is active
Line 95: Play sound when subwave is active
Line 105: Play sound when subwave is active
Line 188: Play sound when subwave is active
Line 198: Play sound when subwave is active
Line 311: Play sound when subwave is active
Line 321: Play sound when subwave is active
Line 422: Play sound when subwave is active
Line 433: Play sound when subwave is active
Line 542: 5 minutes timer
Line 546: Play sound when subwave is over
Line 556: Doesn't leave spawn
Line 560: Play sound when subwave is active
Line 570: Play sound when subwave is active
  1. Template:Mvm mission Gatebot Apocalypse has 3 uses and is missing 16 translations
Line 36: Spawns from the side
Line 46: Spawns from the side
Line 82: Spawns from the side
Line 96: Spawns from the side
Line 139: Spawns from the side
Line 162: Spawns from the side
Line 184: Spawns from the side
Line 215: Spawns with a second bomb
Line 256: Spawns from the side
Line 265: Spawns from the side
Line 285: Spawns with a second bomb
Line 300: Spawns from the side
Line 338: Spawns from the side
Line 369: Spawns from the side
Line 377: Spawns with a second bomb
Line 391: Spawns with a third bomb
  1. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
Line 29: Random choice
Line 53: Random choice
Line 108: Starts with Subwave 2E
Line 128: Bot spawns with shield ready
Line 149: Stops after subwave 3D
Line 154: Stops after subwave 3D
Line 159: Starts with subwave 3E
Line 167: Random choice
Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
Line 195: Random choice
Line 195: 33% Red bullet trails
33% White bullet trails
33% Blue bullet trails
Line 204: Random choice
Line 215: Random choice
Line 215: 33% Red Bison projectile
33% White Bison projectile
33% Blue Bison projectile
Line 223: Random choice
Line 223: 33% Red Cow Mangler projectile
33% White Cow Mangler projectile
33% Blue Cow Mangler projectile
Line 232: Random choice
Line 260: Starts with Subwave 4C-6
Line 260: Random choice
Line 260: 33% Red Bison projectile
33% White Bison projectile
33% Blue Bison projectile
Line 268: Starts with Subwave 4C-6
Line 268: Random choice
Line 268: 33% Red Bison projectile
33% White Bison projectile
33% Blue Bison projectile
  1. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
Line 125: Random choice
Line 133: Random choice
Line 141: Random choice
  1. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
Line 56: The 
Line 80: The 
Line 86: The 
Line 101: The 
Line 106: The 
Line 133: The 
Line 141: The 
  1. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
Line 52: Spawns from the right garage and takes the left path
Line 61: Chips carrier
Line 145: Chips carrier
Line 156: Spawns from the right garage and takes the left path
Line 217: Spawns from the left garage and takes the center path
Line 239: Chips carrier
Line 335:
Line 340: Chips carrier
Line 393: Spawns from the left garage and takes the center path
Line 401: Spawns from the right garage and takes the left path
Line 426: Chips carrier
Line 444:
Line 507: Spawns from the left garage and takes the center path
Line 515: Audio cue will announce its arrival
  1. Template:Mvm mission Northern Lights has 3 uses and is missing 21 translations
Line 7: Play sound when subwave is active
Line 65: Play sound when subwave is active
Line 81: Play sound when subwave is active
Line 131: Spawn from behind players
Line 148: Play sound when subwave is active
Line 158: Play sound when subwave is active
Line 207: Play sound when subwave is active
Line 259:
Line 269: Spawn from behind players
Line 281: Tank comes in small variant
Line 285: Play sound when subwave is active
Line 308: Forced to taunt on kill
Line 331: Play sound when subwave is active
Line 342: Limited support
Line 358: Tank comes with Sticky Cannon
Line 362: Play sound when subwave is active
Line 372: Play sound when subwave is active
Line 383:
Line 383: Batsaber comes with different color
Line 392:
Line 392: Mark enemy on hit
  1. Template:Mvm mission Nuclear Winter has 3 uses and is missing 1 translation
Line 338: Limited Support
  1. Template:Mvm mission Out of Options has 3 uses and is missing 8 translations
Line 108: Limited Support
Line 181: Limited Support
Line 259: Limited Support
Line 272: The 
Line 280: The 
Line 353: Limited Support
Line 361: The 
Line 366: The 
  1. Template:Mvm mission Outdated Processing has 3 uses and is missing 5 translations
Line 70: No 100% critical hit chance on kill
Line 78: Concheror deploys 50% slower
Line 217: Concheror deploys 1% slower
Line 289: Boss announces its own arrival
Line 297: Buff Banner deploys 50% slower
  1. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
Line 63: 999,999,999,999,999
Line 121: 999,999,999,999,999
Line 201: 999,999,999,999,999
Line 206: 999,999,999,999,999
Line 282: 999,999,999,999,999
Line 287: 999,999,999,999,999
Line 372: 999,999,999,999,999
Line 377: 999,999,999,999,999
Line 466: 999,999,999,999,999
Line 471: 999,999,999,999,999
Line 476: 999,999,999,999,999
Line 481: 999,999,999,999,999
  1. Template:Mvm mission Pirate Domination has 3 uses and is missing 8 translations
Line 132: Spawns from the tunnel
Line 170: Spawns from the tunnel
Line 178: Spawn from the tunnel
Line 237: Spawns from the tunnel
Line 255:
Line 368: Spawns from the tunnel
Line 377: Spawns from the tunnel
Line 386: Limited Support
  1. Template:Mvm mission Raid Resort has 3 uses and is missing 11 translations
Line 55: "
Line 55: "
Line 145: "
Line 145: "
Line 236: "
Line 236: "
Line 267:
Line 306: "
Line 306: "
Line 313: The 
Line 318: The 
  1. Template:Mvm mission Scrap Metal has 3 uses and is missing 6 translations
Line 63: Gain 5 seconds mini crit boost on kill
Line 234:
Line 406:
Line 414: Plays sound when subwave is active
Line 418: Plays sound when subwave is over
Line 438:
  1. Template:Mvm mission Shadows has 3 uses and is missing 7 translations
Line 46: Attacks set enemies on fire
Line 62: -50% weapon switch speed
Line 70: -50% weapon switch speed
Line 75: -50% weapon switch speed
Line 95: Attacks set enemies on fire
Line 164: Random choice
Line 196: Attacks set enemies on fire
  1. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
Line 16: The 
Line 47: The 
Line 61: Flanks
Line 80: Takes the right bridge path
Line 113: The 
Line 118: The 
Line 134: Kill forces Engineer-bot to laugh
Line 181: The 
Line 186: The 
Line 203: The 
Line 208: Spawns similarly to Spy-bots
Line 216: Spawns normally
Line 219: Flanks
Line 245: The 
Line 258: Takes the left path
Line 267: Spawns from the main spawn or the left
Line 275: Spawns from the main spawn or the left
Line 302: Kill forces Engineer-bot to laugh
Line 310: No modified stats
Line 313: Flanks
Line 316: Spawns at the left or right
Line 338: The 
Line 338: Flanks
Line 347: The 
Line 347: Flanks
Line 355: The 
Line 374: The 
Line 382: The 
Line 387: Spawns at the left or right
Line 395: Flanks
Line 398: Spawns at the left or right
Line 406: Flanks
Line 409: Spawns at the left or right
Line 417: Takes the left path
Line 474:
Line 474:
Line 479: Kill forces Engineer-bot to laugh
Line 482: The 
Line 483: Limited
Line 490: The 
Line 490: Spawns at the left or right
Line 498: Flanks
Line 501: Spawns at the left or right
  1. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
Line 215: The 
  1. Template:List of community blog entries has 2 uses and is missing 1 translation
Line 2: List of community blog entries
  1. Template:Merge has 2 uses and is missing 4 translations
Line 5: We go together, Doctor!
Line 18: It has been suggested that this or section be merged with [[:]].
Line 31: Discussion to support or oppose the merge should be on this article's talk page under the heading "[[#
Line 46: The creator of this merge request has set an expiry date of '.
  1. Template:Mvm mission Dazed Disassembly has 2 uses and is missing 5 translations
Line 36: The 
Line 86: The 
Line 127: Activates Mmmph as if airblasting projectiles
Line 141: Kill forces Engineer-bot to laugh
Line 249: Spawns from the side
  1. Template:Mvm mission Distillery Destruction has 2 uses and is missing 21 translations
Line 7: Spawns from the flank
Line 25: Spawns from the flank
Line 53: Spawns from the flank
Line 88: Spawns from the tunnel and takes the storeroom path
Line 96: Spawns from the B entrance and takes the outside path
Line 114: Spawns from the flank
Line 145: Spawns from the flank
Line 163: Spawns from the flank
Line 186: Spawns from the flank
Line 209: Spawns from the B entrance and takes the outside path
Line 240: Spawns from the flank
Line 266: Spawns from the flank
Line 276: Spawns from the flank
Line 284: Spawns from the flank
Line 343: Spawns from the flank
Line 358: Spawns from the flank
Line 366: Spawns from the flank
Line 401: Spawns from the flank
Line 409: Spawns from the flank
Line 414: Spawns from the flank
Line 437: Spawns from the tunnel and takes the storeroom path
  1. Template:Mvm mission Drop Zone has 2 uses and is missing 36 translations
Line 12: Spawns from the flank
Line 32: Spawns with a second bomb
Line 65: Spawns from the river
Line 73: Spawns with a second bomb
Line 117: Last robot spawns with a second bomb
Line 134: Spawns from the river
Line 173: Spawns from the river
Line 181: Spawns with a second bomb
Line 184: Spawns from the flank
Line 237: Spawns with a second bomb
Line 253: Spawns with a third bomb
Line 256: Spawns from the river
Line 277: Spawns from the flank
Line 294: Robots will announce their arrival
Line 302: Robots will announce their arrival
Line 305: Spawns from the flank
Line 313: Robots will announce their arrival
Line 321: Robots will announce their arrival
Line 324: Spawns from the river
Line 332: Robots will announce their arrival
Line 335: Spawns from the flank
Line 343: Robots will announce their arrival
Line 346: Spawns from the flank
Line 356: Spawns with a third bomb
Line 359: Robots will announce their arrival
Line 362: Spawns from the river
Line 370: Robots will announce their arrival
Line 378: Robots will announce their arrival
Line 381: Spawns from the river
Line 389: Robots will announce their arrival
Line 408: Spawns with a second bomb
Line 432: Last robot spawns with a second bomb
Line 447: Spawns from the river
Line 457: Spawns from the river
Line 467: Spawns from the flank
Line 516: Limited
  1. Template:Mvm mission Entertainers Entourage has 2 uses and is missing 1 translation
Line 407: Play sound when subwave start spawning
  1. Template:Mvm mission Frozen Fortitude has 2 uses and is missing 11 translations
Line 99: Loses Bonk! when gates are captured
Line 119: Stops firing continuously after gates are captured
Line 162: +100% fire vulnerability
Line 173: Ignores enemies before gates are captured
Line 186:
Line 197:
Line 222: The 
Line 224: Loses Bonk! when gates are captured
Line 239:
Line 272:
Line 304: Fires continuously in phase 3
  1. Template:Mvm mission Gambler's Gambit has 2 uses and is missing 139 translations
Line 12: Merasmus announces its arrival
Line 15: 1 chip earned on death
Line 25: 1 chip earned on death
Line 33: 1 chip earned on death
Line 36: Attacks do not cancel charge
Line 39: +150% increase in charge recharge rate
Line 42: +2 sec increase in charge duration
Line 47: 1 chip earned on death
Line 54: 1 chip earned on death
Line 62: 1 chip earned on death
Line 65: Attacks do not cancel charge
Line 68: +150% increase in charge recharge rate
Line 71: +2 sec increase in charge duration
Line 76: 1 chip earned on death
Line 83: 1 chip earned on death
Line 91: 1 chip earned on death
Line 94: Attacks do not cancel charge
Line 97: +150% increase in charge recharge rate
Line 100: +2 sec increase in charge duration
Line 105: 1 chip earned on death
Line 123: 1 chip earned on death
Line 131: 1 chip earned on death
Line 136: 1 chip earned on death
Line 141: 1 chip earned on death
Line 148: 1 chip earned on death
Line 160: 1 chip earned on death
Line 172: 2 chips earned on death
Line 186: 2 chips earned on death
Line 200: 2 chips earned on death
Line 214: 2 chips earned on death
Line 228: 2 chips earned on death
Line 241: 1 chip earned on death
Line 250: 1 chip earned on death
Line 259: 1 chip earned on death
Line 268: 1 chip earned on death
Line 291: Bomb is silently reset before arrival and after death
Line 294: 5 chips earned on death
Line 297: Audio cue announces its arrival
Line 300: Wave pauses when this boss is dead
Line 310: 2 chips earned on death
Line 313: Wave pauses when this boss is dead
Line 331: 2 chips earned on death
Line 334: Wave pauses when this boss is dead
Line 345: 1 chip earned on death
Line 348: Spawns from the left garage and takes the center path
Line 358: 1 chip earned on death
Line 366: 1 chip earned on death
Line 371: 1 chip earned on death
Line 376: 1 chip earned on death
Line 383: 1 chip earned on death
Line 391: 1 chip earned on death
Line 396: 1 chip earned on death
Line 401: 1 chip earned on death
Line 408: 1 chip earned on death
Line 411: Audio cue announces its arrival
Line 414: 1 chip earned on death
Line 422: 1 chip earned on death
Line 425: Audio cue announces its arrival
Line 430: 1 chip earned on death
Line 433: Audio cue announces its arrival
Line 438: 1 chip earned on death
Line 441: Audio cue announces its arrival
Line 448: 3 chips earned on death
Line 456: 3 chips earned on death
Line 461: 3 chips earned on death
Line 466: 3 chips earned on death
Line 471: 3 chips earned on death
Line 478: 1 chip earned on death
Line 481: 1 chip earned on death
Line 489: 1 chip earned on death
Line 494: 1 chip earned on death
Line 499: 1 chip earned on death
Line 506: 3 chips earned on death
Line 514: 3 chips earned on death
Line 519: 3 chips earned on death
Line 524: 3 chips earned on death
Line 529: 3 chips earned on death
Line 536: 3 chips earned on death
Line 539: 1 chip earned on death
Line 547: 3 chips earned on death
Line 552: 3 chips earned on death
Line 591: Bomb is silently reset before arrival and after death
Line 594: 5 chips earned on death
Line 597: Wave pauses when these robots are dead
Line 607: Attacks do not cancel charge
Line 610: +40% increase in charge recharge rate
Line 619: Wave resumes when these robots arrive
Line 622: Merasmus announces the arrival of last robots
Line 632: 3 chips earned on death
Line 640: 3 chips earned on death
Line 645: 3 chips earned on death
Line 650: 3 chips earned on death
Line 655: 3 chips earned on death
Line 662: Audio cue announces its arrival and death
Line 665:
Line 674: 3 chips earned on death
Line 682: 3 chips earned on death
Line 687: 3 chips earned on death
Line 692: 3 chips earned on death
Line 697: 3 chips earned on death
Line 703: Attacks do not cancel charge
Line 706: +40% increase in charge recharge rate
Line 714: Sentry Tank
Line 717: Audio cue announces its arrival
Line 720: Spawns from the right garage and takes the left path
Line 728: Merasmus announces its arrival
Line 731: Attacks do not cancel charge
Line 734: +40% increase in charge recharge rate
Line 749: Audio cue announces its arrival
Line 752: 3 chips earned on death
Line 755: 1 chip earned on death
Line 764: Audio cue announces its arrival
Line 767: 3 chips earned on death
Line 770: 1 chip earned on death
Line 773: +2500 health restored on kill
Line 789: 3 chips earned on death
Line 797: 3 chips earned on death
Line 802: 3 chips earned on death
Line 807: 3 chips earned on death
Line 812: 3 chips earned on death
Line 819: 3 chips earned on death
Line 827: 3 chips earned on death
Line 832: 3 chips earned on death
Line 837: 3 chips earned on death
Line 842: 3 chips earned on death
Line 849: 3 chips earned on death
Line 852: 1 chip earned on death
Line 855: +2500 health restored on kill
Line 863: 3 chips earned on death
Line 868: 3 chips earned on death
Line 875: 3 chips earned on death
Line 878: 1 chip earned on death
Line 881: +2500 health restored on kill
Line 889: 3 chips earned on death
Line 894: 3 chips earned on death
Line 901: Audio cue announces its arrival and death
Line 909: Audio cue announces its arrival and death
Line 914: Audio cue announces its arrival and death
Line 921: Limited
  1. Template:Mvm mission Goldrush has 2 uses and is missing 1 translation
Line 276: Boss will announce its own arrival
  1. Template:Mvm mission Greenhouse Roughhousing has 2 uses and is missing 40 translations
Line 7: Spawns from the side
Line 27: Spawns from the side
Line 44: The 
Line 51: Spawns from the side
Line 61: Spawns from the side
Line 79: Spawns from the side
Line 89: Spawns from the side
Line 105: Limited
Line 112: Spawns from the side
Line 121: Limited
Line 132: The 
Line 137: The 
Line 139: The 
Line 139: Spawns from the side
Line 153: The 
Line 153: Spawns from the side
Line 174: The 
Line 179: Spawns from the side
Line 194: Wave pauses when these robots are all dead
Line 197: The 
Line 197: Spawns from either front or side
Line 206: Administrator will announce its arrival
Line 225: Wave resumes when these robots arrive
Line 228: Spawns from the side
Line 231: The 
Line 232: Limited
Line 239: The 
Line 254: Boss will announce its own arrival
Line 269: Spawns from the side
Line 272: The 
Line 284:
Line 307: The 
Line 307: Spawns from the side
Line 322: The 
Line 325: Spawns from the side
Line 344: The 
Line 344: Spawns from the side
Line 352: The 
Line 352: Spawns from the side
Line 356: Limited
  1. Template:Mvm mission Haphazard Routine has 2 uses and is missing 32 translations
Line 27: The 
Line 27:
Line 35: Only 50 will drop money
Line 65: Only 30 will drop money
Line 98: The 
Line 104:
Line 130: Only 50 will drop money
Line 160: Only 28 will drop money
Line 170: The 
Line 170: Melee has separate
Line 201: The 
Line 201:
Line 215: Only 50 will drop money
Line 245: Only 18 will drop money
Line 253: Only 10 will drop money
Line 276: The 
Line 285:
Line 292:
Line 297:
Line 297:
Line 301: The 
Line 330: Only 25 will drop money
Line 389: The 
Line 395: The 
Line 401: The 
Line 413: Only 18 will drop money
Line 421: Only 50 will drop money
Line 451: Only 18 will drop money
Line 472:
Line 472:
Line 478:
Line 520: Only 50 will drop money
  1. Template:Mvm mission Homestead Happenings has 2 uses and is missing 29 translations
Line 17: Spawns at the left or right
Line 121: Spawns at the right or left
Line 126: Spawns at the right or left
Line 138: Behaves similarly to regular Sniper-bots
Line 146: Spawns at the right or left
Line 163: Spawns at the right or left
Line 190: Spawns at the right or left
Line 196: Spawns from the flying saucer
Line 205: Audio cue will announce its arrival
Line 208: Spawns from the flying saucer
Line 216: Spawns from the flying saucer
Line 224: Spawns from the flying saucer
Line 229: Spawns from the flying saucer
Line 239: Spawns from the flying saucer
Line 264: Spawns from the flying saucer
Line 273: Spawns from the flying saucer
Line 283: Spawns at the right or left
Line 291: Spawns at the right or left
Line 303: Spawns from the flying saucer
Line 311: Spawns from the flying saucer
Line 320: Spawns from the flying saucer
Line 328: Spawns at the right or left
Line 337: Spawns from the flying saucer
Line 345: Spawns at the right or left
Line 404: Spawns at the right or left
Line 414:
Line 431: Wave is lost when this boss is dead
Line 434: Audio cue will announce its arrival
Line 437: Spawns from the flying saucer
  1. Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
Line 37: Paradrops from above
Line 46: Paradrops from above
Line 55: Paradrops from above
Line 64: The 
Line 69: Paradrops from above
Line 73: Limited
Line 84: Spawns at top or bottom
Line 87: Paradrops from above
Line 95: Paradrops from above
Line 101: Paradrops from above
Line 110: Paradrops from above
Line 139: Spawns at top or bottom
Line 147: Paradrops from above
Line 155: Paradrops from above
Line 162: Paradrops from above
Line 170: Paradrops from above
Line 175: Paradrops from above
Line 186: Paradrops from above
Line 190: Limited
Line 200: Paradrops from above
Line 215: Paradrops from above
Line 220: Paradrops from above
Line 229: Paradrops from above
Spawns from the carrier tank
Line 238: Paradrops from above
Spawns at the left or right
Line 247: Spawns at the left or right
Line 256: Spawns at the left or right
Line 265: Spawns from the carrier tank
Line 274: Paradrops from above
Spawns from the carrier tank
Line 283: Paradrops from above
Spawns from the carrier tank
Line 293: Spawns at the left or right
Line 301: Paradrops from above
Line 308: Spawns at the left or right
Line 316: Paradrops from above
Line 324: Spawns at the left or right
Line 332: Spawns at the left or right
Line 346: Spawns at the left or right
Line 350: Limited
Line 361: Spawns from the carrier tank
Line 372: Spawns at the left or right
Line 382: Spawns at the left or right
Line 393: Paradrops from above
Spawns at the left or right
Line 403: Spawns from the carrier tank
Line 414: Spawns at the left or right
Line 422: Spawns from the carrier tank
Line 436: Paradrops from above
Spawns from the carrier tank
Line 444: Paradrops from above
Line 449: Spawns from the carrier tank
Line 459: Spawns at the left or right
Line 476: Spawns from the carrier tank
Line 484: Spawns from the carrier tank
Line 493: Spawns at the left or right
Line 502: Spawns from the carrier tank
Line 512: Paradrops from above
Spawns at the left or right
Line 520: Paradrops from above
Line 525: Paradrops from above
Line 531: Spawns at the left or right
Line 539: Spawns at the left or right
Line 548: Spawns at the left or right
Line 557: Paradrops from above
Spawns from the carrier tank
Line 566: Spawns at the left or right
Line 585: Paradrops from above
Spawns at the left or right
Line 593: Paradrops from above
Line 604: Paradrops from above
Spawns from the carrier tank
Line 608: Limited
Line 615: Paradrops from above
Line 624: Spawns at the left or right
Line 638: Spawns at the left or right
Line 650: Spawns at the left or right
Line 669: Paradrops from above
Spawns from the carrier tank
  1. Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
Line 17: Spawns from the secondary main spawn
Line 180: Spawns at the right flank
Line 251: Spawns at the right flank
Line 259: Spawns at the right flank
Line 274: Spawns at the right flank
Line 331: Spawns from the secondary main spawn
Line 360: Spawns from the secondary main spawn
Line 382: Spawns at the right flank
Line 437: Spawns from the secondary main spawn
Line 462: Spawns from the secondary main spawn
Line 476: Spawns at the right flank
Line 497: Spawns at the right flank
Line 507: Spawns at the right flank
Line 529: Spawns at the right flank
Line 557: Spawns at the right flank
  1. Template:Mvm mission Malefic Mining has 2 uses and is missing 9 translations
Line 73: Takes same path as the bomb
Line 197: Takes same path as the bomb
Line 205: Takes opposite path as the bomb
Line 240:
Line 300: Takes same path as the bomb
Line 331: Takes same path as the bomb
Line 339: Takes same path as the bomb
Line 352: Takes same path as the bomb
Line 371: Boss announces its own arrival
  1. Template:Mvm mission Mannstorm has 2 uses and is missing 5 translations
Line 138: Only 10 will drop money
Line 146: Only 20 will drop money
Line 330: The 
Line 341: The 
Line 483: Only 20 will drop money
  1. Template:Mvm mission Mannure has 2 uses and is missing 46 translations
Line 13: No modified stats
Line 21: Spawns from the side
Line 30: Spawns similarly to Spy-bots
Line 38: The 
Line 45: The 
Line 45: Spawns from the side
Line 62: Spawns from the side
Line 89: No overheal penalty
Line 95: Spawns from the side
Line 104: Spawns similarly to Spy-bots
Line 112: The 
Line 133: Spawns from the side
Line 148: Spawns from the side
Line 160: Spawns from the side
Line 172: Spawns from the side
Line 184: Spawns from the side
Line 195: Spawns similarly to Spy-bots
Line 203: Behaves similarly to Sniper-bots
Line 206: The 
Line 211: The 
Line 248: Blocks a single backstab attempt
Line 251: No overheal penalty
Line 258: The 
Line 267: Spawns from the side
Line 275: No overheal penalty
Line 289: No overheal penalty
Line 297: Spawns similarly to Spy-bots
Line 305: Spawns from the side
Line 322: Spawns from both sides
Line 341: The 
Line 344: Spawns from the side
Line 362: Audio cue will announce its death
Line 365: Spawns from the side
Line 374: Spawns similarly to Spy-bots
Line 382: Behaves similarly to Sniper-bots
Line 390: Spawns from the side
Line 398: Audio cue will announce their arrival
Line 401: Spawns from the side
Line 424: +600% charge recharge rate increased
Line 434: No overheal penalty
Line 448: The 
Line 452: The 
Line 454: Spawns similarly to Spy-bots
Line 471: Boss will announce its own arrival and death
Line 474: Spawns from the side
Line 483: Spawns similarly to Spy-bots
  1. Template:Mvm mission Mayfield Heights has 2 uses and is missing 21 translations
Line 23:
Line 27:
Line 40: Play sound when subwave is active
Line 51: Play sound when subwave is active
Line 104: Play sound when subwave is active
Line 113: Play sound when subwave is active
Line 128: Play sound when subwave is over
Line 160: Tank spawns randomly
Line 168: Tank spawns randomly
Line 187: Tank is fire proof
Line 195: Tank is fire proof
Line 262: Play sound when subwave is active
Line 289: Play sound when subwave is active
Line 331: Play sound when subwave is active
Line 360:
Line 404: Play sound when subwave begin
Line 407: Play sound when subwave is active
Line 416: Play sound when subwave is active
Line 431: Tank is bullet proof
Line 439: Tank is blast proof
Line 450: Limited support
  1. Template:Mvm mission Mechanical Magic has 2 uses and is missing 18 translations
Line 21: Spawns from the side near bomb path
Line 71: Spawns from the side near bomb path
Line 93: Takes the opposite path as the bomb
Line 102: Spawns from the side near bomb path
Line 111:
Line 125: Spawns from the side near bomb path
Line 133: Spawns from the side near bomb path
Line 155: Bomb is reset on death
Line 186: Spawns from the side near bomb path
Line 202: Spawns from the side near bomb path
Line 221: Death pit will close on arrival
Line 252: Takes the same path as the bomb
Line 261: 0.7x smaller in size
Line 269: 0.7x smaller in size
Line 292: The 
Line 339: Takes the same path as the bomb
Line 363: Boss will announce its own arrival and death
Line 366: Death pit will close on arrival
  1. Template:Mvm mission Mineral Mania has 2 uses and is missing 1 translation
Line 316: Limited support bots
  1. Template:Mvm mission One Down has 2 uses and is missing 11 translations
Line 63: Takes left path
Line 71: Takes right path
Line 79: Takes left path
Line 93: Spawn another bomb when subwave start spawning
Line 111: Takes right path
Line 155: Spawn another bomb when subwave start spawning
Line 181: Takes left path
Line 189: Takes right path
Line 197: Takes left path
Line 205: Takes right path
Line 231: Takes left path
  1. Template:Mvm mission Overclock has 2 uses and is missing 13 translations
Line 116: Only 1 will drop money
Line 124: Only 1 will drop money
Line 132: Only 1 will drop money
Line 201: Only 1 will drop money
Line 209: Only 1 will drop money
Line 217: Only 1 will drop money
Line 225: Only 1 will drop money
Line 233: Only 1 will drop money
Line 304: Only 1 will drop money
Line 312: Only 1 will drop money
Line 320: Only 1 will drop money
Line 483: Bomb resets after the last bot has spawned
Line 494: Bomb resets after the last bot has spawned
  1. Template:Mvm mission Particle Protocol has 2 uses and is missing 4 translations
Line 73: Custom variant
Line 216: 1/2 Flank left
1/2 Flank right
Line 245: Flank right
Line 253: Flank left
  1. Template:Mvm mission Pisses on the Moon has 2 uses and is missing 73 translations
Line 7: Play sound when subwave starts spawning
Line 35: Play sound when subwave begins
Line 52: Play sound when subwave begins
Line 77: Play sound when subwave is over
Line 88: Play sound when subwave starts spawning
Line 97: Play sound when subwave starts spawning
Line 106: Play sound when subwave starts spawning
Line 115: Play sound when subwave starts spawning
Line 124: Play sound when subwave starts spawning
Line 166: Play sound when subwave is over
Line 177: Play sound when subwave starts spawning
Line 186: Play sound when subwave starts spawning
Line 196: Play sound when subwave starts spawning
Line 207: Play sound when subwave starts spawning
Line 237: Play sound when subwave is over
Line 249: Possesses normal Steel Gauntlet stats
Line 252: Play sound when subwave begins
Line 260: Possesses normal Pyro Pusher stats
Line 265: Possesses normal Extended Backup Soldier stats
Line 271: Possesses normal Demoknight stats
Line 286: Possesses normal Pyro Pusher stats
Line 291: Possesses normal Extended Backup Soldier stats
Line 297: Possesses normal Demoknight stats
Line 307: Play sound when subwave is over
Line 315: Possesses normal Pyro Pusher stats
Line 320: Possesses normal Extended Backup Soldier stats
Line 326: Possesses normal Sniper Robot stats
Line 353: Play sound when subwave begins
Line 357: Play sound when subwave is over
Line 371: Opens front Upgrade Station when subwave starts
Line 374: Play sound when subwave is over
Line 382: Closes front Upgrade Station when subwave starts
Line 385: Play sound when subwave is over
Line 393: Opens front Upgrade Station when subwave starts
Line 396: Play sound when subwave is over
Line 404: Closes front Upgrade Station when subwave starts
Line 407: Play sound when subwave is over
Line 415: Opens front Upgrade Station when subwave starts
Line 418: Play sound when subwave is over
Line 426: Closes front Upgrade Station when subwave starts
Line 429: Play sound when subwave is over
Line 437: Opens front Upgrade Station when subwave starts
Line 440: Play sound when subwave is over
Line 448: Play sound when subwave is over
Line 456: Closes front Upgrade Station when subwave starts
Line 465: Play sound when subwave starts spawning
Line 468: Play sound when subwave is over
Line 494: Play sound when subwave begins
Line 497: Play sound when subwave starts spawning
Line 506: Play sound when subwave starts
Line 521: Play sound when subwave starts
Line 564: Play sound when subwave starts
Line 572: Play sound when subwave is over
Line 583: Play sound when subwave is over
Line 602: Wormhole appears when subwave is active
Line 605: Play sound when subwave starts spawning
Line 613: Play sound when subwave starts spawning
Line 624: Play sound when subwave starts spawning
Line 646: Play sound when subwave starts spawning
Line 649: Play sound when subwave is over
Line 657: Play sound when subwave starts spawning
Line 679: Play sound when subwave starts spawning
Line 682: Play sound when subwave is over
Line 696: Actual Robot: Giant Flare Pyro
Line 705: Actual Robot: Minor League Scout
Line 714: Actual Robot: Burst Fire Demo
Line 724: Actual Robot: Giant Deflector Heavy
Line 732: Actual Robot: Giant Medic Type 2
Line 738: Actual Robot: Demoknight
Line 748: Actual Robot: Demoknight
Line 751: Play sound when subwave begin
Line 753: Play sound when subwave is over
Line 763: Actual Robot: Demoknight
  1. Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
Line 21: Spawns at the left or right
Line 34: Spawns at the left or right
Line 73: Chips carrier
Line 81: Chips carrier
Line 84: Drops 3 chips on death
Line 89: Spawns at the left or right
Line 100: On Hit: target is engulfed in flames
Line 103: Spawns at the left or right
Line 132: Spawns from the right garage and takes the left path
Line 146: Spawns at the left or right
Line 158: Spawns at the left or right
Line 174: Spawns at the left or right
Line 189: Chips carrier
Line 197: Chips carrier
Line 200: Drops 3 chips on death
Line 206: Limited
Line 213: The 
Line 213:
Line 215: The 
Line 215: The 
Line 217: The 
Line 219: The 
Line 221: Spawns at the left or right
Line 266: Spawns at the left or right
Line 274: Spawns at the left or right
Line 288: Spawns at the left or right
Line 308: Spawns from the left garage and takes the center path
Line 325: Chips carrier
Line 333: Chips carrier
Line 336: Drops 3 chips on death
Line 341: Spawns at the left or right
Line 353: Spawns at the left or right
Line 363: Spawns at the left or right
Line 405: Spawns at the left or right
Line 416: Sentry Tank
Line 419: Spawns from the left garage and takes the center path
Line 440: Chips carrier
Line 448: Chips carrier
Line 451: Drops 3 chips on death
  1. Template:Mvm mission Power Program has 2 uses and is missing 5 translations
Line 219: Robots announce their own arrival
Line 240: Limited
Line 252: Activates 'Mmmph' as if airblasting projectiles
Line 287: Activates 'Mmmph' as if airblasting projectiles
Line 296: Audio cue announces its arrival
  1. Template:Mvm mission Recursive Reinforcements has 2 uses and is missing 21 translations
Line 57: A loud siren will announce their arrival
Line 60: Paradrops from above
Line 73: Spawns from the opposite carrier tank
Line 81: Paradrops from above
Line 127: Paradrops from above
Line 154:
Line 177: Spawns at the opposite side of the bomb route
Line 224: A loud siren will announce their arrival
Line 227: Paradrops from above
Line 235:
Line 248: Spawns from the opposite carrier tank
Line 287: The 
Line 314:
Line 329:
Line 379:
Line 391: Paradrops from above
Line 405: Paradrops from above
Line 418: Paradrops from above
Line 439: Paradrops from above
Line 478: Paradrops from above
Line 502: Paradrops from above
  1. Template:Mvm mission Rescindment has 2 uses and is missing 6 translations
Line 36: Activates Mmmph as if airblasting projectiles
Line 197: Boss announces its own arrival
Line 278: Boss announces its own arrival
Line 482: Boss announces its own arrival
Line 546: No damage bonus
Line 563: Boss announces its own arrival
  1. Template:Mvm mission Restless Robotics has 2 uses and is missing 2 translations
Line 279: Audio cue announces its arrival
Line 298: Pushes through the hatch
  1. Template:Mvm mission Roadblock Retaliation has 2 uses and is missing 2 translations
Line 230: The 
Line 278: The 
  1. Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
Line 19: No overheal penalty
Line 37: The 
Line 44: The 
Line 49: No overheal penalty
Line 56: The 
Line 69: The 
Line 84: The 
Line 89: No overheal penalty
Line 110: The 
Line 136: Batsaber is colored Lime
Line 139: Batsaber is colored Fuchsia
Line 142: Batsaber is colored Red
Line 145: Batsaber is colored Blue
Line 148: Batsaber is colored Aqua
Line 151: The 
Line 174: Robots will announce their arrival
Line 183: An additional audio cue will announce its arrival
Line 186: Stickybomb Tank
Line 195: An additional audio cue will play on death
Line 316: An audio cue will announce their arrival
Line 362: No overheal penalty
Line 442: An audio cue will announce their arrival and death
  1. Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
Line 40: Spawns from the left or near the carrier tank
Line 114: The 
Line 120: Spawns from the river and takes the same path as the bomb
Line 128: Spawns from the river and takes the opposite path as the bomb
Line 136: Spawns from the river and takes the same path as the bomb
Line 150: Regenerates 1 HP per second
Line 175: Regenerates 1 HP per second
Line 227: Spawns from the river and takes the same path as the bomb
Line 235: Spawns from the river and takes the opposite path as the bomb
Line 258: Spawns from the river and takes the same path as the bomb
Line 266: Spawns from the river and takes the opposite path as the bomb
Line 310: The 
Line 327: The 
Line 371: Spawns from the garage and takes the opposite path as the bomb
Line 401: Spawns from the river and takes the opposite path as the bomb
Line 410: The 
Line 415: Regenerates 1 HP per second
  1. Template:Mvm mission Rustbelt has 2 uses and is missing 14 translations
Line 31: Spawns from the side
Line 74: Spawns from the side
Line 170: Spawns from the side
Line 179: Spawns from the side
Line 211: Boss announces its own arrival
Line 226: Spawns from the side
Line 250: Spawns from the side
Line 292: Behaves similarly to Sniper-bots
Line 305: Spawns from the side
Line 391: Spawns from the side
Line 410: Spawns from the side
Line 418: Spawns from the side
Line 430: Audio cue announces its arrival
Line 455: Behaves similarly to Sniper-bots
  1. Template:Mvm mission Rusted Retribution has 2 uses and is missing 18 translations
Line 8:
Line 8: The 
Line 13:
Line 13:
Line 15:
Line 83:
Line 83: The 
Line 83: Marks enemies for death
Line 89:
Line 89: The 
Line 116: Marks enemies for death
Line 139: The 
Line 149: Starts counting down when the previous bot dies
Line 155: when using
Line 158: Jarate only
Line 219:
Line 224: The 
Line 329: Marks enemies for death
  1. Template:Mvm mission Rusty Sound Wave has 2 uses and is missing 9 translations
Line 47: Only 9 will drop money
Line 55: Only 12 will drop money
Line 65: The 
Line 106: Only 20 will drop money
Line 172: Only 20 will drop money
Line 228: Only 20 will drop money
Line 241: Only 20 will drop money
Line 310: Only 30 will drop money
Line 318: Only 30 will drop money
  1. Template:Mvm mission Sawdust Storage has 2 uses and is missing 27 translations
Line 8: Spawns from the main spawn or flank
Line 159: Spawns from the flank
Line 205: Spawns from the flank
Line 234: Custom variant
Line 247: Custom variant
Line 273: Custom variant
Line 281: Custom variant
Line 288: Spawns from the main spawn or flank
Line 301: Spawns from the main spawn or flank
Line 347: Spawns from the main spawn or top
Line 356: Custom variant
Line 370: Spawns from the flank
Line 378: Spawns from the flank
Line 388: Spawns from the flank
Line 400: Ragdolls are vaporized on death
Line 403: Spawns from the flank
Line 415: Spawns from the flank
Line 441: Spawns from the flank
Line 449: Spawns from the flank
Line 452: Flanks left
Line 477: Spawns from the main spawn or flank
Line 485: Spawns from the flank
Line 508: Spawns from the flank
Line 535: Spawns from the flank
Line 543: Spawns from the flank
Line 554: Spawns from the main spawn or flank
Line 563: Spawns from the flank
  1. Template:Mvm mission Seaside Sacrifice has 2 uses and is missing 30 translations
Line 12: Spawns from above the tunnel
Line 26: Spawns from above the tunnel
Line 55: Spawns from above the tunnel
Line 63: Spawns from the left flank
Line 86: The 
Line 86: Spawns from the left flank
Line 96:
Line 96: Spawns from the tunnel
Line 122: Spawns from the left flank
Line 133: Takes the same path as the bomb
Line 152: Spawns from the left flank
Line 161: Spawns from above the tunnel
Line 233: 0.5 seconds recharge time
Line 255: Spawns from the left flank
Line 264: Spawns from the left flank
Line 267: The 
Line 289: Spawns from above the tunnel
Line 297: Spawns from the left flank
Line 308: Spawns from the left flank
Line 322: Spawns from above the tunnel
Line 366: Spawns from the left flank
Line 374: Spawns from the left flank
Line 395: Spawns from the left flank
Line 405: Spawns from above the tunnel
Line 436: Spawns from the left flank
Line 466: Boss announces its own arrival
Line 475: Behaves similarly to Sniper-bots
Line 478: The 
Line 483: Spawns from the left flank
Line 496: Spawns from the left flank
  1. Template:Mvm mission Shattered Iceshard has 2 uses and is missing 3 translations
Line 155: Spawns from both sides
Line 431: The 
Line 435:
  1. Template:Mvm mission Short Circuit has 2 uses and is missing 164 translations
Line 8: Spawns at
Line 13: Spawns at
Line 20: "
Line 20: "
Line 20: Minicrits become crits
Line 20: Spawns at
Line 20: The 
Line 34: Spawns at
Line 53: "
Line 53: "
Line 53: On Hit: Bleed for
Line 53: seconds
Line 53: Spawns at
Line 58: "
Line 58: "
Line 58: Spawns at
Line 62: Spawns at
Line 69: Spawns at
Line 92: "
Line 92: "
Line 94: "
Line 94: "
Line 100: "
Line 100: "
Line 100: On Hit: Bleed for
Line 100: seconds
Line 105: Spawns at
Line 115: "
Line 115: "
Line 120: "
Line 120: "
Line 120: resistance to bullets (passive)
Line 120: resistance to bullets (shield bubble)
Line 120: has
Line 123: "
Line 123: "
Line 128: "
Line 128: "
Line 128: resistance to explosions (passive)
Line 128: resistance to explosions (shield bubble)
Line 128: has
Line 132: 20,000
Line 139: "
Line 139: "
Line 139: On Hit: Bleed for
Line 139: seconds
Line 139: Spawns at
Line 151: Spawns at
Line 168: "
Line 168: "
Line 172: Spawns at
Line 180: "
Line 180: "
Line 180: Spawns at
Line 185: "
Line 185: "
Line 185: Spawns at
Line 190: Spawn at
Line 195: Spawn at
Line 200: "
Line 200: "
Line 200: damage bonus
Line 200: Spawns at
Line 205: Spawns at
Line 209: "
Line 209: "
Line 209: bullets per shot
Line 209: Spawns at
Line 214: "
Line 214: "
Line 214: Spawns at
Line 219: "
Line 219: "
Line 219: Spawns at
Line 224: Spawns at
Line 233: "
Line 233: "
Line 233: Projectile penetration
Line 233: flame size
Line 233: afterburn duration
Line 233: Spawns at
Line 238: Type
Line 238: Type
Line 238: Spawn at
Line 242: "
Line 242: "
Line 242: Spawns at
Line 242: The 
Line 247: Spawns at
Line 252: "
Line 252: "
Line 257: "
Line 257: "
Line 257: Spawns at
Line 265: "
Line 265: "
Line 265: Spawns at
Line 270: Spawns at
Line 279: The 
Line 286: "
Line 286: "
Line 286: degree rocket spread
Line 286: Spawns at
Line 291: "
Line 291: "
Line 291: Spawns at
Line 301: "
Line 301: "
Line 306: "
Line 306: "
Line 310: Spawns at
Line 317: "
Line 317: "
Line 317: On Hit: Bleed for
Line 317: seconds
Line 329: Spawns at
Line 334: "
Line 334: "
Line 339: "
Line 339: "
Line 339: Spawns at
Line 344: "
Line 344: "
Line 344: Spawns at
Line 346: "
Line 346: "
Line 346: Spawns at
Line 350: "
Line 350: "
Line 350: bullets per shot
Line 350: Spawns at
Line 358: "
Line 358: "
Line 358: The 
Line 358: On Hit: Bleed for
Line 358: seconds
Line 359: The 
Line 359: On Hit: Bleed for
Line 359: seconds
Line 359: has
Line 368: "
Line 368: "
Line 368: The 
Line 368: On Hit: Bleed for
Line 368: seconds
Line 368: Spawns at
Line 376: "
Line 376: "
Line 376: The 
Line 381: "
Line 381: "
Line 381: resistance to bullets (passive)
Line 381: resistance to bullets (shield bubble)
Line 381: has
Line 383: "
Line 383: "
Line 383: resistance to explosions (passive)
Line 383: resistance to explosions (shield bubble)
Line 383: has
Line 387: "
Line 387: "
Line 394: "
Line 394: "
Line 394: Spawns at
  1. Template:Mvm mission Shudder has 2 uses and is missing 18 translations
Line 46: Wait between spawn after death
Line 92: +100% Teleporter build speed
Line 120: The 
Line 132: Flank defenders's left and top left
Line 156: +100% Teleporter build speed
Line 217: Flank defenders's left and top left
Line 225: The 
Line 235: +100% Teleporter build speed
Line 264: The 
Line 281: The 
Line 314: The 
Line 349: The 
Line 354: The 
Line 363: The 
Line 370: The 
Line 402: Flank defenders's left and top left
Line 445: The 
Line 450: The 
  1. Template:Mvm mission Signal Shutdown has 2 uses and is missing 30 translations
Line 24: Spawns from the upper area
Line 46: Spawns from the upper area
Line 69: Spawns from the carrier tank or the flank
Line 77: Spawns from the carrier tank or the flank
Line 89: Spawns from the upper area
Line 105: Spawns from the flank
Line 179: Spawns from the upper area
Line 205: Spawns from the flank
Line 241: Spawns from the carrier tank or the upper area
Line 272: Spawns from the carrier tank or the flank
Line 312: Spawns from the carrier tank or the flank
Line 368: Spawns from the flank
Line 391: Spawns from the upper area
Line 428: Spawns from the carrier tank or the upper area
Line 436: Spawns from the Teleporter Tank
Line 444: Spawns from the Teleporter Tank
Line 449: Spawns from the Teleporter Tank
Line 454: Spawns from the Teleporter Tank
Line 459: Spawns from the Teleporter Tank
Line 481: Spawns from the upper area
Line 502: Spawns from the upper area
Line 516: Spawns from the carrier tank or the flank
Line 532: Spawns from the carrier tank or the flank
Line 542: Spawns from the carrier tank or the flank
Line 558: Spawns from the carrier tank or the uppear area
Line 566: Spawns from the carrier tank or the upper area
Line 574: Spawns from the carrier tank or the flank
Line 582: Spawns from the carrier tank or the flank
Line 590: Spawns from the carrier tank or the flank
Line 595: Spawns from the carrier tank or the flank
  1. Template:Mvm mission Sketchy Swing has 2 uses and is missing 78 translations
Line 12: Spawns at the left or right
Line 55: Chips carrier
Line 66: Spawns at the left or right
Line 90: Spawns at the left or the mid
Line 100: Spawns at the right or the mid
Line 108: Spawns at the right or the mid
Line 122: Spawns from the right garage and takes the left path
Line 155: Chips carrier
Line 163: Behaves similarly to Sniper-bots
Line 166: The 
Line 187: Spawns at the left or right
Line 205: Spawns at the left or right
Line 226: Spawns at the left or right
Line 238: Spawns at the left or right
Line 254: Chips carrier
Line 262: Chips carrier
Line 265: Drops 3 chips on death
Line 270: Chips carrier
Line 273: Drops 3 chips on death
Line 291: Spawns at the left or right
Line 308: Spawns at the left or right
Line 322: Spawns at the left or right
Line 339: Spawns at the left or right
Line 348: Spawns from the left garage and takes the center path
Line 364: Chips carrier
Line 372: Chips carrier
Line 375: Drops 3 chips on death
Line 380: Chips carrier
Line 383: Drops 3 chips on death
Line 396: Spawns at the left or right
Line 419: Spawns at the left or right
Line 459: Chips carrier
Line 467: Chips carrier
Line 470: Drops 3 chips on death
Line 475: Chips carrier
Line 478: Drops 3 chips on death
Line 483: Chips carrier
Line 486: Drops 5 chips on death
Line 504: Spawns at the left or the center
Line 512: Spawns at the right or the mid
Line 544: Spawns at the left or the mid
Line 552: Spawns at the right or the mid
Line 616: The 
Line 626: Chips carrier
Line 634: Chips carrier
Line 637: Drops 3 chips on death
Line 642: Chips carrier
Line 645: Drops 3 chips on death
Line 650: Chips carrier
Line 653: Drops 5 chips on death
Line 661: Spawns at the left or right
Line 703: Spawns at the left or right
Line 738: Spawns from the left garage and takes the center path
Line 746: Spawns from the right garage and takes the left path
Line 784: Chips carrier
Line 787: Drops 3 chips on death
Line 795: Chips carrier
Line 798: Drops 3 chips on death
Line 803: Chips carrier
Line 806: Drops 5 chips on death
Line 811: Chips carrier
Line 814: Drops 10 chips on death
Line 828: Spawns at the left or right
Line 864: Spawns at the left or right
Line 904: Sentry Tank
Line 907: Spawns from the left garage and takes the center path
Line 926: Audio cue announces its arrival
Line 934: Audio cue announces its arrival
Line 942: Spawns at the left or right
Line 950: Audio cue announces its arrival
Line 965: Chips carrier
Line 968: Drops 3 chips on death
Line 976: Chips carrier
Line 979: Drops 3 chips on death
Line 984: Chips carrier
Line 987: Drops 5 chips on death
Line 992: Chips carrier
Line 995: Drops 10 chips on death
  1. Template:Mvm mission Slaughter Screamhouse has 2 uses and is missing 11 translations
Line 49: Takes the left path
Line 65: Boss announces its own arrival and death
Line 169: Takes the left path
Line 177: Takes the left path
Line 191: Boss announces its own arrival and death
Line 213: Takes the left path
Line 263: Shoots colored projectiles
Line 271: Shoots White colored projectiles
Line 279: Shoots Crimson Red colored projectiles
Line 287: Shoots Deep Saffron colored projectiles
Line 310: Boss announces its own arrival and death
  1. Template:Mvm mission Snow Blindness has 2 uses and is missing 30 translations
Line 20: Spawns from the house
Line 30: Spawns from the house
Line 47:
Line 47: Spawns from the house
Line 56: The 
Line 61: Spawns from the house
Line 87: The 
Line 90: Spawns from the house
Line 99: Spawns from the house
Line 109: Spawns from the house
Line 122:
Line 137: Spawns from the house
Line 155: Spawns from the house
Line 167: Spawns from the house
Line 197: Boss announces its own arrival
Line 208: The 
Line 229: Spawns from the house
Line 260: Spawns from the house
Line 272: Spawns from the house
Line 293: Spawns from the house
Line 320: Spawns from the house
Line 336:
Line 336: Spawns from the house
Line 355: Spawns from the house
Line 365: The 
Line 372: Spawns from the house
Line 392: Spawns from the house
Line 401: The 
Line 415: Bosses announce their own arrival
Line 431: Death pits close on arrival
  1. Template:Mvm mission Spade Segregation has 2 uses and is missing 18 translations
Line 19: Spawns at the left or right
Line 60: Spawns at the left or right
Line 68: Spawns at the left or right
Line 89: Spawns at the left or right
Line 113: Spawns at the left or right
Line 140: Spawns at the right
Line 148: Spawns at the right
Line 179: Spawns at the left or right
Line 187: Spawns at the left or right
Line 215: Spawns from the left tunnel
Line 229: Spawns at the left or right
Line 252: Spawns at the left or right
Line 260: Spawns at the left or right
Line 284: Spawns at the left or right
Line 294: Spawns at the left or right
Line 324: Spawns at the left or right
Line 357: Spawns at the left or right
Line 388: Spawns from the left tunnel
  1. Template:Mvm mission Spiral Slaughter has 2 uses and is missing 9 translations
Line 91: Limited
Line 99: Limited
Line 174: Limited
Line 182: Limited
Line 417: Behaves similarly to Sniper-bots
Line 472: On Hit: target is engulfed in flames
Line 500: Limited
Line 508: Limited
Line 516: Limited
  1. Template:Mvm mission Spyware Shipping has 2 uses and is missing 25 translations
Line 94: Play sound when subwave begins
Line 97: Play sound when subwave starts spawning
Line 100: Tank spawns near gate spawn
Line 169: Play sound when subwave begins
Line 172: Play sound when subwave starts spawning
Line 175: Always spawn at gate
Line 188: Play sound when subwave starts spawning
Line 191: Always spawn at gate
Line 204: Play sound when subwave starts spawning
Line 207: Play sound when subwave is over
Line 210: Always spawn at gate
Line 250: Close gate door when subwave begins
Line 421: Play sound when subwave begins
Line 435: Play sound when subwave starts spawning
Line 439: Play sound when subwave finished spawning
Line 449: Play sound when subwave starts spawning
Line 453: Play sound when subwave finished spawning
Line 463: Play sound when subwave starts spawning
Line 467: Play sound when subwave finished spawning
Line 477: Play sound when subwave starts spawning
Line 481: Play sound when subwave is over
Line 550: Bot does not leave spawn
Line 554: Play sound when subwave begins
Line 558: Play sound when subwave start spawning
Line 562: Play sound when subwave finished spawning
  1. Template:Mvm mission Stacked Deck has 2 uses and is missing 6 translations
Line 218: Random choice
Line 227: Random choice
Line 236: Random choice
Line 244: Random choice
Line 264
Line 269
  1. Template:Mvm mission Storm Surge has 2 uses and is missing 11 translations
Line 16: Spawns at the left or right
Line 174: Custom variant
Line 177: A heavy storm begins on this wavespawn
Line 241: Spawns at the left or right
Line 262: Custom variant
Line 270: Custom variant
Line 281: Spawns at the left or right
Line 352: Audio cue announces their arrival
Line 388: Spawns at the left or right
Line 409: A heavy storm begins on this wavespawn
Line 421: Custom variant
  1. Template:Mvm mission Terrorist Simulation has 2 uses and is missing 13 translations
Line 13: The 
Line 36: The 
Line 85
Line 96: The 
Line 112: The 
Line 149: The 
Line 174: The 
Line 221: The 
Line 227: The 
Line 247: The 
Line 257: The 
Line 318: Takes the left path
Line 396: The 
  1. Template:Mvm mission There is no Meme has 2 uses and is missing 47 translations
Line 153: No health regen
Line 167:
Line 209:
Line 225: Play sound when subwave over
Line 235: Play sound when subwave begin
Line 244: No health regen
Line 262: Play sound when subwave begins
Line 265: Play sound when subwave over
Line 295: Play sound when subwave start spawning
Line 298: Play sound when subwave over
Line 313: Play sound when subwave start spawning
Line 316: Play sound when subwave over
Line 326: Play sound when subwave begins
Line 329: Play sound when subwave over
Line 349: Play sound when subwave start spawning
Line 352: Play sound when subwave over
Line 383: Play sound when subwave start spawning
Line 386: Play sound when subwave over
Line 419: Play sound when subwave start spawning
Line 422: Play sound when subwave over
Line 435: Play sound when subwave begins
Line 444: Play sound when subwave start spawning
Line 447: Play sound when subwave over
Line 457: Play sound when subwave start spawning
Line 460: Play sound when subwave over
Line 470: Play sound when subwave start spawning
Line 473: Play sound when subwave over
Line 484: Play sound when subwave start spawning
Line 487: Play sound when subwave over
Line 500: Play sound when subwave start spawning
Line 503: Play sound when subwave over
Line 515: Play sound when subwave start spawning
Line 518: Play sound when subwave over
Line 528: Play sound when subwave start spawning
Line 531: Play sound when subwave over
Line 541: Play sound when subwave start spawning
Line 544: Play sound when subwave over
Line 554: Play sound when subwave over
Line 564: Play sound when subwave start spawning
Line 567: Play sound when subwave over
Line 578: Play sound when subwave start spawning
Line 581: Play sound when subwave over
Line 594: Play sound when subwave start spawning
Line 597: Play sound when subwave over
Line 608: Play sound when subwave over
Line 658: Play sound when subwave over
Line 672: Play sound when subwave begins
  1. Template:Mvm mission Thriller Terror has 2 uses and is missing 5 translations
Line 80: Goes to the hatch first
Line 105: Goes to the hatch first
Line 191: Goes to the hatch first
Line 244: Goes to the hatch first
Line 323: Goes to the hatch first
  1. Template:Mvm mission Ticket to Die has 2 uses and is missing 22 translations
Line 43: The 
Line 70:
Line 105:
Line 112: The 
Line 122: The 
Line 158:
Line 259:
Line 370:
Line 383: The 
Line 436:
Line 436:
Line 442:
Line 442:
Line 448:
Line 448:
Line 506:
Line 545:
Line 556:
Line 562:
Line 569: The 
Line 574:
Line 587:
  1. Template:Mvm mission Trash has 2 uses and is missing 1 translation
Line 46:
  1. Template:Mvm mission Treacherous Waters has 2 uses and is missing 9 translations
Line 58: The 
Line 67: The 
Line 95: The 
Line 223: The 
Line 242: The 
Line 250: Boss door open when subwave is active
Line 296: The 
Line 313: The 
Line 366: The 
  1. Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
Line 56: Chips carrier
Line 60: Limited
Line 81: Spawns from the right garage and takes the left path
Line 143: Behaves similarly to Sniper-bots
Line 151: Chips carrier
Line 155: Limited
Line 209: Chips carrier
Line 213: Limited
Line 220: Behaves similarly to Sniper-bots
Line 308: Spawns from the left garage and takes the center path
Line 318: Spawns similarly to Spy-bots
Line 326: Spawns similarly to Spy-bots
Line 331: Chips carrier
Line 335: Limited
Line 350: Boss announces its own arrival and death
Line 413: Chips carrier
Line 417: Limited
Line 454: Boss announces its own arrival
Line 464: Boss announces its own arrival
Line 496: Behaves similarly to Sniper-bots
  1. Template:Mvm mission Voltaic Outrage has 2 uses and is missing 6 translations
Line 107: Spawns at the left or mid
Line 194: Boss will announce its own arrival
Line 203: Spawns at the left or right
Line 212: Spawns at the left or right
Line 222: Spawns at the left or right
Line 233: Spawns at the left or right
  1. Template:Mvm mission Waterway Wringout has 2 uses and is missing 34 translations
Line 18: Spawns at the left or right
Line 45: Bomb is silently reset before arriving and after death
Line 48: Boss announces its own arrival and death
Line 51: Waves pauses when this boss is dead
Line 60: Wave resumes when this robot arrives
Line 68: Spawns at the left or right
Line 76: Spawns at the left or right
Line 96: Delay starts after the first Giant dies
Line 102: Spawns at the left or right
Line 117: Spawns at the left or right
Line 128: Spawns at the left or right
Line 137: Spawns at the left or right
Line 153: Limited
Line 160: Spawns at the left or right
Line 168: Spawns at the left or right
Line 179: Spawns at the left or right
Line 219: Spawns at the left or right
Line 234: Spawns at the left or right
Line 244: Spawns at the left or right
Line 279: Spawns at the left or right
Line 290: Bomb is silently reset before arriving
Line 293: Boss announces its own arrival and death
Line 307: Spawns at the left or right
Line 315: Spawns at the left or right
Line 331: Spawns at the left or right
Line 355: Spawns at the left or right
Line 378: Spawns at the left or right
Line 402: Spawns at the left or right
Line 418: Spawns at the left or right
Line 438: Bomb is silently reset before arriving
Line 441: Boss announces its own arrival
Line 455: Spawns at the left or right
Line 463: Spawns at the left or right
Line 468: Spawns at the left or right
  1. Template:Mvm mission Winter's Bite has 2 uses and is missing 2 translations
Line 221: Wait between spawn after death
Line 245: Bomb resets when subwave is active
  1. Template:Mvm mission Woodchip Wound has 2 uses and is missing 15 translations
Line 95: Spawns from the main spawn or flank
Line 115: Spawns from the main spawn or flank
Line 130: Spawns from the flank
Line 138: Spawns from the flank
Line 148: Spawns from the flank
Line 211: Spawns from the flank
Line 222: Spawns from the flank
Line 230: Spawns from the flank
Line 273: Spawns from the flank
Line 287: Spawns from the flank
Line 399: Spawns from the flank
Line 449: Spawns from the flank
Line 465: Spawns from the flank
Line 475: Spawns from the flank
Line 495: Spawns from the flank
  1. Template:Open Review has 2 uses and is missing 1 translation
Line 5: Let's settle this like gentlemen!
  1. Template:War Paint collection table has 2 uses and is missing 29 translations
Line 10:
Line 17:
Line 24:
Line 31:
Line 38:
Line 45:
Line 52:
Line 59:
Line 66:
Line 73:
Line 80:
Line 87:
Line 94:
Line 101:
Line 108:
Line 115:
Line 122:
Line 129:
Line 136:
Line 143:
Line 150:
Line 157:
Line 164:
Line 171:
Line 178:
Line 185:
Line 192:
Line 199:
Line 206:
  1. Template:Blog layout has 1 use and is missing 1 translation
Line 36: Valve Corporation, all rights reserved.
  1. Template:Cosmetic can drop list has 1 use and is missing 1 translation
Line 3: Cosmetics that can be found via a random drop.
  1. Template:Mvm mission Hell Overdrive has 1 use and is missing 6 translations
Line 49: 200% slower attack speed
Line 67: 200% slower attack speed
Line 87: Play sound when subwave start spawning
Line 189: Takes left path
Line 197: Takes right path
Line 405: Play sound when subwave start spawning
  1. Template:Mvm mission Peak Performance has 1 use and is missing 3 translations
Line 92:
Line 394: Play sound when subwave starts spawning
Line 397: Play sound when subwave is over
  1. Template:Mvm mission Power Palliative has 1 use and is missing 6 translations
Line 426: Play sound when subwave begins
Line 430: Play sound when subwave start spawning
Line 434: Play sound when subwave finished spawning
Line 587: Play sound when subwave begins
Line 591: Play sound when subwave start spawning
Line 595: Play sound when subwave finished spawning
  1. Template:Mvm mission Program Seppuku has 1 use and is missing 3 translations
Line 273: Spawn from player's behind
Line 337: Tank comes with sentry guns
Line 355: Closes river pit when subwave start spawning
  1. Template:Mvm mission Ruins Rumble has 1 use and is missing 1 translation
Line 145: 5 seconds of [[Critical hits#Mini-crits
  1. Template:Mvm mission Watershed Waylay has 1 use and is missing 1 translation
Line 407: Boss door opens when subwave is active
  1. Template:Mvm mission Whirly Wallop has 1 use and is missing 5 translations
Line 31: Spawn from behind players
Line 71: Take same path as the bomb
Line 79: Take opposite path as the bomb
Line 181: Take opposite path as the bomb
Line 269: Boss door opens when subwave is active
  1. Template:Mvm upgrades hellmet has 1 use and is missing 42 translations
Line 2: Modified classes' upgrades
Line 154: Modified primary weapons' upgrades
Line 206: Rocket Specialist
Line 227: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
Line 507: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
Line 574: Modified secondary weapons' upgrades
Line 623: -50% Speed On Target
Line 643: Does not stack.
Line 658: Explode on Ignite
Line 669: Explosion deals up to 350 splash damage
Line 684: Able to re-launch while already in-flight
Line 696: Stun enemies when you land
Line 706: +20% Damage
Line 729: +100% Charge Recharge Rate
Line 751: +25% ÜberCharge Rate
Line 774: Projectile Shield
Line 787: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
Line 798: Canteen Specialist
Line 809: Share [[Power Up Canteen
Line 824: Modified melee weapons' upgrades
Line 870: Armor Penetration
Line 896: Allows backstabs against giant robots at X% (out of 750) damage.
Line 914: Only when equipped by Spy
Line 928: Modified buildings' upgrades
Line 974: +1 Disposable Sentry Gun
Line 989: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
Line 1001: +10% Sentry Firing Speed
Line 1016: 10% faster sentry fire rate.
Line 1032: Modified Canteens
Line 1043: Upgrade
Line 1058: Cost
Line 1074: Become Crit Boosted
Line 1088: All classes
Line 1103: Crits user and triples sentry fire rate for 5 seconds.
Line 1118: Become Übercharged
Line 1133: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
Line 1148: Refill Clips and Ammo
Line 1164: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
Line 1179: Teleport to Spawn
Line 1194: Instantly teleport to spawn and grants a 5 second speed boost.
Line 1209: Building Upgrade
Line 1225: Upgrades all existing buildings to Level 3 and fully restores their health.
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  1. Steam Guide for Sniper
  2. Also known as Most Controversial; this category was not present on the voting page.