Community Zombie Infection strategy

From Team Fortress Wiki
Revision as of 23:42, 12 October 2023 by Jestie (talk | contribs) (im not entirely sure about the engineer part, so i'm just assuming. please delete it if it is wrong.)
Jump to: navigation, search

This article is about Community Zombie Infection strategy.

General strategy

Humans

  • Prioritise shooting Medic Zombies, their healing can undo a lot of the damage done and heals incredibly fast.

Zombies

Class-specific strategy

Humans

Leaderboard class scout.png Scout

  • Due to Scout's mobility and unlocks, Scout can easily fullfil different roles, from an aggressive damage-oriented class to a more support-oriented playstyle.
  • The Baby Face's Blaster gives you much more speed, but reduces your vertical mobility. With a max speed boost, you are the same speed as a Scout Zombie, allowing you to keep your distance much easier.
  • The Bonk! Atomic Punch can save yourself from a tricky situation, but it can also be used as a distraction for your teammates or to block the Zombies from reaching them. Be careful of the movement speed penalty after using it, however.
  • The Force-A-Nature's knockback can help keep dangerous Zombies at bay, such as Heavy Zombies, as well as potentially save a teammate by knocking the Zombie back when they're about to hit your teammates.
  • On more open maps, the Shortstop is an excellent choice, allowing you to keep your distance while still being lethal.

Leaderboard class soldier.png Soldier

  • Engineer Zombies cannot build any buildings making the Cow Mangler 5000 an excellent choice of primary. The downside of less building damage does not come into play while still keeping the infinite reserve ammo. Be sure to check which Medi Gun your Medic is running, the Kritzkrieg's Critical Hits from the ÜberCharge turn into Mini-Crits instead!
  • The Beggar's Bazooka is an excellent choice, as the essentially infinite clip due to how Beggar's works allows you to constantly fire rockets at Zombies, and the issue of ammo is negated by the fact that your team will generally have Engineers.
  • The Concheror is another powerful choice, as the passive regeneration along with the impressive healing when it's ability is activated makes you a force to be reckoned with. This is exacerbated by the fact that the Conch requires less damage to fully charge, allowing you to constantly take on the Zombie horde.
    • The Beggar's Bazooka is a strong choice to pair with the Conch, as the constant stream of rockets also mean there is a constant stream of healing. Additionally, the Barrage mechanic allows you to quickly charge up your Conch, allowing for constant healing.
    • It is also a strong supportive choice, especially with the Heavy, other Soldiers, and the Engineer, as the healing allows them to fight the horde head on without worrying about whether they'll die or not, due to their high damage outputs.

Leaderboard class pyro.png Pyro

  • The Reserve Shooter can be very effective against pouncing Soldier Zombies. Pyro Zombies are immune to flames, making a bullet-based secondary an ideal choice.

Leaderboard class demoman.png Demoman

  • Consider equipping a shield, as it blocks 50% of the damage from direct Zombie attacks. The infinite Zombie hordes will quickly chew through your secondary ammo and will likely not leave you enough time to set up traps, making a shield a good choice.

Leaderboard class heavy.png Heavy

Leaderboard class engineer.png Engineer

Leaderboard class medic.png Medic

Leaderboard class sniper.png Sniper

Leaderboard class spy.png Spy

Zombies

Voodoo-Cursed Scout Soul Scout

Voodoo-Cursed Soldier Soul Soldier

  • When using your ability, try to jump at the same time. This will greaty increase the height gained and will allow you to deal more stomp damage or get to higher places.

Voodoo-Cursed Pyro Soul Pyro

  • Although you cannot set them on fire and deal less damage, if a Human Pyro has a Flare Gun equipped they will be unable to deal significant damage to you, making them an easy target.

Voodoo-Cursed Demoman Soul Demoman

Voodoo-Cursed Heavy Soul Heavy

Voodoo-Cursed Engineer Soul Engineer

Voodoo-Cursed Medic Soul Medic

  • Your ability makes you temporarily invincible, but still allows you to attack, use this to your advantage. Remember that your ability also heals those around you.

Voodoo-Cursed Sniper Soul Sniper

  • You can use your spit ability to deny Humans from walking in an area, rather than damaging them, possibly forcing them into an unfavourable situation.

Voodoo-Cursed Spy Soul Spy