Like many video games, Team Fortress 2 changed significantly over the course of its development. Decisions as to how the gameplay would work changed, such as whether or not grenades would be used like they were in Team Fortress Classic. An item might have been cut simply because it was replaced by something better, like the Soldier's medals, and sometimes content was cut due to the change in the game's style. Listed on this page are weapons, items, and other odds and ends that were cut from the game, but in most cases left over in some form in the game's .gcf files as unused content.
Classes
Civilian
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Unused gamemode specific-class. Was to be escorted from one point on a map to another, functioning as a playable Payload bomb cart.
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Commander
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Non-physical class removed during Team Fortress 2's development. Was to oversee the map, provide aerial support, place buildings, and communicate tactics to teammates.
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Weapons
Primary weapons
Secondary weapons
Melee weapons
Grenades
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher and Loch-n-Load. The Jarate and Mad Milk weapons function somewhat like grenades, though they are never officially referred to as such, and also do not bounce in most situations. The Soldier does utilize a grenade for a taunt, but does not throw it.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so
file
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.
Buildings
Repair Node
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Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base.
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Turrets
Turrets
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The Original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.
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Miscellaneous
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.
Hats
Miscellaneous Items
ID Badge
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All-class
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An unused ID Badge that would have been able to be used with the Decal Tool. Its texture and model are fully intact in the GCF.
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Action Items
Taunts
N/A
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Soldier
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The Soldier would stomp his feet, cross his arms then show something off.
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N/A
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Heavy
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The Heavy would lift his leg then show something off.
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N/A
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Engineer
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The Engineer would take out his guitar and play a long tune on it.
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N/A
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Engineer
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The Engineer would wiggle around uncomfortably, then vomit.
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N/A
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Engineer
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The Engineer pulls down his Shotgun and taps his hardhat.
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Vehicles
Prototype rideable cart models
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Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in Frontier.
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Prototype cart bomb
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Listed as a spytech cart bomb. Unfinished model based off of this piece of concept artwork.
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Music
intruder_alert_midi.midi
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A rendition--perhaps the original version--of Intruder Alert in MIDI format.
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tf_music_upgrade_machine.wav
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A 1-minute loop of elevator music that presumably would play in Mann vs. Machine when players were at an Upgrade Station.
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Other items
Camera
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World item
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Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer's console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
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Old flags
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World item
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Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders.
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Decapitation models
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Aesthetic item
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Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat.
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Scroll
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Pickup
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Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
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Ticket Booth
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Prop
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Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
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Unused kill icons
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Icon
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Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, and an explosion image.
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Alternate Deathcam UI
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User interface
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Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
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Tobor
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Unknown
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Unused texture added in the Mac Update.
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Unused Item qualities
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Quality
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Four unused item qualities exist, named tobor_a, Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are #8D834B and #70550F respectively. tobor_a and Completed have no associated color.
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Other Unused Textures
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Classes
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There are a couple of unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like Demoman's bottle's BLU texture.
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Unused Unusual effects
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Particle(s)
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During the Mann-Conomy Update and the Very Scary Halloween Special, several particle effects were added that went unused.
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Burning animations
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Animation(s)
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The GCF contains 8 unused class specific death animations to all but the Pyro, presumably for death by burn damage
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See also