Taunts

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Scout taunting with the Bat equipped.
What are taunts? They're character-specific animations you can trigger in-game to either announce that you've just shot someone or would like to be shot yourself.
TF2 Blog describing the taunts culture

Taunts are unique animations that can be performed by each class. Most weapons have their own dedicated taunt. In addition, there are special taunts that can be equipped in the loadout menu.

Taunts can be performed by pressing the taunt button (default G on PC, Xbox Button X.png on Xbox 360 and PS Button Square.png on PS3), which will perform the currently held weapon's taunt (if applicable). If at least one special taunt is equipped in a loadout slot, the taunt button will instead bring up a list of all equipped taunts; pressing the numbers 1-8 will perform the special taunt in that slot, while pressing the taunt button a second time will perform the regular weapon taunt.

Taunts are generally to gloat after killing an opponent, to celebrate a victory, to provoke living opponents, or simply for comedic effect, and for the most part have no direct effect on gameplay. However, a handful of taunts have special effects, such as providing healing, stunning opponents, or killing enemies outright. Taunts that can deal damage are generally known as "tauntkills".

During a taunt, the user is unable to move or attack, leaving them vulnerable until the taunt is concluded. The camera will also switch to a third-person perspective. Taunts cannot be performed underwater or while airborne. The effects of knockback will instantly cancel most taunts. All taunts, including tauntkills, can be successfully performed while stunned.

A minority of weapons, such as the Engineer's PDAs, The Sniper's Jarate, and the Spy's Sapper, lack taunts. The Heavy's food and the Scout's drinks function as both a consumable item and a taunt when activated, moving the player into a third-person view and preventing them from moving or attacking.

The server-side command tf_allow_taunt_switch can allow players to switch weapons mid-taunt:

  • When set to 0, weapons cannot be switched during taunts. This is the value used for official matchmaking servers.
  • When set to 1, weapons can be switched at the very start of the taunt, but not during the majority of the animation. This results in a character performing the taunt for the weapon being used before pressing the taunt key, but holding the new weapon. This behavior was originally a glitch that was unintentionally "fixed" in the Mann-Conomy Update, and later made into a server side option at community request.
  • When set to 2, weapons can be switched at any time during a taunt.

Taunts by class

Kill taunts

These taunts can deal 450 damage or more, and therefore have the potential to kill any opponent in a single hit (with the exception of Armageddon and Execution, which can only deal a maximum of 400 damage and thus are not powerful enough to kill a Heavy with maximum overheal).

Class Taunt Kill icon Weapon Damage Duration Details
Grand Slam
Grand Slam
Killicon grand slam.png Sandman
Atomizer
500 (Instant kill)
425 with the Atomizer
5.0 seconds Sends the enemy ragdoll flying
Grenade (taunt)
Grenade
Killicon grenade (taunt).png Equalizer
Escape Plan
500 (Instant kill) 3.7 seconds 1.8m blast radius
Can kill multiple enemies
Kills player upon completion
Destroys buildings
Killicon hhg.png
(Lumbricus Lid)
Hadouken
Hadouken
Killicon hadouken.png Shotgun
Flare Gun
Detonator
Reserve Shooter
Manmelter
Panic Attack
Gas Passer
Hot Hand
500 (Instant kill) 3.7 seconds Kills with fire effect
Can kill multiple enemies
Slightly slower than High Noon
Destroys buildings
Armageddon
Armageddon
Killicon armageddon.png Rainblower 400 on initial or closest target (damage is halved for every enemy hit after initial or closest target)
28 (afterburn)
5.2 seconds Deals heavy damage with fire effect within 1.8m radius
Applies afterburn
Can kill multiple enemies
Damage reduced by half for every enemy hit after the initial target
Killicon rainblower.png
(Afterburn)
Execution
Execution
Killicon scorch shot.png Scorch Shot 420 (Close range)
20 (Medium to long range)
60 (Afterburn)
3.3 seconds Deals heavy damage with fire effect at point blank or close range
Acts like a normal Scorch Shot flare at longer ranges or on miss
Consumes ammo
Can be aimed
Gas Blast
Gas Blast
Killicon gas blast.png Thermal Thruster 500 (Instant kill) 6.6 seconds Kills with fire effect
Slowest kill taunt
Barbarian Swing
Barbarian Swing
Killicon barbarian swing.png Eyelander
Horseless Headless Horsemann's Headtaker
Claidheamh Mòr
Half-Zatoichi
Persian Persuader
Nessie's Nine Iron
500 (Instant kill) 5.0 seconds Adds a head to the killer's head count when wielding the Eyelander, Nessie's Nine Iron, or the Horseless Headless Horsemann's Headtaker
Counts as an honourable kill with the Half-Zatoichi and allows the user to sheath the weapon without taking damage
High Noon
High Noon
Killicon high noon.png Fists
Saxxy
Apoco-Fists
Holiday Punch
500 (Instant kill) 4.3 seconds Has medium range
Can be aimed
Fastest kill taunt
Guitar Smash
Guitar Smash
Killicon guitar smash.png Frontier Justice 500 (Instant kill) 4.2 seconds Smashes the victim's head in, causing their neck to disappear
Arm Blender
Arm Blender
Killicon arm blender.png Gunslinger 1 per hit
(Stun, 14 fast hits)
500 (Instant kill)
4.5 seconds Initial hit stuns
Gibs the opponent if they were killed by the final blow, ragdolls if killed by the spinning
Uberslice
Uberslice
Killicon uberslice.png Ubersaw 1 (Swing, stun effect)
500 (Instant kill)
4.3 seconds Initial stab has stun effect (1 damage, adds 25% to ÜberCharge meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole)
Arrow Stab
Arrow Stab
Killicon arrow stab.png Huntsman
Fortified Compound
None (Stab, stun effect)
500 (Instant kill)
3.3 seconds Arrow stab with stun effect, followed by the killing arrow removal
Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius
Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
Fencing
Fencing
Killicon fencing.png Knife
Your Eternal Reward
Conniver's Kunai
Saxxy
Big Earner
Wanga Prick
Black Rose
Prinny Machete
Golden Frying Pan
50 (Swings)
500 (Instant kill)
5.2 seconds Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage
Can affect multiple opponents
Destroys buildings

Ability taunts

These taunts have some sort of unique ability that can affect gameplay.

Class Taunt Weapon Duration Details
Community Scout Strategy Header.png
Drinking
Bonk! Atomic Punch
Crit-a-Cola
1.2 seconds The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
Bonk! Atomic Punch: Grants the user invulnerability for 8 seconds, after which they will receive slowdown based on damage absorbed. The user is forced into a third-person perspective and cannot attack or switch weapons for the duration of the effect (but may still taunt)
Crit-a-Cola: Grants the user 8 seconds of guaranteed mini-crits. If the user attacks with any weapon, the user is Marked For Death for 5 seconds (does not stack)
Mmmph
Mmmph
Phlogistinator 2.0 seconds The Pyro lifts the Phlogistinator into the air, enabling a primary weapon crit-boost for 10 seconds
Grants invulnerability and knockback immunity for the duration of the taunt
Only usable once the Phlogistinator's Mmmph bar is full after dealing 300 fire damage with any weapon
Sandvich Eat.png
Nomming
Sandvich
Robo-Sandvich
Buffalo Steak Sandvich
Dalokohs Bar
Fishcake
Second Banana
4.3 seconds The Heavy takes a large, noisy nom from his lunchbox item
Sandvich and Robo-Sandvich: Gradually restores all health over the duration of the taunt (75 health each second, does not overheal), and will not trigger cooldown if health is already full
Buffalo Steak Sandvich: Grants a unique 15 second buff; restricts the user to their melee weapon, and grants 35% increased movement speed along with a mini-crit boost at the cost of taking an additional 25% damage. Always forced into cooldown upon use
Dalokohs Bar and Fishcake: Grants the user an extra 50 health for 30 seconds and will heal 100 health (25 health each second). Always forced into cooldown upon use
Second Banana: Gradually restores 200 health over the duration of the taunt (50 health each second, does not overheal), and will not trigger cooldown if health is already full
Eureka Effect Taunt
Eureka Effect Taunt
Eureka Effect 2.0 seconds The Engineer raises his Eureka Effect to the heavens, causing lightning to strike him
Teleports the player to his own Teleporter exit (regardless of whether it is active) or back to spawn
Oktoberfest
Oktoberfest
Kritzkrieg 4.0 seconds The Medic takes a whiff of his own medicine, healing 10 health
Medicating Melody
Medicating Melody
Amputator 4.0 seconds The Medic plays a soothing melody, healing all nearby teammates within the taunt's radius
Builds low amounts of Übercharge with enough healing

Special taunts

These taunts are equipped in the taunts section of the loadout menu.

Thriller taunt

The Heavy performing the Thriller taunt.

During Halloween events, or if the server has Halloween Mode turned on, all classes can do the Thriller taunt, which references a dance move from the hit song "Thriller" by Michael Jackson. The taunt has a 60% chance to replace a weapon taunt (even for weapons that do not possess a taunt, such as Jarate and the Sapper). This taunt will not replace kill taunts, ability taunts, or special taunts.

All classes perform this taunt slightly differently; as an example, the Sniper will lift his feet up, the Demoman will look straight forward without moving his head, and the Pyro will stretch their fingers to two sides.

Related achievements

Achieved.png General Achievements

Party Crasher
Party Crasher
Kill 3 players who are doing the Conga within 5 seconds.


On The Rocks
On The Rocks
Lose at Rock, Paper, Scissors 3 times in a row with Rock.


May I Cut In, Too?
May I Cut In, Too?
Melee kill 10 players while they are doing the Square Dance taunt.
Conga Line
Conga Line
Do the Conga with 10 or more players at the same time.


Running With Scissors
Running With Scissors
Win at Rock, Paper, Scissors 3 times in a row with Scissors.


Showboat
Showboat
Do 10 partner taunts with a teammate while capturing a control point.

Leaderboard class scout.png Scout

Out of the Park
Out of the Park
Bat an enemy 25 meters.

Leaderboard class soldier.png Soldier

Gore-a! Gore-a! Gore-a!
Gore-a! Gore-a! Gore-a!
Provide the enemy with a freezecam of you taunting over 3 of their body parts.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.
Worth a Thousand Words
Worth a Thousand Words
Provide the enemy with a freezecam of your 21 gun salute.

Leaderboard class pyro.png Pyro

Dance Dance Immolation
Dance Dance Immolation
Kill 3 enemies while they're taunting.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.


Full Spectrum Warrior
Full Spectrum Warrior
Ignite 3 enemy players using your Rainblower taunt.
Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Flip-Kabob
Flip-Kabob
Ignite a player that is being flipped by someone using the Flippin' Awesome taunt.

Leaderboard class demoman.png Demoman

Bloody Merry
Bloody Merry
Provide an enemy player with a freeze cam of your smiling face.


Second Eye
Second Eye
Provide an enemy player with a freeze cam of you shaking your rump.
Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.

Leaderboard class heavy.png Heavy

Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.


Show Trial
Show Trial
Kill an enemy with a taunt.
Photostroika
Photostroika
Provide an enemy with a freezecam shot of you taunting while invulnerable.

Leaderboard class engineer.png Engineer

Six-String Stinger
Six-String Stinger
Provide an enemy player with a freeze cam of your guitar playing skills.
Honky Tonk Man
Honky Tonk Man
Smash an enemy player's head in with your guitar.

Leaderboard class medic.png Medic

Autopsy Report
Autopsy Report
Provide an enemy with a freezecam shot of you taunting above their ragdoll.

Leaderboard class sniper.png Sniper

Be Polite
Be Polite
Provide an enemy with a freezecam shot of you doffing your hat.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.
Shafted
Shafted
Stab an enemy with an arrow.

Leaderboard class spy.png Spy

For Your Eyes Only
For Your Eyes Only
Provide an enemy with a freezecam shot of you flicking a cigarette onto their corpse.
The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.

Tf2arrcamera.png Replay achievements

Star of My Own Show
Star of My Own Show
Spend some time editing a replay.

Reward: Director's Vision

Update history

November 20, 2007 Patch

April 29, 2008 Patch (Gold Rush Update)

  • [Undocumented] Added sounds to the Medic's melee taunt if he is using the Ubersaw.

June 19, 2008 Patch (Pyro Update)

  • Hadouken taunt now kills people it hits.

July 8, 2008 Patch

August 19, 2008 Patch (A Heavy Update)

  • [Undocumented] The Heavy's Showdown becomes a taunt attack.
  • [Undocumented] Added a taunt used by the Killing Gloves of Boxing.

February 16, 2009 Patch

  • Demoman's bottle taunt has received a 'burp' sound.

February 24, 2009 Patch (Scout Update)

  • [Undocumented] Added Home Run taunt for the Sandman.

February 25, 2009 Patch

  • Fixed the BONK!! particles appearing in the air when the bat's taunt kill is used on a target.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • Demomen can now detonate their stickies while taunting.
  • Added a taunt for the Kritzkrieg, which also heals for 10 points.
  • [Undocumented] The Spy's Fencing becomes a taunt attack.
  • [Undocumented] Added Skewer taunt for the Huntsman.
  • [Undocumented] Added "Spycrab" taunt to the Disguise Kit

June 25, 2009 Patch

  • Fixed Dead Ringer damage reduction exploit involving Spy taunting.

August 31, 2009 Patch

September 15, 2009 Patch

  • Eating a Sandvich using the taunt method now heals a Heavy to full health.

October 14, 2009 Patch

  • Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.

October 29, 2009 Patch (Haunted Halloween Special)

  • [Undocumented] Added Thriller taunt for all classes.

December 7, 2009 Patch

  • Fixed the Heavy's fists being hidden while taunting.

December 17, 2009 Patch (WAR! Update)

  • [Undocumented] Added taunts used by the Direct Hit, Equalizer and Eyelander.
  • [Undocumented] Replaced the Soldier's Shotgun taunt with a 21 Gun Salute taunt. The previous taunt was given to the Buff Banner.
  • [Undocumented] Added unused "Hi-five" taunts for the Soldier and Demoman.
  • [Undocumented] Added unused "Bottle showoff" taunt for the Demoman.

December 18, 2009 Patch

  • Fixed a server crash caused by the Demoman's taunt kill.

January 13, 2010 Patch

  • Added Medic Ubersaw kill taunt.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added taunts used by the Frontier Justice and Gunslinger.
  • [Undocumented] Added unused "Hi-five" and "Guitar playing" taunts for the Engineer.

August 26, 2010 Patch

  • Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Fixed taunt glitch involving switching weapons quickly.
  • [Undocumented] Added unused "Hi-five" taunts for the Scout, Pyro, Heavy, Engineer, Medic, Sniper, and Spy.
  • [Undocumented] Updated the "Hi-five" taunts of the Soldier and Demoman.
  • [Undocumented] Removed the Engineer's "Hi-five" and "guitar playing" taunts from the game files.

November 19, 2010 Patch

  • Added the original Ubersaw taunt to the Vita-Saw.

January 3, 2011 Patch

March 15, 2011 Patch

  • Fixed the Soldier/Demoman taunts not working correctly when the Half-Zatoichi is the active weapon.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] The Spinal Tap taunt now fills the ÜberCharge meter completely.

May 5, 2011 Patch (Replay Update)

  • Added taunt: Director's Vision.
  • [Undocumented] Added voice responses to the Kamikaze, Skewer, Oktoberfest, and Spinal Tap taunts.
  • [Undocumented] Added the Engineer's "Hi-five" taunt back into the game files.
  • [Undocumented] Added an unused "show" taunt for the Heavy.

June 3, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] Added unused laughing taunt for the Soldier, Demoman, Heavy, Medic, and Sniper.

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch

  • [Undocumented] Added the Home Run taunt for the Atomizer.

July 20, 2011 Patch

  • [Undocumented] Added the Cocksure taunt, used by the Cow Mangler 5000.
  • [Undocumented] Added an unused "show" taunt for the Soldier.

July 22, 2011 Patch

  • [Undocumented] The Soldier is no longer able to taunt while the Cow Mangler 5000 is charging.

August 23, 2011 Patch

  • Fixed supply closets regenerating players while they are taunting.

October 13, 2011 Patch (Manniversary Update & Sale)

  • Added taunt: High Five!.
  • Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
  • Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
  • Taunting with the Pain Train or the Saxxy as Demoman now plays the same taunt as the Grenade Launcher.
  • Taunting with the Saxxy as Medic plays the Medi Gun taunt.
  • Added a taunt for the Ullapool Caber ("Bottle showoff" taunt).

October 17, 2011 Patch

  • Fixed high five taunts applying the wielded weapon's taunt effect.

November 2, 2011 Patch

November 22, 2011 Patch

December 16, 2011 Patch

  • Fixed a problem that would allow Pyro 'Mmmph' to activate in the air without taunting with the Phlogistinator.
  • Fixed an exploit with The Eureka Effect's taunt where the effects could activate without taunting in high-lag situations.
  • Fixed an exploit with the Phlogistinator where the effects could activate without taunting in high-lag situations.

June 27, 2012 Patch (Pyromania Update)

July 2, 2012 Patch

  • Fixed an exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.

July 5, 2012 Patch

  • Fixed the Armageddon taunt attacking players through walls.

September 6, 2012 Patch

  • Fixed the Escape Plan not using the same taunt as the Equalizer.

December 20, 2012 Patch (Mecha Update)

  • Added map stamp effect after a player taunts on a map they have donated towards.

January 8, 2013 Patch

  • Fixed being able to cross into enemy spawn rooms using the high-five taunt.

February 18, 2013 Patch

February 28, 2013 Patch

  • Updated some of the animations for the Shred Alert taunt.
  • Fixed a client crash when attempting to fire the flamethrower while coming out of a taunt.
  • Fixed the Phlogistinator’s Mmmmph particle effect getting stuck on after performing a taunt.

November 6, 2013 Patch

  • Fixed taunts with a special purpose being overridden by the Halloween taunt.

December 20, 2013 Patch

January 23, 2014 Patch

  • Fixed the Meet the Medic taunt not releasing doves during the taunt
  • Updated the Short Circuit to use the Engineer's melee taunt
  • Updated the Scotsman's Skullcutter to use the Demoman's secondary taunt[1]
  • [Undocumented] Added unused "dosido" taunt animations for the Heavy and the Spy.
  • [Undocumented] Added unused "buy a life" taunt animations for the Spy.

February 11, 2014 Patch #1

  • Fixed taunts not previewing in the character loadout screen after being equipped.
  • Fixed the High-Five! taunt not hiding the Engineer's weapon.

June 11, 2014 Patch

  • [Undocumented] Added localization strings for a currently unused taunt slot and in-game taunt HUD.
  • [Undocumented] Updated the backpack icons for the Director's Vision, Meet the Medic, Schadenfreude, High Five! and Shred Alert taunts.
  • [Undocumented] Added a prompt above players in the High Five! taunt pose.
  • [Undocumented] Taunts that were push-to-hold are now toggles. Pressing the action key once will let the player hold their pose until the action key is pressed again
  • [Undocumented] Moved the Director's Vision from the Action slot to the Taunt slot.
  • [Undocumented] Added console commands tf_taunt_move_forward_speed, tf_allow_sliding_taunt, eureka_teleport and taunt_by_name.
  • [Undocumented] Fixed a bug that let players move while taunting.

June 11, 2014 Patch #2

  • Fixed not being able to equip the Director's Vision taunt in the Action slot.

June 18, 2014 Patch (Love & War Update)

June 20, 2014 Patch

  • Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority.

June 23, 2014 Patch

  • Fixed being able to taunt with enemies between spawn room doors.

July 8, 2014 Patch

  • Fixed a bug where players that are taunting would not use the correct animation.

July 17, 2014 Patch

  • Updated the Conga taunt to play sounds on the client instead of the server.

July 30, 2014 Patch

  • Updated the target ID to be hidden while taunting.

December 8, 2014 Patch (End of the Line Update)

January 27, 2015 Patch

March 12, 2015 Patch

March 18, 2015 Patch

  • Fixed self-made taunts not displaying the community-sparkle particle effect.

July 2, 2015 Patch (Gun Mettle Update)

July 3, 2015 Patch

  • Fixed the box used in the Box Trot taunt sometimes being the wrong color.

July 4, 2015 Patch

  • Fixed an exploit related to taunting and then dying on the final control point of Payload maps.

July 8, 2015 Patch

  • Fixed an issue with the Box Trot taunt when window focus changed.
  • Fixed an exploit related to instantly completing a Payload map while taunting and picking up dropped weapons.

July 23, 2015 Patch

  • Fixed Sentry Guns shooting over the head of Spies using the Box Trot taunt.

August 19, 2015 Patch

  • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect).

August 27, 2015 Patch

  • Fixed being able to cancel enemy taunts by hitting them with the ball.

October 6, 2015 Patch (Invasion Community Update)

October 28, 2015 Patch (Scream Fortress 2015)

December 17, 2015 Patch (Tough Break Update)

January 12, 2016 Patch

  • Fixed some of the partner taunts not properly hiding the weapons.

July 7, 2016 Patch (Meet Your Match Update)

October 21, 2016 Patch (Scream Fortress 2016)

  • Added two taunts to the Mann Co. Store.
  • Added a taunt Unusualifier.
    • A new tool that will Unusualify the specified taunt with the Unusual effect listed in the tool's description.
    • Can be found as a random bonus item when opening a Creepy Crawly Case.
  • Fixed taunts not restoring the proper weapon when the taunts are finished.

December 21, 2016 Patch (Smissmas 2016)

October 20, 2017 Patch #1 (Jungle Inferno Update)

October 24, 2017 Patch‎ #2

  • Fixed not being able to use the Thermal Thruster after taunting with it.

October 25, 2017 Patch

  • Fixed a server crash related to taunting.

December 21, 2017 Patch (Smissmas 2017)

October 19, 2018 Patch (Scream Fortress 2018)

December 3, 2020 Patch (Smissmas 2020)

Bugs

  • Some kill taunts are affected by random damage spread and have a chance of not dealing 450+ damage, meaning an overhealed Heavy has a possibility of surviving a Kill taunt.
  • Most kill taunts are also reduced in damage by the Fists of Steel, allowing an overhealed Heavy, or one using the Dalokoh's Bar and having full health, to survive. Only Dischord, Decapitation and Fencing aren't reduced.
  • Occasionally, a player may reload their active weapon while taunting, in cases where the weapon automatically reloads (such as if auto-reload is enabled or if the weapon's clip is empty).
  • If the server variable tf_allow_taunt_switch is set to 1 or 2, the effects of lunchbox items are not applied to the player if they are activated by taunting, as the game automatically switches the player's weapons during the consumption animation instead of after the animation has completed. However, the item is considered "consumed" and the player must wait for it to recharge before using it again.
    • Using primary fire to consume such an item does not cause this to occur.
  • It is sometimes possible to perform a kill taunt while the player's model is facing the opposite direction. This can be done by quickly turning before performing a taunt; the player's model will be facing one direction, while the kill taunt's effects occur in a different direction.
  • If a taunt is done and the taunter is killed while performing it, the sounds and effects that are made may continue to play even if the player is dead.
  • If a player without the Conga taunt plays the taunt via another player into a wall, the player without the taunt will continue to taunt until they are killed.
  • If a Sniper using the Huntsman taunts while stunned by another Huntsman, they can still use their taunt kill to defend themselves.
  • Occasionally, when a player taunts, the weapon that they are currently using appears in their character's hands.
  • Using The Carlton taunt for Scout during round startup will cause the voice lines for the taunt to play indefinitely even after death, or switching off of a different class and then back to Scout. The only way to stop this is to leave the game, or stay playing as a different class for the rest of the match.
  • Some taunts may not align with their hitboxes. This can be easily seen with on the Balloonibouncer taunt.

Unused content

  • There are two models for taunts in the game files that have no associated class or animation. One is red coffee mug with a "V for Victory" symbol on it, along with coffee inside the mug. The other is a serving platter with a skull inside of it, along with a towel under the bottom of the platter, suggesting it was to go over an arm.
  • VTF filename strings for several taunt props were located within the texture_preload_list.txt file when it was originally added to the game in Scream Fortress 2015:
    • materials/models/player/items/taunts/loot_crate/mannco_crate.vtf
    • materials/models/workshop/player/items/spy/taunt__au_revoir/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
    • materials/models/workshop/player/items/spy/taunt_hoodoo_hex/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
    • materials/models/workshop/player/items/spy/taunt_sant/ - Wasn't added, backpack icon made an appearance almost 2 years later in the Jungle Inferno Update leaks.
    • materials/models/workshop/player/items/demo/true_scotsmans_call/ - This taunt (Bad Pipes) was added officially in the Tough Break Update.
    • materials/models/workshop/player/items/engineer/bucking_bronco/ - This taunt (Bucking Bronco) was added officially in the Tough Break Update.
    • materials/models/workshop/player/items/pyro/taunt_spring_rider/ - This taunt (Balloonibouncer) was added officially in the Meet Your Match Update.
    • materials/models/player/items/taunts/scooter/ - This taunt (Scooty Scoot) was added officially in the Scream Fortress 2018 update.
  • The Jungle Inferno Update added backpack icons for 6 Spy taunts that all went unused. Of these, Au Revoir, Hoodoo Hex, and Santé made reappearances after previously being found in the Scream Fortress 2015 texture preload leak.
  • The Smissmas 2020 update added an animation sequence, taunt_taunt_pyrosnowman, for the Cold Combustion taunt.

Trivia

  • If a player enables tf_allow_taunt_switch 2 on a server, then taunts with any Pyro weapon and switches to the Rainblower while taunting, the Pyro will have a bubble wand in his hand instead of the Rainblower itself. This is due to the Pyro holding a bubble wand during the Armageddon taunt, which is usually only visible in Pyroland.

Gallery

References

  1. Uses the Grenade Launcher taunt, which is mechanically the Demoman's secondary weapon despite its placement in his primary slot.

See also