Yeti Park (Soundtrack)

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Team Fortress 2
Official Soundtrack
  1. "Team Fortress 2 (Main Theme)"
  2. "Playing With Danger"
  3. "Rocket Jump Waltz"
  4. "The Art of War"
  5. "Faster Than a Speeding Bullet"
  6. "Right Behind You"
  7. "Petite Chou-Fleur"
  8. "Intruder Alert"
  9. "Drunken Pipe Bomb"
  10. "More Gun"
  11. "Haunted Fortress 2"
  12. "TF2 Saxxy 2011 Theme"
  13. "A Little Heart to Heart"
  14. "MEDIC!"
  15. "Archimedes"
  16. "Dreams of Cruelty"
  17. "The Calm"
  18. "ROBOTS!"
  19. "Dapper Cadaver"
  20. "Rise of the Living Bread"
  21. "Red Bread"
  22. "Three Days to Live"
  23. "Seduce Me!"
  24. "Stink Lines"
  25. "It Hates Me So Much"
  26. "Misfortune Teller"
  27. "Soldier of Dance"
  28. "RED Triumphs!"
  29. "BLU Triumphs!"
  30. "Yeti Park"
  31. "Saxton's Dilemma"
  32. "Mercenary Park"
  33. "Saluting the Fallen"

"Yeti Park" is one of the song titles featured on the official Team Fortress 2 Soundtrack, listed as track number 30. Added in the Jungle Inferno Update startup themes. It is featured in the Jungle Inferno update trailer.

Video

Analysis

Key: None (no key center)
Time Signature: 4/4-6/8-9/8-4/4
Tempo: 110-130-155 BPM
Length: 3:00
Release Date: October 20, 2017
Update: Jungle Inferno
Composer: Mike Morasky
Instrumentation: flute, piccolo, oboe, english horn, 2 clarinets, 2 bassoons, tenor saxophone, 6 horns, 3 trumpets, 4 trombones (3 tenors, 1 bass), tuba, timpani, 3 percussion, harp, piano, violin 1, violin 2, violas, cellos, contrabasses

"Yeti Park" is based off of twentieth century film scores, particularly John Williams' score for Raiders of the Lost Ark. As is customary for film scores, techniques of chromaticism, dissonance, and quickly changing timbres are all tailored to the specific events on screen. The track is not consistently set in any key, but most parts of the track are in minor tonalities.

The track begins with a nebulous, dissonant held chord which is interrupted periodically by descending chromatic woodwind lines and swells from bassoons and trombones. These swells are later played by horns and clarinets, and a dissonant crescendo from violins and trumpets leads into a winding flute melody. This melody leads into a massive crescendo with shrill cluster chords, followed by a brief heroic melody played by horns. Another winding melodic interlude is followed by a sudden crescendo of low brass and high violins, which leads into string ostinatos and a driving tom-tom rhythm.

In the second half of the track, low brass and woodwinds play low, brassy hits as horns, trumpets, violins, and high woodwinds trade flurries of notes. Finally, after a moment of brief silence, a unison statement from brass, strings, and low woodwinds leads into the final section where low voices continue playing punchy hits punctuated by percussion. High cluster chords return, traded this time between all woodwinds, strings, and brass. This trading eventually leads to a statement by the whole orchestra, led by low brass, ending the piece in D minor.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • [Undocumented] Added Yeti Park startup music track.

February 14, 2018 Patch

  • [Undocumented] Removed gamestartup_operation_summer2017.mp3, the music file used to make Yeti Park one of the only 3 songs added in the Jungle Inferno Update play during the Jungle Inferno Campaign.

Trivia

  • At 1:14, the piano player accidentally presses a key while the full orchestra is silent.