Smissmas 2014
“ | Smissmas is almost upon us, and everybody here on the TF2 team's been busy getting gifts ready and standing as a group under the Valve mistletoe. The smooch count's currently at zero, but we're in this for the long haul. That's right, we'll stand here all damn week if there's some make-outs in it for us. Just try and get past us, DOTA2 team. You too, CS:GO.
— TF2 Blog
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The Smissmas 2014 update is a major content update for Team Fortress 2, released on December 22, 2014 Patch. It is a sequel of past community-made updates before, by Valve's request in coincidence of the Christmas Workshop submissions.
It added 28 new Winter-themed cosmetics and 7 new Festive weapons. As highlight of the update, a new beta game mode, Mannpower, was introduced. There have also been a lot of weapon reworks of previously released Demoman weapons, as well as two entirely new explosive weapons for the class, the Quickiebomb Launcher and the Iron Bomber. A new shotgun, the Panic Attack, has also been released for all shotgun-wearing classes.
Contents
Additions
Weapon
Demoman |
Iron Bomber | |
Quickiebomb Launcher | ||
Soldier Pyro Heavy Engineer |
Panic Attack |
Cosmetics
Festive weapons
Scout |
Festive Bonk! Atomic Punch | |
Pyro |
Festive Backburner | |
Demoman |
Festive Chargin' Targe | |
Medic |
Festive Bonesaw | |
Sniper |
Festive SMG | |
Spy |
Festive Revolver | |
Soldier Pyro Heavy Engineer |
Festive Shotgun |
Tools
Naughty Winter Crate Key 2014 | Used to open Naughty Winter Crate 2014. This key will not open Nice crates. After 2/16/2015 this will turn into a normal key. | |
Nice Winter Crate Key 2014 | Used to open Nice Winter Crate 2014. This key will not open Naughty crates. After 2/16/2015 this will turn into a normal key. |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Demoman |
All explosive primary and secondary weapons | |
Changed: Damage variance on grenades and stickybombs reduced from +/- 10% damage to +/-2%. Changed: Grenades and stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu. | ||
Grenade Launcher | ||
Changed: Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet. | ||
Stickybomb Launcher | ||
Changed: Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius. Changed: Stickybombs now have a more visible trail while traveling through the air. | ||
Loose Cannon | ||
Changed: Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion. Removed: Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch. | ||
Loch-n-Load | ||
Changed: Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit. Removed: Removed +25% self-damage penalty. | ||
Ali Baba's Wee Booties Bootlegger | ||
Added: Added +25% Demoman Charge meter on charge kill. | ||
Tide Turner | ||
Added: Added Penalty: Taking damage while shield charging reduces remaining charging time . Reduced: Kills while charging now only add 75% meter on charge kills instead of 100%. | ||
Scottish Resistance | ||
Changed: It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100. | ||
Scotsman's Skullcutter | ||
Changed: Movement speed penalty now only applies when weapon is active | ||
Claidheamh Mòr | ||
Added: Added +25% Demoman Charge meter on charge kill. |
External links
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