Doomsday/de
„Du bist so klein, dass es schon lustig ist!“ Dieser Artikel ist ein sogenannter Stub. Er ist daher nicht vollständig. Du kannst das Team Fortress Wiki unterstützen indem du ihn erweiterst. |
Diese Seite wird zurzeit auf Deutsch übersetzt. Wenn du Deutsch sprichst, poste bitte auf die Diskussionsseite oder sprich mit denen, die zu dieser Seite beigetragen haben (zu finden in der Versionsgeschichte). |
Doomsday | |
---|---|
Informationen | |
Variants: | Carnival of Carnage |
Entwickler: | Unbekannt |
Karten-Info | |
Umgebung: | Ackerland |
Situation: | Tageslicht, sonnig |
Kartenfotos | |
Kartenübersicht | |
“ | Doomsday wirft BLU gegen RED in die Schlacht und nur ein Team wird die Ehre haben einen Nuklearkoffer voll mit zurückgerufenem Mann-Co.-Australium zur Rakete des amerikanischen Affonauten Poopy Joe zu bringen, damit er abheben und Jagd auf den sowjetischen Raumfahrtsschimpansen Vladimir Bananas machen kann. Es ist der selbe Wettbewerbsgeist von Unternehmen der die Mondlandung um drei Jahre verzögerte, als Buzz Aldrin bei der Astromania '69 Neil Armstrong mit einem Suplex in einen Haufen Klappstühle beförderte! Beide Teams werden versuchen, den notwendigen Treibstoff zu einem lächerlich langsam fahrenden Aufzug und darauf in Poopy Joes Australium-betriebene Rakete zu den Sternen zu bekommen.
|
” |
Doomsday is a Special Delivery map in which both teams attempt to deliver a package of Australium to Poopy Joe to use as fuel so he can rocket into space. Both teams compete to deliver the Australium to the launch pad and stay there until they can insert the Australium into the rocket's tip. Once a team has stood on the platform long enough, while in control of the Australium, the Rocket will launch.
The map features a suitcase nuke which is the primary objective of the map. It will be locked for approximately 45 seconds before becoming available for capture by both teams. Once the Australium has been acquired,the player carrying the precious metal must battle their way towards the cargo lift at the base of the rocket. Should the player holding the Australium be killed, a member of their team must reclaim it, as the enemy team cannot. If no one picks it up within 30 seconds, then the Australium will be returned to its starting position. The team holding the Australium must then survive long enough for the lift to reach the top of the rocket and for the top of the rocket to open, revealing a cargo container. The player holding the Australium must approach it to install it onto the rocket, and upon successful delivery, the team to whom the player belongs wins the current round.
Following this, the rocket will launch upwards, encounter a staggering failure in the engines, and crash land upon the enemy's base (facing the rocket from the platform, BLU base is to the right, and RED base is to the left).
Inhaltsverzeichnis
Achievements
|
|
Update history
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Added sd_doomsday to the mapcycle files
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build Teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill Dead Ringer Spies
- Lowered the frequency of announcer lines
Bugs
- The smoke from the explosion of Poopy Joe's rocket is still visible in the next round.
- The Announcer may refer to the Australium as the Intelligence, as in Capture the Flag. Characters will also re-use lines from Capture the Flag when placing the Australium in the rocket.
- It is possible to clip through the rocket entirely. However, the cap cannot be clipped through, which may lead to players getting stuck between the rising elevator and the cap.
- Players can clip through the drainage pipe just under the rocket platform, allowing them to (briefly) go outside the world.
Trivia
- The logo on the Mann Co. Monkeynautics rocket is based on the Template:W (NASA) logo (c. 1959-1982, 1992-present).
- The map also contains two secret rooms. The first secret room similar to the one seen in Foundry (behind BLU spawn room). It contains a BLU Spy reviewing a map with various markings. Behind him is a row of four pictures hung across the room supposedly depicting robotic versions of the Heavy, Demoman, and Pyro. Another secret room is behind RED spawn room
Gallery
Pyromania, Day 1 Update Page
- Sd doomsday ingame 2.jpg
Rocket and central bridge
- Doomsday secret.jpg
Secret Room behind BLU spawnroom (same photos as in Foundry secret room)
- Doomsday secret closer look.jpg
A Closer look on the photos in the Secret Room (as seen in Foundry's secret room)
- Secret Room (Doomsday RED Spawn) (outside).jpg
The secret room behind the RED spawnroom.
- Slideshow in RED Secret Room.jpg
A closer look at the slide in the RED secret room.
- Secret Room (BLU Spawn) (outside).jpg
The secret room behind the BLU spawnroom.
- Noticeboard in BLU Secret Room.jpg
A closer look at the notices posted on the board in the BLU secret room.
- Inside the vault in the Doomsday BLU Secret Room.jpg
A closer look into the vault located in the BLU secret room.
See also
|