Healing/ko

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레드 헤비를 치료하는 레드 메딕
Alright, I feel good!
The Scout

Healing is an ability primarily possessed by the Medic class while using his Medi Gun or Kritzkrieg. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. The Medic cannot heal buildings, which must be repaired using the Engineer's melee weapon, such as a Wrench.

Healing and ÜberCharge rates

Healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]

ÜberCharge building rate is halved if the target is at 142.5% health or above. If more than one Medic is healing the target, charge building speed is divided by a factor of the number of Medics healing that target.[2]

For exact timings, see the individual pages for the Medi Gun and Kritzkrieg.

Overheal

An overheal refers to a player's health being up to 150% above their maximum HP. Medics can overheal players with any secondary healing tool except for the Quick-Fix. The player's health cross on the HUD will glow more brightly as he or she is more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player. The Hatless Update increased the size of the overheal symbols.

A full overheal will fade away in exactly 20 seconds for all classes, provided that the player does not take additional damage. While a Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as a Scout, whose health can be boosted to 185 from 125. If a Medic heals a player already at 100% health, it will take 1 to 3 seconds to raise them to 150% health (overhealed). Classes with the higher starting health take longer to fully overheal.

During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises.

When calculating the amount of overheal a class gets, if the number added turns into an increment that doesn't follow the pattern of 5's (5, 10, 15, 20, etc), the amount always goes down to the nearest 5th increment (i.e. 175 -> 262.5 would be changed to 260).

Class Modifier Normal Max Over-healed Max
Scout
Base 125 185
Scout
With the Sandman equipped. 110 165
Scout
With the Special Delivery Pack equipped. 150 225
Soldier Base 200 300
Pyro Base 175 260
Demoman Base 175 260
Demoman With the Eyelander or HHHH equipped and no decapitations. 150 225
Demoman With the Eyelander or HHHH equipped after one decapitation. 165 245
Demoman With the Eyelander or HHHH equipped after two decapitations. 180 270
Demoman With the Eyelander or HHHH equipped after three decapitations. 195 290
Demoman With the Eyelander or HHHH equipped after four decapitations. 210 315
Demoman With the Claidheamh Mòr equipped. 160 240
Heavy Base 300 450
Heavy After consuming the Dalokohs Bar. 350 450
Heavy With the Warrior's Spirit equipped. 280 420
Heavy With the Warrior's Spirit equipped after consuming the Dalokohs Bar. 330 420
Engineer Base 125 185
Engineer With the Gunslinger equipped. 150 225
Medic Base 150 225
Medic With the Vita-Saw equipped. 140 210
Sniper Base 125 185
Sniper With Darwin's Danger Shield equipped. 150 225
Spy Base 125 185
Spy With the Conniver's Kunai equipped. 60 90
Civilian Base 50 75

Non-Medic Healing

  • Most maps are also dotted with varying sizes of health pickups.
  • The Resupply Lockers in spawns will grant a player full health.
  • Dispensers and Payload carts will actively heal friendly players and Spies disguised as friendly players who stand near them.
  • Heavies may also consume Sandviches or Dalokohs Bars to regain health, and can drop Sandviches or Buffalo Steak Sandviches for other players to use.
  • Medics wielding the Kritzkrieg can use its taunt to recover their own health.
  • The Blutsauger will heal the Medic 3 hitpoints for every shot fired that hits an enemy.
  • Demomen who decapitate an enemy using the Eyelander or the Horseless Headless Horsemann's Headtaker recover 15HP along with the increase to their max health.
  • Scouts may use Mad Milk to enable themselves and their allies to recover health by damaging opponents covered in it.
  • Soldiers can heal 15 health per opponent hit with the Black Box.
  • Pyros reflecting a rocket fired by the Black Box also regain 15 health if the rocket damages an opponent.
  • Pyros who obtain a kill with the Powerjack gain up to 75 health, which may overheal the Pyro.
  • Players killed by Scouts who have the Candy Cane equipped will drop a small medkit.
  • When activated, the Concheror heals 35% of all damage inflicted by people within range of the banner.
  • Spies who backstab someone with the Conniver's Kunai will gain a massive overheal of 120 health.
  • A Soldier or Demoman are fully healed upon a successful kill when wielding the Half-Zatoichi.

For more detailed information on other sources of healing, see the Health page.

Medic! icons

Related Achievements

Achieved.png General

변장의 달인
변장의 달인
적군 메딕을 속여 치료를 받으십시오.
팀 전문의
팀 전문의
메딕으로 누적 치료량을 25000 달성하십시오.

Leaderboard class scout.png 스카웃

나는 배트맨이다.
나는 배트맨이다.
죽지 않고 피해량 500을 받아내십시오.


Leaderboard class soldier.png 솔저

전쟁 범죄와 벌
전쟁 범죄와 벌
죽지 말고 자신을 치료하고 있던 메딕에게 피해를 준 적군 3명을 처치하십시오.


Leaderboard class pyro.png 파이로

가까운 불쏘시개
가까운 불쏘시개
적과 그 적을 치료하고 있는 메딕불태우십시오.


Leaderboard class heavy.png 헤비

병과 투쟁
병과 투쟁
아군 메딕과 함께 적 헤비·메딕 조합을 처치하십시오.


공장 노동자
공장 노동자
디스펜서에서 재충전받는 동안 적군 20명을 처치하십시오.
체력의 재분배
체력의 재분배
한 번도 죽지 않고 치료제로 1000의 피해를 입은 체력을 회복하십시오.

Leaderboard class engineer.png 엔지니어

나는 친구가 적(지 않)다
나는 친구가 적(지 않)다
플레이어의 디스펜서로 치료받고 있는 헤비가 5회의 처치수를 얻도록 도우십시오.


의사양반, 개머리판, 그리고 총열
의사양반, 개머리판, 그리고 총열
메딕에게 치료를 받으면서 공격 중인 센트리 건을 수리하십시오.
약방 카우보이
약방 카우보이
직접 제작한 디스펜서로 총 100,000의 체력을 회복시키십시오.


의사양반의 휴일
의사양반의 휴일
디스펜서로 아군 3명을 동시에 치료하십시오.

Leaderboard class medic.png 메딕

환자 다루는 솜씨
환자 다루는 솜씨
도전 과제를 달성 중인 아군을 치료하십시오.


의료 집담회
의료 집담회
메딕을 요청한 200명의 아군을 치료하십시오.


속이 타고 계신 분은 내과로
속이 타고 계신 분은 내과로
100명의 불타는 아군을 치료하십시오.


인턴
인턴
한 번도 죽지 않고 체력 7000을 치료하십시오.


산파의 위기
산파의 위기
공격 받는 센트리 건을 수리하고 있는 엔지니어를 치료하십시오.
4중 회피
4중 회피
4명 이상의 적에게서 공격을 받는 아군을 치료하십시오.


병원장
병원장
누적 체력 1백만을 치료하십시오.


히포'구라'테스 선서
히포'구라'테스 선서
치료 중이던 변장한 적군 스파이를 처치하십시오.


전문의
전문의
한 번도 죽지 않고 체력 10000을 치료하십시오.


의사 놀이
의사 놀이
메딕이 없는 팀에서 아군이 메딕을 요청하면 가장 먼저 메딕으로 전환하여 500의 체력을 치료시키십시오.

Leaderboard class sniper.png 스나이퍼

오줌 같은 걸 끼얹나
오줌 같은 걸 끼얹나
적과 그를 치료하는 메딕병수도로 적시십시오.
연인과 화살
연인과 화살
로, 짝을 이루고 있는 헤비메딕을 사살하십시오.

Leaderboard class spy.png 스파이

참고로, 난 스파이야
참고로, 난 스파이야
최근 5초 안에 당신을 치료해준 적군 메딕백스탭으로 처치하십시오.


보험 사기
보험 사기
적군 메딕에게 치료 받으면서 적군을 처치하십시오.
베어도 될까요?
베어도 될까요?
10초 이내에 적과 그 적을 치료하고 있는 메딕백스탭으로 처치하십시오.

See also

External links