Invisibilité
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— The Spy
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L'invisibilité est une habileté inhérente du Spy/fr qui est contrôlée grâce à la montre accrochée à son poignet. Cette habileté rends le Spy invisible pour un court moment, lui permettant de pénétrer les lignes ennemies sans se faire remarquer ou de s'échapper rapidement lorsqu'il est repéré.
Sommaire
Attributs Généraux
Premièrement, on note que le Spy est incapable d'utiliser ses armes ou de faire une moquerie en étant invisible, mais qu'il peut néanmoins utiliser son Disguise Kit/fr. Se déguiser en étant invisible ne montre pas l'effet de fumée lié à un déguisement, ce qui permets de changer de déguisement discrètement.
Deuxièmement, le Spy est complètement invisible pour tout ses ennemis lorsqu'il sort sa montre. Les coéquipiers du Spy sont capables de voir celui-ci sous la forme d'une silhouette semi-transparente colorée de la couleur de leur équipe. Ceci permets aux joueurs de déterminer si une zone est déjà couverte par un Spy ami et ainsi d'agir en fonction de lui.
De plus, percuter un joueur ennemi ou subir des dégâts provoquera un dysfonctionnement de la montre qui permettra à tous les ennemis d'observer une silhouette semi-transparente du Spy. Mais un Spy ne peut pas tout simplement se permettre de foncer à travers un champ de bataille ennemi en étant invisible. Toutefois ceci ne s'applique pas à toutes les montres, la Dead Ringer/fr, par exemple, ne montre pas de silhouettes semi-invisibles si le Spy percute un ennemi lors de son invisibilité. Voir Dead Ringer/fr
Si le Spy est confronté aux effets visuels d'armes telles que le Jarate/fr, le Bleeding/fr et le fire/fr, son invisibilité sera inutile; les effets de particules le rendant visible à tous. De la même façon qu'en sortant l'water/fr, des gouttes ruisselleront du Spy, même si celui-ci est invisible. Tomber d'une certaine hauteur provoquera un effet de gouttes de sang ainsi qu'un craquement audible. Les joueurs en Spy devraient éviter ces armes ainsi que ceux qui les portent si ils souhaitent rester incognito sur le champ de bataille.
Lorsque le Spy se rends à nouveau visible, un bruit particulier se fera entendre et il apparaitra en une silhouette semi-invisible de la couleur de son équipe, quel que soit son déguisement, avant de devenir entièrement visible. A cause ce ceci, il faut prendre soin de se rendre à nouveau visible loin de ses ennemis.
Chacune des montres affiche un niveau de charge sur le modèle de l'arme observé par le joueur. Ce niveau de charge est aussi visible sur l'HUD.
Strategy
The nature and strategy for cloaking depends on the type of watch the Spy uses in battle. Additionally, the enemy team may alter their behavior in order to protect themselves against a certain type of watch. A Spy should therefore be proficient in all Cloak types to be able to adapt to any opposing force.
Invisibility Watch
With the default watch, players can Cloak for a maximum of 9 seconds, during which they can move through enemy lines, across Sentry Gun paths, or away from attackers whilst remaining completely invisible. Picking up ammo in the form of boxes or dropped weapons will replenish the Cloak at the default rate. Map layout and location of various ammo points, therefore, are important to players who wish to remain cloaked for a longer period of time. Dispensers on either team can also fill the Cloak meter even when the Spy is cloaked. Be advised, however, that using an enemy Dispenser will require the correct disguise, and that the Spy may be discovered if bumped into by Engineers collecting their metal or any other class whom are healing themselves at the Dispenser.
Uncloaking will produce a quiet 'whooshing' sound that can be heard by other players in the immediate vicinity. Experienced Spies should therefore uncloak in a lone location, preferably with an appropriate disguise, in order to avoid enemies who may start searching the area upon hearing the noise.
The direct counter of the Cloak is the Pyro. If set on fire while cloaked, the Spy will be rendered visible and will burn with a team-colored ambiance if set on fire. Spies should avoid Pyros when cloaked; if bumped into, a Pyro may begin to Spycheck the vicinity in which case it can prove difficult to escape unharmed.
Dead Ringer
The Dead Ringer watch is unique in terms of cloaking. The watch does not produce a Cloak when the correct bound key is pressed, but rather it will be held up in the player's view in a ready position. Subsequently, the next time the Spy is dealt damage, either by enemies or falling, he will drop a fake corpse and immediately become cloaked for a total of 6.5 seconds. During this time any damage received by the player will be reduced by 90%, and will not shimmer if attacked or bumped into by enemies.
The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. It should be noted however that the occasionally the dropped ragdoll is somewhat bugged and noticeable by experienced players, who may alert their team of a Dead Ringer Spy being present. Furthermore, activating the Dead Ringer upon being attacked once will almost immediately be suspicious to the enemy. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, Sticky Bomb traps or forms of critical attacks.
Spies with the Dead Ringer can collect ammo and use Dispensers to replenish the Cloak, albeit at a reduced amount compared to the Invisibility Watch. Once cloaked for longer than 6.5 seconds, however, the Spy will shimmer upon damage or contact with the enemy as with any other watch. Making a run through the map with the Dead Ringer, therefore, is just as risky as with the default watch.
The main disadvantage of the watch is the loud and distinctive de-cloaking sound. Players should therefore utilize cover or remote locations to uncloak. Should the Dead Ringer be heard, enemies may begin searching the area for the Spy culprit. Due to the Cloak taking a long time to recharge without nearby ammo, uncloaking far from enemies is a priority if the player wishes to remain alive.
While the Dead Ringer Cloak is activated, the Spy can still be set on fire by a Pyro. The damage reduction, however, may allow the player to seek out water and extinguish themselves where otherwise they would have died. Many Pyros will continue to chase the Spy once alight, making escape more difficult. Should the Pyro prowl the area outside the water, players may consider hiding in the water for as long as the Cloak permits until the Pyro leaves. Shooting at the Pyro from the water is also a viable option, as his Flamethrower is ineffective underwater. On the other hand, leading the Pyro into a friendly Sentry Gun or experienced teammate may prove successful.
Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing Medics to deploy their ÜberCharge early in anticipation of being backstabbed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCharge to end before activating their own.
Cloak and Dagger
The Cloak and Dagger watch serves as a sidegrade for the default watch. The Cloak will last for 6.6 seconds when the Spy is running, and cannot be replenished by ammo crates. On the other hand, should the player remain perfectly still while cloaked, the meter will recharge by itself at a slow rate.
Due to the nature of the recharge, a Cloak and Dagger Spy will mostly conduct his espionage standing still. Objects in the map such as boxes or corners will therefore provide strategic points from which to crouch and relay enemy movement to the team through chat or microphone. Additionally, these areas provide points from which players can backstab slow moving classes or Sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy will become wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.
Once the Cloak meter is drained, the Spy will have a clear visible outline, similar to being bumped into by an enemy. Coming to a halt will resume full invisibility, but this may be risky if enemies are close by. A crouch-walking Spy will drain the Cloak at a slower rate, but will move more slowly.
A possibly strategy could be for the player to move slowly (often crouched) in poorly lit areas to maintain the Cloak. This is a risky maneuver however, as most players may still be able to locate the Spy, particularly if they are aware of his presence in the vicinity. Camouflage may also apply to team colored areas, such as RED Spies against rocky walls, but this is a hit and miss tactic.
Succès Liés
Pyro
Combustion Spontanée
Faites brûler 10 Spies invisibles. |
Demoman
Coupe-gorge
Décapitez un Spy invisible. |
Heavy
Chasse Aux Espions
Tuez 10 Spies invisibles seul ou en coopération. |
Engineer
Avide De Recherche
Tuez 3 Spy invisibles à l'aide d'une mitrailleuse sous le contrôle de votre Wrangler. |
Sniper
Le pouvoir des bocaux
Révélez un Spy invisible à l'aide du jaraté. |
Tir à l'aveugle
Kill a fully invisible Spy in a single hit. |
Spy
Burn Notice
Survivez 30 secondes après avoir été incendié en étant invisible. |
Drôles D'espions
En étant invisible, rentrez dans un Spy invisible ennemi. |