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나는 무적이다!
클릭하시면 들을 수 있습니다
— 헤비 우버차지를 받은 것에 대해
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우버차지("수퍼차지" 나 "오버차지"의 독일어)란 메딕의 특별한 능력입니다. 발동됬을 때, 무기에 따라 무적이 되거나 크리티컬 히트가 보장됩니다. 우버차지는 메딕이 팀원 혹은 변장한 스파이에게 치료를 함으로써 채울 수 있습니다.
A bar on the HUD, where the ammo icon usually appears, shows how much ÜberCharge is available. Once the bar is 100% full and begins flashing, the Medic has the ability to activate the ÜberCharge, either granting the Medic and his target invincibility for 8 seconds (with the Medi Gun) or guaranteeing Critical hits from the heal target for 8 seconds (with the Kritzkrieg). With a Medi Gun ÜberCharge activated, the two players will glow their respective team colors. With a Kritzkrieg ÜberCharge activated, both players will appear normal but their weapons will glow and crackle with electricity of their team color for the duration. When looking at a friendly Medic, a colored box shows up on the HUD displaying the username of the Medic, whether or not he is wielding the Kritzkrieg, along with the percent of his ÜberCharge.
It should also be noted that a player can receive an ÜberCharge from a Medic wielding a Medi Gun and another Medic with a Kritzkrieg at the same time, giving the player the effects of both ÜberCharges and allowing them to cut a devastating swathe through the enemy.
A skilled Spy can trick an enemy Medic into ÜberCharging them while they are disguised, wasting the charge and allowing him to wreak havoc on the enemy team for its duration. When this happens, to the team the Spy is on, he'll appear ÜberCharged in his team's color with the enemy Medic trailing behind in their own color. To the team of the Medic, it'll be the same as their own team color.
Switching weapons from the Medi Gun to another will stop the ÜberCharge but continue to drain the ÜberCharge meter.
Charging the ÜberCharge
The ÜberCharge meter fills at two different rates, depending on the health of the Medic's heal target.
- The Medi Gun meter fills at 2.50% / second when the Medic...
- Heals a player with less than 150% health (full Overheal).
- Heals a teammate during Setup time (even when fully overhealed).
- This was added in a December 2007 patch to replace the strategy of one player constantly self-damaging during setup to keep the Medic healing damage and filling the meter at this rate.
- The Medi Gun meter fills at 1.25% / second when the Medic heals a player who is already 150% health, outside of Setup time.
- This was designed to encourage Medics to heal more than one target.
- The Kritzkrieg meter charges at +25% the rate of the Medi Gun.
- With the faster charge rate, it takes a total of 40 seconds to fully charge the Medi Gun ÜberCharge meter. When charging at the slow rate, this takes 80 seconds.
- With the Kritzkrieg, filling the ÜberCharge meter takes 30 seconds (25% faster) at the faster rate. When charging at the slow rate, this takes 60 seconds.
- Healing enemy Spies (disguised as one of your teammates) also charges the ÜberCharge meter.
- Also, a Medic who wields the Übersaw charges his ÜberCharge by 25% with each successful hit on an enemy (excluding enemy disguised Spies). This includes enemy Scouts under the influence of Bonk! Atomic Punch
- He can also gain a 100% charge by using his Übersaw to successfully taunt kill an enemy.
Using the ÜberCharge
Note that while players are immune to damage with a regular ÜberCharge, they are still affected by knockback from weapons such as the Sentry Gun and the Pyro's compression blast. This can be useful for nullifying an ÜberCharge, because if the Medic is separated from his teammate, the teammate's ÜberCharge will be deactivated.
After a Medic deploys his ÜberCharge onto his target, if he releases his focus on the target, the target will remain ÜberCharged for one second while the Medic heals another target. A Medic can use this to keep multiple patients ÜberCharged at once. However, each player ÜberCharged in addition to the current heal target will cause the ÜberCharge to dissipate at an additional 50% of the base speed [1].
Medi Gun ÜberCharged players cannot capture control points or hold intelligence or flags (but can still defend control points from capture). ÜberCharging while healing an intelligence (flag) holder only ÜberCharges the Medic. These same rules apply to the Scout's Bonk! Atomic Punch.
Related Achievements
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부정투구 메딕의 우버차지를 받고 있는 상태에서 적군 3명을 처치하십시오.
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로켓과 우버다, 그지 깽깽이들아! 메딕이 우버차지를 발동시켰을 때 우버차지가 끝나기 전에 적군 5명을 폭사시키십시오.
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화상 병동 우버차지가 준비된 3명의 메딕을 불태우십시오.
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발광 한 번의 우버차지로 적군 3명을 처치하십시오.
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소비에트 장벽 수비팀일 경우 무적 상태에서 적의 무적 상태 헤비의 움직임을 막으십시오.
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이중맹시험 근처의 적 메딕이 우버차지를 발동시킨 후 8초 안에 자신의 우버차지를 발동시키십시오.
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단체 의료 3명의 메딕이 같이 플레이하여 3개의 우버차지를 발동시키십시오.
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수술 준비 완료 준비 시간이 끝나기 전에 우버차지가 준비되도록 하십시오.
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우선 순위 선별 아군이 치명적인 폭발 피해를 입기 직전에 우버차지를 발동시키십시오.
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타박상 헤비에게 우버차지를 한 번 발동시켜 주먹으로 2명을 팰 수 있게 도우십시오.
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친목 의료 5명의 Steam 커뮤니티 친구들에게 우버차지를 발동시키십시오.
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왕진 친구 중 한 명이 참여한 게임에 참여하여 그에게 우버차지를 발동시키십시오.
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플라시보 효과 우버차지가 준비된 상태에서 발동시키거나 죽지 않고 적군 2명을 처치하십시오.
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두 번째 의견 동시에 2명의 아군에게 우버차지를 발동시키십시오.
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내가 우버 좀 발동시켰는데 뭔 난리냐 5분 이내로 우버차지를 3번 발동시키고, 동시에 아군이 적군을 5번 처치하는 것을 도우십시오.
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이별을 위한 한 방 적군의 무적 상태가 끝나는 순간 머리를 맞춰 사살하십시오.
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난 한번만이라도 우버 하고 싶은데! 우버차지가 준비된 메딕을 백스탭으로 처치하십시오.
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Update history
October 25, 2007 Patch
- Fixed an exploit that allowed disconnected medics to continue Übercharging their target until they timed out.
November 7, 2007 Patch
- Fixed Medic's Über-charge stats tracking.
December 20, 2007 Patch
- Fixed exploit where the Medi Gun ÜberCharge wouldn't drain if you switched weapons.
April 1, 2008 Patch
- Each extra player ÜberCharged drains the ÜberCharge an additional 50% faster.
May 5, 2008 Patch
- Fixed unlimited ÜberCharge exploit.
May 7, 2008 Patch
- Fixed another unlimited ÜberCharge exploit.
May 21, 2008 Patch
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
August 13, 2009 Patch
- Übercharged players can not be stunned.
January 10, 2011 Patch
- Fixed the Kritzkrieg charge deployed sound getting stuck on.
May 5, 2011 Patch
- Fixed removing the burning/jarated conditions on players who are being ÜberCharged by a Medic using the Kritzkrieg
- Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge
Trivia
- Most environmental hazards ignore invulnerable players, and will kill them regardless. However, an ÜberCharge can save the Medic and his healing target(s) from drowning.
- ÜberCharges extinguish Fire on both the Medic and his target.
- While having an ÜberCharge active, the Medic may switch to another weapon such as the Übersaw and use it against enemies to counter the ÜberCharge drain. However, the Medic is vulnerable while he is not holding the Medi Gun.
- ÜberCharged players can be killed by telefrags.
- The textures for ÜberCharged players are for the old models from early versions of Team Fortress 2. If you look closely, you can see that the ÜberCharge textures for the classes are misaligned in some places.
- When you hit an ÜberCharged player with a critical hit, they will take no damage. However, the critical hit sound will still play and the letters that indicate a critical hit will appear above the enemy.
- ÜberCharged players are not immune to Jarate or Mad Milk.
See also
메딕 |
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| 무기 |
주무기 | | | 보조무기 | | | 근접무기 |
뼈톱 ( 프라이팬, Saxxy, 양심적 병역 기피자, 자유의 지팡이, 지옥에서 뛰쳐나온 방망이, 추억 제조기, 햄 찌르개, 황금 프라이팬, 시체 분쇄기, 건널목지기, 프리니 마체테) · 우버톱 · 비타톱 · 절단기 · 엄숙한 맹세 | | | | | | |
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