O Heavy/pt-br é a classe mais resistente, mas também a menos manobrável. Ele tem uma enorme quantidade de vida e poder de fogo pesado, mas é pobre em velocidade, exigindo observação rápida atrás de si e cuidado com emboscadas. Geralmente, indo contra um Heavy de frente é suicídio: suas Miniguns pode mata qualquer classe dentro de segundos de perto, e médicos tendem a ficar por perto de Heavies para proteção e assistência. Apesar de não ter muitos loadouts diversos como as outras classes, o Heavy pode, no entanto, mudar a sua jogabilidade de várias formas diferentes, incluindo a capacidade de curar, executar substancialmente mais rápido do que o normal, e até mesmo livrar a maioria dos danos à distância. Surpresa e distância são muitas vezes as melhores maneiras de superar uma enorme quantidade pesada de poder de fogo.
Geral
Role
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- O grande tamanho do Heavy e sua arma fazem dele um grande escudo para seus aliados. Matá-lo pode fazer o seu ataque muito mais fácil.
- O Heavy é frequentemente o foco de muitos grupos. Matar o Heavy pode derrotar um grupo inteiro.
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Health
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- O Heavy pode absorver muito dano, especialmente quando sobrecurado. Times deveriam focar seus esforços ofensivos em Heavies para eliminá-los rapidamente.
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Speed
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- A lenta velocidade de movimento do Heavy faz dele um alvo fácil para Snipers e Spies. Tente pegá-lo desprevenido e tirá-lo rapidamente, antes que ele possa girar sua arma e começar a atirar em você. Efeitos que dependem de hits, como Jarate/pt-br e Buff Banner/pt-br, serão muito eficazes devido à incapacidade do Heavy se esquivar.
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Power
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- A Metralhadora Giratória do Heavy é uma arma formidável. Ela vai cuidar de qualquer classe que não o perceba em segundos, assim permaneça longe e espere a Metralhadora parar de girar para atacar.
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Específica para Armas
Uma lista de fatos importantes sobre as ferramentas do Heavy, e como derrotá-las.
Armas Primárias
- Todas as armas primárias do Heavy precisam de um momento para rodar antes que ele possa utilizá-las. Isso o torna vulnerável a emboscadas.
- Quando qualquer das armas do Heavy já foi rodada, o Heavy se move muito mais devagar. Um Heavy preocupado pode ser facilmente eliminado.
- Mantenha distância de um Heavy que já rodou sua Minigun, porque, de perto, a Metralhadora Giratória pode eliminar você e os seus companheiros de equipe dentro de segundos.
- Se um Heavy for descuidado, ele pode consumir toda sua munição para a Metralhadora Giratória em menos de um minuto, mas isso é facilmente remediado ao ficar perto de um Dispenser ou ao pegar Caixas de Munição e armas deixadas pelos mortos; seu time pode elinimar isso destruíndo Dispensers, roubando fontes de munição, e tomando precauções ao atacar um Heavy sem cuidado.
![Minigun](/w/images/thumb/a/a7/Item_icon_Minigun.png/100px-Item_icon_Minigun.png) ![Iron Curtain](/w/images/thumb/d/da/Item_icon_Iron_Curtain.png/100px-Item_icon_Iron_Curtain.png) ![Festive Minigun](/w/images/thumb/d/d1/Item_icon_Festive_Minigun.png/100px-Item_icon_Festive_Minigun.png) Metralhadora Giratória / Iron Curtain / Festiva Metralhadora Giratória
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- The Metralhadora Giratória has a shorter spin-up time than most of the Heavy's alternate primary weapons. Be aware of this and retreat if you are facing a Metralhadora Giratória-wielding Heavy at mid-to-close range.
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![Natascha](/w/images/thumb/c/cc/Item_icon_Natascha.png/100px-Item_icon_Natascha.png) Natascha
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- Natascha has a longer spin-up than the Metralhadora Giratória. Hit-and-run tactics are more effective on Heavies using this weapon.
- At long distances, this weapon's slow down has little effect, but don't get caught at mid-range or closer, or you'll likely be unable to escape.
- Natascha deals the least amount of damage per second compared to the other Miniguns; if two Heavies started a Metralhadora Giratória duel, the one with Natascha would most likely fall first.
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![Brass Beast](/w/images/thumb/6/64/Item_icon_Brass_Beast.png/100px-Item_icon_Brass_Beast.png) Fera de Bronze
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- With the Brass Beast spun up, a Heavy becomes much slower, and thus more vulnerable to weapons fired from afar. Take advantage of this and attack the Heavy outside of his weapon's effective range; a Sniper can easily headshot this Heavy.
- The Brass Beast has an even longer spin-up time than Natascha, so hit-and-run tactics are much more effective here.
- Take caution when venturing into enemy territory; if you are ambushed by Heavies using the Brass Beast, you are even more unlikely to survive.
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![Tomislav](/w/images/thumb/3/3e/Item_icon_Tomislav.png/100px-Item_icon_Tomislav.png) Tomislav
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- As the Tomislav sports a 10% faster spin-up time, hit-and-run tactics will be much less effective. Attack from afar.
- The Tomislav's firing rate is 20% slower than usual, but this also slows its ammo consumption; it's hardly noticable, but the difference exists. Trying to make a Heavy waste his ammo while using it becomes a slightly less viable strategy.
- Because the Tomislav has no spin up noise, it becomes more difficult to tell if a Heavy is lying in wait or is just coming around a corner. Be prepared, and attack in numbers; have a Demoman or Soldier fire his explosives to jostle or even kill a hidden Heavy, or make a Pyro go first to burn and push him away.
- The Tomislav's attributes encourage the Heavy wielding it to ambush his opponents; try to force him out in the open.
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![Huo-Long Heater](/w/images/thumb/8/81/Item_icon_Huo-Long_Heater.png/100px-Item_icon_Huo-Long_Heater.png) Chamas de Huo Long
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- Spies can jump over the ring of flames let out by the Huo-Long Heater, making it possible for them backstab the Heavy without being set on fire or losing their Spy-cicle.
- Making a Heavy waste ammo by causing him to miss and stealing or destroying nearby sources becomes extremely effective due to the increased consumption of the Huo-Long Heater.
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Secondary weapons
![Shotgun](/w/images/thumb/5/5f/Item_icon_Shotgun.png/100px-Item_icon_Shotgun.png) Escopeta
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- Heavies will switch to their Escopeta when their primary weapon runs out of ammunition. Try to take them down before they find more.
- As with all the other classes that use this, the Escopeta is a point-blank-to-medium range weapon and will be ineffective at long range.
- The Escopeta only has six shots. Keep pressuring a Heavy so that he will be forced to reload, resulting in considerably lowered damage output and giving you the opportunity to move in close and deal damage.
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![Family Business](/w/images/thumb/c/cd/Item_icon_Family_Business.png/100px-Item_icon_Family_Business.png) Negócios de Família
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- The Family Business has a 40% increased ammo clip compared to the Escopeta (for a total of eight shots), at the cost of doing 15% less damage. This makes the tactic of pressuring a Heavy to exhaust his Escopeta's clip and reload moderately less effective, but will also make combat beyond close-range less dangerous.
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Edibles
- A Heavy is relatively defenseless when consuming a Lunchbox item, especially if none of his teammates are nearby; try to kill a Heavy while he is eating.
- A Heavy makes a distinct noise while eating. Use this sound to track him down.
- Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat.
- Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks.
- A Lunchbox item replaces the Heavy's Escopeta, leaving him with one less weapon to attack you with.
![Sandvich](/w/images/thumb/5/5e/Item_icon_Sandvich.png/100px-Item_icon_Sandvich.png) Sandviche
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- The Sandvich slowly restores a Heavy to full health over the course of its consumption, so he may be able to soak up the damage dealt by your attacks if they aren't strong enough. If you cannot kill him, you can at least harm him enough so that eating the Sandvich was a pointless endeavor.
- A Heavy can aquire a new Sandvich by picking up a medkit at full health; either take any nearby medkits for yourself, or damage him so that he does not receive a brand new Sandvich.
- A Heavy can throw his Sandvich or Buffalo Steak Sandvich on the ground for anyone else to pick up in order to regain 50% of their HP instantly. To prevent a successful pick up, you can either steal the Sandvich (provided you are not at full health), or push the enemy away using knockback. A Heavy cannot eat his Sandvich that he dropped on the ground. It will instead refill his Food bar, allowing him to eat another Sandvich.
- A Heavy may also throw his Sandvich to a teammate (often a Medic) who is low on health; if you witness this, try to kill the recipient so that the Heavy's charity would be in vain.
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![Dalokohs Bar](/w/images/thumb/3/35/Item_icon_Dalokohs_Bar.png/100px-Item_icon_Dalokohs_Bar.png) ![Fishcake](/w/images/thumb/9/94/Item_icon_Fishcake.png/100px-Item_icon_Fishcake.png) Dalokohs Bar / Fishcake
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- This item only heals the Heavy by 60 HP, yet takes the same amount of time to consume as the Sandvich. As a result, the Heavy is even more vulnerable when eating the Dalakohs Bar/Fishcake.
- The Dalakohs Bar/Fishcake increases a Heavy's maximum Health by 50 for 30 seconds, which, while minimal, can make a differerence between who dies first: you, or him.
- Unlike the Sandvich, the Dalakohs Bar/Fishcake cannot be dropped. However, the item does not have a cooldown timer. Thus, while it cannot be dropped to quickly recover health during combat (for his teammates), the Heavy can eat it constantly to heal minor injuries and stay healthy.
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![Buffalo Steak Sandvich](/w/images/thumb/6/62/Item_icon_Buffalo_Steak_Sandvich.png/100px-Item_icon_Buffalo_Steak_Sandvich.png) Sandviche de Bife de Búfalo
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- Attack from a distance while retreating, as the Heavy can only use his Punhos when under this item's effect. He can deal minicrits, but he will also suffer minicrits from all of your attacks.
- If you are a Sniper, consider attacking the Heavy with the Bushwacka.
- Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for others to pick up in order to regain 50% of their health instantly. Like the Sandvich, it cannot be eaten by the Heavy who dropped it; it will refill the Food bar instead.
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Melee weapons
Punhos / Saxxy / Conscientious Objector / Apoco-Punhos / Frying Pan / Freedom Staff / Taco Outta Hell
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- The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight; strafe around him, or back up as you attack.
- However, the Heavy is the class with the highest health; it will take more hits to take him down, which may give the Heavy more chances to strike you with a random critical hit.
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![Killing Gloves of Boxing](/w/images/thumb/f/f6/Item_icon_Killing_Gloves_of_Boxing.png/100px-Item_icon_Killing_Gloves_of_Boxing.png) Kríticos Garantidos no Boxe
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- If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just reset the effect's duration.
- The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening.
- A Heavy may switch to his Escopeta for the remainder of the bonus, as a Metralhadora Giratória takes too much time to fire.
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![Gloves of Running Urgently](/w/images/thumb/4/4f/Item_icon_Gloves_of_Running_Urgently.png/100px-Item_icon_Gloves_of_Running_Urgently.png) Geradoras de Rapidez Urgente
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- A Heavy will usually only have the G.R.U out whilst running to a contested area on the map and switch weapons once he nears it. Therefore, the Heavy will likely not expect an attack while en route; this is a good time to ambush him.
- A Heavy can use his G.R.U as a means of pursuit. If you cannot escape one, turn around and try to kill the Heavy before he switches to another weapon.
- A Heavy with the G.R.U. equipped is an easier target than most; not only will he be marked for death while they are actively equipped (and for three more seconds once he switches them out), but in order to cause any significant damage, he will have to switch to his Metralhadora Giratória and spin it up - this extra time may be all you need to kill him.
- A Heavy wearing the G.R.U. will rarely use them in melee combat, as he also suffers a 25% damage penalty from using them.
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![Warrior's Spirit](/w/images/thumb/8/87/Item_icon_Warrior%27s_Spirit.png/100px-Item_icon_Warrior%27s_Spirit.png) Espírito do Guerreiro
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- The Warrior's Spirit inflicts more damage than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that you are able to kill him.
- A Heavy with the Warrior's Spirit will have 20 HP less than default. While he still has the highest health in the game, he will be slightly easier to take down - afterburn or bleed effects might finish him off when they ordinarily wouldn't.
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![Fists of Steel](/w/images/thumb/9/9c/Item_icon_Fists_of_Steel.png/100px-Item_icon_Fists_of_Steel.png) Punhos de Ferro
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- A Heavy suffers doubled melee damage while actively equipped with the Punhos of Steel. However, many tend to switch to their primary weapon before you can approach them with your own melee weapon out. If you insist on melee combat, ambush them.
- If a teammate is trying to kill a Heavy with the Punhos of Steel out from afar, you can help by approaching the Heavy with your own melee weapon in order to trick him into pulling out another weapon, allowing your teammate to deal full damage.
- You can also choose to ambush the Heavy if he is too preoccupied with your teammate.
- A Heavy with the Punhos of Steel out is hard to shoot down, especially when being healed by a Medic. Use teamwork to overpower the Heavy from a distance, if close combat proves impractical for the situation.
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![Eviction Notice](/w/images/thumb/6/62/Item_icon_Eviction_Notice.png/100px-Item_icon_Eviction_Notice.png) Aviso de Despejo
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- The Eviction Notice attacks 50% faster than the default Punhos, at a rate slightly faster than the Scout's default Taco, but deals 60% less damage, making it slightly weaker than the Scout's Taco, too.
- Attack a Heavy with the Eviction Notice out while moving backwards; since the Heavy is slow, and the Eviction Notice makes him deal significantly less damage, you are more likely to kill him first.
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![Holiday Punch](/w/images/thumb/5/54/Item_icon_Holiday_Punch.png/100px-Item_icon_Holiday_Punch.png) Soco Festivo
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- Try not to engage in melee combat with a Heavy using the Holiday Punch; if he manages to hit your back, or he scores a critical hit, you will laugh in place, giving him and his teammates more than enough time to kill you. If you must fight up close, attack the Heavy while strafing or backing up.
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Item set effects
See also
Heavy |
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| Armas |
Primário | | | Secundário | | | Corpo a corpo |
Punhos ( Frigideira, Saxxy, Opositor Consciente, Punhocalipse, Cajado da Liberdade, Tacom Demônio, Filma-dor, Estoque de Presunto, Frigideira Dourada, Necroesmagador, Cruz de Santo André, Facão Prinny) · Kríticos Garantidos no Boxe · Geradoras de Rapidez Urgente ( Pão de Munição) · Espírito do Guerreiro · Punhos de Ferro · Aviso de Despejo · Soco Festivo | | | | | | |
| | Habilidades | | | Cosméticos | | | Conjuntos de itens | | | Provocações especiais | | | Conquistas | | | Personagem | | | Estratégia | | | Outros | |
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