Sticky Jumper

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Aye, that's the way ye do it! Hehah!
The Demoman on Sticky Jumping training techniques.

The Sticky Jumper is a training secondary weapon for the Demoman class which was released with the Scream Fortress Update. Its appearance is identical to the Stickybomb Launcher.

As a training item, the Sticky Jumper fires completely harmless Stickybombs allowing players to freely practice sticky jumping techniques. The ammo count is also tripled, giving the user forty eight extra Stickybombs, though the Demoman's damage vulnerabilities are increased.

Also, the user takes no damage from grenades shot from their own Grenade Launcher or Loch-n-Load nor the explosion from the Ullapool Caber.

Damage

See also: Damage

Effect: this weapon renders the user incapable of harming themselves with explosive damage or enemies with this weapon.

Function times

Identical to the Stickybomb Launcher.

Crafting

See also: Crafting

Blueprint

Scrap Metal [[Demoman Token|Template:Dictionary/items/demoman token]] [[Primary Token|Template:Dictionary/items/primary token]] Possible Results
Item icon Scrap Metal.png + Token demo large.png + Token primary large.png =
Item icon Sticky Jumper.png Item icon Scottish Resistance.png Item icon Chargin' Targe.png

Note: The blueprint for the Sticky Jumper is also used for crafting either the Scottish Resistance or Chargin' Targe, therefore there's a 33% chance of getting any of these three weapons.

Related Achievements

Leaderboard class soldier.png Soldier

Bomb Squaddie
Bomb Squaddie
Destroy 10 sticky bombs with the shotgun in a single life.

Leaderboard class demoman.png Demoman

Highland Fling
Highland Fling
Sticky jump a really long way...


The High Road
The High Road
Sticky jump onto a cap point and capture it.
The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

Leaderboard class heavy.png Heavy

0wn the Means of Production
0wn the Means of Production
Remove 20 stickybombs by killing the Demomen who produced them.

Leaderboard class engineer.png Engineer

How the Pests Was Gunned
How the Pests Was Gunned
Destroy 50 enemy stickybombs lying in range of friendly buildings.

Update history

October 28, 2010 Patch

  • Fixed the Sticky Jumper doing damage to enemies
  • Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.

November 19, 2010 Patch

  • The Stickybomb Jumper can now be gift wrapped.

December 22, 2010 Patch

  • The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.

Bugs

  • Occasionally the world model for the Sticky Jumper may use the Scottish Resistance skin on BLU team.
  • Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Sticky Jumper wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.

Gallery

See also