The Sticky Jumper is a training secondary weapon for the Demoman class which was released with the Scream Fortress Update. Its appearance is identical to the Stickybomb Launcher.
As a training item, the Sticky Jumper fires completely harmless Stickybombs allowing players to freely practice sticky jumping techniques. The ammo count is also tripled, giving the user forty eight extra Stickybombs, though the Demoman's damage vulnerabilities are increased.
Also, the user takes no damage from grenades shot from their own Grenade Launcher or Loch-n-Load, nor the explosion from the Ullapool Caber.
Damage
Effect: this weapon renders the user incapable of harming themselves with explosive damage or enemies with this weapon.
Function times
Identical to the Stickybomb Launcher.
Crafting
Blueprint
Note: The blueprint for the Sticky Jumper is also used for crafting either the Scottish Resistance or Chargin' Targe, therefore there's a 33% chance of getting any of these three weapons.
Related Achievements
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0wn the Means of Production Remove 20 stickybombs by killing the Demomen who produced them.
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Update history
October 28, 2010 Patch
- Fixed the Sticky Jumper doing damage to enemies
- Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
November 19, 2010 Patch
- The Stickybomb Jumper can now be gift wrapped.
December 22, 2010 Patch
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
Bugs
- Occasionally the world model for the Sticky Jumper may use the Scottish Resistance skin on BLU team.
- Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Sticky Jumper wielder. This includes the Syringe Gun, all Melee weapons, the Targe Bash, and most Taunt attacks.
Trivia
- Since the arrows fired from the Huntsman and Crusader's Crossbow are not explosives, bullets, or aflame, they will not deal additional damage to a Sticky Jumper user.
Gallery
See also
Demoman |
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| Weapons |
Primary | | | Secondary | | | Melee |
Bottle ( Frying Pan, Saxxy, Scottish Handshake, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Golden Frying Pan, Necro Smasher, Crossing Guard, Prinny Machete) · Eyelander ( Horseless Headless Horsemann's Headtaker, Nessie's Nine Iron) · Pain Train · Scotsman's Skullcutter · Ullapool Caber · Claidheamh Mòr · Half-Zatoichi · Persian Persuader | | | |
| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
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