메딕 매치업
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
Class | Strategy | ||
---|---|---|---|
메딕 |
vs | 스카웃 |
스카웃이 우회로를 통해 공격해올 때, 당신이 주요 표적이 될 것입니다. 스카웃은 기동성이 뛰어나 당신 팀의 후방으로 가서 스캐터건 단 몇 발로 당신을 죽일 수 있습니다. 스카웃을 만나면 총알을 최대한 피하면서 아군들에게 보호 받을 수 있게 도움을 청하십시오. 혼자라면, 뒷걸음질 치면서 주사기 건을 쏘십시오; 스카웃은 너무 빨라 근접 무기로 공격하기엔 힘듭니다. 빠른 발사 속도로 지역 전체를 쓸면서 그를 유인하십시오. |
메딕 |
vs | 솔져 |
솔져는 스카웃보다 빠르진 않지만, 로켓 점프를 해서 팀원들을 지나 당신을 공격할 수 있습니다. 솔져가 공중에 있을 때, 당신은 그의 시야에 매우 잘 보일 것입니다. 공중에서 포격하는 솔져를 막을 수 있는 환자와 같이 다니십시오. 아군을 치료하면서 주변 엄폐물을 이용해 로켓을 피하십시오. 당신이 유능한 솔져와 일 대 일로 싸워 이길 경우는 거의 없으므로 주변에 아군이 없다면 주사기 건을 쏘면서 후퇴하십시오. |
메딕 |
vs | 파이로 |
파이로의 불은 아군을 뚫고 당신을 태울 수 있기 때문에, 엄폐물이 있더라도 환자들로부터 멀리 떨어져서 치료하세요. 상대 파이로가 아군 여러 명에 불을 붙였다면 소화를 시킬 수 있게 모든 사람에게 치료를 골고루 주십시오. 넓은 곳에서는, 파이로가 위험 거리 내에 오기 전까지 당신의 환자가 그를 제거할 수 있을 것입니다. 반대로 말해 파이로가 위험 거리 내에 오면 당신은 죽을 확률이 높습니다. 그러므로 파이로는 매복에 치우칠 것입니다. 파이로와 싸워야 한다면 뒷걸음질 치며 주사기를 쏘고, 화상을 멈추기 위해 메디킷을 찾으십시오. 파이로는 당신보다 느리므로 도망가는데 큰 어려움은 없을 것입니다.
파이로는 우버차지를 써 무적이 된 당신을 압축 발사로 밀어낼 수 있습니다. 당신이 환자와 분리되어 우버차지 연결이 끊어지게 되면, 그 환자는 무적 상태가 사라질 것입니다. 우버차지를 쓰기 전에 아군이 파이로를 없애게 하는 것이 좋습니다. |
Medic |
vs | Demoman |
The Demoman’s array of explosive weaponry is capable of damaging both you and your patient at the same time. When facing an enemy Demoman, stay moderately away from your patient to minimize the splash damage you two take. Out in open areas, a Demoman can sticky jump to bypass your teammates and attack you from above. In this situation, use your speed to dodge his grenades and Stickybombs as your patient fights him off. If you must face a Demoman in combat yourself, move into close range, where he can damage himself and will find aiming difficult. |
Medic |
vs | Heavy |
If you come across an enemy Heavy and aren’t accompanied by a decent Medic buddy, you’re asking to be mowed down. Your ability to heal should give your patient the advantage against a lone Heavy. Use your teammate as impromptu cover against his Minigun. Should the enemy Heavy defeat your healing target, flee while firing your Syringe Gun. Don’t try fighting him up close unless he is distracted; you are fast, but not as mobile as the Scout. |
Medic |
vs | Engineer |
In a one-on-one encounter, a lone Engineer is a fairly even match for you. Keep a medium distance to reduce the damage of his Shotgun, but don’t bother pursuing him if he flees; he’s probably not too far from a Sentry Gun. You should never be in a position where you are within the range of an enemy Sentry Gun without a teammate. Your Syringe Gun is capable of taking out from long range, but it will take a few seconds of concentrated fire. If the Engineer is watching his Sentry Gun, come back with teammates.
Your standard ÜberCharge is one of the best tools for taking out Sentry Gun nests and is the reason you are an important indirect counter to the Engineer. If your team is having trouble getting past a particular Sentry Gun, deploy your ÜberCharge on an offensive class so that they can take it out. |
Medic |
vs | Medic |
You will rarely engage another Medic unless both of you are accompanied by a Medic buddy. In such an encounter, stay behind cover and keep healing your patient while he fights; your Syringe Gun’s damage output is not as helpful as your healing power. If the enemy Medic’s teammates are killed, he will be easy prey. If your own teammates are losing or defeated, abandon the area and flee instead of losing your ÜberCharge progress.
In a head-to-head battle against another Medic, dodge his needles and melee strikes while landing your own. A Medic that is using the Blutsauger will be able to heal himself while fighting, giving him an enormous advantage in such an encounter. |
Medic |
vs | Sniper |
You are one of the highest priority targets for any Sniper. He can kill you with a single headshot or a fully charged bodyshot, so you’ll want to move erratically and avoid entering open areas that give him a clear view of you. Ask your patient to lay down suppressive fire at the Sniper’s location to prevent him from getting a clear shot. Don’t be afraid to ditch your teammates and find cover if you know you’re being targeted. Once your teammates close the distance between them and the Sniper, he is easy prey, even for you. In a one-on-one fight, your weapons have more stopping power at close range than his. |
Medic |
vs | Spy |
Your ability to heal and deploy ÜberCharges will make you a prime target for any Spy, especially while you are healing an assault class such as a Heavy or Soldier. Your Medi Gun will still work even if you’re not facing your healing target, so check behind yourself often for anything suspicious. If you are sure a “teammate” is a Spy, kill him yourself or alert your allies; an exposed Spy should be easy prey for your Medic buddy. In a one-on-one fight, you have the advantage, as your weapons outdamage his at any range. |
See also
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