Seltenheit
“ | Hmmm, schau dir dieses Prachtstück an.
Anhören
— Der Sniper, on hat-based modern stylishness
|
” |
Seltenheit ist die "Qualität" der Items in Team Fortress 2.
Inhaltsverzeichnis
- 1 Normale Items
- 2 Einzigartige Items
- 3 Klassische Items
- 4 Ungewöhnliche Items
- 5 Status effects
- 6 Weapon effects
- 7 Gameplay effects
- 8 Decorative effects
- 9 Unused particle effects
- 10 Update history
- 11 Bugs
- 12 Notes
- 13 External links
- 14 Community-Items
- 15 Selbstgemachte Items
- 16 Valve-Waffen
- 17 Siehe auch
Normale Items
Normale Items sind auch als 'standard' Items bekannt. Sie sind die nicht freischaltbaren Standard-Waffen, die man direkt mit dem Spiel bekommt, wie Scattergun und Raketenwerfer. Alle Spieler besitzen diese Waffen. Seit dem Mann-Conomy Update können einzigartige Versionen dieser Waffen hergestellt werden, indem man Namensschilder oder Beschreibungsschilder mit seinen normalen Waffen benutzt.
Einzigartige Items
Einzigartige Items sind auch als "freischaltbare" Items bekannt. Sie sind die Items, die im Mann Co. Store gekauft werden können, die durch Zufall gefunden werden können, die durch Errungenschaften erhalten werden und geschmiedet, getauscht oder geschenkt werden können. Alle einzigartigen Items, die vor dem Mann-Conomy Update erhalten wurden erhielten den klassischen Status.
Klassische Items
Klassische Items sind Items die vor dem Mann-Conomy Update erhalten wurden. Die meisten einzigartigen Items wurden zu klassischen Items, um ihren Wert beim Tauschen zu erhöhen. Der einzige Unterschied ist der blaue Name und dass "(Klassisch)" dahinter steht. Manche Items wurden nicht zu klassischen Items, wie z.B. Abzeichen, Werbegeschenke und Event-Items, wie die Halloweenmaske der anderen Art.
Die Anzahl an klassischen Items sinkt duch das Schmieden, wodurch dich der Wert erhöht. Umbenannte klassische Items behalten die blaue Farbe.
Ungewöhnliche Items
Ungewöhnliche Items sind Items mit speziellen Eigenschaften oder Effekten.
Scream Fortress-Update
Zwei neue Items wurden mit dem Update hinzugefügt: Der verwunschene Metallschrott und der Kopfabreißer des Pferdlosen Kopflosen Reiters. Obwohl der Kopfabreißer des Pferdlosen Kopflosen Reiters ungewöhnlich ist, hat er die gleichen Eigenschaften wie der Eyelander.
Ungewöhnliche Hüte
Ungewöhnliche Hüte sind Hüte mit einem Effekt.
Momentan ist der einzige Weg an einen ungewöhnlichen Hut zu kommen das öffnen der Mann Co. Vorratskiste mit einem Mann Co. Vorratskistenschlüssel, oder das Tauschen. Es sind 896 verschiedene Combinationen mit Hüten und Effekten möglich (14 Effekte * 64 mögliche ungewöhnliche Hüte). Die Effekte können in dieser Animation angesehen werden. Es ist nicht möglich zwei ungewöhnliche Hüte zu einem anderen ungewöhnlichen Hut zu schmieden, stattdessen wird ein normaler Hut produziert.
Effekte-Galerie
Particle effects are used frequently in Team Fortress 2 to serve as decorations or visual cues for both various in-game events and cosmetic purposes. Any particle effect can be attached to any item or model theoretically, however, some effects appear exclusively on items of a particular quality; for example, the Unusual effects only appear on items with the Unusual quality.
Status effects
Status effects are used to indicate a change in player state to other players. A common example would be the overheal particles emitted from an overhealed player or one that recently picked up a health kit.
Burning player
The burning player effect is used during the burning of players. When viewed in Pyroland, the flames are replaced with multi-colored sparkles.
Critical spark
The critical spark effect is used to indicate that a player's weapon will deal critical damage. This is accompanied by a team-colored tint on the weapon itself. It is also used on the Medi Guns to indicate that a charge is ready to be deployed.
Weapons missing
Currently, these weapons are missing the critical glow effect. This means the effect is either purely cosmetic, or it hides the visibility of the weapon being boosted, often confusing the weapon holder and enemies. As of now, the following weapons do not glow while Crit boosted:
List of weapons with missing critical glow effect | |||||
---|---|---|---|---|---|
Klasse | Slot | Item | Anmerkungen | ||
Sekundär |
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Saure Milch | |||||
Nahkampf |
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Sandman | |||||
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Geschenkpapier-Meuchler | |||||
Primär |
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Kuhmetzler 5000 | |||||
Sekundär |
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Bataillonsbeistand | |||||
Buff-Banner | |||||
Eroberer | |||||
Festliches Buff-Banner | |||||
| |||||
Raketenstiefel | |||||
Mannestreter | |||||
Primär |
| ||||
Festlicher Rückenschmorer | |||||
| |||||
Regenbogenwerfer | |||||
Sekundär | |||||
Thermiktriebwerk | |||||
Nahkampf | |||||
Festlicher Axtinator | |||||
Lolliklopp | |||||
Primär | |||||
Ali Babas Schühchen | |||||
Schwarzhändler | |||||
| |||||
Eisenbomber | |||||
| |||||
Stimmungskanone | |||||
Sekundär |
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Sturmschild | |||||
| |||||
Festlicher Sturmschild | |||||
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Stattliche Schutzwand | |||||
Steuerrad | |||||
Nahkampf |
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Festlicher Eyelander | |||||
Sekundär |
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Festliches Sandvich | |||||
Nahkampf |
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Apoka-Fäuste | |||||
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Fäuste | |||||
Weihnachtsgruß | |||||
Nahkampf |
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Goldene Schraubenschlüssel | |||||
| |||||
Sentry-Werfer | |||||
PDA 1 | |||||
Konstruktions-PDA | |||||
Primär |
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Spritzen-MG | |||||
Sekundär |
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Kritzkrieg | |||||
Medigun | |||||
Notarzt | |||||
Impfarzt | |||||
Nahkampf |
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Festliche Knochensäge | |||||
Sekundär |
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Gemütliche Camper | |||||
Darwins Gefahrenschild | |||||
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Festliches Jarate | |||||
Jarate | |||||
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Stammesschild | |||||
Gebäude | |||||
Ap-Sap | |||||
Bürokraten-Bandgerät | |||||
PDA 2 | |||||
Enthusiasten-Uhr | |||||
Unsichtbarkeitsuhr | |||||
PDA 1 |
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Verkleidungskit | |||||
Mehrere Klassen |
Sekundär |
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B.A.S.E.-Jumper | |||||
Nahkampf |
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Freiheitsstab | |||||
Nahkampf |
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Saxxy | |||||
N/A |
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Botkiller-Waffen | |||||
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Festliche Waffen |
Marked For Death
The Marked For Death effects are used to indicate that the player is marked for death. A player that is marked for death receives Mini-Crits from all incoming damage.
Nemesis Burst
The Nemesis effect pulses outwards from the Domination icon above a dominating player. The effect is team-colored to match the team of the dominating player.
Overheal
When a player is overhealed by a Medic, the player will emit medical crosses. The overheal effect is also emitted when injured players pick up health kits. It is also used on the Medi Gun beam itself, as well as the trail of the Crusader's Crossbow.
Weapon effects
Most non-hitscan weapons have particle effects. These include the Rocket Launcher and Flame Thrower.
The Rocket trail effect sprites.
The spritesheet of the flames emitted from the Rainblower.
Gameplay effects
Gameplay effects are used to indicate gameplay events.
Australium laundry trail
While the Australium briefcase is being carried, it emits a stream of boxer shorts and socks.
Balloon
While birthday mode is activated, players will spurt balloons instead of blood.
Dollar sign
When playing Mann vs. Machine, dropped credits will a emit green dollar sign particle if the robot was killed normally. Dropped credits will emit a red particle if the robot was killed by a Headshot or by bleed damage through the Explosive Headshot upgrade or by the Tribalman's Shiv.
Intelligence paper trail
While either the Intelligence or Ticket briefcases are being carried, they emit a stream of papers.
Decorative effects
Decorative effects are not used to indicate any gameplay changes and are used purely for aesthetics.
Flying Bits
Intended to be used for rendering flames on gibs, the Flying Bits effect is also attached to certain Valve weapons.
Genteel Smoke
The Genteel Smoke effect is attached to a variety of items, listed below. A smaller version of the effect is also attached to certain items, as well as an undisguised Spy.
Holy glow effect
The holy glow effect is attached to the Cheater's Lament.
Map Stamps effect
The map stamps effect is attached to the World Traveler's Hat. These render similarly to the purple and green Unusual confetti effects but use stamp sprites instead. Like the Treasure Hat, the effect is influenced by the movement of the wearer and will only be emitted when the player is in motion.
Musical notes
The musical notes effect is attached to the Earbuds and Noise Maker (see below section).
Noise Maker
The Noise Maker effect emits musical notes and ghost particles when a Halloween-themed Noise Maker used. The musical note particles are twice as large as the ones produced by the Earbuds.
Snow burst effect
The snow burst effect is produced by using the Winter Holiday Noise Maker and by beginning the Skating Scorcher taunt. Snowflakes burst outwards to form a sphere around the player before slowly drifting downwards and fading away.
Spy-cicle
Particles emanate from the base of the Spy-cicle, emulating a cool mist.
Model viewer screenshot
Treasure Hat
There is no known localized name for the Treasure Hat effect, but it is attached as a new particle system defined as coin_spin
. The particles from this effect are influenced by the movement of the wearer and will only be emitted when the player's model is in motion: even moving on the spot with a taunt will cause coins to fall.
Unusual effects
Unused particle effects
G.R.U. skull effect
The G.R.U. skull effect was emitted when the Gloves of Running Urgently were wielded by the player.
Rotating Birthday Cake
Currently unused.
Update history
- Improved the performance of the critboost particle effect.
30. September 2010 Patch (Mann-Conomy Update)
- Added effects: Green Confetti, Purple Confetti, Haunted Ghosts, Green Energy, Purple Energy, Circling TF Logo, Massed Flies, Burning Flames, Scorching Flames, Searing Plasma, Vivid Plasma, Sunbeams, Circling Peace Sign, and Circling Heart.
- [Undokumentiert] Added effect: G.R.U. skull.
- Added effect: Treasure Hat particle effect.
27. Oktober 2010 Patch (Scream Fortress Update)
- [Undokumentiert] Added effect: Marked For Death.
17. Dezember 2010 Patch (Australian Christmas)
- Added effect: Map Stamps particle effect.
18. August 2011 Patch (Manno-Technology Bundle)
- [Undokumentiert] Added effects: Stormy Storm, Blizzardy Storm, Nuts n' Bolts, Orbiting Planets, Orbiting Fire, Bubbling, Smoking, and Steaming.
- Fixed the Sunbeams effect.
27. Oktober 2011 Patch (Very Scary Halloween Special)
- [Undokumentiert] Added effects: Cloudy Moon, Orbiting Cloudy Full Moon, Eerie Orbiting Fire, Flaming Lantern, Orbiting Shells, and Cauldron Bubbles.
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players.
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped.
- Fixed missing DX8 particle effects.
26. Oktober 2012 Patch (Spectral Halloween Special)
- [Undokumentiert] Added effects: Knifestorm, Misty Skull, Harvest Moon, It's A Secret To Everybody, and Stormy 13th Hour.
- Increased the particle limit.
17. Mai 2013 Patch (Robotic Boogaloo)
- [Undokumentiert] Added effects: Anti-Freeze, Electrostatic, Green Black Hole, Memory Leak, Overclocked, Phosphorous, Power Surge, Roboactive, Suplurous, and Time Warp.
- Attachment point and offset for particle effects on unusual hats can now be adjusted from the character loadout screen.
- Fixed a bug that would cause unusual effects to float in the air over dead players.
- Fixed a bug that would cause unusual effects to show incorrectly sometimes when spectating other players.
- [Undokumentiert] Added effects: Aces High, Cloud 9, Dead Presidents, Disco Beatdown, Kill-a-Watt, Miami Nights, and Terror-Watt.
- Fixed Disco Beat Down unusual effect showing through walls.
- Removed showing the Marked For Death icon over the head of the local player.
29. Oktober 2013 Patch (Scream Fortress 2013)
- [Undokumentiert] Added effects: Arcana, Spellbound, Poisoned Shadows, Chiroptera Venenata, Hellfire, Something Burning This Way Comes, Darkblaze, and Demonflame.
- Fixed a bug related to orphaned marked for death particles.
18. Juni 2014 Patch (Love & War Update)
- [Undokumentiert] Added Taunt effects: '72, Fountain of Delight, Holy Grail, Mega Strike, Midnight Whirlwind, Screaming Tiger, Showstopper, Skill Gotten Gains.
29. Oktober 2014 Patch (Scream Fortress 2014)
- [Undokumentiert] Added Amaranthine, Bonzo The All-Gnawing, Ghastly Ghosts, Ghastly Ghosts Jr., Haunted Phantasm, Haunted Phantasm Jr., Stare From Beyond, and The Ooze unusual effects.
8. Dezember 2014 Patch (End of the Line Update)
- [Undokumentiert] Added Death at Dusk, Frostbite, Molten Mallard and Morning Glory unusual effects.
- Fixed the Mega Strike unusual taunt effect showing through walls.
- Fixed a client crash related to the particle system.
- Added convar
r_drawtracers_firstperson
to disable the drawing of first person bullet tracer particles.
- Fixed a client crash related to disappearing particles, props, and players.
- Fixed some Unusual particle effects not drawing correctly
- Fixed a bug that caused some particles to not draw correctly.
2. Juli 2015 Patch (Gun Mettle Update)
- [Undokumentiert] Added Isotope, Hot, Cool, and Energy Orb unusual effects.
- Fixed cosmetic items with an ambient particle effect (i.e. Soldier's Stogie, Nine-Pipe Problem) erroneously reporting that they had the Genteel Smoke unusual effect.
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items.
6. Oktober 2015 Patch (Invasion Update)
- [Undokumentiert] Added Abduction, Atomic, Subatomic, Electric Hat Protector, Magnetic Hat Protector, Voltaic Hat Protector, Galactic Codex, Ancient Codex, and Nebula unusual effects.
- Fixed Unusual versions of the Taunt: Burstchester not displaying their Unusual effects.
28. Oktober 2015 Patch (Scream Fortress 2015)
- [Undokumentiert] Added Death by Disco, It's a mystery to everyone, It's a puzzle to me, Ether Trail, Nether Trail, Ancient Eldritch, and Eldritch Flame unusual effects.
- Fixed the Invasion Unusual effect "Subatomic" being off-center.
21. Oktober 2016 Patch (Scream Fortress 2016)
- Added 8 new community-created Unusual effects.
- 4 new effects for Unusual hats.
- 4 new effects for Unusual taunts.
- Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects.
[Unknown Date]
- Added effect: Rotating Birthday Cake.
- Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community and Self-Made weapons.
- Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster.
- Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems.
19. Oktober 2018 Patch (Scream Fortress 2018)
- Added 17 new community-created Unusual effects.
- 11 new effects for Unusual hats.
- 6 new effects for Unusual taunts.
- Updated the Roaring Rockets unusual taunt particle effect.
- Updated the Roaring Rockets unusual taunt particle effect.
19. Dezember 2018 Patch (Smissmas 2018)
- Updated the Starstorm Slumber unusual effect to fix a display problem.
10. Oktober 2019 Patch (Scream Fortress XI)
- Added 20 new community-created Unusual effects.
- 12 new effects for Unusual hats.
- 8 new effects for Unusual taunts.
16. Dezember 2019 Patch (Smissmas 2019)
- Added 17 new community-created Unusual effects.
- 11 new effects for Unusual hats.
- 6 new effects for Unusual taunts.
21. August 2020 Patch (Summer 2020 Pack)
- Added 4 new community-created Unusual effects.
- 9 new effects for hats.
1. Oktober 2020 Patch (Scream Fortress XII)
- Added 19 new community-created Unusual effects
- 8 new effects for Unusual hats
- 11 new effects for Unusual taunts
- All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- [Undokumentiert] Added the following Scream Fortress 2020 effects:
- Cosmetic effects: Grünes Gekicher, Lachende Laterne, Pflaumenscherzbold, Pyroland-Albtraum, Garstiger Ghul, Wütender Wasserspeier, Kürbisengel, Kürbisparty
- Taunt effects: Spinnenangriff, Magische Unterstützung, Astrale Präsenz, Pyrophorische Persönlichkeit, Gruselige Krabbeltiere, Smaragdgrüne Verlockung, Spektrale Eskorte, Verzauberte Erscheinung, Statischer Schock, Toxischer Terror, Starker Stromschlag
- Updated the timing of the Statischer Schock and Starker Stromschlag unusual effects
3. Dezember 2020 Patch (Smissmas 2020)
- Added 19 new community-created Unusual effects
- 12 new effects for Unusual hats
- 7 new effects for Unusual taunts
- All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
- [Undokumentiert] Added the following Smissmas 2020 effects:
- Cosmetic effects: Tobender Schneesturm, Ferner Traum, Göttliches Verlangen, Eiskristalle, Genus Plasmos, Lavendelfarbener Flockentanz, Heiterer Mistelzweig, Graupelschauer, Serenus Lumen, Ungewöhnlicher Schneefall, Ventum Maris, Stürmische Winterzeit
- Taunt effects: Apotheose, Aufstieg, Leuchtender Stern, Pulsar, Reindoonicorn-Züchter, Schimmernde Lichter, Funkelnde Lichter
22. Juni 2021 Patch #1 (Summer 2021 Pack)
- Added 6 new community-created Unusual effects
- Moved materials for the community particle effects into the
Effects/workshop
sub-folder to distinguish them from Valve materials - [Undokumentiert] Added the following Summer 2021 Pack effects:
- Cosmetic effects: Aggregation, Ardentum Saturnalis, Schöner Sonnenuntergang, Fragrancium Elementalis, Irisierender Schleier, Lumineszenz, Beständige Blütenblätter, Himbeerblüte, Resonanz, Reverium Irregularis, Atemberaubend
- [Undokumentiert] Updated the Garstiger Ghul and Wütender Wasserspeier Unusual effects.
- Updated the Resonanz, Aggregation, and Lumineszenz unusual effects to fix a problem when taunting
5. Oktober 2021 Patch (Scream Fortress XIII)
- Added 28 new community-created Unusual effects
- 15 new effects for Unusual hats
- 13 new effects for Unusual taunts
- All cosmetic and taunt Cases will grant Halloween 2021 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- [Undokumentiert] Added the following Scream Fortress 2021 effects:
- Cosmetic effects: Horrende Hörner, Tückischer Teufel, Geisterhaftes Gehörn, Schreiende Schatten, Gehetzte Gespenster, Höllische Hirngespinste, Geisterkrone, Uralte Geister, Grünlicher Gaffer, Feurige Fratze, Bedrohlicher Blick, Kürbismond, Besorgtes Burggespenst, Schüchterner Schemen, Verbissener Verfolger
- Taunt effects: Geisterhafte Fesseln, Verfluchte Kerkerketten, Abgekartetes Spiel, Spiel mit offenen Karten, Mischmagie, Energetische Entladung, Aufgeladene Aura, Galvanisches Gesetz, Impulsive Irrlichter, Höllische Halluzinationen, Aurora Borealis, Aurora Australis, Aurora PolarisPolaris
- Updated the Schreiende Schatten Unusual effect to prevent a naming conflict with another effect
- Updated the Geisterhafte Fesseln Unusual effect to fix some material and rendering issues
- Updated the Aufgeladene Aura Unusual effect to fix a missing glow effect
- Updated border color for Unusual items in the loadout menu
2. Dezember 2021 Patch (Smissmas 2021)
- Added 27 new community-created Unusual effects
- 16 new effects for Unusual hats
- 11 new effects for Unusual taunts
- [Undokumentiert] Added the following Smissmas 2021 effects:
- Cosmetic effects: Smissmas-Baum, Fest der Freunde, Ungestüme Umarmung, Funkelnde Fichte, Wabernder Wacholderbaum, Prismatische Pinie, Lichterspirale, Lichterkette, Sternenstaubschweif, Schneeballschlacht, Smissmas-Funken, Frostige Vorhersage, Hell erstrahlender Hirsch, Saisonaler Sechsender, Glühendes Geweih, Festliche Beleuchtung
- Taunt effects: Violetter Flockentanz, Goldenes Gestöber, Weihnachtlicher Wirbel, Zauberhafte Zypresse, Prächtige Pinie, Flimmernde Fichte, Festliche Vorfreude, Goldener Glimmer, Frostiger Flimmer, Glamouröses Glitzern, Spektakulärer Schneesturm
- Renamed Smissmas Swirl Unusual effect to Spiraling Lights
- Updated Frostige Vorhersage, Lichterspirale, and Lichterkette Unusual effects
- Updated the Smissmas-Baum Unusual effect to improve performance
- Updated Smissmas-Funken Unusual effect
- Fixed some slight coloring issues
- Adjusted lifetime values
- Updated Wintergeist, Festlicher Geist, and Magischer Geist Unusual taunt effects with performance improvements
- Updated Zauberhafte Zypresse, Prächtige Pinie, and Flimmernde Fichte Unusual taunt effects to improve visibility in bright areas
- Fixed looping particle effects being orphaned when players are killed or force-respawned
- Updated Weihnachtlicher Wirbel, Violetter Flockentanz, and Goldenes Gestöber Unusual effects
- Fixed visibility issues in bright environments
- Reduced delay before the swirls start in order to accommodate short taunts
- Updated Funkelnde Fichte, Wabernder Wacholderbaum, and Prismatische Pinie Unusual effects
- Raised the default height of the effect in order to prevent clipping issues
- Updated the Funkelnde Lichter Unusual effect
- Fixed visibility issues in bright environments
- Updated Ungestüme Umarmung Unusual effect
- Fixed the effect not moving when taunting
- Fixed particle effects regression when players are killed
- Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
29. Juli 2022 Patch (Summer 2022 Pack)
- Added 29 new community-created Unusual effects
- 29 new effects for Unusual hats
- [Undokumentiert] Added the following Summer 2022 Pack effects:
- Cosmetic effects: Krebsartiges Charisma, Glasierte Gaumenfreude, Gestreuselter Genuss, Galaktische Gunst, Subtropische Spannung, Blühende Leidenschaft, Schillerndes Feuerwerk, Flammendes Feuerwerk, Schimmerndes Feuerwerk, Glitzerndes Feuerwerk, Funkelndes Feuerwerk, Glühendes Feuerwerk, Flimmerndes Feuerwerk, Himmelslaternen, Lindgrüner Lichtertanz, Strahlender Stern, Kalter Kosmos, Spektrale Fraktale, Sternentrance, Sternenpracht, Sternenfeuer, Sternenstaub, Ansteckender Ausbruch, Träumerischer Ausbruch, Vulkanischer Ausbruch, Himmlisches Sonnenlicht, Hi-Fi-Liebhaber, Schallwelle, Synästhesie
- Updated the Cold Cosmos Unusual effect to fix a parenting issue
- Updated Ansteckender Ausbruch, Träumerischer Ausbruch, and Vulkanischer Ausbruch Unusual effects
- Fixed the highlight glow detaching itself from the effects and moving in the direction the player is moving
- Fixed the effects being almost invisible in bright areas
5. Oktober 2022 Patch (Scream Fortress XIV)
- Added 25 new community-created Unusual effects
- 12 new effects for Unusual hats.
- 13 new effects for Unusual taunts.
- [Undokumentiert] Added the following Scream Fortress 2022 effects:
- Cosmetic effects: Heimgesuchte Krake, Schaurige Krake, Beseeltes Beil, Hackbeil des Reiters, Auf ewig heimgesucht!, Für immer und ewig!, Auf ewig verflucht!, Mottenplage, Arglistige Augen, Heimgesuchter Docht, Durchtriebener Docht, Geisterhafter Docht
- Taunts effects: Ringelblumenritual, Gellendes Gift, Brennendes Gebräu, Mysteriöse Mixtur, Sprachbarriere, Aurelianisches Siegel, Runengefängnis, Prismatischer Dunst, Aufsteigendes Ritual, Blutiger Griff, Giftiger Griff, Höllischer Griff, Tödlicher Griff
- Fixed Hackbeil des Reiters unusual effect not being visible in bright areas and optimized the particle count.
5. Dezember 2022 Patch (Smissmas 2022)
- Added 17(sic) new community-created Unusual effects
- 8(sic) new effects for Unusual hats
- 9(sic) new effects for Unusual taunts
- [Undokumentiert] Added the following Smissmas 2022 effects:
- Cosmetic effects: Musikalischer Mahlstrom, Grüner Virtuose, Silberne Serenade, Kosmische Konstellationen, Strahlende Konstellationen, Schneeflöckchen Rotröckchen, Sternenlichtdunst
- Taunts effects: Aufgeladene Arkanenergie, Donnernde Wut, Furiose Feurigkeit, Festliche Formation, Wirbelnde Geister, Kreiselnde Kürbislichter, Mitternachtsfunken, Schrankenloser Schneesturm
- Updated Musikalischer Mahlstrom, Grüner Virtuose, and Silberne Serenade effects to fix max particle count.
- Updated Schneeflöckchen Rotröckchen unusual effect to fix a problem with the material.
12. Juli 2023 Patch #1 (Summer 2023 Update)
- Added 20 new community-created Unusual effects
- 12 new effects for Unusual hats
- 8 new effects for Unusual taunts
- [Undokumentiert] Added the following Summer 2023 effects:
- Cosmetic effects: Kofferschlepper, Quallengebiet, Quallenjäger, Quallenauflauf, Kugelsternhaufen, Starburstgalaxie, Meteoritenhagel, Kirschblütenrauchbombe, Schatzkiste, Seifenblasenbrise, Glühwürmchen, Wolkenkranz
- Taunts effects: Tiefsee-Rave, Pastell-Trance, Sonnenverbrannt, Flippende Fische, Wildblumenwiese, Schimmernde Lava, Strahlende Lava, Leuchtende Lava
12. Juli 2023 Patch #2
- Fixed a transparency issue with the Kofferschlepper Unusual effect.
- Fixed geometry collision issue with the Wildblumenwiese Unusual effect.
- Fixed the Tiefsee-Rave Unusual effect's ground particles not being visible on some surfaces.
- Fixed Seifenblasenbrise, Kugelsternhaufen, Starburstgalaxie, and Meteoritenhagel Unusual effects not following moving players.
- Fixed the Pastell-Trance Unusual taunt effect not drawing two Balloonicorns.
- Fixed the floor particles for the Pastell-Trance Unusual taunt effect sometimes drawing full white.
9. Oktober 2023 Patch #1 (Scream Fortress XV)
- Added 20 new community-created Unusual effects
- 13 new effects for Unusual hats
- 7 new effects for Unusual taunts
- [Undokumentiert] Added the following Scream Fortress 2023 effects:
- Cosmetic effects: Himmlische Zusammenkunft, Stellarer Aufstieg, Sabotiert, Höllenhörner, Dämonischer Pfähler, Gespenstisches Gehörn, Sechster Sinn, Amygdala, Schauerliche Schädel, Arachnes Netz, Saures Klima, Andersweltliches Wetter, Alptraumhafter Sturm
- Taunts effects: Tiefseeverschlinger, Schauerlicher Schrecken, Herbstblätter, Totenfeier, Zaubertrankexplosion, Gespenstische Einäscherung, Einäscherung
- Fixed Himmlische Zusammenkunft and Stellarer Aufstieg Unusual effects not following moving players
- Updated the Sabotiert Unusual effect to fix visibility issues in bright environments
- Updated the Alptraumhafter Sturm, Saures Klima, and Andersweltliches Wetter Unusual effects to fix a problem with the lock rotation
- Updated the Schauerlicher Schrecken and Tiefseeverschlinger Unusual taunt effects to fix a problem with flickering
- Updated the Himmlische Zusammenkunft Unusual effect to reduce the particle count
- Updated the Zaubertrankexplosion Unusual taunt effect to remove the delay when starting the effect
- Updated the Totenfeier Unusual taunt effect
- Added fades to hand sprites
- Improved effect composition on fast-moving taunts
- Fixed some particle sorting issues
7. Dezember 2023 Patch (Smissmas 2023)
- Added 31 new community-created Unusual effects
- 17 new effects for Unusual hats
- 14 new effects for Unusual taunts
- [Undokumentiert] Added the following Smissmas 2023 effects:
- Cosmetic effects: Eisiger Pfeil, Goldener Pfeil, Strahlende Rivalität, Strahlendes Vermächtnis, Frostige Geschmäcker, Minzfrost, Nordstern, Schönster Stern, Festliche Sternschnuppe, Mondlichter, Feenlichter, Naturlichter
- Taunts effects: Schneefall, Galaktische Verbindung, Geisterkluft, Selbstloser Sinneseindruck, Fernes Verlangen, Glamouröses Glanz, Dauerfrostessenz, Arktisches Vergnügen, Siegermentalität, Blütentanz
- Updated Selbstloser Sinneseindruck to fix a rendering/brightness problem
- Updated the Dauerfrostessenz Unusual effect to fix transparency issues in bright areas
- Updated the Siegermentalität Unusual effect to fix problems with clipping and the control points
18. Juli 2024 Patch #1 (Summer 2024 Update)
- Added 38 new community-created Unusual effects
- 18 new effects for Unusual hats
- 20 new effects for Unusual taunts
- [Undokumentiert] Added the following Summer 2024 effects:
- Cosmetic effects:
- Taunt effects:
- Updated the Eldritch Horror and Deep-sea Devourer Unusual taunt effects to fix incorrect spawn locations
18. Juli 2024 Patch #2
- Fixed the Distress Signal and Carioca's Call Unusual effects sometimes causing the game to crash
- Updated the Treasure Trove Unusual taunt effect
- Renamed to Bountiful Riches to fix a naming conflict
- Updated the materials to fix a problem with the coins
- Updated the Distant Drift Unusual effect to fix a visibility issue
- Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
- Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
- Updated the Loyalist's Coronet Unusual effect to fix team BLU particles in the team RED effect
- Updated the Rainbow Reverie, Warp Drive and Overdrive Unusual effects to work better with larger hats
- Updated the Rainbow Reverie Unusual effect to add a fade in when spawning and make the refract more noticeable
- Updated the Dragonflies' Embrace, Dragonflies' Nature, and Dragonflies' Lucent Unusual effects to fix trailing issues on the grass and ground particles
- Updated the Distress Signal and Carioca's Call Unusual effects to fix some issues with overlapping sprites
- Updated the Desert Wind and Monsoon Season Unusual effects
- Fixed the wind flickering on moving taunts
- Fixed the tumbleweed having incorrect physics
- Updated the wind and dust to trail slightly on moving taunts
- Updated Taunt: Can It! to fix missing flies particle effect
- Updated Violent Viridian Unusual effect to fix a visual bug
Bugs
- One end of the particle effect on Kill-a-Watt and Terror-Watt may randomly attach to temporarily random areas of a map, causing the effect to stretch from the point through any walls to the wearer's head.
- On certain graphics drivers, particles no longer appear to have a distinct bright glow. This applies to the medibeam, unusual effects, and energy-based weapons. It has also has been reported by DirectX 11 users.
- Upon death or disconnect, particle effects often stay in the spot the player was, fully animated.
- The 'Marked for Death' particle effect sometimes appears when the user is not marked for death.
- Particle effects of cosmetic items may appear in First Person view.
- The particle effects of the player and their cosmetic items does also appear while spectating someone.
- Effects that have been adjusted may not appear.
- The Genteel Smoke effect does not appear on the Loadout menus.
- Due to an issue with both the Genteel Smoke effect and Earbuds Musical Notes effect, any item that goes to the
bip_head
bone (i.e. most items that go to the Hat equip region), paired with an item that has the smoke/notes effect and shares the same bone, will cause the item to get slightly out of sync with the player's movement, occasionally clipping on the character's player model. - If a player who is marked for death uses a Teleporter, the particle effect will remain above the entrance for a few seconds.
Notes
- Particle effects that are attached to an item will not be visible to the player wielding it in first-person view unless the player is using the
cl_first_person_uses_world_model
console variable. - Cosmetic items with particle effects can create multiple effect combinations.
- Particle effects get hidden by Wheel of Fate big heads effect. However, if being watched as the head expands, the effect will be repositioned and be visually correct.
External links
Community-Items
Community-Items sind spezielle Items, die von Valve an Spieler vergeben werden, die bedeutsames und nützliches zur Team Fortress 2 Community beigetragen haben. Community-Items haben einen grünen Namen, einen Funkel-Effekt und glänzen mehr.
Eine Liste der Community-Waffen Besitzer kann hier betrachtet werden.
- Communitystickybomb.png
In-game example
Selbstgemachte Items
Selbstgemachte Items sind spezielle Versionen von Community-Items, die an die Entwickler des Items verschenkt werden. Wie Community-Waffen haben sie einen Funkel-Effekt und haben grüne Namen mit der beschreibung "Ich hab' das hier gemacht!".
Self-made items are special versions of community-made items that are given to the contributors who created them. Like Community weapons, they emit a sparkle particle effect and have dark green names, with the added line "I made this!" in their item description. Siehe "Von der Community erstellte Inhalte" um zu sehen welche Items selbstgemachten sind.
Eine Liste der selbstgemachten Item Besitzer kann hier betrachtet werden.
- Selfmadedalokohs.png
In-game example (same effect as Community weapons)
Valve-Waffen
Valve-Waffen sind Waffen die an Valve Mitarbeiter vergeben werden. Sie haben einen Lilanen Namen und einen Flammen-Effekt. Alle Valve-Waffen sind auf Level 100. Diese Waffen haben einen besonderen Effekt: "Fliegende Teile".
Valve-Waffen werden auch für Testzwecke benutzt, mit enorm kraftvollen Fähigkeiten. Robin Walker hat einen Rakenwerfer, der dies beweist (siehe hier).