![Pictogram question.png](/w/images/thumb/8/83/Pictogram_question.png/56px-Pictogram_question.png) | “Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors.
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![Crafting anvil.png](/w/images/thumb/d/d4/Crafting_anvil.png/36px-Crafting_anvil.png) | “You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it.
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The Boomerang is a scrapped melee weapon that not much is known about. The functionality code for the Boomerang is almost entirely nonexistent save for some entity class information;
//=============================================================================
//
// Boomerang class.
//
class CTFBoomerang : public CTFWeaponBaseMelee
{
public:
DECLARE_CLASS( CTFBoomerang, CTFWeaponBaseMelee );
DECLARE_NETWORKCLASS();
DECLARE_PREDICTABLE();
CTFBoomerang();
virtual int GetWeaponID( void ) const { return TF_WEAPON_BOOMERANG; }
private:
CTFBoomerang( const CTFBoomerang & ) {}
};