Sydney Sleeper
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“ | Now I gotta make a necklace outta your teeth, bushman's rules.
Click to listen
— The Sniper on fashionable attire
|
” |
The Sydney Sleeper is an unlockable primary weapon for the Sniper class. It appears to be a Tranquilizer rifle outfitted with a long scope and decorated with feathers. The Sniper will also carry darts in his breast pocket when it is equipped.
This weapon is almost identical to the Sniper Rifle; players can fire either plainly or through using the scope, it deals identical damage to the default weapon, and shots can be charged up whilst utilizing the scope. Upon reaching over 50% charge whilst scoped, however, the shot will inflict Jarate on the target for 8 seconds. In addition, shots have the chance to randomly become Critical hits, an ability not normally present in the Sniper's other primary weapons. In return, this weapon lacks the ability to deal Headshots. Kills made with a pseudo-headshot will register with the associated kill icon, but will not count as a Critical hit.
Damage
- Unscoped Shot: 45-50
- Scoped (0% Charge): 45-50
- Scoped (50% Charge): 70-80 (Jarate effect starts)
- Scoped (75% Charge): 90-110 (Bullet starts to go through multiple bodies)
- Scoped (100% Charge): 130-160
- Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
- Critical hit: 150 (0% charge or unscoped), 450 (100% charge)
Function times
- Attack Interval: 1.5
- There is a 200 ms delay before a zoomed Sniper shot can get a Critical hit
Item set
This item is part of the Croc-o-Style Kit. When the entire set is worn, the set provides this additional bonus:
- The wearer cannot be killed by headshots (When the player is hit by a fatal headshot, his health will be dropped to 1)
The other set items are:
Blueprint
Huntsman | Reclaimed Metal | Sydney Sleeper | ||
+ | = |
Trivia
- At the moment the Sydney Sleeper is capable of hitting multiple targets with one shot, unlike the original one. If the user fires a fully charged shot at an enemy player while another opponent is standing closely behind the intended target, the second opponent will also be hit with the shot. Thus allowing a fully charged Sniper to possibly take out a Medic combo with 1 fully charged, well placed shot. This piercing effect is able to pierce through more than 12 players[1].
- Once the Sydney Sleeper charge meter is filled by 50%, ÜberCharged enemies may be hit with the Jarate effect, even though they won't take damage.
- 'Template:W' is the capital of New South Wales, Australia and contrary to popular belief, not the capital of Australia as a whole. That crown belongs to Template:W.
- Even though it supposedly shoots darts which may be classed as projectiles, the Sydney Sleeper is a hitscan weapon. It also does not leave a dart stuck into the target of which the Sniper would shoot at (e.g. If the Sniper shoots at the wall, there will not be a dart left in the wall).
- This is the second primary weapon to change a cosmetic feature on the player (i.e. the dart pack on Snipers chest) after the Huntsman.
- In addition to triggering the fake death on the Dead Ringer, inflicting Jarate on the Spy reveals his presence clearly for the team.
- The bullets on the Sniper's chest aren't completely covered by the dart pack.
Gallery
- Sydney Sleeper 1st person cropped.png
1st person view.
See also