Gang Garrison 2/es

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Gang Garrison 2
Ganggarrison.jpg
Información básica

Gang Garrison 2 fue creado para el concurso "Bootleg Demake" del foro TIGSource. Como lo dice el título, el juego es un "demake" de Team Fortress 2 usando imágenes y sonido retro reteniendo la mayor parte de la jugabilidad del original, solo que reemplaza los nombres de los nombres e items de Team Fortress 2 con los nombres propios de Gang Garrison 2. El juego está escrito y programado usando Template:W.

El juego tiene casi la misma interface que Team Fortress 2. El juego permite a los jugadores personalizar las opciones , y organizar partidas online. Los elementos del titulo orignal son parodias tipo "tongue-in-cheek" de la interface de Steam, un remix en 8-Bit de la música de Team Fortress 2, y la introducción de Valve reemplazado por una compañía ficticia "FAUCET".

Aunque se puede referir como un juego de 8-bit o 16-bit, no lo es, ya que varios elementos tienen distintas resoluciones. Por ejemplo, los mapas o los niveles tienen menos calidad que los personajes; Sin embargo, algunos efectos (como explosiones o el humo) tienen mucha mas calidad que cualquier otro elemento.

Gang Garrison 2 fue nominado para el Indie Game of the Year 2010 en indieDB. Aunque no obtuvo el 1er puesto, gano el noveno puesto del mejor indie game de 2010. [1]

Jugabilidad

A partir de la versión 2.3, el juego tenía cinco modos:

  • Captura la bandera: Encontrar el dossier del enemigo y llevarlo hasta la de tu equipo para hacer un punto. Al ganar cierta cantidad de puntos se gana la ronda.
  • Standard: Capture all the Control Points to win the match.
  • Attack/Defend: RED team must capture all the Control Points to win, and BLU team must prevent RED from doing so.
  • Arena: There is no respawning in this mode, and the last team standing wins the round. If neither team finishes the other off, then a control point will become available for one of the team to capture to win the round. Round wins are cumulative, and the team with the most rounds won at the end wins the match.
  • Generator: An original mode exclusive to Gang Garrison 2. Both teams have a special generator which are the objectives of the map. A team must keep their generator running and destroy the enemy generator to win.
  • King of the Hill: There exists a lone control point in the center of the map. Both teams compete to take control to start their countdown. First team to hold onto the point for 3 full minutes is victorious.

Controls

A Firebug defends against an ambushing Runner. Note that this is an earlier version of the game, the HUD has changed considerably.

WASD: Run around, jump

Mouse: Aim

Left mouse: Primary Weapon

Right mouse: Secondary Weapon

B: Drop Case

E: Call for Healer

F: Taunt

Z, X, C: Chat Menus

N, M: Change Team/Class

Left Shift: Show Scores

The Right Mouse button differs in function, based on the class you use. The Detonator can use it to detonate his mines, the Infiltrator can use it to Cloak, the Overweight can use it to consume a Manvich, the Firebug can use it to airburst, the Rifleman can use it to extend his range of vision, the Healer can use it to fire his Syringe Gun and activate his superburst, and the Constructor can build Autoguns on the spot with it.

Class Differences Between Gang Garrison 2 and Team Fortress 2

Team Fortress 2 Gang Garrison 2 Class Differences
Class Health Class Health
125 Runner 100 The 2D environment makes dodging harder but makes double jumping and taking shortcuts easier. Also, the 2D environment also makes sneaking up on enemies harder due to the fact that everyone can see what is around them. Still, the Runner's primary weapon is deadly at close ranges.
200 Rocketman 160 Rocket jumping is easier to do as the Rocketman. Rockets can pass through team mates, but lose their damage and knockback. They can also destroy enemy mines laid by the Detonator.
175 Firebug 120 The Firebug's Flamethrower has regenerative ammo while the Pyro's Flamethrower has 200. Airblasting while using primary fire will send a flare flying in the direction the Firebug is aiming, providing a ranged-damage option.
175 Detonator 120 It is harder to set traps as The Detonator as the foe has better view of the map. The 2D environment makes it harder for foes to dodge stickies. Mines do not need to arm before detonating them. Detonating one's own mines can detonate enemy sticky mines and even enemy rockets. It is possible to knock teammates around with mines, making damage-less stickyjumps possible for them, although it requires some coordination.
300 Overweight 200 The 2D environment makes it harder to go around the Overweight. The Overweight's Chaingun has regenerative ammo and does not need to spin-up while Heavy's Minigun has 200 ammo and must spin-up to fire. Additionally, the Overweight can jump while firing his Chaingun. The Overweight's Manvich only heals for 50 health, has an unlimited supply of them but cannot drop them for teammates.
125 Constructor 120 The 2D environment makes it harder to go around the Constructor's Autogun. The Constructor gradually gains nuts and bolts over time, but can only make a single level 1 autogun and no other buildings. He is also unable to repair or upgrade the autogun. The Constructor's autogun costs 100 nuts and bolts while the Engineer's sentry costs 130 metal. The Constructor's Shotgun has 8 ammo while the Engineer only has 6 ammo.
150 Healer 120 The Healer's Medi Gun does not curve around corners. He is also unable to overheal his allies. Deploying a Superburst on a teammate will grant them unlimited ammunition as well as invulnerability.
125 Rifleman 120 The 2D environment makes it harder to hit foes if your teammates are blocking your shots. The scope gives the Rifleman better view of the map. The Rifleman can jump while scoped-in, albeit at a lower height. The Rifleman is unable to perform headshots.
125 Infiltrator 100 The Infiltrator's Cloak does not power down. Use of his Knife is slower and will temporarily immobilize him, but is always a instant kill even if it is not a backstab. Lacking an Electro Sapper, the Knife can dispose of an Autogun in a single strike.

Classes

Class Role

RED Runner Portrait BLU Runner Portrait RED Runner In-game sprite BLU Runner In-game sprite
The Runner

The Runner is the fastest class in the game. He excels at recovering objectives like capturing the Intelligence and capturing control points, thanks to his speed and ability to double jump. His health is 100, and he fires 6 bullets per shot at 8 damage per bullet.

RED Rocket man Portrait BLU Rocket man Portrait RED Rocket man In-game sprite BLU Rocket man In-game sprite
The Rocketman

The Rocketman has very high health and holds a Rocket Launcher. His Rocket Launcher deals 55 damage per shot, can cause splash damage, and has a large range, but it possesses a slow rate of fire and only has 4 ammo. It can also be used to rocket jump, using the explosion to launch yourself into the air. This allows you to go higher than a Runner, but he is still a much less agile combatant.

RED Firebug Portrait BLU Firebug Portrait RED Firebug In-game sprite BLU Firebug In-game sprite
The Firebug

The Firebug is the only 'melee' unit in the game. He is quick and packs quite a punch (30 flames per second, each dealing 3 damage). The Flamethrower has a short range, about 5 times the Firebug's width, and is strongest at point blank range. It also has an afterburn effect which deals damage over time. The Firebug has the ability to airblast; this can deflects rockets, push sticky grenades away, and extinguish afterburn.

RED Detonator Portrait BLU Detonator Portrait RED Detonator In-game sprite BLU Detonator In-game sprite
The Detonator

The Detonator hurls up to 8 mines from his gun and can detonate them remotely. Just a few mines can kill any unit (25-50 damage). He excels at long range, but up close, he needs skill and reflexes to take out his enemies. The Detonator is one of the less mobile units in the game. He can jump using the explosions from his mines, but this will take off quite a bit of his health.

RED Overweight Portrait BLU Overweight Portrait RED Overweight In-game sprite BLU Overweight In-game sprite
The Overweight

The Overweight is really fat which makes him very slow and gives him a very low jump, but it also grants him the most health of any class. He wields a huge chain gun, which deals 120 damage per second, at 8 damage per bullet. His bullets are very compact at close range, but spread out over longer distances. A Healer is his best friend, together they are a force to be reckoned with due to their constant healing. By clicking the right mouse button, the Overweight can eat one of his Manvich which can restore his health slightly, but it leaves him defenseless for the duration of its consumption. Unlike the Heavy in Team Fortress 2, the overweight can jump while shooting his chaingun.

RED Constructor Portrait BLU Constructor Portrait RED Constructor In-game sprite BLU Constructor In-game sprite
The Constructor

The Constructor is like a cross between the Runner and Detonator. He wields a Shotgun which shoots 4 bullets at 6 damage per bullet and has the ability to make Autoguns. These are stationary gun turrets that will riddle nearby enemies with bullets on sight. However, these Autoguns cannot be upgraded or repaired. He has a decent speed and jump height.

RED Healer Portrait BLU Healer Portrait RED Healer In-game sprite BLU Healer In-game sprite
The Healer

The Healer is the only unit that can heal. To summon a Healer to help you, just yell "MEDIC!" (keyboard key "E"). He constantly regenerates health and can heal friendly teammates at a steady rate with his Medi Gun by holding the left mouse button. He can utilize his Syringe Gun with the right mouse button, which has a very quick rate of fire, but it greatly lacks in range and power. He has average mobility. He is best used as a healing support unit. Healing teammates builds the Healer's superburst meter. When it is completely filled, the Healer can grant himself and a teammate temporary invincibility and infinite ammo! Simply heal a teammate and right click at the same time to activate the Healer's superburst.

RED Rifleman Portrait BLU Rifleman Portrait RED Rifleman In-game sprite BLU Rifleman In-game sprite
The Rifleman

The Rifleman wields a Sniper Rifle, its shots connect instantly and have the largest range of any weapon. Using alternate-fire, the player can toggle between scoping in and out. Much like in TF2, scoping in will begin charging the power of the shot. A full charge is enough to deal a considerable amount of damage to a target, but its chief drawback is a slow rate of fire. It is mainly effective at long ranges, but if the Rifleman is skillful, he can take enemies down even at close range. Firing his rifle shows a team-colored beam; however, that can give away his location.

RED Infiltrator Portrait BLU Infiltrator Portrait RED Infiltrator In-game sprite BLU Infiltrator In-game sprite
The Infiltrator

The Infiltrator is a very sneaky unit. He can Cloak, come up behind you, and shoot you! The Infiltrator can Cloak and uncloak with the right mouse button. He has a Revolver with a good amount of power and range, but it can only shoot while the Infiltrator is uncloaked. Using primary-fire while cloaked will begin a stabbing motion that is an instant kill, regardless if it's a backstab or not. If the infiltrator is behind an opponent, the opponent cannot see him.

RED Quote In-game sprite BLU Curly Brace In-game sprite
The Secret Class

The Secret Class can be accessed by pressing Q on the class selection screen. They are Quote (RED team) and Curly Brace (BLU team): characters from Cave Story, using a Bubbler and the Blade, two weapons from said game.

Trivia

  • In the early stages of Gang Garrison 2's development, Quote was the character used when the engine was being written. When the first version was to be released, Quote was left in as a class for RED team and Beta Quote was used as a class for BLU team. During Cave Story's development, Quote's beta appearance was Blue and used the name Curly Brace. Much later in development, Curly Brace replaced Beta Quote as BLU team's secret class representative.
  • Every 7th of September, classes will each don a party hat to honor the 'birthday' of Gang Garrison. In addition, blood spatter is replaced with confetti.

References

External links