Anti-Heavy strategy/pt-br

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How could this happen?
Mhhph mh mh mhhp mh mhp mhpph mhhpp!
O pyro

O Heavy/pt-br é a classe mais resistente, mas também a menos manobrável. Ele tem uma enorme quantidade de vida e poder de fogo pesado, mas é pobre em velocidade, exigindo observação rápida atrás de si e cuidado com emboscadas. Geralmente, ir contra um Heavy de frente é suicídio: suas Metralhadoras Giratórias podem matar qualquer classe dentro de segundos, e médicos tendem a ficar por perto de Heavies para proteção e assistência. Apesar de não ter loadouts diversos como as outras classes, o Heavy pode, no entanto, mudar a sua jogabilidade de várias formas diferentes, incluindo a capacidade de curar, executar substancialmente mais rápido do que o normal, e até mesmo livrar a maioria dos danos à distância. Surpresa e distância são muitas vezes as melhores maneiras de superar uma quantidade pesada de poder de fogo.

Geral

Attributes Anti-Heavy strategy
Heavy emblem RED.png Role
  • O grande tamanho do Heavy e sua arma fazem dele um grande escudo para seus aliados. Matá-lo pode fazer o seu ataque muito mais fácil.
  • O Heavy é frequentemente o foco de muitos grupos. Matar o Heavy pode derrotar um grupo inteiro.
Leaderboard class medic.png Health
  • O Heavy pode absorver muito dano, especialmente quando sobrecurado. Times deveriam focar seus esforços ofensivos em Heavies para eliminá-los rapidamente.
Leaderboard class scout.png Speed
  • A lenta velocidade de movimento do Heavy faz dele um alvo fácil para Snipers e Spies. Tente pegá-lo desprevenido e tirá-lo rapidamente, antes que ele possa girar sua arma e começar a atirar em você. Efeitos que dependem de hits, como Jarate/pt-br e Buff Banner/pt-br, serão muito eficazes devido à incapacidade do Heavy se esquivar.
Leaderboard class soldier.png Power
  • A Metralhadora Giratória do Heavy é uma arma formidável. Ela vai cuidar de qualquer classe que não o perceba em segundos, assim permaneça longe e espere a Metralhadora parar de girar para atacar.

Específica para Armas

Uma lista de fatos importantes sobre as ferramentas do Heavy, e como derrotá-las.

Armas Primárias

  • Todas as armas primárias do Heavy precisam de um momento para rodar antes que ele possa utilizá-las. Isso o torna vulnerável a emboscadas.
  • Quando qualquer das armas do Heavy já foi rodada, o Heavy se move muito mais devagar. Um Heavy preocupado pode ser facilmente eliminado.
  • Mantenha distância de um Heavy que já rodou sua Metralhadora Giratória, porque, de perto, a Metralhadora Giratória pode eliminar você e os seus companheiros de equipe dentro de segundos.
  • Se um Heavy for descuidado, ele pode consumir toda sua munição para a Metralhadora Giratória em menos de um minuto, mas isso é facilmente remediado ao ficar perto de um Dispenser ou ao pegar Caixas de Munição e armas deixadas pelos mortos; seu time pode elinimar isso destruíndo Dispensers, roubando fontes de munição, e tomando precauções ao atacar um Heavy sem cuidado.


Weapon Anti-Heavy strategy
MinigunIron CurtainFestive Minigun
Metralhadora Giratória / Iron Curtain / Metralhadora Giratória Festiva
  • A Metralhadora Giratória tem um tempo necessário para rodar menor em comparação à maioria das outras armas primárias do Heavy. Tenha conhecimento disso e bata em retirada se você estiver enfrentando um Heavy que utiliza a Metralhadora Giratória numa distância curta ou média.
Natascha
Natascha
  • A Natascha possui um tempo necessário para rodar maior em comparação à Metralhadora Giratória. Táticas de bater-e-correr são melhores em Heavies usando esta arma.
  • A longa distância, o efeito de lentidão desta arma tem pouco efeito, mas não se deixe apanhar a curta distância, ou você provavelmente não conseguirá escapar.
  • A Natascha é a Metralhadora Giratória com o menor dano por segundo comparada às outras; se dois Heavies começassem um duelo com as armas primárias, aquele utilizando a Natascha provavelmente seria derrotado.
Brass Beast
Fera de Bronze
  • Com a Fera de Bronze já rodada, um Heavy se torna muito mais devagar, e portanto mais vulnerável a armas utilizadas de longe. Tire vantagem disto e ataque o Heavy enquanto estiver fora da distância funcional de sua arma; um Sniper pode facilmente dar um headshot neste Heavy.
  • A Fera de Bronze possui um tempo necessário para rodar ainda maior do que o da Natascha, portanto táticas de bater-e-correr são ainda mais efetivas.
  • Tome cuidado ao se aventurar no território inimigo; se você sofrer uma emboscada de Heavies utilizando a Fera de Bronze, você tem ainda menos chance de sobreviver.
Tomislav
Tomislav
  • Como a Tomislav se gaba de um tempo para rodar 10% mais rápido, táticas de bater-e-correr serão muito menos efetivas. Ataque de longe.
  • A velocidade com que a Tomislav atira é 20% mais devagar que o normal, mas isto também aumenta o tempo necessário para a munição se esgotar; dificilmente isto será notado, mas a diferença existe. Tentar fazer um Heavy gastar sua munição enquanto ele a brande se torna uma estratégia minimamente menos viável.
  • Porque a Tomislav não faz barulho ao rodar, se torna mais difícil de distinguir se um Heavy está esperando ou apenas andando. Esteja preparado, e ataque com números; tenha um Demoman ou Soldier para utilizar seus explosivos com o intuito de arremessar ou até matar um Heavy escondido, ou faça um Pyro ir na frente para queimá-lo e empurrá-lo para longe.
  • Os atributos da Tomislav encorajam o Heavy a brandindo a emboscar seus oponentes; tente forçá-lo a ficar em áreas abertas.
Huo-Long Heater
Chamas de Huo Long
  • Spies can jump over the ring of flames let out by as Chamas de Huo-Long, making it possible for them backstab the Heavy without being set on fire or losing their Spy-cicle.
  • Making a Heavy waste ammo by causing him to miss and stealing or destroying nearby sources becomes extremely effective due to the increased consumption of as Chamas de Huo-Long.

Secondary weapons

Weapon Anti-Heavy strategy
Shotgun
Escopeta
  • Heavies will switch to their Escopeta when their primary weapon runs out of ammunition. Try to take them down before they find more.
  • As with all the other classes that use this, the Escopeta is a point-blank-to-medium range weapon and will be ineffective at long range.
  • The Escopeta only has six shots. Keep pressuring a Heavy so that he will be forced to reload, resulting in considerably lowered damage output and giving you the opportunity to move in close and deal damage.
Family Business
Negócios de Família
  • The Family Business has a 40% increased ammo clip compared to the Escopeta (for a total of eight shots), at the cost of doing 15% less damage. This makes the tactic of pressuring a Heavy to exhaust his Escopeta's clip and reload moderately less effective, but will also make combat beyond close-range less dangerous.

Edibles

  • A Heavy is relatively defenseless when consuming a Lunchbox item, especially if none of his teammates are nearby; try to kill a Heavy while he is eating.
    • A Heavy makes a distinct noise while eating. Use this sound to track him down.
  • Watch for Heavies retreating from a fight in order to find cover; they are probably low on health and about to use a lunchbox item. At this point, dealing even a small amount of damage might finish them off before they get the chance to eat.
    • Due to the length of time required for a Heavy to eat a Lunchbox item, it may also be practical to use kill taunts on one instead of conventional attacks.
  • A Lunchbox item replaces the Heavy's Escopeta, leaving him with one less weapon to attack you with.


Weapon Anti-Heavy strategy
Sandvich
Sandviche
  • The Sandvich slowly restores a Heavy to full health over the course of its consumption, so he may be able to soak up the damage dealt by your attacks if they aren't strong enough. If you cannot kill him, you can at least harm him enough so that eating the Sandvich was a pointless endeavor.
  • A Heavy can aquire a new Sandvich by picking up a medkit at full health; either take any nearby medkits for yourself, or damage him so that he does not receive a brand new Sandvich.
  • A Heavy can throw his Sandvich or Buffalo Steak Sandvich on the ground for anyone else to pick up in order to regain 50% of their HP instantly. To prevent a successful pick up, you can either steal the Sandvich (provided you are not at full health), or push the enemy away using knockback. A Heavy cannot eat his Sandvich that he dropped on the ground. It will instead refill his Food bar, allowing him to eat another Sandvich.
    • A Heavy may also throw his Sandvich to a teammate (often a Medic) who is low on health; if you witness this, try to kill the recipient so that the Heavy's charity would be in vain.
Dalokohs BarFishcake
Dalokohs Bar / Fishcake
  • This item only heals the Heavy by 60 HP, yet takes the same amount of time to consume as the Sandvich. As a result, the Heavy is even more vulnerable when eating the Dalakohs Bar/Fishcake.
  • The Dalakohs Bar/Fishcake increases a Heavy's maximum Health by 50 for 30 seconds, which, while minimal, can make a differerence between who dies first: you, or him.
  • Unlike the Sandvich, the Dalakohs Bar/Fishcake cannot be dropped. However, the item does not have a cooldown timer. Thus, while it cannot be dropped to quickly recover health during combat (for his teammates), the Heavy can eat it constantly to heal minor injuries and stay healthy.
Buffalo Steak Sandvich
Sandviche de Bife de Búfalo
  • Attack from a distance while retreating, as the Heavy can only use his Punhos when under this item's effect. He can deal minicrits, but he will also suffer minicrits from all of your attacks.
    • If you are a Sniper, consider attacking the Heavy with the Bushwacka.
  • Like the regular Sandvich, a Heavy can toss his Buffalo Steak Sandvich for others to pick up in order to regain 50% of their health instantly. Like the Sandvich, it cannot be eaten by the Heavy who dropped it; it will refill the Food bar instead.

Melee weapons

Weapon Anti-Heavy strategy
Fists Saxxy Conscientious Objector Apoco-Fists Frying Pan Freedom Staff Bat Outta Hell


Punhos / Saxxy / Conscientious Objector / Apoco-Punhos / Frying Pan / Freedom Staff / Taco Outta Hell

  • The Heavy's slow speed is a disadvantage that can be exploited by faster classes during a melee fight; strafe around him, or back up as you attack.
    • However, the Heavy is the class with the highest health; it will take more hits to take him down, which may give the Heavy more chances to strike you with a random critical hit.
Killing Gloves of Boxing
Kríticos Garantidos no Boxe
  • If a Heavy gains the critical hit boost from the K.G.B., stay back until it wears off. If he kills you, your death will just reset the effect's duration.
  • The Heavy can also apply his K.G.B. Crit bonus to his other weapons when switched. Take him down as fast as possible to prevent this from happening.
    • A Heavy may switch to his Escopeta for the remainder of the bonus, as a Metralhadora Giratória takes too much time to fire.
Gloves of Running Urgently
Geradoras de Rapidez Urgente
  • A Heavy will usually only have the G.R.U out whilst running to a contested area on the map and switch weapons once he nears it. Therefore, the Heavy will likely not expect an attack while en route; this is a good time to ambush him.
  • A Heavy can use his G.R.U as a means of pursuit. If you cannot escape one, turn around and try to kill the Heavy before he switches to another weapon.
  • A Heavy with the G.R.U. equipped is an easier target than most; not only will he be marked for death while they are actively equipped (and for three more seconds once he switches them out), but in order to cause any significant damage, he will have to switch to his Metralhadora Giratória and spin it up - this extra time may be all you need to kill him.
  • A Heavy wearing the G.R.U. will rarely use them in melee combat, as he also suffers a 25% damage penalty from using them.
Warrior's Spirit
Espírito do Guerreiro
  • The Warrior's Spirit inflicts more damage than other melee weapons. Try to retreat from a melee battle with a Heavy wielding them unless you know that you are able to kill him.
  • A Heavy with the Warrior's Spirit will have 20 HP less than default. While he still has the highest health in the game, he will be slightly easier to take down - afterburn or bleed effects might finish him off when they ordinarily wouldn't.
Fists of Steel
Punhos de Ferro
  • A Heavy suffers doubled melee damage while actively equipped with the Punhos of Steel. However, many tend to switch to their primary weapon before you can approach them with your own melee weapon out. If you insist on melee combat, ambush them.
  • If a teammate is trying to kill a Heavy with the Punhos of Steel out from afar, you can help by approaching the Heavy with your own melee weapon in order to trick him into pulling out another weapon, allowing your teammate to deal full damage.
    • You can also choose to ambush the Heavy if he is too preoccupied with your teammate.
  • A Heavy with the Punhos of Steel out is hard to shoot down, especially when being healed by a Medic. Use teamwork to overpower the Heavy from a distance, if close combat proves impractical for the situation.
Eviction Notice
Aviso de Despejo
  • The Eviction Notice attacks 50% faster than the default Punhos, at a rate slightly faster than the Scout's default Taco, but deals 60% less damage, making it slightly weaker than the Scout's Taco, too.
  • Attack a Heavy with the Eviction Notice out while moving backwards; since the Heavy is slow, and the Eviction Notice makes him deal significantly less damage, you are more likely to kill him first.
Holiday Punch
Soco Festivo
  • Try not to engage in melee combat with a Heavy using the Holiday Punch; if he manages to hit your back, or he scores a critical hit, you will laugh in place, giving him and his teammates more than enough time to kill you. If you must fight up close, attack the Heavy while strafing or backing up.

Item set effects

Artigo principal: Item sets
Set Anti-Heavy strategy

Brass Beast Buffalo Steak Sandvich Warrior's Spirit
The Hibernating Bear

  • A Heavy wearing this set is especially vulnerable to ambushes because of his lower health, slow spin-up speed, and even slower movement with the Brass Beast deployed. Hit-and-run tactics may prove to be effective against a Heavy using this set.
  • A Heavy may eat the Buffalo Steak Sandvich and try to deal minicrits on you; if you can, shoot him down before he can get within melee range.
  • The critical hit resistance this set provides is easily overcome by having you and your team unleash a barrage of attacks on the Heavy.
  • Because the weapons in this set do increased damage, it is best to attack the Heavy from long-range.

See also